TheGamesMachine12

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PUBLICATION

NOVEMBER 1988

£1.25

D M 7.50 US $3.50 C A N $3.95

THE QUEEN READS TGM! It's Official - we've got the photo to prove it

The next Ninterido-basher?

EXCLUSIVE BATMAN PREVIEW!

T 1E

i FIRST BRITISH GAMES CONSOLE! D o n ' t move, creep. ROBOCOP SET YOUR JOYSTICK ALIGHT WITH ARMALYTE MEET SENSUOUS K^ LIBITINA


TECHNO

MOTOR

MASSACRE

The holocaust hos tome, laying waste cities, continents and civilisation. Out of the devastation emerges a breed of survivors merciless in their greed for simple possessions, barbaric in their thirst for power and dominance. To live even a day is hell, to achieve fame and wealth is deadly. You must fight your woy to the Demon Dome and then compete in the most horrifying carnival of motor destruction ever conceived, forcing your opponents into the endless chasms of darkness, before you emerge Supreme Gladiator... supreme that is until the next round of motor massacre. CBM 64/128 £ 9 . 9 9 ^ £ 1 4 . 9 9 m AMSTRAD £ 9 . 9 9 cau** £ 1 4 . 9 9 M SPECTRUM £ 7 . 9 9 o ^ £ 1 2 . 9 9 dnl ATARI ST £ 1 9 . 9 9 AMIGA £ 1 9 . 9 9 <**

COP

Step into the future... technology has overtaken society - the rich are richer, the poor are poorer - choos, unrest, destruction... lawlessness reigns, terror rules. But this is your territory, your assignment with death. These are your streets and you hove volunteered to clean out the scum, destroy the streetgangs and eliminate the deviants that pollute your city. Yes you have your beloved sleek racer, but armed with only stun gun and keep net whot skills do you possess to neutralize the many hundreds who lie in wait for you? Being a cop is always dangerous, being a cop of the future is a step into the unknown. CBM 64/128 £ 9 . 9 9 ( ^ £ 1 4 . 9 9 dnfc AMSTRAD £ 9 . 9 9 ^ £ 1 4 . 9 9 M SPECTRUM £ 7 . 9 9 ccm«ft« £ 1 2 . 9 9 d ^ ATARI ST £ 1 9 . 9 9 * * IBM PC £ 1 9 . 9 9 <m AMIGA £ 1 9 . 9 9 m

CBM 6 4 / 1 2 8 £ 9 . 9 9

«

£ 1 4 . 9 9 AMSTRAD

£ 9 . 9 9 co £ 1 4 . 9 9 SPECTRUM

£ 7 . 9 9 en £ 1 2 . 9 9

c.

—-


ARTURA

BUTCHER HILL

DARK

FUSION

|Only the elite pass the three phase test of the Corps of Guardian Warriors - co-ordinated fury in destruction of I I the mutant hordes of the underworld; supreme command skills in frantic , defence against the invading alien I •poce fleets and merciless nerve in I bloody battle against the monster of the Pit of Despair. Then the: 'inol chilling decision - enter the| Metamorphosis Chamber to fuse feforms with your vanquished 'oe or face your next challenge with only the powers your L wwHial form bestows on you.

I

Tension mounts as you navigate the murky waters in your motorised dinghy, seeking out vital supplies andl ammunition careful to avoid enemy mines and aerial | bombardment. Landfall... deep in the heart of the ' Vietnamese jungle, heavy with the odour of death, i | concealing deadly mantraps and enemy gunposts. Panic... an unknown village. Friend of foe? Whichever | | the final obstacle between you and your ultimate goal the assault on Butcher Hill. | CBM 64/128 £ 9 . 9 9 ccm** £ 1 4 . 9 9 d*k AMSTRAO £ 9 . 9 9 £ 14 . 9 9 m SPECTRUM £ 7 . 9 9 £ 1 2 . 9 9 d*k ATARI ST £ 1 9 . 9 9 j W AMIGA £ 1 9 . 9 9 d*.

V

, Stand proud Artura - son o f Pendragon ' and set forth on your quest to unite the warring | | kingdoms of Albion in this age of bloody war and mysterious magickes. Your task is to | | rescue Nimue from the dutches of your evil half-sister, Morgause for which only your fearless I I nerve and superior fighting skills and the mystical wheel of Cerriddwen will overcome the ghouls, 1 I spiders, soldiers and giant rats you encounter. CBM 64/128 £ 9 . 9 9 ^ £ 1 4 . 9 9 <uk AMSTRAD £ 9 . 9 9 cau*te £ 1 4 . 9 9 I SPECTRUM £ 7 . 9 9 came* £ 1 2 . 9 9 M . ATARI^ST^t T 9 ^ 9 9 ^ d n i _

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WIN! AN AMIGA A500 Thanks to french software house, Silmarils and their n e w b e a t - ' e m - u p g a m e ,

Manhattan Dealers S e e p a g e 77

THIS ISSU WIN! A SONY SOUND BAG Plus... more sound equipment and piles of joysticks

TGM REPORT W h a t ' s g o i n g d o w n in t h e w o r l d of c o m p u t e r s ? T G M is o n t h e c a s e t o b r i n g y o u t h e day after t o m o r r o w s n e w s yesterday

PREVIEWS Exclusive p r e v i e w s t o w h e t your a p p e t i t e - look right!

CONFRONTATION: COIN-OP

from Powerplay

Our a u t h o r i t a t i v e a r c a d e a d v e n t u r e r e x a m i n e s t h e very latest in c o i n - g u z z l i n g m a c h i n e s

See page 87

GETTING ADVENTUROUS Rob Steel o p e n s a n e w s c h o o l of t h o u g h w i t h Fish! a n d t a c k l e s The Beast

TGM'S REVIEW CATALOGUE Page after p a g e c r a m m e d w i t h c o m p r e h e n s i v e r e v i e w s of 8 - b i t , 16-bit and MSX s o f t w a r e

FANTASY GAMES J o h n W o o d s t a k e s a j o u r n e y t h r o u g h King A r t h u r ' s Brit a i n . . . a n d m a k e s a K n i g h t of it

POSTE HASTE Play By Mail o n c o m p u t e r ? It h a d to h a p p e n - T G M investigates

MUSIC MATTERS The A b o m i n a b l e Dr.Vibes - J o n B a t e s - g e t s his d i g i t s r o u n d t h e f a n t a b u l o u s Notator p r o g r a m f o r t h e A t a r i ST

READERPAGE C o m p u t e r g a m i n g is a c o v e r f o r d r u g abuse! R e a d e r p a g e reveals all

INFORMATION DESK Game t i p s galore f r o m r e s i d e n t expert Robin H o g g

MERCY DASH The t h i c k c h i c k plus Nik

ENDPIECE Everybodys f a v o u r i t e uncle m a k e s t e c h n o - v e r b i a g e an a r t f o r m a g a i n in t h i s m o n t h s Trivia Quiz

Get a puppet of the ugliest person in the world. Yes... you! F r o m D o m a r k - Plus a visit t o t h e Spitting I m a g e f a c t o r y ! See page 2 1

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COMPETITION RESULTS Oh n o , n o t again! T h e r e are n o n e t h i s issue b e c a u s e the p a g e s are so c r a m m e d full of w o n d e r f u l stuff t h a t w e ran out of r o o m . W i n n e r s have already been n o t i f i e d , a n d w e ' l l p r i n t t h e lot next m o n t h . P r o m i s e !


JON ROSE . . HIGH AGAIN Fearless Jon Rose risks a pair of trousers as he cheats death with Microprose President Wild Bill Stealey. Part two of the TGM report from the USA.

THE FIRST BRITISH CONSOLE? Could this be the machine to push the Sega and

ihs

MW m i s

m u m

n A p r - j O T G M i n U L

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And

m a k e it a D y n a m i c d u o w e enter the

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forthcoming

M e l C r o u c h e r l o o k s at h o w t e c h n o l o g y c a n help the

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T G M l o o k s in d e p t h at the M a n d a r i n utility that c a n

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you exclusive news on

Nintendo

REPORT

THE REAL CYBERNAUTS

over-

report on Spain's leading ware

aside? Find out in T G M

you to create your o w n

bring

help

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CYBERPUNK

Oceans

release.

Stuart W y n n e strips R o b o c o p d o w n to the microchip l o o k s at t h e film, b o o k a n d

THE C O M P L E A T KEYBOARD I ST

and

g a m e

THE MOUSE THAT ROARED F r o m l i t t l e a p p l e s a n e w s p a p e r - The

P o s t - is b o r n .

investigates the p o w e r a n d versatility of D e s k T o p

T G M

Pub-

lishing.

WALK THIS WAY M e l C r o u c h e r r e p o r t s o n the state of the art in

Walkman

t e c h n o l o g y . D i d y o u k n o w t h a t o n e in t e n u s e r s s u f f e r f r o m hearing problems?

(pardon?)

BACK BYTES It's here! A t last! All y o u e v e r w a n t e d t o k n o w a b o u t

hard-

ware

NINTENDO The state of software for the Japanese w o n d e r

machine

COMPUTER HARDWARE F r o m A r c h i m e d e s t o Z X S p e c t r u m , it's all

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INDEPENDENT REPAIR SERVICES

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W h e r e t o s e n d y o u r c o m p u t e r w h e n it's 1 6

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a

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Bates

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keyboards, drum machines, fact just

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widget you could ever want

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stick on your

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about

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in

musical

waxing lyrical a n d getting g e n -

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T h e next issue of T G M g o e s on sale f r o m N o v e m b e r B u y

it, o r f o r e v e r f e e l as e n s e o f

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loss

EDITORIAL 47 Gravel Hill. Ludlow. Shropshire SYB1QS » 0584 5851/2/3 Editor: Jon Rose Assistant Editor Nik Wild Features Editor: Barnaby Paoe Stiff Writers: Robin Hogo, Warren lapworih. Robin Candy Editorial Assistants: Vivien Vickress, Caroline Blake Photography: Cameron Pound, Michael Parkinson (Assistant) Contributors: Jon Bates. Mel Croucher, Rob«n Evans, John Woods, Stuart Wynne. Jon Rose PROOOCTTO* 1/2 King Street Ludlow. Shropshire SY8 1A0 ® 0584 5851/2/3 Production Manager: Jonathan R>gnall Art Director Mark Kendnck Assistant: Wayne Alien Production Team: Matthew Uffindell. Ian Chubb. Yvonne Pri8St, Melvm Fisher. Robert Millichamp, Robert Hamilton. Tim Morris Editorial Dlroctor: Roger Kean Publisher Geoff Grimes Advertisement Manager Roger Bennett Advertisement Sales Executives: Andrew Smales. Sarah Chapman Assistant: Jackie Morris « i0584) 4603 Oft (0584) 5852 MAIL ORDER Carol Kmsey SUBSCRIPTIONS Demse Roberts P0 Box 20. Ludlow. Shropshire SY8 1DB Typeset by The Tortoise Shell Press. Ludlow Colour origination by Scan Studios Wallace Road. London N1 Printed in England by Carlisle Web Offset. Hewtown Trading Estate. Carlisle. Cumbria CA2 7NR - a member of the BPCC Group Distribution by COMAG Tavistock Road West Drayton. Middlesex UJMfHIIIUM RULES The Editor s decision is final in all matters nrtatmg to adjudication and while we otter p r i m In good faith, believing them to be available, If something untoward happens (like a game that has been ottered as a prtee being scrapped) we reserve the right to substitute p r i m of comparable value. We'll do our very best to dispatch p r i m as soon as possible after the published dosing date. Winners' names will appear in a later issue of TGM. No correspondence can bo entered into regarding the competitions (unless we've written to you stating that you have won a prize andttdoesn't turn up, in which case drop Vivten Vlckms a line at the P0 Bo* 10 address). No person who has any relationship, no matter how remote, to anyone who works for either Newsfteld or any of the companies offering p r i m , may enter one of our competitions No material nay be reproduced m part or m who*e without the written consent of the copyright-holders We cannot undertake to return anything sent into TGM - including written and photograoNc material, hardware or software - unless it is accompanied Oy a suitably stamped, addressed envelope Unsolicited written or photographic material is welcome, and if used in me magawe « pari for at our current rates (£ TSM MaguHiet Ltd tfSS A NewdteM Publication ISSN 09V4-S097

COVER 06SIGN BY OUVW FWT

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+ Your chance to win a fabulous Kawasaki KDX200 in our 'Mad Scramble' Competition See the bike at the P C W Show. ^

I

P W I \

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| M J Also available M l Impossible Mission II the »

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For details of the competition see the inlay card.

return of Elvin Atombender M

S

^ L ^ M l l l I 11! •

J&ajl

CBM64/128& A M S T R A D

£ 9 . 9 9 tape £ 1 4 . 9 9 disk

SPECTRUM £8.99 tape ATARI ST £19.99 d,sk IBM PC £24.99 disk

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CBM64/128 & AMSTRAD SPECTRUM AMIGA IBM PC £9.99upe £14.99 ^

£8.99,ape

£24.99dIsk £19.99 ^

U.S. Gold Ltd., Units 2/3 Holford W a y , Holford, Birmingham B6 7AX. T4l: 021 3S6 3388.


TEnthusiasm G M Rshortage EPORT

Over the page - incredible details of the 'brilliant'

hits the 16-bit Sinclair by Barnaby Page

Amstrad finally announced their 16bii Sinclair at September's PC Show and it is indeed a £299 PC-compatible, as first reported by TGM some three months ago. Most say it's a poor games machine, with only four colours in medium resolution. Yet software houses have generally welcomed it-because it will mean British sales for the PC games they produce for America anyway. But the Sinclair Professional PC 200 range (see box for full details) won't be available ' i n very big volume' until after Christmas, said Amstrad Chairman Alan Sugar at a tightly-guarded press conference. The firm even considered 'pulling the plug' on it. he said - a move which probably wouldn't have upset the

machine's many critics. And that's just one indicator of a new mood at Amstrad, which could see Sugar's giant firm leaving games machines altogether. Heavily hit by the worldwide shortages of dynamic random-access memory (DRAM) chips. Sugar admitted something close to defeat - for probably the first time in his rags-toriches career. DRAM chips are expensive, and Amstrad can only obtain about two thirds of the quantity they need. So they now have to concentrate on pricier products, like the top-end PCs costing up to £2,999, which Sugaralso announced.

Those damn DRAMs

He explained that the Sinclair Professional 'consumes the same number of

NEWS

British console

Full Sinclair PC details

DRAMs as a PC 1640, which would be sold for three or four times' as much. The Sinclair Professional ranges from £299 to £499 (all plus VAT), while the successful PC 1640 w i t h dot-matrix printer, monitor, disk drive and business software goes for £899. The DRAM shortage has hit Amstrad 'very badly, I'm afraid', said an unusually sorrowful Sugar. 'Some articles imply that the tide is turning, that things are easing up. ' It's not. It's cramping our style, for the first time in the history of our company. We are hurting.' • Amstrad have just spent £45 million on a 9 % stake in US chip manufacturer Micron Technology, which should help provide adequate DRAM supplies for the new Sinclair and other models.

• Three packages. all based on the same computet • £299 gets you the computer and two-button mouse. Plug into a TV. (Same price as the Atari ST 520STFM.) • For £399: all the above plus 12-inch mono S-I2MM monitor, joystick, four games and Organiser software. (Same price as the Commodore Amiga.) • For £499: all the above plus 14-inch colours-14 CM monitor • 16-bit processor isa PC-style 8Mhz 8086 I ST and Amiga both use Motorola 68000.) • Socket for 8087 maths coprocessor chip, enabling greater speed • 512K RAM upgradable with expansion cards • One 3.5-inch 720K disk drive (520STFM has 512K dnve. I040STF has I Mb drive. Amiga disks are 880K ) • Expansion socket for 360K 5.25-inch drive or 720K 3.5inch drive • Built-in colour adapter and TV modulator provide CGA (Colour Graphics Adapter) standard on TV or monitor. Medium-resolution CGA graphics have 320 columns x 200 lines of pixels in 4 colours.

• AlsoMDA (Monochrome Display Adapter) standard lor monitors only, giving 80 columns x 25 lines in mono on high-resolution monitor. Not lor games! • Built-in speaker with volume control • Centronics parallel printer port • Serial comms port • Dedicated analogue joystick port • Dedicated mouse port • Plus two lull-size IBM-compatible expansion pons • AT-type keyboard with 102 keys • MS-DOS version 3.3 operating system • GEM 3 WIMP (windows, icons, pull-down menus) environment • GW-BASIC programming language • 450mm wide, 85mm high. 335mm Irom front to back, weighs 5.4kg • Available through Currys and some independent shops. No This mouse may not roar: is Amstrad s Sinclair a powerless business computer or a games machine that's unsuitable for games? other high-street outlets yet TGM had the newsfirst,so-once the dust has settled after the new machine's release - we'll have the full story on its future next • Add 15% VAT to all prices issue

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The Konix console it's brilliant! r

m

?

T

Exclusive by Barnaby Page

/ »

'

/

The games industry is going head over heels about the first British console the top-secret Slipstream, from successful joystick manufacturer Konix. Due to be revealed on January 28 with a host of add-ons including an Afterburner-Style hydraulic chair, the Slipstream will sell for about £I 30 and hit the shops late next summer. Cartridge games will cost about £50 at first, with 30 original titles available in the first year. Much cheaper diskbased games may follow. The chair will be available shortly after the Slipstreams launch. It's a rotating, tilting, listing arcade-style model which one source says will allow you to build your own arcade cabinet in your house'. The Slipstream is said to be at least partly based on Flare Technology's Flare One (TGM010), with high-quality digitised sound and ultrapowerful RISC (reduced instruction set computing) graphics chips. A demo features digitised movie music from The Blues Brothersl

Super graphics

r

Graphics are apparently the strong point of the Slipstream, which has been repeatedly compared to the Commodore Amiga in terms of display quality. 'It's brilliant.' said one senior figure at a software house who has seen the machine. It will plug into an ordinary TV, and come complete with joystick (TGM has seen a prototype stick), software drive and games. The games - 30 are due in the Slipstream's first year - will load from cartridges and cost about £50. The first will be only 256K. with I Mb cartridges following-and allowing much more complex games. But if they're really at £50. those cartridges would be about twice the cost of forthcoming Nintendo releases - a n d that's where the Slipstream would slip up. So if cartridge prices don't come down dramatically, Konix will introduce a special disk drive for the Slipstream a month or two after its launch. Disk-based games would cost only £ 15 or so, and the disk drive itself will likely be around £60. including two games. It will not be one of the standard 3.5-inch and 5.25-inch formats.

Software strength

Tight lips: Gremlin Graphics (run by lan Stewart, right) may produce games for the Slipstream. But this picture came before the console - and Konix's Wyn Holloway (left) would never be so public now.

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Software houses were shown the console at September's PC Show - and made to sign a secrecy promise. ' I signed a nondisclosure agreement when I saw the product,' said lan Stewart, Managing Director of Gremlin Graphics. But it is believed that Gremlin, Ocean. US Gold and are all interested in producing games for it, along with American firms including Epyx and MicroProse. Some got their first glimpse as long ago as June. As with the Nintendo, Slipstream games will have to be approved by Konix - ten software houses have been signed up to produce three titles each in the first year after the machine goes on sale late next summer. Thev will mostly be original games developed specially for the


NEWS

Slipstream, rather than arcade licences. Konix approval is required to ensure high quality - essential for success in the US and Japan, where the rival Nintendo is so powerful and has ample software.

'Amazing' - but secret

Reactions to the Slipstream are 100% enthusiastic. 'It's so amazing, you're reall) going to blow yourself when you sec it,' said one source - without a commercial interest in its success. And another console expert who has worked with Konix on the new games machine said: 'They are taking that quantum leap and going for every thing in one.' Yet Konix have wrapped the machine in a shroud of silence. Everyone who's seen it has been sworn to secrecy, and Konix's Financial Controller Tim Scott would only say to TGM 'we don't wish to make any comment'. For this reason TGM is unable to identify most of the sources for our information. They include several top figures in the software and hardware world, and naming them would endanger their jobs. However, Alison Johnson. International Sales Support Manager of Konix's US distributor Epyx. did confirm to TGM that Konix will launch a console. "We've discussed that with (Wyn] Holloway |boss of Konix).' she said. 'We're aware of what he's doing and we're very interested in it.'

Summer release

Konix's plans for the Slipstream stretch years ahead. Now that software houses have seen it, they will receive the first finished consoles in November or December - before manufacturing begins in earnest. Magazines may be shown the Slipstream at the same time. In any case, the public will gel a sneak preview on January 28 at the British Toy Fair, in the Earls Court Exhibition Centre. It will be on sale here late next summer, then in the US. and finally in Japan in 1990. Indeed, some manufacturing will be done in the Far East,

Rival: could the Nintendo get blown away in

Konix's

Slipstream 7

The Flare One connection? A question mark still hangs over the relationship of Konix's Slipstream to the Flare One iTGMOlOi. The Slipstream is said to have a 16-bii 8088 processor, like PCs. whereas the prototype Fljrc One used 8-bit Z80s. And the Flare One was to have only 768K of RAM. which would clearly be insufficient to run the I Mb games Konix plan. One reliable source said thai Konix originally designed a console built entirely on RISC (reduced instruction set compuiing) chips - the very fast processors used in the Acorn Archimedes. They then turned their attentions to the Motorola <>8000 line used in the Atari ST and Commodore Amiga, rejected thai too, and finally brought in Flare. When asked if Flare Technology arc working with Konix on the projeci, ihe company's Director John Mathieson declined to comment - which, by doublespeak standards, is as good as saying they arc. However, he said the Flare One has not been abandoned, despite some repons. 'We are talking to people. There's a very strong possibility it will come to market.' • The Slipstream will apparently use static RAM (randomaccess memory) chips raiher than thedynamicRAM (DRAM} variety. This, combined with Ihe low chip count' of a console, will help keep the Slipstreams price

likely Japan. These release dales remain uncertain. Epyx's Johnson said 'as far I'm aware that's still very much up in the air'. So don't scrap your Sega - yet.

way bdow tliat ol 16-bit micros DRAM chips are in shon supply because of international trade restrictions, and therefore expensive. And the technical difference? DRAM chips require a refreshing' pulse every thousandth ol a second or so. Bv contrast, information in static R^ M simply sits there till it's overwntlcn

Threat to Nintendo?

If the Slipstream goes into Japan, it will be challenging Nintendo on their home ground - where they've sold at least 12 million machines. And though sources close to Konix are insisting thai it's not a Nintendo/ Sega-basher (in the words of one, I wouldn't feel it's a console-it's a new thing ), there's bound to be a battle as the prices are so close. The basic Nintendo setup costs £129.95, with light gun and robot add-ons at £29.95 and £49.95 respectively. and the Deluxe going for £189.95. The rival Sega ranges from £79.95 to £129.95. And Konix clearly aim to sweep Europe, at least, where the Nintendo has not done well. People close to the project say Konix plan to manufacture a million Slipstreams each year. Indeed. Konix are probably being careful not to pretend to Nintendo's throne simply so that the powerful Japanese manufacturer leaves them alone. Privately, one official familiar with the Slipstream said it's infinitely better than the Nintendo'. It is believed that a top international ad agency, Yellowhammer. may be signed up to promote the console all over Europe. However, neither Ycllowhammcr Director Peter Beech nor New Business Director Suj Summer would confirm this, which indicates that no deal has been finalised yet. • At last-something from Konix that is out in the open. Konix, based in south Wales, are launching a new version of their top-selling Speedking joystick.

In any case, chip pnees are less important for consoles than lor computers. Machines like the Nintendo and Sega need only lour or five chips each, against about 60 in micros like the Atari S T - a high 'chip count'

DATELINE November 7-10 The International Robot Show Sydney. Australia November 8-10 MacUser 88 the second exhibition for Apple Macintosh computer products Business Design Centre. Islington. London November 11 • B 20th Electron and BBC Micro User Show New Horticultural Hall. Greycoat Street, London November 15 Computer Club '88 Bluecoat Comprehensive School. Birmingham Street. Walsall. West Midlands November 17 TGM01) on sale

Dubbed the Navigator, the £14.99 model looks like a gun and can be held with lite right or left hand. But inside it's 'almost identical' to the Speedking. says Konix spokesman Michael Baxter - right down to the microswitches that have helped them sell three million Speedkings worldwide in under three years.

TGM

November 18-20 12 t h Commodore Computer Show Novotcl, Hammersmith. London W6 November 25-27 Atari Christmas Show Alexandra Palace. London December 8 TGM014 on sale

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PEOPLE IN THE NEWS

The people behind the future - revealed in TGM's latest news section

PROFILE Wild Bill Stealey Britain's wimpoid journalists had had enough after an airborne hour with the Major, but for MicroProse President J W 'Wild Bill' Stealey it was another day and another flight. The 41-year-old US Air Force veteran has spent more than four months in the wild blue yonder and he just can't get enough. Stealey left his USAF instructor position in 1976 because hereckoned becoming a General would be 'difficult in peacetime'. But then he spent nine years in the National Guard (a reserve force) while off-duty from his

No news, but good news: PC Show organisers M o n t b u i l d are c l a i m i n g a record attendance o f 134,291 at last m o n t h ' s e x h i b i t i o n i n Earls Court - 60% u p o n last year. So w h y aren't w e b o r i n g y o u w i t h a f u l l r e p o r t ? Well, there's not m u c h to t e l l - t h e r e w e r e lots of stands, lots of people, yet very l i t t l e drama. Even A l a n Sugar was very conservatively dressed at the launch o f the Sinclair ProfessionaJ.PC 200 series, probably t h e biggest event. D o m a r k w o n a set of coin-op licences f r o m A t a r i a n d Tengen: V i n d i c a t o r . APB. Toobin'. Dragon S p i r i t , a n d Xybots. Magnetic Scrolls's C o r r u p t i o n was n a m e d Game O f The Year i n the British Personal C o m p u t e r A w a r d s . M e d i a g e n i t , w h o d i d n ' t have a stand, paid £25 an h o u r for b u l l e t p r o o f limos to take assorted s o f t w a r e bigwigs to a n d f r o m a nearby h o t e l suite. A n d t h e p r o m i s e d A t a r i C D - R O M player sadly c o u l d n ' t m a k e it to t h e show . . .

jobs. Perhaps it was the pressures of high-flying MicroProse that led him to quit the National Guard in 1985. After founding the software house with two colleagues and a basement office in 1982, Stealey has built it into a company with $20 million (£ 11.8 million) turnover, and plans to increase that fivefold in two years. It's a tall order for the stocky, crewcut Stealey. But he hopes to mint money with coin-ops, and has already recruited Atari cofounder Gene Lipkin to get MicroProse on the runway to arcade success. And no doubt Stealey's background as a fighter pilot, and his degree in military aeronautical engineering, will show through in the realistic coin-op simulations he plans. They certainly did in F-l5 Strike Eagle and Gunship. Says Stealey: 'The experience has to be real.' Magnificent man; just wait till y o u see his flying machines. Feature from America, page 22.

Yes we h a v e . . . lots of Amigas. according to Commodore UK General Manager Steve Franklin. He expects to sell some 60.000of the 16-bit machines in the three months before Christmas... despite the Atari STs ait to £299 and lingering doubts over the Amiga's reliability

Is that a C64 in there? You'd hardly know, looking at Commodore's new bundles fcr their dassic 8-bit machine. The £149 Hollywood Pack comes with ten film and TV licences from Ocean and Domark: the £199 Family Entertainment Pack indudes Yamaha keyboard. Bush personal stereo, a music cassette of Cmmodore

s Top Ten Hits, five fab

games and a joystick. The idea is that you buy the pack for all the family and then give everyone what they want out of i t . . . whatever happened to toy soldim and book tokens? Both bundles were revealed at the PC Show. Commodore claim to have sold 9 Vi million C64s worldwide, and to still be doing 90.000 a year.

Roll over, A p p l e . . . The NeXT machine from Apple Computer cofounder Steve Jobs is billed as an Apple-basher. Due to be launched in the US this

10/132 TGM

TX

PROFILE Michel Angstadt 'There is no such thing as a free lunch.' Angstadt left that 150-year1 old American saying behind on SepJ M g f j tember 25 1971, when the ninc-ycarB ^Kr old made the big move from Michigan to Spain. And there, in Madrid, free lunches from his restaurateur father are a welcome break from the high-powered business of building software house Dinamic into a British leader. For Angstadt. born in Hawaii, the trip to Spain was more than a return to the sun from the cold winters of the northern States: it was the first step to a key place in software circles. Today, Dinamic's 26-year-old international manager is in charge of putting Spanish hits on your games shelf. But as he ruefully observes amid the hustle and bustle of the 1988 PC Show: 'Leaving everything in the hands of one person is quite hectic.' If Angstadt moves to London he'll miss those 20-minute walks in the warmth, from his flat in Madrid's Porta del Sol (the city's Piccadilly Circus) to Dinamic's skyscraper headquarters. But the former translator is committed to his company's games, which will be distributed in Britain by Electronic Arts after five months of negotiations. And the only way is up. Dinamic's parent company, which has grown 30-fold in two years to a £4.5 million operation, now includes an ad agency, a swelling chain of software shops, a distribution firm, a 16-bit development house and an adventure section. Says Angstadt: ' I don't know what we'll be doing next year - probably movies or something.' And it seems that in his mind, that's compensation enough for the rain in London which falls mainly on Spanish software bosses. Preview report ^ ^

from Madrid - just keep on turning.

012:11-88

Bul MichcI

month - no word on UK availability yet-it will feature a userfriendly graphical interface (any connection with lawsuit-loving Apple entirely coincidental) and exist about $6,000 (£3.500). And yes, the 32-bit machine is called the NeXT. (What NeXT

-Ed)

Alternative Software aren't any more No. they haven'tgone bust, lawyers - it's just that last month they finally beat nval budgeteer Mastenronu. in the cham (which measure number of games sold). The Alternative success story has been largely unsung, but from their poky offices in Pontefract. West Yorkshire. they've repackaged a long string of high-quality rereleases. Now there's a full-pnce label loo. Again Again-as exclusively reponcd in TGM011

Yes we h a v e . . . an overworked headline dicM. plus (finally) some new Nintendo games. Legend Ojlelda. Metroids. Mike Tyum 's Punch Out. PreWrestling a n d R.C Pro-Am have

just been released at between £19.95 and £34 95 each, and Nintendo promise two more games a month in Bntain For a taste, see our guide to the console's latest Amencan releases in Back Bytes.


to improve the original. •

*

• •

• •

Jtart acrain from scratch

A NEW BEGINNING


NFOGRAMES

4


PREVIEWS

Yes w e have no mananas

and new, skyscraping banks and redroofed houses that haven't changed their design in centuries. That's Spain for you: the coexistence of new EEC prosperity and age-old ways. But here endeth the holiday brochure. For the 24-odd programming staff at Dinamic, Spain's leading software house, Britain and the rest of J u n e 1985 Rocco Gremlin the world is the new target for their Graphics armada of games. Boxing: originally titled And the games worlds of Spain and Rocky Britain are surprisingly similar - 'surSpec prisingly* when one considers how J u n e 1985 Profanation different the British and French Gremlin Graphics scenes are, for instance. Arcade adventure in The S pea rum does well in Spain Pharaoh's tomb brilliantly well, in fact. It's considered Spec the second biggest Spectrum-owning country in the world, after this brave M a y 1986 Video Olympics isle. Mastertronic The CPC falls mainly on the plain, Now-forgotten early too; again, Spain comes second in the effort CPC stakes, this time to France. S e p t e m b e r 1986 West And then there's MSX. After Japan, Bank Gremlin Graphics Spain is numero uno for the oft-forgotNot the Middle East, but a ten format. In Spain. Basket Master Wild West bank which Angstadt claims is the country's CPC. C64. Spec most successful game, ever - sold September 1986 Camelot 28,000 MSX copies. Warriors Ariolasoft Dinamic. for instance, releases all its Arcade adventure with 12 to 20 games each year on Specstrong graphics trum. CPC and MSX before wonderS e p t e m b e r 1986 Phaning whether to bother with the Comtomas Code Masters modore 64. For where Commodore's Arcade adventure with 8-bit leader is concerned, nobody okay graphics expects the Spanish acquisition. Spec

SOFTOGRAPHY

' We're growing very quickly in Spain, so we decided we should try Britain on our own' - Michel Angstadt, International Manager ofDinamic.

Dinamic by name, dynamic by nature, the leading Spanish software house is about to brave the British software shops with a trio of sensational titles. And as TGM discovered, Dinamic - like most of Spain - has shaken off the 'let's do it rnanana (tomorrow)' image of a once-backward country. They're coming, we've seen, they'll conquer. Barnaby Page reports from Madrid.

G

raficos y Transmisidnes.

says t h e

sign by the door. Inside, three smartly-dressed programmers, two men and a woman, arc concentrating over Spectrums and Atari STs. Along the corridor, the main programming room is dark. The artists like it that way. It helps them

concentrate - concentrate on screens, on sprites, on spot FX. taking their minds off the city outside. Outside, the 27th-floor balcony of theTorre dc Madrid is quiet. From this building, once Madrid's tallest, the city stretches to the horizon in every direction - a mind-jogging mix of old

NAVY MOVES We all die in a yellow If it swims, submarine shoot it Two legs good, eight legs bad, one dorsal fin worse, one periscope not fit to live. It may not be the Greenpeace line, but that's the spirit of Navy Moves. Dinamic's fun three-pan successor to the !8-month-old

Army Moves (released i n Britain o n

Ocean's Imagine label). It's an impossible mission beneath the sea, like a cross between Where Eagles Dare a n d M a g n e -

tic Scrolls's Fish!. In pan one of the horizontallyscrolling harpoon-'em-up you're riding a small boat across the screen, first dodging mines and then battling with enemy boats. Find your sea legs, kill the drivers, and it's on to part two. Here you stop the boat and dive as a frogman, armed only w i t h a harpoon. Sharks and cute octopuses appear, but the octopuses don't look so cute w i t h their heads blown off.

Okay, so it ain't yellow. But you'd better not be either, because this is the blood-and-thunder bit. And you're armed only with a flame-thrower (have you noticed how people in game scenarios are always armed only with something, like 'armed only w i t h a neutron bomb'?). At least it's rechargeable - and you'll probably need those handily-placed flame-throwerrecharging points as you carry out the final stage of the mission in the bowels of the sub, crawling with enemy troops. Kill an officer and steal his identity card - w i t h that you can crack the sub's computer system. The next task is to open the reactor door and slip in a bomb, before escaping to the surface while the whole thing blows to bits. If you've made it this far you can relax, radio'mission completed'to headquarters, sit back and wait for another sequel.

another difficult, shoot-everything-in-sight horizontal scroller, also with a secret-mission scenario. After a few lengths you find a small submarine, armed w i t h missiles. Steal it. and get ready for the big one: the attack on the giant enemy sub.

April

1987 Army

June

1987

Moves

Imagine Tricky special-mission whammer. now sequelised CPC. C64, MSX. Spec. Amiga. ST Game

Over

Imagine Blast-'cm-up, also sequelised CPC, C64, Spec October 1987 Freddy Hardest Imagine Humorous arcade adventure CPC, C64. SpecDecember

1987 Basket

Master Imagine Basketball CPC. C64. Spec NowGam^

Over

II

Dinamic See review this issue Spec now, C64 and ST soon February

A n d as for the Jaws d o n e s - ' t h e

1989

Navy

Moves Dinamic Appealing sequel CPC. C64, Spec. Amiga. PC. ST

shark doesn't do anything if you don't touch it, but if you kill one you are attacked by the others', says Dinamic's Software Manager Victor Ruiz with grim satisfaction. Ruiz first got the scent of sprites' blood up his nostrils doing graphics and code for Army Moves -

September 1986 Vampire Code Masters Arcade adventure, 'nuff said CPC, C64, MSX, Spec

Mid-1989

•

Last m o n t h . Navy Moves was

completed except for sound. Expect release early next year probably 'more February than January', according to distributors Electronic Arts - on Amstrad CPC, Commodore 64. Spectrum. Atari ST, Commodore Amiga and IBM PC-compatible.

Aspar

GP

Master Dinamic Racer, guaranteed Spanish champ CPC. C64, Spec. Amiga, PC. ST B e t t e r late t h a n never After The War Dinamic Seems like a Street Fighter clone Formats to be announced

Little 16-bits

Lots of Spectrums, no C64s. Spain sounds like the mirror image of America. But on the 16-bit scene, it does resemble the transatlantic world - IBM PC-compatibles are far and away the strongest, with Amstrad's PCs having a particularly large number of users. Amstrad's Sinclair Professional PC200 series, announced last month, should do even more for PC software in Spain - while the Atari ST and Commodore Amiga lag behind. In the cautious words of Dinamic's International Manager. Michel Angstadt, 'it looks like it will take a while for these machines to get a strong position'. So much for the hardware. In software, too, Spanish tastes are close to Britain's, with sports games doing particularly well. For evidence, visit Madrid's newest software shop, Mcgagames. a quiet, low-key place in the city's posh Parque del Oeste district. Air-conditioned and empty in the 29° heat of an autumn afternoon, Megagames shows off a healthy array of arcade adventures, shoot-'em-ups, sports games and other macho titles. (It stocks TGM too.) Yet there's little evidence of intellectual adventures and strategy games. Dinamic does o w n a small five-person - adventure firm, Aventuras Ad, and releases titles like Cavalho.

But Cavalho and its book-sized, book-style A5 packaging won't be available in Britain. Nor will Meganova. N o r w i l l Turbo Girl. N o r w i l l

the eight-game compilation Coleccidn

De Exitos Dinamic ('collection ofDinamic hits'). which has sold 42.000 copies, or its six-title successor due later this year.

Nor. in fact, will more than half Dinamic's games. Why? Managing Director Pablo Ruiz

TGM

TX

012:11-8859/132


has a saying to describe them: 'It's a very good game, but there are 7.000 other games like it.' Angstadt explains that 'we reserve a very few strong games for the UK' - probably some five titles in the next year, out of the 15 or so Dinamic expect to release altogether. And it's those Dinamic will rely in Britain. They're kicking to established UK

few strong games that on to make their name off with two follow-ups successes. Game Over II

and Navy Moves. A n d they plan to fol-

low with the racing game Aspar GP

Master

and

After

The

War.

a

Street

Fighter-iike beat-'em-up. And there arc more to come from this go-ahead team. Says Victor Ruiz: 'We think we have a place in Europe. We continue living software - living and feeling it.' His hands are on his heart.

AFTER THE WAR Street fighting just won't stop Be a brute in it. New York. New York -

that's the message of After The War. Dinamic's new bash-'em-up in the Street Fighter

mould.

The two-pan game features handto-hand fighting in the first section, but survival is rewarded w i t h a machine gun in the second. The player struts through mean streets, beating the pixels out of all and sundry. Sound familiar? It did to Dinamic Software Manager Victor Ruiz - all too familiar. So he sent his programmers back to the drawing board. Explains Ruiz: 'There are too many fight programs - we wanted to make it deeper. And I had to change to main character because we weren't very happy with the movement, mainly the way he walks.' • You can walk like a man with After The War - but don't expect UK release till January, February or even later.

ASPAR GP MASTER The champ is an easy rider Spain's most popular sport has nothing to do w i t h bulls. But disappointed motorcycle racers are probably seeing red over the continued victories of Jorge 'Aspar' Martinez, worldwide 80cc champ for the last three years and the star of Dinamic's big new sports game. 'Big'? Well, Aspar GP Master is bound to be in Spain, whose racers lead the field in 80cc, I25cc and 250cc categories. Aspar himself holds 80cc and 125cc records — Spanish cydists tend to shy away from the more powerful categories of 500cc and above.

10/132 TGM

TX

012:11-88

So Aspar

GP Master

Master.

is a m a j o r

project for Dinamic's 24-strong team, led in this game by programmer Pedro Sudon and producercum-graphics man Javier Cubedo. Says Software Manager Victor Ruiz, standing beneath five meticulously-drawn racetrack plans: 'In Aspar we've used all the programmers, everyone doing different things.' But will British gamers race to buy? The Aspar connection is likely to have little horsepower here. Says Bob Berry. Editor of Classic

Racer

magazine:

'He

wouldn't have a huge following over here.' Dinamic could drop the champion's name from the title, as they d i d w i t h Basket Master - released in S p a i n as Fernando

Martin

Basket

But they probably won't try translating it in an effort to w i n over cricket-playing Brits. For the racing hero is nicknamed after his cobbler father - 'Aspar' means 'slipper' in Catalan, a language of Mediterranean Spain. Aspar GP Master looks like good rip-roaring fun. Let's nope this is one game that doesn't die with its slippers on.

• Expect release mid-1989 on Amstrad CPC. Commodore 64, Spectrum, Atari ST, Commodore Amiga and IBM PC-compatible.


PREVIEWS

Batman - the dark sprite returns

The megalicence season is upon us again, and among this autumn's superstars will be comic hero Batman (again). Ocean has the game, TGM readers get the first screenshots. Barnaby Page visits the programmers, and tries not to confuse Liverpool with Madrid.

T

he caped crusader bends down, picks up an egg from the floor, and eats it. So what if that's not particularly superheroic - it's the cute, imaginative touches that make Ocean's Batman licence more than your average save-theworld potboiler. But ' I don't know if DC Comics (owners of the Batman character! would like that' says Jonathan Smith, the programmer who's spent the last six months in a Liverpool Batcave working on this six-format project. It's nothing like the Jon Ritman/ Bernie Drummond Batman, another Ocean title, dating from the early summer of 1986. That was in isometric 3-D - hardly the comic style. But eggs apart. Smith has stayed close to the original comic's feel for the new Batman, announced at the PC Show and due to hit 8-bit machines at the end of this month. So close, in fact, that the screen itself starts to look like a hectic page of classic DC artwork - when you leave one room, the next is superimposed on it in the sty je of comic books, where one frame juts into the next. An infinite number of screens can be overlaid this way - though only the current one is in colour - until you leave a building. And then. WHAM! POWl. the familiar Batshape flies out toward you in colour and the screen wipes clean. It's two games in one. two loads on one cassette or disk, pitting Batman

against two archenemies: the Penguin and the Joker. In part one, the evil Penguin is building clockwork penguins - what else? - in another bid for world domination. The task: break into his mansion. switch his computer off and rescue humanity. It may sound like just another day on the Spectrum, but this is where Batman shows its stuff.

Belt up

Start in the Batcave, lake a wander around Gotham City (it's always night in Gotham City), and reach the Joker's headquarters. The mansion is pitch black, so what ya gonna do? Pluck a torch from the Batbelt - an icon-packed menu - and light up your Creative cave: Special FX headquarters in Liverpool's swanky new Albert Dock, a refurbished cotton warehouse next door to Granada TV

life, revealing the beautifully-furnished mansion complete with grandfather clocks, fireplaces and Roman busts. If that dastardly Penguin approaches, all you need is a false nose and he'U never know you're Batman. (Plausibility has never been software's strong point.) And if the worst comes to the worst, you can punch, kick, grab a running shoe from the utility menu and live to fight another day. But don't fight too fiercely - like many cartoon-character licences. Batman goes easy on the violence. Says Paul Finnegan. Managing Director of the programming house. Special FX: We've got fun fight sequences, but none of the heavy stuff.' And programmer Smith explains: 'It's a bit of a moral thing. If you use the knife, you lose power.' Lose too much power, and you lose the game - which is bad news, because the Penguin sequence is the easy one. According to Finnegan, 'the idea with this plot is that it's supposed to be an easy way to get into the game. The Joker part is much harder.'

Fairgrounds for complaint

In part two. the bad Joker has planted bombs around a fairground. And there, amid the rollercoastcrs and ghost trains and graphical stunts, you've got to chase him and disarm him. And finally, just when you thought it was safe to go back in Gotham City, it's time to rescue sidekick Robin. Like all of Batman, this section is what Finnegan calls a 'balance betwStruggling programmer

with the Joker: Jonathan

Batman

Smith

(centre)

Major motion picture: Batman may be set for film stardom, but the Special FX programmers are doing their best to give him movie realism in the forthcoming Ocean game. The sprite Is created on a C o m m o d o r e A m i g a using Electronic Arts's DeluxePaint utility, and then manipulated using a homegrown Special FX program. The result: eight, 12 or even 16 different positions which each sprite goes through every time it walks. M a n y programmers use only three or four positions, so the 'eight-phase m o v e m e n t ' of Batman gives extra a d d e d realism, cartoon-style. Atari ST screen.

TGM

TX

012:11-8815/132


Batman film game next from Ocean

ccn arcade action and strategy'. This arcade-strategy gameplay is much the same on all formats, but the differences come in the graphics of what Smith calls 'hundreds and hundreds and hundreds' of screens. On the Commodore 64 version, for instance, the Batman sprite is smaller than on the Spectrum (where Batman was first developed). That way more, different characters can fit on the screen - nine in the first section alone, including a plane and a bat. And on the Atari ST, the Batman sprite is 'very similar to the comic style', says Finnegan. That line rings bells if you Ocean have just conremember Piranha's Yogi Bear last firmed that in a year's Christmas. Then, the cartoon charac- time they'll put the caped through his ter's US owners - Hanna-Barbera - crusader insisted that the onscreen bear look paces again in Batman: like the artist's original in every detail. The Movie. And it seems one good And he couldn't be killed, either, tie-in deserves another — because he's a cute kiddie character. But DC Comics, the leading Amer- because the Special FX ican publishers behind Batman. programmers will likely in again. weren't so restrictive. When Ocean be called commissioned Liverpool-based Spec- 'There's every probability ial FX to do Batman, the project was it will be them,' says handed to Smith ( Hypersports, Daley Ocean's Software Manager Gary Bracey. Thompson 's Decathlon. Green Beret). The Warner Brothers And he hasn't had much interferfilm stars Jack Nicholson ence from the comic publishers. the Joker. It's 'They've had a scenario and screen- as shots - it's had to be approved by expected to be released in them.' says Finnegan, an Ocean the States in July, and cofounder before he set up Special FX here in the autumn of 1989. this year.

10/132 TGM

TX

012:11-88

But it was the Special FX programmers who played down the violence. Whatever, Batman should do well

as i t j o i n s Operation

Wolf and

RoboCop

in Ocean's Christmas line-up. The comic itself is high in the charts. Publicity for the forthcoming Warner Brothers film is growing. And Titan Books say their grim graphic novel Batman:

The Dark Knight Returns is ' s t i l l

a title that sells' almost two years after its release.

So despite the depressing message of another Titan graphic novel - Alan Moore's Watchmen - it seems old superheroes never fade away. They just get turned into licences. • Batman will be released on Spectrum, Commodore 64 and Amstrad CPC at the end of October. 16-bit versions - for Atari ST. Commodore Amiga and IBM PC-compatibles-will follow before Christmas. Holy hits. Batman!

Overlaid screens give a comic-book effect, while grey/blue the superhero - Spectrum screen

colours conjure up the spirit of


PREVIEWS

The mean, mad man/machine screen. Feature, page 108.

of movie licence RoboCop (Ocean) -

Spectrum

Up to eight players compete in The Games - Summer Fdition. from US Gold/Epyx. And there are eight events plus Chalk Talk, a special coaching section Represent your favourite country (choice of 24). analyse your skills with the slow-play option. Just stay off the steroids in that quest for a high score. Commodore 64 screen shows the hurdles event.

2

Sylvester Stallone is Rambo in Spitting Image (Domark). licensed from satirical TV show - Atari ST screen. See our comp this issue.

the

Go ahead punk, make my day: 'Devilish vamps crack their whips, pitiless skinheads and chainsaw maniacs shed innocent blood.' And that's only the programmers. Manhattan Dealers is a 16-bit extravaganza from Silmarils. combining strategy skills with good old GBH - all in the name of the law. of course. You re Inspector Harry, cleaning up New York (well. 45 different screens of it) by seizing all the drugs smuggled into Manhattan. Atari ST (shown here). Commodore Amiga and IBM PC-compatible versions will be out in November; expect the big three big 8-bits in February. And see our competition this issue.

Mean little puckers: Powerplay Hockey (Electronic Arts) pits the player against a US or Soviet team, with 'all the aggression' included. Commodore 64 screen - and that's the only format so far.

This one sucks. Blood. Microdeal's Fright Night gives you just one night to give everyone in the house a love bite from beyond the grave. Play for big stakes on the Commodore Amiga arcade version, or try the adventure Fright Night on Amiga or Atari ST (ST screen here).

TGM

TX

012:11-8859/132


The Atari 520STFIV.

Of £450 worti MARBLE MADNESS. £24.9S Electronic Arts.

CHOPPER X. £9.99 Mastertronic

TEST DRIVE. £24.95 Electronic Arts.

ROADWARS. £19.95 Melbourne House.

BETOND THE ICE PALACE. £19.95 Elite.

BUGGY BOY £19.95 Elite.

EDDIE EDWARDS SUPER SKI. £19.95 Elite

XENON. £19.95 Melbourne House.

ARKANOID II. £19.95 Imagine.

WIZBALL. £19.95 Ocean.

Here it is! The new Super Pack from Atari. You don't just get the brilliant 520STFM. We're giving you t w e n t y - t w o great software titles that most people would gladly sell their grannies for. •Awarfabte from most Atari dealers, Offer ends March 1st 1989.

There's no catch. You really do get the 520STFM and £450 worth of great software titles for just £399.99. So make sure you include yourself in this great o f f e r *

IKARI \


£399.99 inclusive.

of software. RANARAMA. £19.95 Hewson

THUNDERCATS. £19.95 Elite.

ZYNAPS. £19.99 Hewson.

Q U A D R A L I E N . £19.95

SECONDS OUT £19 95 Tynesoft

SUMMER OLYMPIAD 88 £19.95 Tynesoft

Logotron

STARQUAKE £19.95 Mandarin.

1 V i f l I4fti££

GENESIS. £19.95 Firebird.

THRUST £9.95 Firebird

Please send me details of this and other Atari Products gm/ 11 I Name

Address Postcode

Atari Corp (UK) Ltd., Atari House, Railway Terrace, Slough, Berkshire SL2 5BZ

ORGANISER BUSINESS SOFTWARE. £49.95 Triangle Publishing.

AATARI SUPER PACK


Sirrud**

0

*-

SCREENSHOTS

Richard Darling 'Pro BMX has got to be my best game! Four player action, three totally new race meets - Quarry Racing, Dirt Biking and Desert v Riding - each with five exciting circuits. It's just like the real i ^ r y j l thing - the burms, bumps and r / J r ramps really work!' m 'Fifteen incredible courses make Pro BMX the biggest I best BMX game yet!' , I I David Darling - 'Richard s Pro 1 1 BMX simulator is excellent 4 P' a y e r action, two / / now W J tapes and a color BMX poster ^w/ - it's amazing value at

COMMODORE C64 AMSTRAD, SPECTRUM MASTERS SOFTWARE

BO>


COMPETITION

you will be when you win this rare trip to the I Spitting Image | factory... \ I PLUS a chancel W togetal K puppet of yourself!

The Duke of Edinburgh ^{complete (he sentence with up lo 20 words, and pvt your name and address too)

The Sharon Spit Column Every Thursday in The Daily Gawd bless ya. Queen Lizzie! You'rc a national institulion!?!?!?! But doncha get just SICK when those rats in the gutter press, like this so-called T G M . make a mockery of our lovely Royals? And as for that Spilling Image on the telly, a little bird tells me they're adding insult to injurv - by making it a COM-

Patriot

they'll get a tour round the puppet factory and the studio plus plenty of nosh. Do these dirty Domarks natty think that's good enough tor dacatrt Brrtons?'!?m?

Grand final

Huh! 'Grand', eh? Give me good old-fashioned Buck Pal anytime! And you can quote me on that. Pall (Gcddit?!?!?!?) PUTER GAME'!???!!! You can't get much lower Seems some unpatriotic fellows called Domark - sound than this so-called' grand final'. like Reds to me - have got an Seems the 'winner' of this catty compo gets more than just that •official licence'. And as if that isn't bad tacky tour - they also have to enough, they're GIVING AWAY a read out a Spitting Image script. visit to the dodgy factory where imitating the puppet of their those Spilling Image pervy pup- choice. If they beat the 'winners' pets arc made! All you have to do is fill in from other magazines they get lovely Lizzie's speech bubble a 'unique' Spitting Image pupand send it in to The Gutter pet of thcmself. Serve cm right! Magazine bv November 17. What a cheapo Christmas preThe WINKER gets an allexpenses-paid trip to sent tor our chums with the Limchouse Studios on Saturday December 17. Seems

|

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for

prizes

r u n n e r s - u p i

fffeiSS , Jffn>nd>,lppcnr c

book*. v,d.

a r wP""ng.

Image Viden mJst

—

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a

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dive*ifatfj^^ churning m a ^ l i ^ S a i . So the E t i g i i s h m a t ^ j ^ s a ystwjBl|»jftULgh a p, to ^ ^ k m ^ p a ^ m if ri&te ^ o f r t f U o w i p e biffyour name again? 9 ^ ^ ^ The A m e r i c a n t u r r f t r o i u u l Wild Bill Stealey. I ' m t h e ident of M i c r o Prose. And I ' m a l s a t h e pilot. So w h o ' r e you, buddy? 9 And the Englishman says: ' l 9 m J o n Rose. I ' m the Editor of TGM. And next t i m e I t h i n k I ' l l s t i c k to simulations. 9

M

onday, August 22, 1400 hours. Place: an airport somewhere in the state of Maryland. It's 80° Farenheit, but the sweat on the faces of an unlikely group of British journalists is not just bccause of the temperature. The time has arrived to go fly a kite with Major 'Wild' Bill Stealey. Stealey is MicroProsc's President, but he's also a United States Air Force reserve advisor to the Pentagon. His company produces famous flight sims, but his favourite toy is the real thing - a 1955 T-28 Trojan acrobatic Navy plane, called Miss

MicroProse.

He wants MicroProse to be a $100m (£60m) company by 1990, partly so he can buy another aircraft. And if you think flying a civilian light aircraft is an expensive hobby, wait till you hear the sums involved in keeping Miss MicroProse airborne.

To buy? A mere 51m (£600,000). To keep her flying for a day? About $100,000 (£60,000). Some of us claimcd, with false fixed grins, that we really were excited by the prospect of looking at the world upsidedown with the canopy blown open. But others were discreetly looking for the washrooms. To wear away our slim feelings of safety, the first thing Bill waved our way was a disclaimer form. / , ihe undersigned, acknowledge that anything that might happen whilst airborne with Major Stealey, be it death, mutilation, or good old-fashioned panic attack, has nothing whatsoever to do with MicroProse.

Stewart Bell, the software house's UK Managing Director, stood on the right-hand wing in his flying suit and beamed down. He seemed like a benign dentist about to witness the pain of his patients because it was all part of the job. But we all knew the real reason he was smiling. In his own words: 'I've never been up. and I'm never going up.' As for Wild Bill - well, if Stealey was enthusiastic at the best of times, he was

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^

positively manic now. Having just returned from a ten-day wilderness survival course with his son, also called Bill, the Major was firing on all cylinders and just itching to get into the wide blue yonder.

get blown back and hit the tail of the plane. If you touch that button there, you'll lower the gear and we could crash. If you touch that button there, that's the ejector scat. I'll see you in the sea.' Minson's pounding heartbeat could have set off a defence system itself. 'Christ, I'm not moving!' he breathed. The briefing seemed to go on for ever, and by the end of it everyone looked completely bemused. 'Okay, we're ready to roll!' Stealey finally announced, climbing into the cockpit in front of his unwilling passenger. Like a dying man, Minson seemed to be trying to find one last profundity to utter to the world before being cast into the blue abyss. 'Say only this of me . . . ' But it was too late. Stealey had flicked the ignition and the mighty prop chattered into noisy life, exhaust ports vomiting grey, oily smoke.

Fear and l o a t h i n g

John Minson, a freelance journalist, was the first to volunteer. ' I just want to get it over with,' he admitted. Stealey slapped a broad arm over Minson's shoulders as he guided him towards the plane, gesturing for the rest of us to follow. 'How you feelin', John?' 'Terrified,' Minson replied politely. Getting into the cockpit was no easy task. There are handholds on the T-28's wing, but the cockpit is tiny and Minson couldn't move for buckles, straps and sticks. He made it, however, while the rest of us clustered around on both wings Stealey began his prcflighi briefing, and you had the impression he'd done it many, many times before. Having explained the various controls, the Major turned, lovingly, to safety procedures. ' I f I have a heart attack you've gotta know how to get clear of the aircraft.' Minson blanched. 'Am I covered for this sort of thing?' asked the hapless hack. Stealey continued regardless. 'To open the canopy you hit that yellow button there. Keep your hands clear of the canopy, and do not put your hands outside or the air will pull you out. You got that?' Minson nodded. 'To fall clear of the aircraft, crouch on the seat and dive sideways out of the cockpit. Once in the air, pull your ripcord. Easy. Just like fallin * off a log.' Minson smiled wanly. ' I ' m not sure about this . . . ' 'Whatever you do, don't stand up on

^

' Y o u ' r e dead! 9

" I f Stealey w a s e n t h u s i a s t i c at t h e best of t i m e s , he w a s positively manic now'9

There was no escape: MicroProse's itinerary sheets informed us that all journalists were due to fly with the Major. But two of us simultaneously saw our chance of salvation. We both had back problems. That's right - yellow streaks were running down them. And another plane was about to go up, to take snaps of Wild Bill's T-28 in midflight. It was a pathetic little Cessna, which the Trojan could have eaten for breakfast. But it was just possible that if we took the Cessna we would escape the ordeal of flying with Stealey. We scrambled unashamedly at the chance, and by the time we took off in the spotter plane, Minson was already coming down. Banking sharply over the bay, us three cowards in the Cessna primed our cameras in anticipation of aerial acrobatics from the Major. The visibility was perfect, but there was no sign of the ex-Navy training


plane, coloured a distinctive blue. The pilot had established radio contact with Stealey, but we still couldn't see him. ' I don't see you.' Then Wild Bill's voice came over the radio. ' I ' m right behind you. You're dead! You're dead!' The T-28 rocketed past from behind, performing a perfect victory roll as it went. ' I ' m outta control! We're goin' down!' wc heard Wild Bill yell. The Trojan nose-dived to a point below us, then turned and started to quickly climb. We were all silently thankful for being in the one plane that wasn't capable of high-speed acrobatics. The Navy plane found us once more, Stealey carefully staggering his flight so that his aircraft was flying parallel to us. 'Ask the Major to open the canopy and put the gear down,' I said. Our pilot obliged. The figure behind Stealey in the open cockpit appeared to be sitting rigidly bolt upright. Nobody ever told Antony Jacobson that publishing Commodore magazines would involve this . . . 'We're goin' up!' the Major roared, his brain still clearly in the cinematic w o r l d o f Mosquito

Squadron

and Top

Gun. And up he went, in a perfect loopthe-loop, Jacobson and all. By the time we reached terra firma, the spectacle of watching Stealey 'havin' a good time' had churned the hash browns of breakfast time and turned the double sunny-side-up eggs in my stomach into a an uneasy, pukeinducing mix. Stewart Bell greeted us cheerily on the ground, although there was some urgency in his voice. 'Come along, hurry up, you're next. * Surely some mistake? But no. Howfoolish to think there would be any place you can escape destiny! Jacobson was wobbling about on the runway like a Mexican bean that had been pushed too hard. There was a definite quiver in his upper lip. ' I ' m

okay, okay,' he was saying, to no-one in particular. Stealey afterwards revealed that 'okay' was the only word Jacobson uttered, mantra-like, throughout his entire gruelling flight. Another journalist was sent up, and while we waited with dry mouths, Stewart Bell proved to be the perfect wind-up merchant. Safe on the ground and knowing there was no chance that he was going to be sent up, he turned his attentions to stories of crashes, near misses and metal fatigue. ' I ' m amazed the plane's still flying' he confided. And then, just to make it a little easier, he commented 'Bill's a very good pilot'. When the latest victim arrived on the ground he was grinning like a Cheshire cat. Five down (or up), one to go. By now the group of journalists had polarised into two camps. Those who had been up (ie everyone except me) had curiously changed their attitude from bowel-loosening horror to swaggering, sickening self-confidence. Now it was my turn to say 41 have known fear and would like to taste some . . . '

"Nothing could happen to Wild Bill. Fate wouldn't dare touch a man with such unashamed bravado — I hoped."

Spirits up, breakfast down

Strapped in the rear of the cockpit, I knew that there was no going back. But the fear seemed to evaporate in the bright sunlight, and I knew nothing could happen to Wild Bill. Fate wouldn't dare touch a man with such unashamed bravado - I hoped. And, I mused as we sped down the short runway, if you had to go to flying in an acrobatic aircraft I couldn't think of anvone better to go with than Major Bill. The Trojan banked slowly while maintaining a slow climb. Wild Bill's voice came over the intercom. 'You alright there, Jon?' Determined not to fall into the Jacobson 'okay', I replied with British decorufn": 'Yes, fine.'

"If you touch that button there, that's the ejector seat. I'll see you in the sea." - Wild Bill Stealey

Suddenly the plane climbed steeply, banking at the same time. The pressure of the g-force combined with a curious sensation that the ground had fallen away, to create an alarming but not unpleasant effect. 'You see my house down there, Jon?' The Trojan rolled more violently, the left wing virtually pointing to the ground. ' I see it!' The plane came round again, tipping over on the other side. 'Take the stick,' he barked, and I obliged. 'You got control.' Great. The first thing I noticed, flying the T-28, was how responsive it is. A minute tug on the stick was instantly translated into pitching or rolling motion. The feeling of power was awesome, and I suddenly sensed the kinda stuff Major Bill must be made of. 'You wanna do some funny stuff?' 'Like what?' 'A wip-a-will.' Not having a clue what a wip-a-will was, I agreed. I soon learned. The manoeuvre involves pulling the nose up and then, in the middle of the climb, pitching off so that the Trojan effectively 'falls' on its side. I did two wip-a-wills before Bill resumed control and turned in the direction of the airport. ' We're goin' in low to avoid snipers.' I couldn't work out if the Major was serious or not, but when the Trojan pitched into a steep dive I guessed he was. 'Keep your hands clear of the canopy.' The top of the plane slid back and an explosion of bracing air threatened to rob me of my helmet. The descent from there on was rapid. And when wc touched down I was, amazingly, keen to go up again. Rolling to a halt on the runway, I had to agree with Bill. Turning, grinning, he performed a thumbs up. ' I kinda liked that.'

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THE REAL CYBER NAUTS THEY DARE THEY WIN 'We have the technology!' So went the sombre voice over the opening credits of The Six Million Dollar Man, and Steve Austin (half man, half robot, half cream doughnut) hopped and skipped into life. But the real cybernauts are superheroes of a different kind. Mel Croucher takes a peek behind the media myths to find out how technology can help the disabled.

I

n t h e b e g i n n i n g , it w a s f a n tasy: a broken man remade. But by the time Bionic Woman — t h e s p i n o f f f r o m TheSix Million Dollar Man - hit t h e s c r e e n s in 1 9 7 6 , reality h a d c a u g h t u p w i t h f a n tasy. Cybernetic wheelchairs, hands and arms were available t o A m e r i c a n t r o o p s w h o h a d left b i t s o f t h e m s e l v e s b e h i n d in Vietnam. A n d the technology w a s soon a d a p t e d t o the limbless c h i l d r e n a f f e c t e d b y t h e thalidomide disaster of the Sixties. w h e n a s e d a t i v e u s e d o n pregnant w o m e n did unforeseen d a m a g e t o their babies. B u t t o s a y t h a t c y b e r n e t i c s in the service of the crippled, the b l i n d a n d t h e m e n t a l l y ill is a n e w p h e n o m e n o n is j u s t a b o u t as daft as m y e s t e e m e d colleague Stuart W y n n e saying t h a t t h e first t r u e n o v e l w a s w r i t t e n in 1 7 4 0 . (The first t r u e fulll e n g t h n o v e l w a s w r i t t e n in t h e second century A D by the Roman Lucius Apuleius, and c a l l e d The Golden A s s . ) Cybernetics has been with us ever since t h e G a r d e n Of Eden, w h e n Eve p i c k e d that a p p l e f r o m t h e Tree Of K n o w l e d g e u s i n g a s n a k e - c o n t r o l l e d artificial g r i p p e r - p l u c k e r . S i n c e t h e first l e p e r left w i t h o u t a l e g t o s t a n d o n s t r a p p e d a pair o f b r a n c h e s t o her s t u m p s , s i n c e the Emperor Nero e n h a n c e d his failing e y e s i g h t w i t h a pair o f prototypic specs, humanity has u s e d artificial a i d s t o relieve affliction. T h e i n v e n t i o n o f t h e Braille s y s t e m in 1 8 3 4 w a s a s i g n o f the mechanised revolution to c o m e , a s it e n a b l e d t h e b l i n d t o read a n d write using a simple machine. The invention of the phonograph in 1877, the a n a l y t i c a l c o m p u t e r in 1 9 4 8 , a n d t h e first g e n e r a t i o n o f w o r k ing r o b o t s in t h e t h e S i x t i e s all pointed to a time when the

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handicapped could function on e q u a l t e r m s w i t h t h e rest of humanity, a n d m a y b e even surpass the able-bodied. That time has come.

Meaning of life

Does anybody happen to know the title of the top-selling hardback book since June 16 this year? It's called A Brief History Of Time (publisher: Bantam), and it questions the nature of Stephen Hawking: trapped in a wheelchair, yet he wrote a major work of philosophy

believe me at ten words a minute he's still funnier than Bob Monkhouse. I suspect that the professor would have been recognised as a great man even without the aid of computerised communication, but I doubt if the Insh genius Christopher Nolan would have been so lucky. He nearly suffocated at birth, and suffered extreme brain damage - another 'vegetable'. But six years ago the world was stunned when the 15-year-old lad published a book of brilliant poetry entitled Dam Burst of Dreams. Last life, the universe and everything. It was wntten by Stephen Hawking, who's 46 years old. an expert on black holes, and a professor of maths at Cambridge University. The fascinating thing is that a generation ago. Professor Hawking would have been called a vegetable. He's been fighting motor neuron disease for the past 25 years, he exists in a wheelchair, and his brain refuses to operate his limbs and voice box. He can't talk, he can't wash, and yet he has written one of the greatest philosophical works of our era. Hawking communicates through a computerised cyberthroat. a speech synthesizer that allows him ten words a minute, providing he can hit the right pads on his adapted keyboard. I have even heard him crack a joke, and

012:11-88


FEATURE year he wrote the story of his childhood; the story of a spastic, a story of humiliation, sadness and triumph. Under The Eye Of The Clock is published by Weidenfeld And Nicolson.

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C H R I S T O P H E R

NOLAN

: Under the Eve of the L ' Clock

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"For every brilliant mind liberated by the machine, tens of thousands never get the chance"

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Christopher Nolan is 'a mute, helpless cripple' who taps at his keyboard with a unicorn stick strapped to his forehead. He manages one keystroke about every 15 seconds. I tried it out, it wasn't too bad. Then

Christopher Nolan: 'a mute, helpless

cripple'

I got a pain in my shoulders, my eyes went funny and I remembered that Nolan twitches and slumps involuntarily every waking moment of his life. The severely handicapped can develop very special relationships with computers, relationships that are totally different from those an ablebodied or mentally 'normal' person makes. Sometimes they use the machines to bridge the gap between their shackled existence and their creative desires. Sometimes they choose to exist only in the realms of electronic programs, where they can walk and talk and fight. After all. it's safer in there, and they are at last able to be in control of something, if only a fantasy. But for every brilliant mind that is

Aileen Armitage:

successful

blind

novelist

liberated by the machine, there are tens of thousands who never get the chance.

found his voice in poetry at age 15

Making fit work

"The severely handicapped can develop very special relationships with computers"

Here's someone who ain't spastic or mute: Aileen Armitage, authoress of Chapter Of Innocence, published by Collins. It's a steamy little bodice-ripper ... the scent of hay and male sweat was strong and intoxicating. She made no move to stop him when his fingers fumbled with the buttons on her blouse ... Bob put his lips to her breasts and..: (enough! - Ed). Aileen wrote that on her word processor, which wouldn't be particularly noteworthy if she weren't blind. Computers are beginning to liberate the blind from their reliance on the sighted in the so-called 'world of work' - and I don't mean weaving tacky baskets, rattling guilt-money tins in shopping precincts and tuning the last of the nonelectronic pianos. I mean ordinary

everyday work that any sighted person does. Computers can help the visually handicapped in three ways: speech synthesizers, giant-scale visual display units and computerised Braille. They are all dead simple devices, and all highly effective. Graham Stephens knows this better than most - he's a Cornish psychiatrist who stopped working for seven years after he went blind. Of course he already knew all about computers, but he felt that in dealing with other people's minds he just could not rely on a machine to help him. Then his ten-year-old daughter got hold of a BBC B micro and taught her blind old dad to program. One day, a friend turned up with a speech synthesizer, and they all sat down and changed his life again. Stephens reckons 'I have probably got better notes and records that any doctor I know', and judging by most doctors' handwriting I don't doubt him at all. But the great pity of this little story is that he didn't know that the software they slaved over for months was already commercially available. (There's a list of contacts at the end of this piece for anyone who wants help along those lines.) And everyone knows that Stevie Wonder uses computers for his music, especially the slimeball who nicked them at the Nelson Mandela concert. But the hyperstar has just invested in a piece of kit called the Eureka, the first computer for the blind with a Braille keyboard input and a synthetic speech output. It weighs in at about the same size and weight as a Sir Clive Sinclair's Z88 and costs a hefty £1.500. so Mr Wonder went and bought five of them. It wasn't particularly selfish, actually he's been giving them away to the likes of Ray Charles. Maybe the high price has something to do with the fact that they're imported from Australia, but there must be somebody reading this who can whack a Braille keyboard on one

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FEATURE

end of (say) a Commodore 64, whack a synth box on the other, write a few lines of program and produce it for less than a grand and a half. If you can, there'll be a small but very appreciative market out there.

Inner city blues

How many computers does the National Health Service provide for handicapped people? Right first time. Like every other weak, 'nonproductive' minority group in this go-for-it society, the blind, mute and crippled are held in even lower esteem than the nurses who care for them, and rewarded accordingly with less than bugger all. There are around 800 computers for the blind available from the National Health Service, almost all for ex-military personnel and practically none for autistic kids and geriatrics. You name 'em - they ain't got none. And so the charities step in. Unpaid volunteers, donations, dedicated amateurs, overworked professionals, you know the scene. Down here in the fabled city of Portsmouth. I went to school with a lady named Maggie Winchcombe, who had the wonderful distinction of showing Prime Minister Thatcher around her centre for the disabled during the last election. But someone at Tory High Command had blooped. the Centre had just been given notice to shut down facilities, and Maggie was wearing a red rose! Today, that centre is a registered charity called Active, using computers to help those of us who've been handed the bum deal mentally and physically. Thanks to Active, one four-year-old has started drawing for the first time, using a micro. An 80-year-old has started talking again. A 30-year-old is writing a science-fiction novel. On a national scale there are outfits like invalid Children's Aid Nationwide (ICAN), which is raising C4 million to continue helping more than 3,000 young disabled, otherwise destined for the scrapheap of British life. And yet again, it is discovered that these kids are as intelligent as any of their sisters or brothers running about in the big wide world. One youngster named lan Martin uses the complicated word-processing software WordStar for his voluntary work, and he types slightly faster than I do (and I ain't bad). Yet lan was bom without hands. We have the technology! Is it really too much to ask that some of that technology, and some of the billions of pounds spent on cybernetics in the death industry, be channelled into helping the handicapped?

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CONTACTS • BBC Radio 4's In Touch helpline for the visually handicapped « (01) 580-4444 on Tuesdays between 8.30pm and 10.15pm • Research Centre For The Visually Handicapped Birmingham «(021) 471-1303 • Active The Frank Sorrell Centre. Prince Albert Road. Portsmouth tt (0705) 737174 •Eureka Braille computer: information from George Bell. Techno-Vision. Northampton © (0604)239363

Braille: a triumph of low technology CYBERNETICS make the headlines, but for the world's 30 million blind people the solution is low-tech: Braille. A simple alphabetlike wnting system of 63 different characters, Braille is used everywhere, in many languages. for everything from Shakespeare to signs. Yet ironically the great leap for health came, like so many technological advances, from war; and as so often happens, the original invention has been credited to the wrong man. It was In 1819 that a French officer. Captain Charles Barbie, devised his 'night writing' system for soldiers to send messages in the dark. Barbie's complicated method used dots on card or paper: each letter or number was represented by a grid of 12 dots, some of them raised, and the reader could tell by touching the raised dots which character was meant. So far so uselessly complex. But within a decade the system was simplified by the young Parisian Louis Braille, a student and later teacher at France's leading school for the blind. And Braille gave his name to the new code, using a six-dot grid, which remains more or less the same today. Special codes exist for scientific symbols, and for music. And a similar system called Moon type, in which the dots are arranged to roughly resemble the letters of the alphabet, is sometimes used for old people whose sight has failed after they've spent a lifetime reading.

Writing and reading

Braille is traditionally written by inserting a

Bridging the gap: the Australian-produced Eureka A4 is a 256K computer with a special keyboard for blind people, but it's more than that. It talks. Synthesised speech gives the user information and help messages, and can even proclaim the room temperature in 'remarkably human' tones. Diary, calendar, alarm clock, word processor, database, modem port, telephone directory and automatic dialler make the £1,500 box a complete kit for the visually impaired and it can also be linked to an IBM PC-compatible to run PC programs.

piece of paper between two plates The top plate has small holes, in grids of six; the lower plate has small pits in exactly the same position. So a pointed instrument poked through one of the holes will push paper down into the pit below, creating a raised dot. Of course. Braille must be written right to left because this writing creates a kind of negative Image Typewriter-like machines are also available Yet perhaps the greatest piece of machinery Involved in writing for the blind is the human finger, which has what scientists call a low 'two-point threshold'. This means the tip of the finger can distinguish between two raised dots as little as 2mm apart, whereas the human back - for instance - would feel them as one single object Cybernetics are the science of today and The large buttons shown the future; Louis Braille, blinded while playing in the picture are for Braille in his father's workshop at age 3, died in input; a conventional type1852 just days after his 43rd birthday Yet he writer-style keyboard can is buried in the Pantheon - the French equivabe added. lent of a tomb in Westminster Abbey - and the system named after him goes to show that sometimes we can get by without wires, microprocessors and the National Health Service.

oo o oo oo oo oo o« o om o o oo mo o o The characters TOW In Braille. Grids 2. 4, and S represent T. O. and M; the grid used In 1,3 and 5 shows that the letter following it Is a capital.

Lion lies down with lamb "The Eureka is ttie first computer with a Braille keyboard input and a synthetic speech output"

OVERWORKED, cash-strapped nurses may not find time on the night round to wonder what they've got in common with multimillion-pound defence contractors. But visit a fighter cockpit and you've got the answer: head-up displays and control panels. Tbese consoles, sensitive to the slightest movement, were designed for easy control at the breathtaking speed of battle. But the same technology can be used to help disabled people who can't use their limbs fully - just like fighter pilots, though for different reasons Eyewatch, for instance, was developed by Marconi Space & Defence Systems and the Royal National Orthopaedic Hospital - both based in Stanmore. Middlesex Used to help paralysed people control things like typing, it registers eye movement by sensing electronic Impulses between the temples A similar system is Headstart, running on Apple Macintosh micros. (It was developed by Bit 32. not a defence firm.) Headstart users, usually paralysed from the neck down, wear a special headset with three ultrasound receivers, connected to the computer. On top of the Mac sits an ultrasound generator, which transmits to the receivers on the head By measuring wave distortion the receivers can sense how the head is turned. That's how the cursor Is controlled it's not much different from using a mouse.


THE A R C A D E G A M E O F THE Y E A R

AVAILABLE ON: C64 • SPECTRUM \MSTRAB • ATARJ S • AMIGA • IBM PC AOfWIST L M 0 fROM T I C H N O S JAPAN


mited • 6 Central Street • Manchester • M2 5NS V


Enter the 1988 Olympic Challenge with Daley Thompson as you 'work out' in the gym, where your efforts will directly affect your performance in the competition itself - another first from Ocean. Ten Olympic events include Long Jump, Shotput, High Jump. 100m Sprint, 400m, 110m Hurdles, Discus, Pole Vault. Javelin and 1500m. You will need all your skills to build on what you hope was. an impressive work-out. and. as is necessary for all top flight athletes, your judgement to select the most effective equipment for each event is now vital - a decision which can win or lose you a place on the podium. This isn't just another sports simulation, this is a Daley Thompson 'event' where all his talent and humour burst through

/f

to make a thrilling and enterj J & r taining game play for all the family. Co for the Olympic Challenge!

Also available for your Amiga S

Te hone: 061 8 3 2 6 6 3 3 • Telex: 6 6 9 9 7 7 O C E A N S G

Fax: 061 8 3 4 0 6 5 0


CONFRONTATION COIN-OP Robin Hogg has been out and about again doing his thing with slot machines. Both Altered Beast and The Main Event come under his watchful eye, as do a fistful of juicy contenders fresh from the Personal Computer Show.

SLOT NEWS

ALTHOUGH currently a quiet period on the coin-op front, the recent PC Show had some interesting coin-ops on show, undoubtedly the most interesting being Data East's Robocop game on the Ocean stand. Although it only had two levels to it. the game had some great sound effects, music from the film, suitably Japanese gobbledegook in between screens (naughty Ocean!) and better than average graphics despite the unoriginal but thankfully violent gameplay.

particular stretch of the neighbourhood is infested with zombies, skeletons and other deadly denizens of the undead. A kick in the ribcage or punch in the rotting face normally does the trick but watch out for zombies who have particularly vicious right hooks - once you start losing energy you can say goodbye to one of those few precious lives. Not all of the creatures are just their to boost your score however. White two-headed wolves prowl around the tombstones and if kicked in the head they leave

The transformation

screen where the hero makes a change

rapid transformation he turns into a gory demon which lobs heads at the players.

a lot more very wierd and not so wonderful monstrosities. To even things out. the beast

For now though, regular arcadegoers can content themselves with quite a few potential hit video games including C a p c o m ' s LED STORM, K o n a m i ' s Devastators and Atari with their Assault coinop. All of which should be making a tour of selected arcades as you read this. Less impressive at the PCW show include Konami's fast but uninspiring Cabal, Konami '88 (yet-another-sports-game) and Legend of Kage clone Legend of Makaj.

ALTERED BEAST Sega

L

ike Hot Rod and Ace Attacker before it, Sega's latest coin-op Altered Beast takes a slightly different line to the usual 3D style of game. This must be one of the first coin-ops in which the hero of the game is dead to begin with! The plot concerns the daughter of a powerful being who has been kidnapped and needs rescuing from the clutches of evil. Cue some rather nifty spell casting and the subsequent rising from the grave of a rather healthy looking corpse (or two if dual-play is chosen). The first level of what is essentially a horizontally scrolling beat-'ern-up is the graveyard. The

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Left to right scrolling ter of a god

beat- 'em-up in which your deceased persona

behind power-up capsules. Collecting these causes the players lifeless character to grow in build and* power in one easy step. Collecting enough of these capsules transforms the character into a wolverine beast, and with this affliction comes extra powers which include flaming punches and a flying kick to rival Bruce Lee. At the end of the level an old man. complete with high-voltage fingernails appears. Undergoing a

012:11-88

fights undead monsters

Showing this demon who's boss by sending it hell-wards sees the players take a well-earned rest before the next level. But (here comes the bad news) it's at this point that the old man pops up again, draining the players of energy. Future levels see the appearance of leaping rattlesnakes, globule creatures with a taste for heads, tail lashing bird-like demons on the wing and

in a bid to rescue the daugh-

transformations get better and more powerful with each level. One level the players may take on the form of a wolf, the next a bear with a nice line in turning the enemy to stone and on another a flying dragon capable of hurling electric bolts. Each beast has its own method of attack and type of gameplay to master, this is where the game succeeds over traditional beat'em- ups and offers variety of play.


ARCADES particularly with two players in action. Altered Beast is an interesting coin-op in that while not being a highly visual game like Space Harrier, Out Run and the like, it offers enough in its gameplay to

Run rings round your opponent

warrant a good play. If you spot the game in your local arcade give it a go and see what you think, also keep an eye out for the excellent 'attract mode' - the machine literally watches you if you leave it long enough!

THE MAIN EVENT Konami

M

uch has been said of Konami's big release this quarter The Main Event, most of It concerning the ease with which the system transfers into Gauntlet machines.

as you grapple

Now the coin-op is in the arcades and it could come close to rivalling Atari's classic in popularity. The wild world of all American wrestling is the subject of The Main Event. Not a particularly original subject you may think but Konami have turned it on its head by introducing the four player option and causing chaos as a result. If you thought Gauntlet got hectic in places then take a look at this totally physical coin-op! Modelling the wrestlers on such notables as the legendary Hulk Hogan this game can get almost as physical as the real thing! The game is played through the joystick and the conveniently large 'Action' button which is used to pin, lock and kick opponents into submission or unconciousness -

Up to tour players can take part In this no-holds-barred

wrestling

for

victory

whichever comes first. A smaller tag button does the obvious and brings in your teammate to take over when the going gets tough, and boy can it get tough! The Main Event could easily have turned out to be a tired variation on the same fighting theme. Konami have seen the attractions of four player action and made it a coinop best enjoyed with your mates. The humour of the game lends itself to the real-life action as well, wrestlers often join their teammates in a free-for-all, stools make a flying appearance and some moves look positively deadly! Best appreciated as the fourplayer game that it is, Konami's latest could have done with a bit more on the graphics side.

Although it has some nice touches like the after match photographic session and an energetic referee getting in ttie way all the time. The Main Event isn't the most brilliant of games to look at. In fact, after the likes of Vulcan Venture it's rather a come-down. The control mechanism is a little confusing to begin with and takes a few goes to get use to. The penalty for succeeding in this game though is a mighty sore wrist from slamming the action button constantly. Don't try this game unless you've literally got the stamina of a wrestler? The enjoyment is to be had out of bashing and mashing other wrestlers, and The Main Event doesn't disappoint.

game - who needs ITV?

TGM

TX

012:11-8831/132


FOR THE FIRST TIME.'

V

r

'

V

It is daybreak. You join the other pilots in the squadron crewroom to discuss objectives for the day ahead. Tactics, combat manoeuvres; all are captured completely by F-16 COMBAT PILOT. During your pre-flight briefing you instruct the ground crew on weapon loading and plan your attack... The threat of imminent destruction and the stress of high-g combat you take in your stride. Your training perfected, you are now master in all five roles of the F-16, from air-to-air interception to interdictor strike. m

s r - £ 2 4 . 9 5 . IBM - £24.95. C64 CASSETTE - £14.95.064 DISK - £19.95. MAILABLE 1989 SPECTRUM CASSETTE - £14.95


But now - Operation Conquest - the conflict you hoped would never happen. Aircraft, ground forces and the entire strategic infrastructure is under threat. You haven't faced anything like this before... ever! ORDER YOUR F-16 COMBAT PILOT NOW.

The Real World of Simulation

Simply phone (0276) 684959 quoting

Digital Integration Limited, Watchmoor Trade Centre, Watchmoor Road, Camberley, Surrey GU15 3A) lei: (0276) 684959.

VISA or ACCESS credit card number, name and address. H ! OTt'iW CIS* £19.95 AMSTRAD CPC CASSETTE - £14.95. MfSJMD CPC DISK - £19.95 AMIGA £24.95. AMSTRAD W - £19.95.


ROB STEEL'S

GETTING ADVENTUROUS STEEL SHAVINGS

Fitting t w o reviews into the measly a m o u n t of pages I ' m allowed each m o n t h is no mean feat you k n o w . Especially as I've mislaid the magic m u s h r o o m s and my s h o e - h o m ' s broken. OK, cut the crap - What I m e a n is t h e r e w a s no t i m e t o c o m e up w i t h any tips (you c o u l d help out y o u know!), sorry! What I do have for you is pretty d a m n e d interesting t h o u g h . I take a look at Fish/- t h e c o p y of w h i c h w a s h a n d e d over t o me personally by Anita Sinclair (I p r o m i s e I'll never w a s h it again). Then there's The Beast, another of Martin Games' utility created adventures for the S p e c t r u m .

FISH! Magnetic Scrolls/Rainbird Atari ST Diskette: ÂŁ24.50

A

nita Sinclair looks fab! I've always liked the lady but now that she has put on a little weight since giving up smoking she looks gorgeous. What a pity that on the day she took me to lunch (oh do get on with it! - Ed.) she could barely walk due to some very painful blisters on i.er feet. She was also suffering from having a jolly good time at the Telecomsoft dinner the night before where the wine was free! Apart from discussing the PC show, other magazines, adventures in general and her Audi Quatro, we did eventually get round to Magnetic Scrolls new game. Fish!.

attention. Three may be entered at any stage and in any order but the large one may only be visited when the three sub (pun intended) quests have been successfully completed. The smooth warp sends you to a clearing inhabited by fellow agent Micky Blowtorch who guards his stump (not as disgusting as it sounds) with gusto. Inside it is a gold disc which you need but he won't let you have. This scenario is centred around forest life, a smithy and the rain. A tranquil enough scene, but beware the exploding parrot. Your aim is to find a mould into which you pour melted-down gold to make . . . ah. but that would be telling.

Sole Man by Salmon Dave The small warp has you materialising in a recording studio where your first problem involves making the coffee. Delegation is the key to success and Rod seems quite willing to help out. Once the boss has been pleased by your efforts you may explore the studios more or less to your hearts content. Various audio cassettes are left

lying around from which you need to discover the combination to the producers filing cabinet. This episode can become tiresome as you have three cassettes in your possession and a fader control on the amplifier with 11 settings. Imagine the combinations' Fortunately there is some compensation in the games humour. The third scenario places you in a van near to where a group of hippies are doing what hippies do in an abandoned monastery. A glass chalice hidden in a secret chamber is the object of this particular quest. Once all three mini-adventures have been sussed you may enter the large warp to face the ultimate task of thwarting yet another plan by the Seven Deadly Fins to cause mayhem. This is the best Magnetic Scrolls adventure I have played to date surpassing even the delights of Guild Of Thieves. The humour is genuinely funny - a change from the usual so-called amusing quests that come my way (but probably won't any more following that comment!). Phrases such as: 'This is as far as the corridor goes. On the first date anyway', brings a smile to your mouth and creates an atmosphere which makes you

You are a member of the department of Inter-dimensional espionage. Having just thwarted yet another plan by a group of inter-dimensional anarchists (the Seven Deadly Fins) to cause misery and suffering, you embark on a well earned holiday. You and your kind are capable of warping - a painful exercise which enables you to travel to different dimensions and. using Host-Parasite Mode, changing your physical form to suit. In fact you use this power for your vacation - considering the life of a fish to be tranquil you become a goldfish and happily waste time swimming around your glass-bowl home. Until one day . . . Whilst practising the art of inverted swimming in your translucent pad. and eyeing the ant eggs with more than a passing interest, a hand the size of a double decker bus enters your domain and deposits a castle. To an ordinary person this may be a gaudy, cheap attempt at decor but to you it is a message from your boss. On entering the building you discover four warps awaiting your

10/132

TGM

TX

•ind. y o u fool that, s o k . . tnis place. Tnere 15 an ancient altar here. >aiter the picture. Some of the picture subjects

012:11-88

are a little odd, but at least they can be turned off

have violated


ADVENTURE n

want to continue playing lor hours. The puzzles in the trio of opening adventures are fairly simple and a good introduction to what is to come. Graphics are of a very high standard and the prose is interesting to read. Supplied complete with facts about the Seven Deadly Fins, how to look after your fish and Warping For Beginners. Fish! is a m u s t . . . even if it is difficult to write about without including a pun in every line.

Dg Finn, a trendy Mack shelf, a switch to control the lights and, most important, a door to get out. mere 15 a fisnton here. >lounge

Magnetic

h e r e

f o r

a

w h i i e _

Scrolls have come up trumps once again with this unusual yet somehow

The seven deadly fins are a mean school and it requires

all your adventuring

scenario

skills to deal with

THE BEAST

Martin G a m e s Spectrum 48/128 Cassette: ÂŁ4.50 arlin games have had some success in the past with adventures such as The Jade Stone. Linda Wright is the lady responsible and at present she is experimenting with STAC - soon all you ST adventurers will be able to experience her games.

M

The Beast is roughly based on the mystery of the beast of Exmoor and involves you as a reporter hot on the trail of some strange sightings. The story opens normally enough with you and your Boss in the office. He seems none too pleased with your work to date and demands you go out and get the Big Story'. This is your lucky day as while he is attempting to burst an ulcer,

traditional

a loÂť.er is delivered which tells of a beast that stalks the moors near Puddlecombe. Showing the letter to the Boss results in him calming down long enough to give you the job of investigation and a fiver for expenses. Quickly picking up your anorak, you rush outside to catch the 9:45 bus to Puddlecome-OnThe-Moor.

A veritable beast The village holds many clues and

ATMOSPHERE 89% INTERACTION 86% OVERALL 88%

them

there is a lot to do here so don't be too keen to get to the moors. The barman of the local pub is very helpful as is Mrs Myrtle (the author of the letter) and the Reverend. The jumble sale and mobile library are likely places to find the latter. Once you've had a good sniff round and your inventory includes all the necessary items such as a map. camera, cagoule etc, you can go to the moor to hopefully find your story. There are several nice little touches throughout The Beas. the churdh clock chimes the half hour and people go about their village business in a very realistic fashion. Unfortunately, the colour scheme is awful, comprising of black type on a light blue paper a great strain on the old mince pies. Also any graphics displayed are basic and unprofessional especially the picture of the beast

at the start of the program. Linda should stick to text, or get someone who can draw to do the pictures. However, the PAW has been used well and quite a good story and atmosphere are created. For the price The Beast is like unto an oasis in the present desert of adventure games and should keep those of you who don't expect too much happy for some time.

ATMOSPHERE 58% INTERACTION 57% OVERALL 58% The Besst is available by mail order from Marlin Games, 19 Briar Close, Nailsea, Bristol BS1910G. TGM

TX

012:11-8835/132


Vour que/t i / inter/tellar wealth and to hell witlrglory

The universe stretches before you. 8 m i l l i o n worlds await your e x p l o i t a t i o n . Unimaginable wealth is your destiny if y o u c ? n m a s t e r t h e a r t o f i n t e r s t e l l a r n a v i g a t i o n , h a r n e s s t h e i n t r i c a c i e s o f t h e p h o t o n d r i v e a n d r e p e l t h e d e a d l y s p a c e p i r a t e s . F o r g e t t h e m e d a l s , f o r g e t t h e h o n o u r s , f o r g e t t h e g l o r y . As a m e m b e r o f t h e F e d e r a t i o n o f Free Traders y o u live f o r ifloney a n d will p r o b a b l y d i e f o r I f V

ATARI ST/AMIGA

* Scirrn shut* liom Alatl ST \ri\Uut. m i M i u n o o : r r v m a * w u h jonts. COOKK.MT: SOI \KWI"M> I IMIIM) Gremlin Graphics Software Ltd., A l p h a H o u s e . 10 Carver S t r e e t . S h e f f i e l d S I 4FS. Tel: 0 7 4 2 7 5 3 4 2 3


PREVIEWS

LEAD REVIEW 55

ARMALYTE

The sequel to Thalamus' incredibly successful Delta, blasts an alien infested path to your screens. More action, more sound, more firebutton finger blisters than It has ever been your privilege to endure before - Armalyte is the pinnacle in 8-bit horizontally-scolling . . . oh, finish this sentence yourself.

T * e c T K O

N

j £

^ m W N M E N T

SPECTRUM 1943 Alien Syndrome Games: Winter Edition Gold Silver Bronze Pink Panther Samurai Warrior Train Vindicator Virus

ATARI ST 40 50 60 54 40 60 53 56 38

COMMODORE 4x4 Armalyte Battle Island Cybemoid II Foxx Fights Back

45 55 70 73 51

Bombjack Elite Garfield Heroes Of The Lance Hotshot Sinbad Sorcery Space Harrier Space Racer

56 74 82 68 47 46 74 59 51

Empire Strikes Back Fusion Menace Powerplay Space Racer

74 41 67 62 51

PC 4x4 Big Bang Game Over II Inside Trader Night Raider

45 63 64 62 63

AMIGA Battle Chess Bombjack Bubble Ghost Cybernoid

39 56 38 74

MSX Elite Kings Valley II

75

74 75

Gold Silver Bronze Pink Panther Pools Of Radiance Psycho Pigs UXB Red Storm Rising Sinbad Soldier Of Fortune Vindicator

54 40 69 50 52 46 42 56

AMSTRAD CPC 1943 Bubble Ghost Game Over II Gold Silver Bronze Pink Panther Psycho Pigs UXB Samurai Warrior Vindicator

40 38 64 54 40 50 60 56

• K I N G S V A L L E Y II

Platforms and ladders is an age old format for games, yet Kings Valley II presents its version in an original, amusing, addictive, professional, enjoyable, playable and indeed jolly nice way . . . which is Pharaoh 'nuff.

59

• SPACE HARRIER

When Auntie Gill from Elite brought us Space Harrier we couldn't believe our eyes - and then we played the game! All the thrills of the arcade game are present - fast, colourful action and ten gruelling levels to fight through. All this and a data disk to follow!

54 52

• RED S T O R M RISING

Put all those bear-baiting cliches away and get on with pilotting a nuclear sub in Microprose' latest offering. Just keep in mind, if you loose you'll gain Marx.

69

• P O O L OF R A D I A N C E

Dungeons and Dragons finally shakes hands w i t h technology. Pool Of Radiance provides the definitive, classic role playing game where you can party all day and wander in wonder at a land of myth and magic.

• GOLD SILVER BRONZE

Compete in event after event w i t h all the excitement of Olympic standard sports, without the anabolic steroids!

39

• BATTLE CHESS

No longer is chess a bored game. Battle Chess lets you beat the hell out the opposition - literally!

34

• Fish!

Get along swimmingly in the latest adventure from Magnetic Scrolls. Thwart the Seven Deadly Fins syndicates plans to cause haddock buy the game and give yourself a trout.

TGM

TX

012:11-8859/132


than on the Atari ST. Gameplay is near identical, as are the graphics. bu\ the Amiga version also has a two-player option plus a practice mode where you can attempt any screen with a full compliment of soul bubbles. Graphically the Amstrad version is fine but the joystick control method is awkward. Proficient

VERSION UPDATE

Amstrad CPC: Cassette: £9.95 Diskette: £14.95 Amiga: £19.95

keyboard users, however, can experience an amusing and original game.

AMIGA: OVERALL 7 8 % AMSTRAD CPC: OVERALL 64% ATARI ST 72% TGM 005

DEATH is permanent. Or at least it is unless your soul gets transformed into a bubble as it leaves your body. This happened to the unfortunate deceased who stars in Bubble Ghost. In spirit form, he strives to find a permanent resting place for his delicate bubble-soul. Within a huge castle, the ghost with the most has 35 rooms to traverse safely before reaching sanctuary. He moves his soul by blowing it. These halls are filled with weird technological equipment, contrasting with the stone walls of the deserted building. All are treacherous to the bubble if touched. Some features, such as candles and fans, can be neutralised by blowing on them, making the path for the soul easier. If a room is completed within a time limit, a bonus is awarded. Steered by the mouse (Amiga), joystick or keys (Amstrad CPC). your ghost has unimpeded access to any part of the single-screen rooms. The Amiga conversion is extremely well presented. A great piece of music leads into a game with much more effective sound

^W^^ A blow-by-blow

account

r® ^^ ^P pSj ^^

A lot less bower VIRUS Firebird

MASSIVELY OVERRATED in some quarters this graphically impressive shoot-'em-up made its apparently overwhelming. 32-bit debut on the Archimedes as Zarch. Over eight months later the ST version showed 16-bits could match it pretty much perfectly, a Hovering over the tiled landscape the enhanced sound effects

feat now repeated by the Amiga game. As for 8-bits. the Spectrum bravely ventures into the arena as well. Basic gameplay is. in fact, identical on all machines: take-off in your hoverpad and blast everything in sight. The hoverplane is protected by an indestructable shield which costs fuel to

blasting

enemy ships, the only real difference

? r o p c

MT^ c r n P F

of the spirited ItWe ghosts sool(o) journey

VERSION UPDATE

Spectrum: Cassette £7.95 Amiga: £19.95

-

to

6 B MO'

8 7 8 3 5 8

p

'

I

1 c

-

sanctuary

recharge; run out of fuel and the shield goes on holiday. Land back at base and fuel rises to maximum. Smart bombs are earned only at certain point levels however, while firing the laser cannon costs a point per laser bolt. Finding enemies to blast is done via a long-range scanner which distinguishes between Seeders (these spread the Virus). Mutants (hoverplane-like enemy). Bombers (like Seeders but more effective). Pests (missile-like enemies) and Fighters (like Mutant but better armed). The quicker virus spreaders are killed, the smaller the area infected by them and the higher the end-of-level bonus. What makes Virus special is its wraparound 3-D landscape, and awkward control system. The between

0 B 6 0

this and the ST version are

former is displayed in areas often too small for comfort in combat, while the latter can be mastered with practise. On the Amiga. Archimedes/STstyle graphics are retained and provide much of the pleasure in playing the game although gameplay remains limited and. once control is mastered, repetitive. Sonic improvements are significant. with explosions and gunfire so much better - there are even some new effects such as water splashing under the thrusters. On the Spectrum sound has been completely banished, along with solid colours and water, but the 3-D landscape still moves surprisingly fast - if jerkily - and is nice to watch. As for gameplay. there's no mouse control but keys were easier on the others versions anyway so the control challenge remains much as before. Without the dazzling graphics, however, the gameplay's weakness is even more obvious and it's unlikely you'll come back to it too often after completing a few. very tough levels.

AMIGA: OVERALL 8 3 % SPECTRUM 48/128: OVERALL 7 5 % ARCHIMEDES: TGM002, 81% ATARI ST: TGM009, 8 3 %


PREVIEWS

KING TAKES BATTLE CHESS

Interplay/Electronic Arts

I

nterplay have taken the boredom out of Chess - by adding violence! No longer will a Pawn be removed from the board without a fight; Rooks transform into giant rock-men and crush all before them and the King carries a magnum - probably the most powerful The program offers the tradihand-gun in the world.

Animating chess figures may sound gimmicky, but Interplay have sought to make it an integral part of the game's entertainment. Battle Chess adheres to the traditional rules of Chess and animation only comes into effect when a piece is chosen and its destination

Never again be anybody's

tional set of options common to most 16-bit chess games through a drop-down menu system. Games can be saved to and loaded from disk, new games started and chess puzzles defined using the set-up board facility. Playable over a 2-D or 3-D

pawn and create a knight of

selected. The piece walks to its destined square and literally fights any enemy thereon.

violence

ooard. the former is a standard set up using traditional pieces - animated sequences are omitted.

although they can be called up at any time. Options allow for human vs human, human vs Amiga, a demo mode (Amiga vs Amiga) and modem play. Ten skill levels are on offer providing enough challenge to suit most players. The time taken by the computer to work out moves increases in relation to the skill level. If need be the computer can be forced into making a move. And if things start going wrong there's an option to take back moves.

Check animate

Electronic Arts may disagree bu Battle Chess's main selling poin is undoubtedly the animated chess figures. Each character fea tures its own unique style of move ment. complete with matching sampled sound effects. The prog rammers have incorporated a manner of combinations for con

flict. each piece fights a different battle against different opponents. The program isn't particularly extensive in its use of options, there are few advanced game features and even basics such as notation have been omitted. However, though it may not have the complexity of The Chessmaster 2000 (TGM001 - 84%). for exam-

pie. the library of moves and ten skill levels ensure a strong challenge. Battle Chess must rank as the most entertaining chess game

AMIGA Diskette: ÂŁ24.95 The animation and high definition g r a p h i c s have to be seen t o be believed, figures walk a r o u n d the screen, fight and p e r f o r m various a c t i o n s with incredible realism. A n i m a t i o n is exceptionally g o o d , attent i o n t o detail doubly so and the 400K of s a m p l e d s o u n d e f f e c t s m a t c h the graphic quality. Unfortunately, t i m e t a k e n by s o m e c o m b a t sequences c a n prove t i r e s o m e , especially w i t h the A m i g a ' s less t h a n fast disc access. Use of the 2-D o p t i o n is the answer to this but the g a m e loses its c h a r m as a result.

OVERALL 8 3 %

around. and the funniest. The style with which the chess pieces fight is comic-book and is a healthy mixture of humour styles (watch out for the Monty Python And The Holy Grail take-off when two knights fight). As well as being an aural and visual treat, Battle Chess is also a fine chess game.

OTHER FORMATS Chess figures will be r a m p a g i n g a r o u n d o n the PC (ÂŁ24.95) a r o u n d D e c e m b e r / J a n u a r y t i m e . There are no plans for ST or 8 - b i t conversions.

I Even though the USP (unique selling point) of the game is the animated | ences, there is an option to play a normal 2-D game

sequ-

"Battle Chess must rank as the most entertaining chess game around, and the funnlest" TGM

TX

012:11-8859/132


PLANE GRAPHICS 1943: BATTLE OF MIDWAY Capcom

T

he follow up to Elite's 1942arrives via Capcom's coinop conversion label. In it, a lone P-38 Lightning pilot is sent to battle the overwhelming odds of the entire Japanese air and sea forces, and ultimately the mighty Yamato battleship herself.

Taking off from the American carrier, it's into the air to face squadron upon squadron of enemy aircraft looping, rolling and weaving around the sky. Destroying a special formation of enemy planes reveals one of six weapons to collect, among them heavy duty bombs, three-way finng guns, rapid-fire cannons and wmgtip which mimick the P-38's actions. Collected weapons have an infinite supply of ammunition but are immediately lost if the plane takes a hit. With masses of flak and bullets flying about the main concern is to stay alive. Fortunately the fighter can take several hits before going down in flames. Any damage taken can be negated by collecting a POW icon. A limited number of smart bombs are available and if it gets too crowded the plane can perform rolls to dodge the flak. As well as the fighters buzzing around, large bombers fly up from below to attack the P-38. requiring several bullets before they explode. Making it through the aerial attacks takes the player onto the second half where the primary

AMSTRAD CPC Cassette: £9.99 D!skette: £14.99

The A m s t r a d CPC version m a k e s considerably better use of the host machine w i t h very g o o d use of c o l o u r , together w i t h w e l l t h o u g h t out, excellent b a c k g r o u n d graphics. Unfortunately, like the S p e c t r u m 48/128 g a m e in t w o player m o d e the P-38 aircraft are the same c o l o u r w h i c h d o e s n ' t help t o make the g a m e any easier at all. 1943 is a fairly uninspiring conversion of an uninspiring coin-op.

target awaits, alternating between warships and a massive bomber. Failing to destroy a sufficient percentage of the enemy means its back round to try again. Succeed and it's onto the next level and eventually the Yamato herself The dual-player option and the different weapons to collect

PINK P A N T H E R

Magic Bytes

Commodore 64/128 Cassette: £9.99, Diskette: £12.99 Spectrum 48/128 Cassette: £8.99, Diskette: £12.99 Amstrad CPC Cassette: £9.99, Diskette: £14.99

This is not as easy a task as he thought, for he invariably chooses sleepwalkers as bosses! You, controlling the Pink Panther, steer the somnambulists away from obstacles to prevent them from waking and discovering your pink plans. You can shove them out of the way. ring a bell or blow-up an inflatable panther to guide sleepwalkers. Catapults and planks lying around the building can be used to direct him over more tricky obstacles. As this is done, flashing valuables are collected to Fill up a money bag and make the holiday affordable.

10/132 TGM

TX

012:11-88

A l t h o u g h there is a g o o d deal of o n - s c r e e n detail, the bland playing area only reinforces the overall dullness of the game. All t o o o f t e n bullets and planes m e r g e w i t h the background, proving impossible to m a k e out text

OVERALL 4 7 %

OTHER VERSIONS

A m i g a and Atari ST versions will be w i t h us in the near future.

"the program suffers from repetitiveness and ease of play"

OVERALL 5 5 %

VERSION UPDATE

THE PINK PANTHER leaves Durham once more to stalk the mansions of the rich. He is planning a luxurious holiday in the sun. unfortunately his paltry butlers pay is not enough for the vacation he dreams of. so he takes to burglarising his employers houses.

SPECTRUM 4 8 / 1 2 8 Cassette: £8.99 Diskette: £12.99

provide vanety in the gameplay but the program suffers from repetitiveness and ease of play. The unchanging nature of the game means it's a case of too little, too late.

The graphics are cartoon-like but predictably fall short of the 16 bit versions. Visually, the

Spectrum

game - Amstrad

screen

Commodore 64/128 comes out best, the Amstrad featuring cramped sprites and the Spectrum having noticeable attribute problems. However, like the Atari ST and Amiga versions it is the control system which lets the game down. Pushing and bell-ringing to steer' the sleepwalker is an awkward system and requires rapid and accurate reactions, and if a single mistake is made, you have to go

right back to the beginning.

COMMODORE 64/128: OVERALL 3 2 % SPECTRUM 48/128: OVERALL 3 6 % AMSTRAD CPC: OVERALL 30% ATARI ST 34% TGM006 AMIGA 3 9 % TGM006


REVIEWS

A NIGHT ON THE FUSION

Electronic Arts

T

he story? There isn't one! Although Electronic Arts do supply a few lines of so-called plot. Returning home from a swash-buckling adventure in the East by North-east quadrant of the Spiral Arm of the Galaxy, Captain Gherheart Bloowd received a message from the radio of 'The Slayer', his trusty Trang-class fighten'The Galaxy is under threat and only you in your very very small Trang fighter can save us . The heroic Captain obviously couldn't make it. or at least didn't want to. for you are forced into saving the Galaxy. To aid you in this you have control of two vehicles (one at a time) - neither of them a small, slim Trang fighter! Your main means of transport is the Mother Ship, whose large mass and high speed make it prey to momentum and inertia. But it is armed with twin laser cannons. It's cargo is your other craft, the Assault Crawler, an insect-shaped tank which, as its name implies, travels quite slowly armed with its solid-projectile gun. Fortunately it is easier to control and features the ability to pick up objects. Control is switched between the Mother Ship and Assault Crawler by the space bar. The Ship needs space to land in order to release the Crawler, and its cloaking

device makes it disappear when the tank moves away, so a memory for places is necessary. These vehicles are steered around multi-directional scrolling areas of the planet which presents the un-named threat to the galaxy. The state of your ship is given by the Structural indicator at the top of the screen; the game ends when this bar disappears through repeated hits. Also at the top of the screen is a window displaying bomb components you have collected. Together they form the incendiary device which is deposited at the appropriate position on the first level to destroy the planet and remove the threat. Your movement around the enemy landscapes is restricted by walls and power lines, but these have gates which may be opened

Odd gameplay. mediocre action and strange sion in the latest from EA

by guiding the crawler over switches. Each level has two colours of switch, and only one type of each colour may be activated at one time. Weird alien symbols are used to represent numbers, so an onscreen decoder has to be used to work out your score. Although this is an original idea, having to pause the game and take several seconds to read your score is tiresome. Swapping between air and land vehicles smacks of Xenon. although, to B u l l f r o g s credit, there is more to this than mindless blasting. To progress, you use both craft - for picking up objects

colours

schemes

cause

confu-

and passing through to other levels. Whilst the tracking down and utilisation of switches to open gates within gates for access to bomb components and other levels is mildly amusing, the shoot 'em-up elements are tame and. ultimately, unrewarding.

AMIGA Diskette: ÂŁ24.95 The hexagonal tiles which make up most of the ground in Fusion are not of a consistent colour throughout a level, merging from grey to yellow, or green to brown, to give a strange visual effect. Unfortunately, this graphical oddity is the second thing you notice - the first is the juddery scrolling. This, coupled w i t h small sprites, few enemies and limited firepower, reduces the combat to the level of dull simplicity, especially when controlling the Crawler. A mixture of old ideas presented in an unexciting manner, Fusion is only of moderate interest.

OVERALL 6 2 %

OTHER FORMATS An Atari ST conversion (ÂŁ24.95) should be c o m pleted by January of next year.

"There is more to this than mindless blasting" f-

After the luxury of flying your mother ship, the crawler soon becomes

boring

to pilot across the alien

landscapes

TGV1 TX

012:11-8841/132


REVIEWS

FIGHTING FOR FORTUNE SOLDIER OF FORTUNE

Firebird

D

abbling in the magic arts is traditionally a wizard subject for computer game scenarios. G r a f t g o l d ' s J o h n C u m m i n g s (of Intensity fame) delves into the misty world of spells and sorcery to produce a two-player arcade adventure . . . naturally it scrolls!

Pi

Centuries ago, evil spirits were banished to the mysterious Zodiac Power Source. This strange crystal was created by mages who buried it deep within the ground all was well for countless years. Recently, Krillys. a dabbler in the magic arts, was reached by the slowly spreading aura of the Source and his weak mind was influenced by its power. He separated the elements which were held within it. This attracted powerful forces, which collided with each other and threw the land into a state of evil-infested disarray.

The adventurous pair. Tartarus and Teron set out on a quest to restore peace and order to their homeland. An old man, a former apprentice of Krillys. told them tales of the past and bestowed on them gauntlets for protection and twostar weapons to cast against foes. Other than these magical objects, their only aid were the cryptic words:'To know the secret of the water you must catch the carb by moonlight'.

Village people Controlling Tartarus (your partner controls Teron), your first port of

centre of the screen. As the scenery is revealed various ghostly enemies appear. Some kill instantly others wear away shield energy. A Super Shield, signified by glowing armour, gives temporary invincibilty from any enemy but rapidly uses up energy. Some creatures when killed leave behind floating coins which are collected for funds to buy extra arms. They rapidly decrease in value until eventually disintegrating. In the village, around which the

bought, each has a limited use - a counter descends from 99 and the additional power is lost at zero. The most important objects to the game are magical ones. Planet symbols can be collected so that their matching zodiac symbols can be bought, three of which can be traded for an elemental tablet which opens a door to a new dimension. Soldier of Fortune is similar in format to Ghosts 'n' Goblins with its armoured hero(es) negotiating scrolling platforms whilst fighting off ghouls and demons. This is one for those who were disappointed with Beyond the Ice Palace, or who want more of the same but with greater depth ol gameplay.

mm

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Dodging giant bouidors

1

315

while negotiating

call is the apprentice's cottage. The four-way scrolling landscape follows one player only - if the other falls behind (or o*f a platform), the leader remains at the

• 1

platforms?

P

$ 9

9 0 1 0 0 Looks like a job for a soldier of fortune -or

game is centred, there are a number of shops vital to progress. Icons are highlighted for the objects available to gain or trade. Extra weapons and armour can be

an idiot

COMMODORE 6 4 / 1 2 8 Cassette: £9.95 Diskette: £12.95 Nicely animated adventurers and their d e m o n i c e n e m i e s complement the smooth f o u r - w a y scrolling play area. B a c k d r o p s are well detailed and create just the right a t m o s p h e r e f o r a mystical arcade-adventure. Sound is excellent a n d includes s o m e very g o o d music.

OVERALL 7 8 % OTHER FORMATS A S p e c t r u m conversion is due in O c t o b e r , at £7.95 o n cassette only. No other versions are planned.

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Village life aint what It used to be- killing demons, collecting

6 4 / 1 3 2 TGM

TX

012:11-88

"The trading aspects make a welcome break from the hectic fighting action"

coins and buying weapons make for a full day

though


SPECTRUM £ 7 95 C O M M O D O R E £ 8 95 AMSTRAD £8-95 COMMODORE DISK £12 95 AMSTRAD DISK £14 95

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imagine Software 11984). 6 Central Street ManchesterM2 5NS Tel 061-834 3939 Tele* 6 6 9 9 / /


The evil Okira clan of space pirates have * kidnapped your beloved princess Diora, ' • and are now holding the Empire to ransom ... \^mm=i a ^ j s s l s s i YOU must search three planets to find your princess, and each one will be heavily guarded with highly trained Okira warriors. Find the planet that Diora is being held on, destroy the pirates, and a fairy will grant you a single wish. Love and magic will help you win the day — you must not fail in this mission. Collect power points to recharge your guns and life-support systems as you battle through the planets. i hi ' L

.Sfev s The war is nearly over. Your side seems to M* I have lost everything. But there is just one last chance to save the day... ilffla^^^^^™ You must battle your way through 3 deadly missions, knocking out the enemy positions, until you reach the enemy's Headquarters. Blow up tanks, gun emplacements, and shoot down the hoardes of enemy soldiers. Your supplies are limited, so you must pick up spare rocket launchersand ammunition for your gun, left behind by fleeing soldiers. **

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PREVIEWS

A S H A K Y RIG 4 X 4 OFF ROAD RACING

Epyx

B

oth Roadblasters and OutRun were US Gold titles licensed from popular coin-ops. Now Epyx have hit the road with a racing game of sorts, but this aint no track for anyone looking for an easy ride. These 4x4 rigs make the Ferrari Testarossa look like a Tonka toy!

-road racing is not for standard racing cars. Here you'll find the roughest terrain for the toughest dnvers. Against 16 opponents, you enter a race across the deserts of Death Valley and the muddy bogs of Georgia. This difficult landscape can be made easier by choosing certain equipment before the race, from the vehicle itself to tools, coolant, and even a six-pack of beer! Having selected skill level, the next choice is one of four possible landscapes. The first is is vast stretch of desert and dehydrated lake beds, strewn with boulders and cattle bones. Death Valley is similar with tall cacti approaching from the distant sand dunes. The Eastern Seaboard provides the fun in Georgia, where miles of sticky mudflats provide the challenge. Finally. combat the icy temperatures of Michigan, where snow, ice and mud mean the right choice of tyres is essential. Having selected the skill level, its time to buy the truck. There are four in the showroom: The Stormtrooper from Cox Motors with a built-on camper hood, a

heavy Tarantula pick-up truck by Venerable Motors. British Tartan Lorrie's military-style jeep The Highlander, and the stylish Japanese Kantana truck, from the Oyama Corporation. With $2000 in your pocket, you can then visit the Custom Shop to swap your standard tyres for specialised ones, put a camper hood on your vehicle to increase payload. or a second fuel tank for increased mileage. If you find yourself stuck in a bog or a rockslide, a winch can prove very useful.

Keep your mind on your driving With any remaining cash the Auto Mart is the place to buy spares. Oil, coolant, a map. flashlight, battery and tools are just some of the possibilities here, but an eye must be kept on the space remaining in your rig as well as the money in your wallet. Finally, it's time to race. Your 4x4 is shown from behind with the roughly marked track stretching

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ENDURANCE

Slow action, poor sound effects and no feeling of movement good game down - C64 screen

into the distance and your dashboard at the bottom of the screen. In the process of racing, road obstacles and other competitors have to be avoided or damage is incurred, eventually resulting in a forced pitstop. If the necessary parts are not available, the sledgehammer icon will make a repair at the expense of damage endurance. There are two checkpoints along each route, where repairs and parts are free -

let this

I

potentially

but time, as always, is not. The game ends when the player's out of fuel, or looses his third rig. As Epyx have produced two of the best racing games on the Commodore 64 - Pitstop II and Super Cycle, 4x4 is a disappointment. The multitude of options, which allow you to customise the game according to individual taste is good, but this cannot make up for the poor game itself.

PC Diskette: £24.99 Good use is made of the EGA card (Hercules monochrome and Tandy 1000 are also supported), though more variety than the liberally used blues and reds would have been a greater improvement. The screen update, at maximum speed, is only marginally faster than that of the C64 yet the game is undoubtedly more fun on with 16-bits. Racing games are in short supply for the business-orientated PC and 4x4 Road Racing is worthy of attention for those interested in such a game.

OVERALL 5 6 % COMMODORE 6 4 / 1 2 8 Cassette: £9.99 Diskette: £14.99

Whatever features are selected the only real changes are the colours and the graphic of the horizon. Endless boulders and logs soon become boring. The perspective is unconvincing and the sprites poor, with the only real graphical feature being the tri-layered parallax scrolling background. There are some elements of strategy involved, but for the main part it's simply accelerator to the floor and eyes o n the tedious race track.

OVERALL 4 2 %

"There are some elements of strategy involved, but for the main part it's simply accelerator to the floor" Road racing games are In vogue at present

and 4X4 has been voted...

er...

a road ractng

game

TGM

TX

012:11-8859/132


WE'VE S I N B A D A N D GOOD SINBAD AND THE THRONE OF THE FALCON Cinemaware/Mirrorsoft

S

inbad has inspired many a movie - the most famous being those involving stop-motion wizard, Ray Harryhausen. The Arabian Knight's derring-do exploits have had generations of cinema audiences gasping with turkish delight. Now it's possible for home-computer users to have a taste . . .

This particular story begins with Sinbad already a famous adventurer and friend of the Caliph's family. So when Princess Sylphani finds her father turned into a falcon, Mighty Sinbad is called on to help. The palace's physicians set a strict time limit for the breaking of the foul spell, any longer and the Caliph's transformation will be permanent. The most likely suspect for the crime is one of the Caliph's own sons - the evil Black Prince. Already there are rumours of his army gathering around the city Sinbad is made responsible for the strategy of the defending forces. At first you are presented with a picture of Sinbad standing at a crossroads, with a map and the Theraniil Stone. By clicking on the stone Sinbad sees his remaining time, as well as the status of the Caliph's armies. Orders can be given to them via this option.

The nicety drawn, yet drfficult-to-play,

Pondering

platforms

his next move Sinbad, takes a hard-earned

and ladders section

rest - ST screen

- ST screen

The strategy map is made up of hexes, and includes ten armies and five supply centres placed around the capital. Supply centres give reinforcements to both enemy and allied forces, so keeping control of them is crucial. Orders are restricted to simply choosing in which direction an army may be moved, but constant vigilance is required - if the capital is lost, so is the game. Sinbad's other map is useful for showing the number of cities avaialble to visit and their distance. Once consulted, clicking on one of the signpost destinations takes Sinbad where he wants to go. On the first island your main objective is to find the Gypsy who has a magic charm for you and Libitina. a famous seductress who might give you something else! These characters are activated by clicking on with the mouse, you are then given a choice of three possible responses to help or hinder further conversation.

Pteranoxos

Also to be found on the island, but

10/132 TGM

TX

012:11-88


REVIEWS far less welcome, are Pteranoxos. These demonic birds serve the Black Prince and unless shot they report to him, forcing a swordfight. Unfortunately the number of combat moves are limited to four, and control responses are exceptionally sluggish on the Atari ST. In addition while Sinbad's energy rarely seems to renew, the Black

and ducking bats before arriving at the Cyclop s cave. As the Cyclops hurls rocks. Sinbad times the release of pebbles from his sling to score hits.

COMMODORE 6 4 / 1 2 8 Diskette: £14.99

ATARI ST £24.99

On a 520 ST it seems almost as H every breath Sinbad takes requires juggling the three disks. Ultimately this makes the game quite unplayable and while an external disk drive might help matters, disk accessing is a bore. Only with a megabyte of RAM does it b e c o m e acceptable, allowing most of the g a m e to be resident in m e m o r y . For people blessed w i t h s u c h machines the g a m e b e c o m e s compulsive, w i t h very attractive if not astounding graphics, an interesting atmosphere and g o o d sub-games. Nevertheless dying is very easy, f o r c ing a painfully repetitive retracing of earlier moves.

ATARI 5 2 0 ST: OVERALL 35% ATAR11040 ST: OVERALL 7 8 %

Things went

as black as they look - this girl can help you - C64

Prince always recovers and since he retreats as soon as hurt it's very difficult to kill him off. After having explored the island you may return to the capital city where the ship is at port. Once on board you may choose to send out a recruiting party or set sail for nearby ports. A static graphic shows the ship putting to sea and shortly thereafter it arrives in port, unless it happens across a shipwreck. In this case a slanted overhead view has Sinbad trying to guide his ship through rocks while picking up shipwrecked sailors. This is relatively easy, but a single slip ends the game.

screen

explored much as before. Swordfights with Yeti's, Centaurs and Skeletons are to be feared, while encountering an idol (Atari ST) invariably plunges Sinbad into a very nicely drawn, but tough platform and ladders game. Possibly the most innovative sub-game, however is when a Cyclops kidnaps the crew. Sinbad chases after him, jumping snakes

Amazingly the g a m e has been c r a m m e d into just a single, d o u b l e - s i d e d disk and while the a m o u n t of a c c e s s i n g means a cassette g a m e is unlikely, it is certainly bearable. Graphically the g a m e is very g o o d indeed, while playability is j u s t as g o o d as o n the Atari ST (if not better since the genie offers an extra life as a wish). While the strategy and arcade scenes are limited, and repetitiveness a real danger, this is an attractive and enjoyable game.

OVERALL 8 1 % OTHER FORMATS A PC version is under c o n s i d eration, but nothing is definite yet.

"On a 520 ST every breath Sinbad tak< requires juggling the three d i s k s "

On making landfall, islands are moving platform in some stages, adding an interesting, if difficult, angle to play. The unattractive colours of the Amstrad (similar to those of CGA graphics on the IBM) are thankfully ignorable and do not detract from the gameplay. Generally, an unchanged game

VERSION UPDATE

HOTSHOT

Addictive Games

Atari ST: £19.99 Amstrad CPC: Cassette £9.99, Diskette £12.99

from the C64 original.

ATARI ST: OVERALL 7 2 % AMSTRAD CPC: OVERALL 70% COMMODORE 64/128: TGM010, 76%

TAKE A PINCH of Breakout, add a touch of Bounces, wrap it up in Pinball and what do you get? As well as a load of balls bouncing about, you end up with Hotshot. A different type of game in which you play (against the computer or a friend) a robot, human or monster - armed with a suction device. This high-tec hoover is used to 'control' a ball and smash blocks above you. Your opponent is also sucking like mad to do the same to his blocks. Should a players aim fail him and the ball not be caught with his multi-directional nozzle he dies, passing the ball to the opponent. In between games, a bonus round involving each player individually facing a pinball style screen is played. The unusual game design of Hotshot retains its fast-paced and enjoyable gameplay in both these versions, even though there is an occasional illogical ball movement. The metallic definition on the ST gives an appropriate hightech feel and it sports a switchable

Sucking

with skill is quite a blow for your opponent

as bricks break to increase

your score - Amstrad

TGM

IX

screen

012:11-8847/132


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l o a d e r

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PSYCHO PIGS UXB

US Gold

Amstrad CPC: Cassette £9.99, Diskette £14.99 Commodore 64/128: Cassette £9.99, Diskette £14.99 PIGS! That's what this game is about. Not your average cute soon-to-be-made-into-a-sausage-roll type pigs, but psychotic bomb wielding porkers. As a big fat pig all you have to do is grab a bomb and lob it at another swine, turning your pork-packed opponent into so much smokey bacon. Bombs and psychotic pigs are positioned on screen before play commences. Each bomb displays a number which denotes fuse

countdown. Bonus rounds appear every third screen. Sows pop up from holes in the ground and it's your job to kiss as many of them as pos-

length. When it reaches zero, it's pork scratchings time for any nearby porker. However, should a bomb hit a pig whilst in transit, it explodes, regardless of the

VERSION UPDATE

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VERSION UPDATE

S l i m y horrors

ALIEN SYNDROME Ace

Spectrum 48/128: Cassette £8.99, Diskette: £14.99

Monochromatic

manic menaces

mar marvellous

efforts

to free your

mates

j*. m > J t *

VERSION UPDATE

GARFIELD

The Edge

W W ' .

11 ? 1

Atari ST: £19.99 WHEN this cute license came out on the 8-bit machines. The Edge informed us they'd yet to select 16-bit programmers - and might even do the conversion themselves if they learnt 6800 code. Seven months later the ST version turns up coded by the company's Spectrum programmer - Steve Cargill. But. as on the 8-bit versions. the main attraction must be the superbly comic graphics, this time rendered by J a c k Wilkes. The plot concerns the Fat One's somnolent quest to locate the adorably gap-toothed Arlene, heartlessly locked in the City

10/132 TGM

THE SLIMY BOWELS of spaceships crawling with extraterrestrials of gruesome shapes and sizes is the setting for Alien Syndrome. These weird lifeforms have captured humans and imprisoned them in their ships cue two freedom fighters to go in. set time bombs, kill aliens and rescue comrades before the spacecraft blows up. Spectrum owners will be extremely pleased with Ace's conversion of what is a fast scrolling, graphic intensive coin-op. While colour isn't used in abundance.

TX

012:11-88

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Feline good, QarHetd pussy-foots

around,

without

paws, In search of his buddy,

Arlene


PREVIEWS sible before time runs out. You start the game with three lives, and a credit feature enables you to continue the game from the screen on which you died. Gameplay on the Amstrad CPC is sluggish, especially when there are a lot of elements on-screen. However, the main problem is that the game is just too easy to play. There is very little challenge. The C64 version is a more compelling. playable game. Graphics are rather simple on both conversions; not the sort of standard that you expect on a full pnce game.

COMMODORE 64/128: OVERALL 4 8 % AMSTRAD CPC: OVERALL 39% SPECTRUM: TGM010, 52% the small characters are detailed and move well, the pace of the game keeping you busy, with no let-up in the action. Although not as gruesome as they could have been, the aliens have a nice line in whggling and writhing with some interesting and varied mega-aliens to match. The problem of push screen scrolling hasn't been rectified, and like the other versions it's a risky tactic to go too near the screen's edge where hidden aliens await. In two player mode Alien Syndrome is a great game. The spirit of teamwork and player co-operation found in the coin-op is alive and kicking. The only gripe about dual play is that the players can shoot each other - not a welcome feature when the heat is on! An attractive, highly playable game with considerable challenge to please fans of the coin-op.

ON YER BIKE SPACE RACER

Loriciels

K

icking up on the licence for one of the most unlikely celebrities of recent years, the hero of Eddy Edwards Ski Challenge contrasted enormously with the busty maiden used in the Mach 3 promotions. Loriciels obviously feel they've slept long enough and are preparing to flood the UK market with new products. First to reach us - possibly drawing inspiration from the speeder bike scene in Return of the Jedi- the French software house release a space race to the death.

As technology advanced, civilisation filled with diverse machines, computers and gadgets able to perform a huge range of functions. In the home and at work, laboursaving devices helped create free time for humanoid-kind. Society's plentiful leisure time spread to areas previously unrelated to recreation as the bored population searched for stimulation. Space racing is one of these pastimes. Riders speed above a

up the occasional blue fuel globes. Following a line to retain energy may have seemed like a good idea to the programmers but in reality it is an annoying system; electrified boundary fences on either side of the track would have been better. One curve is very like another after only a minute or two's play, and different tracks seem to merely change the backgrounds and colour scheme. Other bikers are only occasionally encountered and, sticking to the track line as they do, are boring opponents. One or two humourous touches, such as your rider shaking his fist

AMIGA Diskette: £19.99 A jolly, s a m p l e d ' H e l l o ' f r o m the biker f o l l o w e d by effective revving noises f r o m his m o u n t give a false first impression of playablity. While the b a c k g r o u n d s and sprites are adequately defined and the screen update is fast, the illusion of m o v e m e n t remains p o o r - using b a n d e d c o l o u r s a c r o s s t h e g r o u n d and few obstacle animation frames.

OVERALL 3 8 %

r £

oIK'lEW

SPECTRUM 48/128: OVERALL 8 4 % COMMODORE 6 4 / 1 2 8 8 9 % TGM008 ATARI ST 9 2 % TGM008 Pound. The game's format is that of the well-worn flick-screen arcadeadventure type, with violence limited to kicking Odie and trashing Jon's favourite chair. Below the main screen are windows displaying what Garfield's carrying and a pizza-meter to show his feline energy. Completing the game rests on exploring, mapping, then figuhng out what objects to use where, and maintaining your strength by eating. While the game's substance is over-familiar, the characters are well captured and add a unique element of furry humour.

ATARI ST: OVERALL 7 2 % COMMODORE 64: TGM003, 7 9 %

Flying close to the thin, dotted line is difficult

winding path astride hovering bikes, and gun down opponent bikers. In a simulation of such a race, you view your bike from behind and attempt to steer it around a long and twisting track. Three tracks are available to practise on plus a championship option incorporating all courses and high score table. Choose one and your on-screen self mounts his bike and approaches the start line.

enough

without

having a time limit to consider

front-mounted cannon, but this too uses up precious power. Luckily, it can be replaced by picking

- Amiga

screen

at the offending obstacle after crashing, add little to a repetitive and unambitious game.

ATARI ST Diskette: £19.99 Very similar t o the Amiga version, the only d i f f e r e n c e s are poorer sound effects and a slightly jerkier, s l o w e r screen update. The affect of attitude o n speed still m a k e s the c o n t r o l s y s t e m a w k w a r d and the unvarying g a m e p l a y t i r e s o m e , but the at least this version is nearer in line w i t h its h o s t s capabilities.

OVERALL 3 9 %

Going dotty

You steer the bike above the dotted line which marks the centre of the track - your energy depletes should you not follow it closely. A pair of grouped lights at the top of the screen indicate the direction you should go for optimum height and lateral positioning - although a crash is likely if you pay too much attention to this. Collision with road-side obstacles and opponents also cause energy loss.

OTHER FORMATS Versions are i m m i n e n t for S p e c t r u m 48/128 (Cassette £8.99, Diskette £ 12.99), C o m m o d o r e 64/128, A m s t r a d CPC (Cassette £9.99, Diskette £14.99) and PC (£24.99)

"Different tracks seem to merely change the backgrounds and colour s c h e m e "

Assailants can be shot with a

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Based on Tom Clancys book of the same name, this excellent

makes a very good modem day Silent Service.

RED STORM RISING

MicroProse

W

orld War 3 has begun and the shooting starts across the European front. NATO forces are taken by surprise and the Red Army pour across the border into West Germany. The lifeline for NATO is the convoys from America carrying men, equipment and weapons to aid the West in the European conflict. As commander of an American nuclear attack submarine your task is to patrol the Norwegian Sea looking for trouble. The threat comes in the form of the Red Banner Northern Fleet, and if they reach their target the war could go the Soviet's way. As in Silent Service, the player takes on not only the role of the submarine commander but also the crew as well. Weapons, defence, navigation and sonar are all under your control. Red Storm Rising offers three types of engagement. Training missions serve as an introduction for novice submariner's, battle simulations pit the player against a variety of Soviet vessels, and the full-blown Red Storm Rising campaign is the war itself. The campaign closely follows the novel, presenting the player with missions to undertake based on developments as they occur in the book. The main difference is that victory and defeat for the West lies in the player's hands. Fail in too many missions out at sea and the NATO forces will start to be pushed back. Succeed and the Red Army will be forced to retreat. These constant gains and losses by each side are displayed on the navigation map as they occur

Evil empire Whatever mission is chosen, once ready and armed with torpedos and missiles it's out into the depths to face the Bear. For the Red Storm campaign, the navigation map showing the North Sea, Norwegian Sea and North Cape area is used to guide the

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submarine to its destination. For all other missions, the player starts off in the immediate vicinity of any enemy vessel. The prime concern (other than to avoid being sunk) is to obtain accurate data on the position of enemy targets. It is from this data that weapons can be targetted

and fired upon enemy vessels. Firing off weapons at targets based on incomplete data wastes time and ammunition. If the worst happens and homing torpedo's are launched against you, decoys, noise makers and old fashioned emergency turns can be used to avoid taking a hit. Any torpedo hits will destroy major systems within the sub and eventually sink it. To make matters even worse, torpedos invariably turn round if they miss and come back for another go! On board weapons not only include the standard wire-guided Mark 48 torpedos but also Harpoon and Tomahawk anti-shipping missiles. The type of mission and also the year of conflict determine which weapons are available and ready to be put on board.

sub-simulator

Hunter and hunted

Destroy the intended target and you get the chance to relive the encounter in a speeded up action replay. The mission then ends with an experience rating given and - if lucky - medals for valour. In campaign mode however, it isn't over yet. The sub still has to get back to base before awards are forthcoming. While Red Storm Rising could be classed as a modern day Silent Service, the game is more akin to Grandslam's interpretation of Tom Clancy's previous novel The Hunt for Red October. The tactical display with its sonar contacts and torpedo tracks is the most important and prominent display in the game. As a result interpreting the data is the key to success.

Warsaw Pact a s s a u l t s s t o m across the East-Hest German border. Although prepared for an attack, NATO forces are badly outnumbered. They fall back, giving and taking heavy losses.

ACT

HarDay:02

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of the very latest American

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the Russians

don't stand a chance - do


PREVIEWS use of the extensive options. The icing on the cake is the Red Storm campaign: It's a totally demanding, powerful and vicious battle at all levels and another winner from Microprose.

COMMODORE 6 4 / 1 2 8 Diskette: £19.95

Although employing fairly basic graphics and limited spot sound effects. Red Storm Rising goes all out to recreate the tense situations of modern submarine combat and succeeds with ease. Not only have Microprose written a program of considerable size but they have also managed to c r a m in an unbelievable number of those animated sequences, tunes and little effects common to Microprose games. The overall effect is of a technically stunning program w h i c h compliments the novel perfectly.

Overall 8 6 % Certainly not Sub-standard. computer tor weeks

Red S t o r m Rising will keep you at your

This heavy reliance on a solitary display means that Red Storm Rising may not have the mainstream appeal of other recent Microprose titles. Nevertheless the game is typical of the masters of simulation software in its terrific depth and scope of play. The separate missions are entertaining, varied and challenging even without making

OTHER VERSIONS MicroProse are considering releasing Red Storm Rising on the PC next year. Atari ST and Amiga conversions are a possibility but nothing is yet planned.

This review of Red Storm Rising is of the diskette version. Previous conversions to cassette of diskette based games such as Gunship have resulted in arduous tape accesswg, affecting the overall enjoyment of the game. Consequently, the cassette version, planned for release before Christmas, will be reviewed separately.

When the Russians storm across the border threatening to overun Europe, it is up to you to keep the shipping lanes open and help her to survive.

VERSION UPDATE

THE TRAIN

Accolade/Electronic Arts

Despite an atmospheric first screen and detailed backdrops in the combat scenes, the graphics are of average quality. Planes and boats lack colour and detail and

" a totally demanding, powerful and vicious battle at all levels and another winner from Microprose" the game's realism and war-time atmosphere suffer through errors - red ground and blue trees. The combat sections, while adding variety to the game's pro-

Spectrum 48/128: Cassette £8.95, Diskette: £14.95 BASED around the 1965 film of the same name. The Train involves hijacking a German goods train carrying France's national art treasures and riding it back through occupied territory to the safety of Riviere in Normandy. En route bridges are crossed, tracks switched and stations stopped at to refuel and send messages to the Resistance. The Germans send soldiers, enemy fighters and patrol boats out to stop the train in its tracks.

Blue trees and red ground help to destroy any atmosphere gameplay

created by the

ceedings. are shallow and undemanding and as such offer little entertainment value. Controlling the train, while hardly complex, has its attractions and is enjoyable within limitations. The lack of depth in the subsections and low level of incentive to continue with the game once completed were problems encountered in the C64 game, they have unfortunately manifested in this version. The Train has potential and the idea of combining arcade action and simulation works well. It's a shame the sub-games which play a major part in Nick Wilson's conversion are simplistic, lacking in challenge and very quickly run out of steam.

SPECTRUM: OVERALL 6 1 % COMMODORE 64/128 71% TGM004 TGM

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VERSION UPDATE

G'Day S p o r t s

G O L D SILVER B R O N Z E

US Gold/Epyx

Spectrum 48/128: Cassette £14.99, Diskette: £17.99 Amstrad CPC: Cassette £14.99, Diskette: £24.99 Commodore 64/128: Cassette £14.99, Diskette £17.99 AMERICAN programming and design team. Epyx, are renowned for their range of quality C64 games - US Gold provide conversions to the popular UK micros. Perhaps the best known of these products are those in the Games series, which will soon reach its seventh game: The Games: Summer Edition. Summer Games and Summer Games II, previously unavailable on Spectrum and Amstrad CPC. were reviewed last issue.

Summer Games II, closing) ceremonies replayed to inspire gentlemanly competitive spirit. When ready to take part in real sport, up to eight players (dependent on version and friends available) enter their names and a country's flag from the 18 available, including the special 'Epyx country'. The Amstrad is lacking in this department, it being impossible to represent a country in Winter Games with it missing out the traditional flags and national anthems.

Winter Games making up the tnlogy. all parts follow a similar format in both joystick control styles and playing options. A menu is presented on loading, allowing you to practise one or more events, selected from a sub-menu, as many times as desired before taking part in actual mono- or multi-competition. World records can be displayed on the disk versions - the sporting equivalent of a high score table - and the visual splendour of the opening (and in

Control generally splits into two styles. Repeated waggling or pressing generate energy for the sportsman, with additional movements on some events carrying out an action. The other control format uses joystick directions to perform various moves, while the athlete moves under his own power. You test your varied sporting skills first with the eight events which fill the sun-drenched arena of Summer Games: pole-vault.

100 metres. 4 x 400 relay. 100 metres freestyle and 4 x 100 swimming relay, diving, gymnastics (vaulting over a gym horse) and skeet-shooting. Another eight events feature in Summer Games II, beginning with the timed step of the triple jump. The others are the cycling, high jump, javelin, rowing, kayaking, fencing, and equestrian events Control is a little awkward in Summer Games II. Near pixel-perfect positioning is needed to get the temperamental horse to jump and the bicycle requires a strange joystick rotation to be propelled. Despite this, it's an improvement over the original, as there is greater

identical events which generate little interest. The other events, particularly the quirky hot-dogging, do well to bring interesting sports that neutralize the stumbling block of skating and bring Winter Games up to the Epyx standards. Graphically, its arguably the best of the three, mostly due to its extremely attractive snowscapes. particularly on the C64. Poor animation and blocky sprites in some Amstrad events are not helped by whining music, but in competition aren't too detrimental. The C 6 4 s detailed and colourful sprites make it a good looking game, and monochrome characters on the Spectrum work well. The lack of music on the Sinclair machine is made more acceptable for tape users as Winter Games requires but two loads. In all three games, medals are awarded to the players on completion of each event, and records saved to disk, if the option is available. The sometimes drastic changes of control method between events in all Games is offset by the undeniable payability of the program. All have well-animated sprites, although the Amstrad and Commodore athletes are more colourful than the unavoidable dullness on the Spectrum.

n r n - r n n Excellent

value for money, the trio of games should keep you competing

for hours - Amstrad

screen

variety in the events and animation is smoother. Increased detail on all three formats is marred slightly by some weird colour schemes on the Amstrad version, and the Spectrum features jingles to complement its tactfully used colour. A worthy sequel.

If you've played properly, you should be well knackered events - Spectrum screen

54 132 TGM

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at the end of 23

The snow-covered scenes of Winter Games have been seen before on these machines, its seven events being figure skating, bobsled, speed skating, hot-dog aerials (stunts performed on skis), biathlon (a shooting and crosscountry skiing combination), freestyle skating and ski jump. The bobsled and ski jump are the events that stand out because they have different control methods. The worst two are the figure and free-skating; virtually

Multi-loaded events are the only major fault with the Gold, Silver, Bronze compilation, which provides a total of 23 sports, which, if not all playable, are certainly competently programmed. Some events are old-fashioned but together the package forms a huge sporting competition that represents good value for money. If tape users can stand the individual loading of each event, they will find many hours of exciting competition ahead.

SPECTRUM: OVERALL 87% AMSTRAD: OVERALL 8 5 % COMMODORE: OVERALL 89% Last tssuearev^wtostouti have bettertoWus al that each of the constituent games r Gold S i t e topcost C15 each The offering one has been sutabfy dealt wth and, as a penance *e are 1orc^himtobo*ck>^th^t«Tiesatj3y*ithe(JrBC-

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PREVIEWS robot defences. Yet the sodden old man proved his story by producing a cylindrical piece of Hsiffan treasure and as soon as Woodward saw it glisten in the dim light he knew how to save his company. Out of personal funds he purchased a pair of the latest in hi-tech fighters, and hired iwo fighters (you and another player) to undertake this suicide mission. Times are hard though, and success would make you rich.

COMMODORE 6 4 / 1 2 8 Cassette: £9.99 Diskette: £12.99

Beautifully swirling stars o n the title page set the scene for s o m e pretty spectacular graphics, which vary considerably f r o m level t o level and are at their best in the a w e s o m e end-of-level monsters. Horizontallyscrolling s h o o t - ' e m - u p s are as o l d as the C o m m o d o r e 64, but this is a particularly professional and welldetailed implimentation w h i c h even Fasoulas w o u l d be p r o u d of.

According to the old man there are special crystals dotted throughout the eight levels of the defence systems. Fire at them and they change into rear lasers, vertically-firing lasers, converging lasers, triple lasers, equipment to recharge your superlaser faster, and rapid-fire lasers. These are fortunately not lost after each death. but only at the end of a level.

DELTA 2: ARMALYTE

Thalamus

Should a sufficiently brave wingman fail to be found then the player will be accompanied by a slaved spaceship which will follow him either closely, or at a distance.

W

hile Stavros Fasoulas bravely soldiers on with his national service for Finland C y b e r d y n e S y s t e m s have crept in with the sequel to his 1987 hit Delta. In Armalyte your task is to fly a spacecraft over a horizontally scrolling landape. Oh dear, no, wait on, it could be really rather good Marching to the tune of the times your mission is inspired by the machinations of some futuristic mega-corporation. In the aftermath of a massive financial Crash hundreds of pinstriped executives set about drowning their sorrows in bars across the galaxy. One of them, Woodward, found a chink of optimism in the repetitive rambhngs of an old

its laser firing in tandem. With only three lives it's never going to be easy, however, and finding the multi-load for the next level will be more a cause for relief rather than irritation.

OVERALL 9 0 %

OTHER FORMATS Atari ST and A m i g a versions are e x p e c t e d for Christmas, while yet m o r e h a r d - w o r k i n g Thalamus g n o m e s p r o m i s e a S p e c t r u m 48/128 g a m e for the New Year.

alcoholic. Dismissed by countless others as a liar spinning a yarn for drink the old man was in fact an ex-serviceman with the Damocles force. This almost legendary force had disposed of the Hsiffann Khanate in the war immortalised in Delta. Victory had been less than total, however, and the treasures of the fallen empire remained safe under the watch of formidable

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REVIEWS

VINDICATE OR GET LOST! VINDICATOR Imagine

T

he Earth is no longer the jewel in the solar system's crown that it used to be. On the surface of the blue planet the greatest buildings have become mere smouldering wrecks; historic cities reduced to rubble, and streets inhabited only by the wind and twisted steel. The Earth has been invaded. No-one knew why they came, or why they were bent on laying Earth to waste. Small pockets of humanity gathered underground, hiding far away from alien fleet's patrolling the planet's surface. One man sought revenge. Unwilling to build a new life in an oppressed world without attempting to eliminate the enemy forces. His task was to search for the blueprints buried deep in the heart of the alien's complex which contained information on how the invaders could be destroyed. Once found, he would search out the leader of the mutants, the Dark Overlord, and kill him in his lair.

which populate the complex, either in the store rooms, or. in the case of the

COMMODORE 6 4 / 1 2 8 Cassette: £8.95 Diskette: £12.95

The a t t r a c t i v e metallic walls featured in the first section of Vindicator are little compensation for an extremely c o n f u s i n g maze. Mournful music and u n m e m o r a b l e s o u n d effects d o n ' t help m u c h .

OVERALL 5 9 %

Planes and jeeps and bombs

Already within the complex, you guide the vindicator through maze-like corridors, displayed in isometric perspective. There are four levels to the base, each having a computer room which displays the location of a bomb component. To gain this information. a colour-coded computer pass is found and an anagram puzzle solved. The frequently changing viewpoint and forward-only movement are only made worse by the complete lack of distinguishing features, so that even a map doesn't help the situation. The computer passes are in the

AMSTRAD CPC Cassette: £8.95 Diskette: £14.95 It

possession of the hostile aliens corridors. A few well-aimed shots from the rifle are sufficient to deal with them, but they can fight back with a similar weapon or spit poison. Once the complex has been destroyed, you board a plane which flies over a vertically scrolling landscape towards the Dark Overlord's lair. Your crafts machine guns dispose of flying enemies while large targets such as bunkers are despatched with bombs. When a life is lost, control

switches to a jeep, armed with grenades, which battles against robot tanks and helicopters. The final section takes place across horizontally scrolling platforms within the Overlord's domain, deep below ground. As in Green Beret, enemies are despatched with bullets as you utilise lifts and trap doors to descend further into the complex. The three types of game in one makes Vindicator good value for money.

The c o l o u r capabilities of the A m s t r a d CPC are not sufficiently exploited, c o r r i d o r s are m a r k e d out in blue and black, w i t h a simple c h e c k pattern t o s h o w offs h o o t i n g c o r r i d o r s . The jeep driving and 1942-style c o m b a t is basic but playable, a n d m a d e u p for t o s o m e degree by the r u n - a n d - s h o o t a c t i o n of the final stage.

OVERALL 7 3 %

SPECTRUM 4 8 / 1 2 8 Cassette: £7.95 Diskette: £14.95 The c o r r i d o r s are m o r e s p a c i o u s t h a n in other versions and it's quite a s h o c k to find aliens w a n d e r i n g a b o u t in t h e m . They prove t o be d a n g e r o u s at f i r s t but easy to master. M o n o c h r o m a t i c g r a p h i c s s o m e t i m e s blur t h e action, but all parts of t h e g a m e have s o m e t h i n g t o offer.

OVERALL 6 6 % OTHER FORMATS An Atari ST version is i m m i n e n t at £19.95

"Three types of game in one makes Vindicator good value for money" Vindicator works quite well on the Spectrum

- even if it remains a little

garish

PNG AN" k£


ROBBEARY Bertie, an agile and clever bear has targeted a famous 24 floors store for hts last and most darwig ROBBERY With no alarms or visible guards and fabulous treasures, yet it has been avoided like the plague by the cnmmal fraternity Bertie soon discovers why? AMIGA £19.95

HIGHWAY HAWKS Grand Pnx driving skills <s essential lo negotiate the crowded highway at speed Obliterate the assassins cars and the ones that get in your way but keep the tiger in your tank fed, the engine cool and the tyres and steering intact. Acquisition of faster cars and lethal weaponary depends on your driving and trading skills. AMIGA £19.95 (2 DISCS)

E M E R A L D MINE A giant arcade adventure which has received rave reviews. Each level has its own unique solution and requires ingenuity and dexterity to complete. One player or two players TEAM action for added enjoyment. AMIGA £14.95

MANIAX Maniax relentlessly pursued by the creature undertakes to clear the thick fog engulfing the world capitals. An addictive game requiring quick thinking and action. AMIGAST-IBM £19 95 CBM64-PLUS 4 £7.95 (D) £9.95

CBM64-PLUS 4 £7.95 (D) £9.95

QUANTOX

FACE OFF

Progress through 24 levels of this fast and furious action. Lightning responses are secondary to the strategic choices between better weaponry or better defence AMIGA £14.95

Experience the sheer pace and exhilaration of ICE HOCKEY. Be prepared for the body checks, fouls and rough play. League competition, 1 or 2 player option. AMIGA-ST-IBM £14.95

STRIP POKER II PLUS A sizzling evening with Sam & Donna AMIGA-ST-IBM-ARCH. £14.95 SP AMS-MSX-BBC-ELECTRON CBM64-PLUS 4 £7.95

STRIP POKER II PLUS DATA DISCS Requires Strip Poker II Plus disc to load Disc 1 Beverly & Dawn Disc 2 Lee & Roy Disc 3 Suzanne & Bianca Disc 4 Rachel & Kim AMIGA ST £9.95

MICRO TEXT MICRO BASE Ideal for home and business use. Menu driven to enable a novice to use powerful capabilities with minimal reference to the tutorial manual. Micro base • a powerful data base with fast SEARCH and SORT facilities includes a very flexible label printer. Sorted files can be used by the Micro Text word Processor to send personalised letters. A boon to any Club Secretary. AMIGA £19.95 EACH

I

BEVERLEY

A N C O S O F T W A R E LTD. UNIT 9 - 1 0 B U R N H A M T R A D I N G ESTATE OFF L A W S O N ROAD, DARTFORD, KENT DA1 5 B H TEL: 0 3 2 2 9 2 5 1 3 M A I L ORDER HOTLINE: 0 3 2 2 5 2 2 6 3 1 FAX N O : 0 3 2 2 9 3 4 2 2 PAYMENT BY CHEQUE. P.O., V I S A OR A C C E S S


AMSTRAD C P C

A Fair P u n c h

C O M M O D O R E 64

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BECOME THE WORLD C H A M P I O N - BY FAIR MEANS OR FOUL A realistic boxing simulation. You can even cheat ... if therefs not looking!

You're behind on points and time is running out. The ref looks half asleep A quick head butt and a sly punch below the belt and your opponent is toppling over But as he (Oils, his knee strikes you a paralysing blow. "Foul" shouts the crowd, and your opponent is disqualified

FAIR A N D FOUL MOVES Fair Moves

Head Punch Body Blow Upper Cut Duck Punch

xC^aa

Foul Moves

You've won, but In the next championship contest you meet a boxer who knows more dirty tricks than you. It needs skill and cunning, lightning responses and deadly strategy Have you got what it takes to become the World Champion - By Fair Means or Foul?

C O M M O D O R E 6 4 1 2 8 • SPECTRUM • AMSTRAD C P C 464.6646128 BBC M I C R O B'B+'MASTERiMASTER C O M P A C T e A C O R N ELECTRON

Cassette Cassette 5V." Disc 3Vj" Disc 3Vi" Disc

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Dept BF5, Regent House, Skinner Lone, Leeds LS7 1 A X . Telephone: (0533) 4 5 9 4 5 3 .

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PREVIEWS VERSION UPDATE

S P A C E HARRIER Elite

ELITE'S 16-BIT RELEASES are beginning to snowball. The latest. Space Harrier, has proven as difficult to convert to the ST as it was to the Spectrum. The big problem being the memory intensive graphics that dominated the arcade machine. To counter this, Elite are releasing the game with ten levels and following it up with a data disk (Space Harrier It) - to be released in November with another ten levels - for ÂŁ19.99. Sega's coin-op has converted exceedingly well to the Atari 16-bit machine. The plot is forgettable but as the hero, you set out to save Dragon Land from psychedelic alien invaders by flying through the air blasting everything with your large laser cannon. Weird beasts and futuristic vehicles of all types attack, solid obstacles flash past and laser bolts fly everywhere. At the end of each zone a major foe lies in wait, among them a two-headed flying dragon, spinning heads and giant

Beautiful

graphics

robots. Defeat it and you reach the next level. The speed of Space Harrier leaves most Atari ST 3-D games standing. Missiles, walls and

Whether you choose

and fast action emulate

running

the arcade game faithfully

or

enemies rush forward at horrendous speeds. Unfortunately the large main character often obscures oncoming hazards - at these speeds you need all the warning you can get! Space Harrier is a daunting challenge which is highly demanding, the action never lets up and the progressive difficulty works with deadly efficiency. Graphically excellent. Elite haven't spared anything in recreating the quality graphics of the arcade machine. The attention to detail is superb and each sprite features a multitude of colours.

flying, the aliens are tough to dispose

- be prepared

for

The only drawback is the lack of significant animation. Like the arcade machine, the speed is the problem if you want to admire the graphics - it's just too fast! Elite have converted a difficult coin-op with a high degree of success. The presence of multi-load brings things to a grinding halt between levels and the crackly speech does the ST no favours, but the end result is a well presented. highly exhilarating, tough shoot-'em-up with graphics to be proud of.

ATARI ST: OVERALL 8 5 %

of

addiction

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VERSION UPDATE

THE G A M E S : W I N T E R EDITION Spectrum 48/128: Cassette £8.99, Diskette: £12.99 EVERYONE IS IN SPORTS MODE, what with the recent Olympics, another thrill-packed football season accelerating into Christmas and the lack of cricketing skills shown by the England team remaining a good talking point. Simulations are being released thick and fast and fans no longer need rely on TV programmes to feed their need - computer sport is here to stay.

The Games: Winter Edition has been converted by Sentient, and although it may stand in the shade of the excellent Gold Silver Bronze (which includes the impressive Winter Games) it features seven very impressive new events. The first is the luge, with a madman on a tin tray presented in flickscreen fashion as you struggle

with the job of steering. Considerably slower, until practice makes perfect, is cross country skiing requiring some carefully measured joystick waggling. Figure skating may look prettier, until you fall flat on your ice. but is one of the toughest sports - requiring very careful timing. The ski jump is a welcome change, with a first person view of the track rushing upwards until you press fire to jump. Timing the jump, and landing. is the key to the event. Yet more skiing is contained in the slalom, a canted side-on view shows either two competing players, or a player and pacer - as in the cross-country and the next event - speed skating. Much like the cross-country this event requires very accurate, rhythmic.

Enjoy the thrills of winter sports

joystick waggling. Finally there's the first-person perspective downhill run. with gates whipping past at high speed. Lacking the graphical refinement. and some of the gameplay. of Epyx's early Winter Games this is still an attractive silver medal contestant - at least for disk owners. On cassette, the multi-load is tiresome, especially as the names

Amstrad CPC: Cassette £8.95, Diskette: £14.95

VERSION UPDATE

Warren peace

USAGI Y O J I M B O (great name for a rabbit) leaves his job with the burrow council and undertakes the task of rescueing his old friend and panda. Lord Noriyuki. Set in his way are the murderous Ninjas of evil Lord Hikiji. To survive for long Yojimbo has to be skillful with the sword - his three, basic combat moves are controlled by pressing fire for various amounts of time - but there's more to the game than that.

SAMURAI WARRIOR THE B A T T L E S OF USAGI Y O J I M B O Firebird

Spectrum 48/128: Cassette £7.95, Diskette: £12.95

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warm

of potential loads are not displayed as they run past. But like other Epyx titles a great opportunity for having friends around for some heated competition.

SPECTRUM 48/128: OVERALL 7 1 % COMMODORE 64/128: TGM009, 75% A panel displays Yojimbo's current cash situation and his Karma rating (which must never drop below zero or he commits suicide to preserve his honour). Karma is built-up by good acts, such as giving alms to the poor, and lost by killing unarmed peasants. Another reason for acting honourably is that by failing to bow to other citizens Yojimbo may provoke a fight. While following his smoothly scrolling path. Yojimbo is offered a choice of routes to take, caves to explore and even inns where he may recover his strength by eating. On both machines the graphics are very characterful and add much to the game. To the credit of the programmers the Amstrad is for once made good use of. and the colour significantly improves presentation - while scrolling remains faster than on the Spectrum. Unfortunately sound effects are poor, on the Spectrum a few beeps announce hits while on the Amstrad a rather feeble tune accompanies the action. Both conversions are slightly easier than the original game, especially the Amstrad version, but progress remains very tough necessarily so since it does not take a great many screens to finish the game. While combat is rather simple, principally restricted to a matter of timing, this is an engaging and enjoyable game which should do well, especially on the much abused Amstrad.

SPECTRUM: OVERALL 79% AMSTRAD CPC: OVERALL 81% COMMODORE 6 4 / 1 2 8 : TGM 0 0 6 . 8 4 %


A

REVIEWS

C R A Z Y LIKE A FOX FOXX FIGHTS BACK

Imageworks

W

hat's with the weirdo parading round the advertising pages dressed as a machine-gun-toting fox? Imageworks have come up trumps with a game that will appeal to trigger-happy arcade players and animal liberationists everywhere.

Mirrorsoft's latest label has only one other game to its name so far: Fernandez Must Die. a Commando variant, reviewed in TGM011. Foxx was programmed by Denton Designs, a team more readily associated with arcade adventures set is space. No matter how much they are portrayed as nasty, lazy creatures by television documentanes and country dwellers alike, the life of a fox is not an easy one. As if blunderbuss-wielding, barbed-wirebailing farmers were not enough, there are the seasonal fox-hunting parties to contend with - a variety of upper-class hooligans who take great delight in shedding the blood of dumb furry animals, nobly assisted by packs of fox-hungry

In a sideways-scrolling rural scene, the fox is guided to collect food, bright red apples ripe for the picking on the first stage, going on to varied meat foodstuffs stolen from the farmhouse. While this food is for delivery to Mrs Fox, rabbits and chickens can be collected to regain energy. Foxx' current state is measured by the length of his tongue! Energy is lost when Foxx hits a wall, animal or missile. Squirrels drop explosive nuts (fnarr!!), and fluttering hens launch exploding eggs as they swoop down.

Hungry like a wolf

Rock-throwing badgers (which look surpnsingly like moles) make a nuisance of themselves further

beagle infested areas and getting Mr Foxx home in double-quick time. The frivolous nature of Foxx Fights Back is something you wouldn't expect from Denton Designs, but in practice, the game plan works well, albeit on a simplistic level. Sprinting around the countryside blasting beagles and chickens is great fun. if a little

bloodthirsty, but coupled with egg-dodging and food collection, makes a highly playable arcade game. As for collecting more powerful guns: Nemesis' influence gets everywhere! The action is quite repetetive - only graphics changing from stage to stage - and the game as a whole would be better suited to a lower price tag.

COMMODORE 6 4 / 1 2 8 Cassette: £9.99 Diskette: £12.99

Mr Foxx is a well-defined and a n i m a t e d sprite as he runs a c r o s s s m o o t h l y parallaxscrolling countryside, b a c k e d by jaunty music. The initial a m u s e m e n t w h e n the fox stands u p o n his hind legs to fire his pistol and the c o m ical death sequence of the c u d d l y beagles w e a r s off after a while, but it is the o f t e n the frustrating g a m e p lay w h i c h is the m o s t annoying f a c t o r . You are taken back t o o far in the landscape w h e n a life is lost, a n d so frequently have t o re-cover several screen lengths of scenery. With this factor c o r r e c t e d and m o r e variety, Foxx Fights Back w o u l d have been a highly addictive release rather than just a fun game.

OVERALL 7 3 % Foxx is ambrushed

by a chapter

of Hails Beagles - but that's another

hounds. For one particular scarletbacked quadruped. Mr Foxx. things are worse still as the fellow members of the animal kingdom are rebelling against him. After stealing their eggs. perhaps the hens are justified in attacking him, but what has Mr Foxx ever done to squirrels and badgers? This is the last straw. Happening across an abandoned pistol, Foxx becomes armed and fairly dangerous. In his hunt for food, both for himself and Mrs Foxx. anything which gets in his way may not live long enough to regret it.

story

into the game. The most common adversaries are the dogs, which come in the shape of Hell's Beagles! This gang are so named because some of their number ride around on motorbikes; others are armed with guns. Foxx can increase his firepower •by collecting weapons which lie around the countryside. These replace the slow-firing pistol he begins with, the most powerful weapon of the four available being the machine gun. which allows him to shoot and walk simultaneously. The burrows in which the energy-giving bunnies reside also act as short cuts, by-passing

OTHER FORMATS A S p e c t r u m version (cassette £8.99, diskette £12.99) will be in the s h o p s in m i d September. I m a g e w o r k s are c o n s i d e r i n g branching out into the 16-bit m a r k e t , so future Atari ST/Amiga conversions may be s o m e t h i n g to look out for.

"fin practice the game plan works well, albeit on a simplistic level"

TGM

TX

008:11-8861/132


REVIEWS

TRADING INSIDE TRADER

Cosmi/Microprose

K

nown for flight combat simulations, Microprose have marketed a number of programs for Cosmi that generally require brain power rather than joystick skills. The last Cosmi game to be released was The President Is Missing, a CIA investigation of terrorist groups (75% in TGM010). The screen of the central Counter Terrorist computer is exchanged for that of a stock market trader's terminal in their latest release. To most people the stock exchange is a mysterious beast, involving fluctuating share prices of mostly obscure companies, something called the FT100 index, and frantic arm signals to anonymous traders. Based in the USA. Inside Trader places you in front of a VDU displaying stock prices and information from the wire sen/ice. While you can get rich by acting on varying share prices and common news items, you also have a number of inside contacts who supply you with reserved information - at a price. This is illegal, and you may find yourself investigated by the Securities and Exchange Commission. Do you destroy the evidence or come clean and pay a lenient fine? The screen is divided into four main sections. The largest is the Wire Service Window, which receives relevant information from all over the USA: government reports on expected trading

figures, profit reports on various companies, takeover news, and some unusual items which affect certain share prices. It also displays company profiles, reports of your transactions and offers of inside information.

Share and share alike

A Ticker Window constantly scrolls alphabetically through the prices of all one hundred companies. providing the stock market abbreviation (or Ticker symbol), stock price (per share, in dollars) and change since last reported are given. Your transactions are made via a number of commands, entered into the appropriate window. You BUY shares using the $50000 with which you begin the game, a command followed by the target company's abbreviation. The number of shares you wish to buy can form part of the com-

VERSION UPDATE

POWERPLAY

Arcana

A t a r i ST: F19.99 SEVEN MONTHS after the joint Atari ST/Amiga release of this trivia-type game Arcana have reworked the latter version to supposedly make better use of the superior machine. Arcana's PR gloating addresses itself to Atari ST users, claiming the only way an ST could duplicate the new Amiga game is with ABAQ. Pause for sniggers. It may well be that the 32-colours of challenge screens would be difficult to duplicate on an ST. but who would want to they're average at best. Similarly inept is the Spectrum-like attempt at speech accompanying the end of game screen. Considerably more attractive are the 21 pictures of all the various characters at the bottom of the screen, but unfortunately the actual animation of characters on the gameboard remains poor. Compared to Battle Chess the PR for this game's mediocre graphics is genuinely amusing.

62/132TGM

TX

012:11-88

But what about the game itself? This consists of guiding four characters into battle with the opposing side. Answer a question

ITT

LasLk. 68.1 -e.s LfUn. 41.6 13 LlfIn. Excuse Me s i r , I Have sone Information about a 28.9 -8 7 LodHn. . 46.1 '8.5 takeover that could make you a l o t of money. I Lrlam. 26 8 ' 8 . 7 I t w i l l cost you S i t , 8 0 0 88 f o r t h i s information l u n i k . . 67 .5 .8.7 n«rHl. . 74.5 '8.2 T « 1 M — The attempted t a k e o v e r of Retro Research NatMI. , 42 .5 '6 2 appears t o have f a l l e n through. NcKFb. . 2S.6 -8.9 19.8 '8 3 HgCin. WASHINGTON — The Commerce Dept. has r e v i s e d i t ' s NogPr . 3.2 '8 5 s t e e l Industry economic f o r e c a s t down Kf.. 1.6 -8.S fondo. I flstlot. . 5.6 -8.7 DETROIT — In the f a c e r i s i n g c o m p e t i t i o n from Korea, <1.4 HTLTr. 6 8 U.S. Car has c a n c e l l e d p r o d u c t i o n of the " H i n l c r u i « e r " . 34 I «8.9 dustn. . 17.3 '8 7 Narct. . 19.3 -8.6 -I iNatMv.

I has aborted p l a n s t o a c q u i r e Processor Technology.

The excitement

of making

millions

is lost - 'cause its not your

mand. otherwise you will be told how many you can afford and asked the number you require. A r e p o r t gives the name, industry type, stock rating, main business, and price-to-earnings ratio of the specified company. If you find from this that a company you have an interest in is doing badly, you can SELL some or all of the shares you own. If an offer of inside information appears in the Wire Service Window. you can buy it at the price specified with the PAY INFORKAANT command, providing you do so within 60 seconds. If you decide to buy. news of an impending takeover is usually given. The time remaining is shown with your cash reserves and portfolio value. The game can be personalised by altering files with an ASCII text editor, company data. Wire Service and insider information are all changeable. Whilst the logical deduction necessary for progress in a game like The President is Missing is clearly of appeal to certain types of games player. If any excitement is to be generated from a share trading base, then a lot is needed

money!

to go on, rapid split-decisions made and heavy risks taken. The latter is possible with Inside Trader, but no atmosphere is generated in the game, gambles can be calmly made with little or no fear of the consequences.

PC £24.95 The simple screen layout m a k e s no use of the EGA g r a p h i c s c a r d option, m i r r o r ing the basic facilities of the g a m e itself. There aren't e n o u g h c o m m a n d s to interr o g a t e the limited information available and some h u m o u r o u s w i r e d messages only partially lift a very serio u s game. For a straight forw a r d s t o c k s a n d shares game, this will k e e p closet t r a d e r s happy f o r a while.

OVERALL 4 1 % OTHER FORMATS There are no plans t o convert to o t h e r f o r m a t s

"Gambles can be calmly made with little or no fear of the consequences."

correctly and you can move a character one space, while building up points for a mutation into a higher level creature. These have more difficult questions, but if they lose in a challenge they simply revert to their former shape rather than die. The objective of the game is to kill all your opponents characters in challenge. Challenges are won by answering questions before your opponent, answer

enough correctly and he loses. Actually forcing a challenge tends to depend on persuading your opponent to agree, since you can simply avoid them by always moving away from a chasing character. In short, this is a rather basic game with some irrelevant windowdressing.

AMIGA: OVERALL 6 2 %


8 I 2324 1 2 3 4

56 7 8

I

1 g

EXCHANGE IS GOOD AS INVEST Zortech

"Trrrr?

W

hat do the words 'Big Bang' conjure up for you? Zortech have kept it clean by associating the phrase with their stock market simulator. Programming team Oxford Mobius have created this, their first game, a program so sophisticated that it has even gained the respect of stockbrokers. Wow! You take the role of a stockbroker, at relative ease with the frightening consequences your actions may have. Investing £10.000 of your own money, you now sit in readiness for the greatest financial gamble of your life. Setting a target figure of C1M. the path to riches or ruin is governed by a number of graphs and readouts which form the Big Bang game screen. These are grouped into three main areas. The upper section displays three price graphs, each of which can show one of three values. The commodities graphs shows the fluctuations of gold, oil or steel, that displayed changeable by clicking on the noun. The second graph shows the Pound/Dollar/Yen. and the third the FT100/Dow Jones US/Japan 100 share indexes. The time scale of these displays can be selected between hours, days and months.

The most important sector of the screen is the centre strip. This can show the names and relative share sizes of nine companies at

any one time, others are viewed by scrolling the alphabetically sorted list. The companies listed are individually selectable for trading via the pointer.

Make a million

Selecting the relevant option brings up text and figures specific to a highlighted company, including graphs showing its profits, turnover and share price. If the prospects look good, you can buy a quantity of shares, or sell them if a company in which you hold shares is going under (or if its price is peaking). Shares can be held in numbered portfolio folders, to separate different 'industries', for example, or the default portfolio zero used for all purchases. The current price and number of shares owned (if applicable) are displayed to the left of each company bar graph.

Big Bangs many options give you complete control of its simulated stock exchange, whilst having extensive supplies of information with which to aid decision-

VERSION UPDATE

NIGHT RAIDER

Gremlin

PC: £19.99 LIKE A CRIPPLED BATTLECthe success of the Atari ST game RUISER the public continues to flies the PC version, with Commobe assaulted with wave after wave dore 64, Amstrad CPC and Amiga of Night Raider aircraft. Following versions still yet to take off. Very good use of the EGA card helps to enhance a slightly shallow game

Seill Sell! Sell! - Buy! Buy! Buy! Whet do you mean I've just lost 4 million? making. If anything, there is too much to take in: personal in and out-going funds are frequently reported, and extensive company data is to be read. All of this is taken in (hopefully!) while keeping an eye on the fluctuating share prices, in preparation for a rush buy or sell. It may seem like a relaxing game dependant on mind power, but there's frantic movement for the sell option when a shared company has a peaking price!

figures (overdrafts are almost essential to begin a quality portfolio), but it's involving all the way.

PC £49.95

The beginner to stocks and shares need not worry, for within the luxurious booklet supplied with the game is featured not only information on the program and the companies therein, but also a potted history of the stock exchange and how share trading works. Soon you too can be gaining - or losing - huge amounts of money, wrapped up in the treacherous world of high finance while not risking your home and life savings. A wide range of emotions can be brought out by this program, from joy to anger, as the tnals and tribulations of your companies are played out on the screen. Much has to be learned before your bank balance gets out of negative The gameplay is the same on all versions, with you taking the part of three crew members in a Gruman Avenger's cockpit. Based on the carrier Ark Royal you can choose to go on a mission, practise landings, take-offs, flying or even attack the legendary Bismarck. In the former case you're offered one of five missions of varying levels of difficulty, with the ultimate mission being sinking the

Sound is limited to a tickertape-type click as news comes in, but the numerous displays w h i c h make up the game are well-defined and neatly laid out - although discretion should have been used with the EGA colour pallet.

OVERALL 88% OTHER FORMATS As Zortech deal only with the PC a n d i t s compatibles, there will be no conversions.

" S o o n you too can be gaining - or losing - huge amounts of m o n e y "

Bismarck. All missions offer a certain tactical element by having Uboats. E-boats. German bombers and mine fields. Graphical detail is pleasing on the eye. although the attack patterns are unrealistic in their similarity. There are CGA and EGA options with the latter loaded off a separate disk - giving effective results. At various stages of the game static pictures are displayed which, in EGA mode, are very nice indeed. Sound remains, inevitably, a problem and is soon turned off. This is an enjoyable, but limited and rather dated game on 8-bit machines which may succeed on the PC. principally due to lack of competition - except for the superb Gunship. Curiously a normal joystick plugged into an Amstrad keyboard will control aircraft attitude, but none of the other, important controls.

PC: OVERALL 7 0 %

ATARI ST: TGM009, 70% jgH) TGM

TX 012:11-88111/132


REVIEWS

shown by a heart in the status panel. A life is lost when the heart shrinks to its minimum size. Game Over II is a mixture of

GAME OVER II Dinamic

D

shoot-'em-up styles, none of which stand up in their own right, but together, with the onginal form a reasonable package. Much more could have been done with the fighter spaceship stages - laseronly weaponry would have been considered restrictive a few years ago. let alone today, when add-on weapons are all the rage. This is typical of the basic gameplay on offer, whose saving grace is the variety of transports used.

inamic are probably best known for for Game Over. There was nothing innovative about the game but its promotions featured an illustration of a scantily-clad female, areas of whose flesh were hurriedly covered up after protest over the no-holds-barred original. The sequel's advertising is less controversial, but will still, no doubt, raise eyebrows over i In times past. Lieutenant Arkos s raunchiness. fought for the honour of Gremla. the vindictive Ruler of the Galaxy. However, her power-crazed evil became too much, and he turned to the life of a hero. Travelling over and through the worlds vital to Gremla's mighty empire, he fought using laser gun and grenade, slaying all monsters who crossed him. The galaxy was free, and all celebrated long and joyously.

The partying came to a depressing halt when it was discovered that Arkos had disappeared without trace. Gremla's heirs had encarcerated him in the depths of the jail-planet. Phantis. The already legendary Arkos could not be left to rot and face a tortured miserable death, so a new super warrior was selected to free him. That's you. buddy.

Phantis sea of aliens

The game begins as you speed through space, approaching Phantis within your sleek spacecraft. firing at waves of alien Senoliz ships with your nose-mounted

laser. Soon a fiery volcanic sector is reached, where reconnaisance bombers and ground-to-air missiles are joined by natural forces. Emerging on the other side to the shallow, slimy waters of a swamp, you capture and saddle up a reptilian biped you use as a steed. A swirling photonic blade is yours with which to despatch the swamp inhabitants, who use pterodactyll and giant toads as transport.

In the second load of the game, you begin on foot - although a jetpack allows you to be airborne for a short time. In these stages, you have a limited amount of energy.

It is sad the packaging artwork for the G a m e the games - Spectrum screen

Colourful vehicles, c r e a t u r e s and scenery are c o u n t e r e d by a r e d u c e d screen size and slow, jerky m o v e m e n t . Manoeuvring is m a d e difficult by this, and the mild c l a u s t r o p h o b i a c a n get annoying. The simple a c t i o n b r e a k s t h r o u g h this h o w e v e r - helped along by a pacey title t u n e and suitable effects - for a playable blast.

PC £24.95 Despite the attractive blue hues of the packaging p h o t o s , only the simple capabilities of the CGA are used. The strange colour s c h e m e s are positively surreal in s o m e stages! Impressive laser s o u n d s - for the PC's simple audio facilites a c c o m p a n y the game, w h i c h has a speed equal t o the S p e c t r u m version. A r c a d e g a m e s of this type being of s o m e rarity o n the PC, Game Over II is w o r t h a look.

64/132 TGM

TX

012:11-88

O v e r II more

bearable -

series is always better than

SPECTRUM 48/128 Cassette: £8.95 Diskette: £14.95

AMSTRAD CPC Cassette: £8.95 Diskette: £14.95

The three differing styles of game help to make G a m e Amstrad screen

Over

OVERALL 63%

Bright c o l o u r s are used throughout, generally a r r a n g e d so as to avoid clash as m u c h as possible (though t h i n g s get scruffy in the seco n d load). This creates a very lively look, especially o n laser fire and explosions in the first stages. Definition is n o t h i n g special, but the fast pace at w h i c h this version runs m a k e s u p for any visual inadequacies. Collision d e t e c t i o n is g e n e r o u s at times, but as the g a m e is quite difficult, this helps m a k e Game Over II m o r e fun t o play.

OVERALL 6 2 % OTHER FORMATS Atari ST (£24.95) and C o m m o d o r e 64/128 (Cassette £9.95, Diskette £14.95) soon.

" A mixture of shoot'em-up s t y l e s "


CHRISTMAS

IS Santa really in danger of being zapped this year? That question w o n ' t be answered until the Atari Christmas Show, w h e n all that's new in software scenarios comes to light. The theme for the s h o w is Atari in entertainment - and that m e a n s games, games and more g a m e s for y o u to see and try! *

J o i n Ocean, US Gold. Tynesoft and Mastertronic in a specially constructed w o r k s h o p new to the show. Get their expert advice o n your o w n g a m e s every m o r n i n g w i t h 'hints a n d tips' sessions f r o m the leading software houses' p r o g r a m m i n g specialists every " afternoon. * Play Double Dragon f r o m Mastertronic in our Big G a m e Contest - highest score w i n s a major prize.

And there's even more! * A spectacular Atari Games Arcade. * The latest chart entries to try before y o u buy. * The chance t o choose y o u r Christmas presents f r o m h u n d r e d s of bargain offers.

Alexandra Palace, Wood Green, London N22 November 25-27,1988 Fri-Sat

10am-6pm;

SI"Sgf

^fffifr

Sun

10am-4pm

ADVANCE TICKET ORDER

ft>st to: Database Exhibitions. Europe House. A d l l n g t o n Park. A d l i n g t o n . M a c c l e s f i e l d SK10 4NP.

Please supply: • A d u l t tickets at £4 (save £1) • U n d e r - 1 6 s tickets at £2.50 (save £1)

£ £

....

TOTAL £ • C h e q u e e n c l o s e d m a d e payable to Database Exhibitions •

Please debit my c r e d i t c a r d a c c o u n t :

I

I

I

I

H

I

1 I

II

I

I I

II

• Access

I M

1

Visa

Expiry d a t e : [ ^ 7

Signed Admission at door: £5 (Adults) £3.50(Under-16s)

Advance ticket orders must be received before November 16

Phone Orders: Ring Show Hotline 0625 879920 Prestel O r d e r s : Key ' 8 9 then 614568383 M t c r o l i n k / T e l e c o m G o l d O r d e r s M a i l b o x 72: M A G 0 0 1

Please quote

credit

card number

and full address

A 598

DATABASE EXHIBITIONS

ATARI and more than 70 other exhibitors are determined to make this the most fascinating show ever held. No matter which Atari machine you use - or whether your interests lie in entertainment or more serious computer activities - you'll find just what you are looking for. Plus a few exciting things you didn't even know existed. All the leading companies in the Atari market will be out in force to demonstrate the latest breakthroughs - from the most startling of software through to the most innovative of add-ons. It all adds up to a cracking start to your best Christmas ever.

HOW TO GET THERE Alexandra Palace is so easy to reach by car. rail, underground or bus. It has its own British Rail station, just nine minutes from King's Cross, and there's a free bus service shuttling between the station and show every 10 minutes. • If you're travelling by road, Alexandra Palace is only 15 minutes from Junction 25 on the M25. Car parking is free.


Can Yqu StopThe Russian Bear?

Based on the N0.1 best-selling bo< n Clancy; Larry Bond co-author. Co Enterprises Ltd and Larry Bond. The storm has broken. MicroProse's latest title is here. This high technology simulation of strategy and tactics is based o n one of the most dramatic and detailed stories o f modern warfare - Red Storm Rising, the international best-seller by Tom Clancy and his technical collaborator Larry Bond. Working w i t h the authors, MicroProse have brought the book's intense action and excitement t o your computer screen. You are put in command of an American nuclear attack submarine at a time when the t w o super powers collide. Standing between the Russian bear and global domination, you play a crucial role in the conflict. Missions take you Please send

t o an astonishing vanety of undersea environments, plunging you into challenging and exciting situations. Prepare for action in this heart-pounding simulation. Available for Commodore 64/128 Cassette £14.95, Disk £19.95

PROSE R£0 STORM RISING by Tom Clancy C TS66 by Jack Ryan ( ntarpr itm ltd and Larry ftond

, Copies of Red Storm Rising C64 Cassette. Address.

Name (block capitals).

Postcode I endose £

induding 55p P+P. Cheques payable to MicroProse Software Ltd _ _ _ _ _

or debit my Access/Vrsa card. Expiry date

No. \

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MicroProse Ltd., 2 Market Place. Tetbury, Gloucestershire GL8 8DA UK. Tel: (0666) 54326. Tlx: 43422 MPS/UKG.


A gripping new mega miles per hour arcade simulation of a Sup ere o attack helicopter is set to enthrall game players ^verywhajre. Hellflre Attack puts the player firmly in the seaFb^de^^two-se. turbo-powered destroyer with its array of deadly weapthwqr. ^ Your task is to fly through fields of combat all over the woH<. botivc and night. Flying low into battle, all manner of enemy aircraft w i i l ^ attack yon. Ton mnst get them before they get yon. A breathtaking multi-level arcade experience, with graphics, sonnA^ntt-fttiimtion ol the highest calibre. Grab tint joystick and take to the skies. —

Arnica 419.99

flnmrnnrinrw fl4; 1281c c a t l e t t a £ 9 Commodore 64/188k disc £ 1 4 . 9 9

Spectrum f 3 d U c Al^.ptt


HEROES OF THE LANCE

SSI/US Gold

T

he chance for the man in the street to adopt new personas and enter worlds of myth and magic have made Advanced

Dungeons

and Dragons a pheno-

menal success story since its 1975 birth. It broke the mould of normal wargames and TSR, the company that released the RPG, have never looked back. Now US Gold and S.S.I, have teamed up to bring the subject to the home computer screen. The first in the series Heroes of the Lance recreates the hack-'n'-slay arcade-action element that characterises AD&D. All is not well in Krynn, Takhisis. Queen of Darkness is growing in power, dark dragons are taking to the skies to wreak havoc and the forces of chaos are spreading across the land. Krynn's last hope lies in the form of the Disks of Mishakal buried deep within the ruined city of Xak Tsaroth. The Disks are the only artifacts which can be used to call on the Gods to defeat the evil of Takhisis. A party of eight warriors, the Companions of the Lance, are sent to the city to recover the Disks and save Krynn. On entering the city, you are faced with the bleak corridors of Xak Tsaroth, scrolling left to right from a side-on viewpoint. Wandering the passageways and entering new areas is achieved by moving in front of a doorway set into the wall and pushing in the desired direction. A simple enough method but one which makes mapping awkward through the attempt to make three dimensions using two dimensions. Xak Tsaroth is home to some rather unpleasant creatures which increase in ferocity with each level. The ultimate enemy is a very large, old black dragon who guards the Disks. The band of heroes are armed with various weapons with which to tackle their many enemies. Experience is gained through killing creatures, collecting treasure and progression through the dungeons.

scrolls found along the way feature spells and special abilities which can be utilised. Other items such as gold chalices, swords and jewels can be collected to boost your score. Although there are eight characters in the party, you only have a single character under your direct control at any one time. The party moves and fights as a whole but picking up objects, taking damage from enemy attacks and dying is performed by individuals. Any character that dies is immediately replaced. Should a character die in mid-attack it becomes difficult and frustrating to retreat without suffering further fatalities in the party. Fortunately the save/load option (if used frequently) helps

concentrates on the action side of things, the depth of play remains limited. The problem lies in the subject matter, even the combat side of RPG is intensive on data and as such the game can only go so far towards recreating the vast depth of the board games. Nevertheless. Heroes of the Lance has its attractions, offering the challenge of a good combat game and at the same time emulating one of the most popular aspects of an extremely comprehensive RPG. The compulsion to explore is rewarded by changes in graphic style, additional traps, new monsters to kill and special rooms to enter. A good deal of satisfaction is to be gained from reaching new areas and smashing skulls en route.

rectify this problem. Heroes of the Lance is very much the action game of the forthcoming Advanced Dungeons and Dragons series with its emphasis on hack-'n'-slay. While the game

OTHER FORMATS Expect t o fight Dragons o n m o s t o t h e r machines: C o m m o d o r e 64/128, S p e c t r u m 48/128 a n d A m s t r a d CPC (Cassette £9.99, Diskette £14.99) and PC and A m i g a (£24.99). No w o r d on any c o n v e r s i o n s to the Dragon t h o u g h .

ATARI ST £24.99 Heroes of the Lance has similarities w i t h Psygnosis's Barbarian in style and appearance. However, the US G o l d g a m e i m p r o v e s o n the f o r m e r p r o g r a m w i t h faster, m o r e fluid a n i m a t i o n and better s a m p l e d s o u n d effects. C o l o u r s are used t o great effect t o c r e a t e the dark, forboding a t m o s p h e r e of t h e city although variety is lacking. Special r o o m s s u c h as t h e Pool of Healing m a k e f o r pleasant extra screens though. With the g a m e set over three disks, m u l t i - l o a d is inevitable, fortunately, even t h o u g h it can o c c u r at i n o p p o r t u n e m o m e n t s , a c c e s s is limited.

OVERALL 7 8 %

" A g o o d deal of satisfaction Is to be gained f r o m reaching n e w areas and smashing skulls en route •9

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She wants to lance with me The adventure party is made up of warriors, dwarves, elves and magicians. Raistlin is the magic user, his weapon is a staff, as is Goldmoons. the cleric who uses hers for healing and defence. Alternatively rings, potions and

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REVIEWS

POOL Y O U R forests - all areas rich in mystery and possibilities for adventure. Somewhere out there in the wilderness lies the Pool of Radiance.

POOL OF RADIANCE

SSI/US Gold

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ince its US release, Pool of Radiance has quickly become the biggest selling Commodore game ever. Complementing the Heroes of the Lance arcade action game Pool of Radiance programmers SSI have set themselves a massive task of computerising the heart of Advanced Dungeons and Dragons - the role playing element.

In the vast land of the Forgotten Realms lies the Moon Sea. an expanse of water surrounded by coastal towns and cities. On the northern shore stands the ancient city of Phlan. In recent years the city has become but a shadow of its former great self, now semiderelict. evil is slowly spreading its influence throughout the coastal habitation.

Pool of Radiance begins with a party of adventurers entering the now divided city of Phlan at the request of the council. The city hall is the central building of New Phlan. and it's from here that the real adventure begins. Notices have been put up requesting that adventurers undertake missions on behalf of the city. These may involve your party party investigating mysterious goings-on in the local vicinity, making rescue attempts, spying on enemies of the city, eliminating enemies, clearing ruined areas of evil entities and more - all in return for a fat commission. The city of Phlan is a mini-world in itself. The new area has been built over the old ruins of the city and is the 'base' from which adventures start. Old Phlan consists

of slums, ruined areas and homes for the creatures of darkness. New Phlan is very much a busy city with shops (where weapons, provisions and equipment can be purchased), temples, a training hall (where adventurers hone their skills), the city hall and dockyard The city is only a microcosm section of the world within Pool of Radiance. Outside can be found mountains, marshlands and dark

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ated party can be loaded and used for introductory play. The game is played using presentation similar to Interplay's The Bard's Tale series, with the 3-D view in the comer of the screen, the rest taken up with information relating to the current location, character's statistics and results of combat. Along the bottom of the screen is listed the current commands. During combat the screen swaps to a third person view of the action. This arcade style of screen is a marked change for SSI who

WHIT FLCC PHRLHM a mystic spring of unknown origins and legendary power.

Plan ahead

Before the game begins, characters are created in true Advanced Dungeons and Dragons style from any of six races, seven character classes, seven types of alignment and two genders. The six standard character statistics are generated randomly and repeated until a character is found to suit your party. Alternatively a pre-gener-

OTHER FORMATS Pool of Radiance is t o be released f o r the Amiga, PC and Atari ST, all £24.99

traditionally incorporate simplistic graphics in their role playing games - a great improvement. The missions are only the start of the adventures. Solving problems, completing tasks and exploring new areas uncovers not only clues (and red herrings) concerning the current task but other missions as well. This is classic Dungeons and Dragons which SSI have recreated excellently. This review can only scratch the surface of what is a massive game in possibilities and potential. The best advice that can be given is to buy this game, lock yourself away with your computer and enter the incredible world o1 Advanced Dungeons and Dragons.

COMMODORE 6 4 / 1 2 8 Cassette: £9.99 Diskette: £14.99 Pool of Radiance is not original in its o r e s e n t a t i o n and the use of c o l o u r is a little drab. T o m a k e u p f o r this, SSI have c r a m m e d so m u c h into the g a m e that it's literally bursting at the seams. Spread across four disks the extremely large wilderness is a l m o s t limitless in adventure terms and offers much more t h a n your average AD&D m o d u l e . Great fantasy role playing.

OVERALL 8 9 %

" L o c k yourself a w a y wttti your computer and enter the Incredible world of Advanced Dungeons and Dragons." TGM

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REVIEWS

AN ISLAND THAT'S NO FANTASY BATTLE ISLAND

Novagen

P

aul Woakes' name is near synonymous with Novagen, being the creator of the epic space flight arcade adventure, Mercenary.Damocles, the sequel, is promised for release this Christmas on 16-bit formats, but just to show us that he still loves Commodore 64 fans, Paul has played a part in Battle Island, developing code routines around which Gary Walton produced a game of grenade-throwing and hostage-rescuing action.

The enemy is unknown but the threat is only too real. Somewhere in the vast reaches of the midPacific ocean lies a once-peaceful isle of volcanic formation. Amongst this harmless vegetation are strangely technological buildings. defence bunkers, barbedwire and military barracks. These are the evil forces which give it the name Battle Island. In the centre lies a moated subisle. linked to the world only by a narrow bridge and a nver which splits the island. Upon this enclave, a neutron beam weapons base is being built, ready to wreak havoc on the free world. Satellite pictures were taken and the world's superpowers joined forces to eliminate the threat. Unfortunately, the photographs could not show the stateof-the-art electronically controlled weaponry, which crippled the attack force. Those who survived were taken hostage, and spread between four prisoner compounds on the island. Only a solitary soldier could infiltrate the depths of the defences and rescue the hostages on the way to the central neutron isle. You guide thiss soldier around Battle Island, freeing hostages as you find them, with your ultimate aim being the destruction of the neutron beam weapons base.

Battle stations The soldier yomps around an eight-way scrolling environment, using a rifle to kill enemy soldiers and vehicles who get in his path. Grenades can be collected and have a smart bomb affect. Weaponry can be increased in power by collecting flashing stars, and are given after a group of enemies has been shot. The first three picked up give extra firepower, while the fourth gives limited invulnerability. Standard weaponry is returned when a life is lost. You would expect more from the innovative Novagen. particularly with the input of Paul Woakes, than a Commando variant with

exploration elements, but that's all Battle Island is. March around, shoot soldiers, find hostages, blast through barriers, collect objects and find your way around the island. A nicely colourful map helps you do this, but in conjunction with the games 'radar' it's a little too easy, reducing the game to a simple shoot-and-run exercise.

Fighting off the enemy Commando -style, reaching the neutron-beam weapons base is no easy task - not even for a hero

COMMODORE 64/128 Cassette: £9.95 Diskette: £14.95

Playing Battle Island, one can only assume that the smooth multi-directional scrolling was Paul Woakes' contribution. The graphics, sound and control method are as tired as the scenario and gameplay. Old-fashioned c o m m a n d o sprites march around sparse and poorly defined scenery t o basic sound effects and forgettable music. The bullets you and your enemies fire are white, circular, slow-moving and absurdly large, making them all too easy to see and dodge. The sheer size of the area you must cover is the major obstacle t o game completion - though it's doubtful your interest will last that long.

OVERALL 39%

OTHER FORMATS Battle Island is not planned on any other formats at present, so aren't C o m m o d o r e 64 owners the lucky ones? Battle Island is not planned on any other formats at present, so aren't Commodore 64 owners the lucky ones?

VERSION UPDATE

Vader's in space THE E M P I R E STRIKES BACK Domark

Amiga: £19.95 IT IS A DARK TIME for the rebel alliance... The saga continues on the Amiga with all the arcade machine's speech intact. Apart from the extra speech and superior sound effects the game remains identical to earlier versions however. Stage one has Luke speeding across Hoth in his snowspeeder shooting first probots then, in stage two, Scout and AT-AT walkers. Tow ropes can be used against the walkers (this armour's too strong for blasters), while flying between the AT-ATs' legs earns a stunt-flying point bonus. Survive the Imperial ground assault and you escape with Han

Solo in the Millenium Falcon. Wave fighters must be fought through before ultimately going on to stage four - the asteroid field (the chances of survivng are 3720 to

" Y o u would expect more f r o m Novagen than a simple Commando v a r i a n t "

one), with huge vector-graphics balls rushing out of the distance. A rather dated arcade machine has been replicated almost perfectly on the Amiga and all Star Wars fans should love it. While the repetitive and limited nature of the action might ultimately disappoint, this is certainly an extremely accurate conversion which is both very playable and enjoyable.

AMIGA: OVERALL 89% SPECTRUM 48/128: TGM009 87% ATARI ST: TGM010 89%


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heads, but no drastic changes have been made. Thankfully more and varied weapons are at your disposal - the difficulty has been noticeable increased from the tough-enough Cybernoid. With few variations from the original, this is more of a Cybernoid-Plus than a sequel, and as such owners of the original may be disappointed. However, if you are new to this game and its predecessor. or are hungry for more of the same. Cybernoid IIoffers plenty of shoot-'em-up arcade-adventure thrills.

COMMODORE 64/128 Cassette: £9.99 Diskette: £14.99

Tougher than the original but still addlctively playable. Cybemoid II makes a worthy sequel

SON OF A CYBERNOID CYBERNOID II Hewson

T

he space pirates are back! And they're not just -nnoyed, their Cybernoid! Raffaele Cecco's first big hit, the original Cybemoid, was programmed in conjunction with Nick Jones and has only recently been converted to 16-bit formats (see the Amiga version update in this issue). With another pirate complex to destroy and up-dated weaponry to deploy, the sequel is upon us. In times past, evil mercenaries pillaged every defenceless settlement they could find, gathering riches and destroying anything in their path. If this was not dastardly enough, their malicious, avaricious gaze fell on the storage depots of the Galactic Federation. These held the latest developments in weapon technology, precious jewels, and rare minerals. Their defence resources drained, the Federation asked you to pilot your faithful techno craft, Cybernoid. and recover the supplies.

various evil-doers from all over the galaxy and built up their army to its previous numbers. Returning to their thieving ways, they once more plunder the Galactic Federation's depots, and stored their illgained treasures in another Battlestar complex.

Once more it is your job to retrieve the treasures and render the pirate forces helpless (not the most surprising news you've ever heard). The new hi-tech fortress is even more deadly than the original, but your Cybernoid ship has been redesigned, and incorporates a more extensive arsenal. A panel at the top of the screen displays information such as number of ships remaining, score, weapon currently in use (whether it be laser, bomb, missiles etc) and soon. Occasionally abandoned supplies can be collected to replenish your limited quantities of weapons. Cybernoid II is very similar to the original game. The screen layouts are different, and incorporate new gun emplacements and spitting

OVERALL 87% SPECTRUM 48/128 Cassette: £7.95 Diskette: £12.99

C o m m e n d a b l y colourful o n the S p e c t r u m and a little easier t h a n t h e C o m m o d o r e , t h e 128 version also s p o r t s a c a t c h y tune b a c k i n g lively s o u n d effects. Your ship has c h a n g e d quite drastically since its original appearance, n o w being wider ,which s o m e t i m e s makes manoeuvring c u m b e r s o m e . The a d d - o n w e a p o n s include a m a c e in the shape of the original Cybernoid ship, w h i c h adds a nice h u m o u r ous t o u c h to the puzzle and s h o o t i n g gameplay. Great value if y o u d o n ' t o w n the original.

OVERALL 85%

OTHER FORMATS

The task was not an easy one. the pirates built a huge complex into their planet, its maze-like cavern network defended by strategically positioned laser cannons and marauding pirate ships. Fortunately your piloting skills and Cybernoid weaponry won the day and you made it through the entire base, leaving the pirates in wild disarray and at a fraction of their previous numbers.

The A m s t r a d CPC version will s o o n be w i t h us, p r i c e d at £9.99 o n cassette and 14.99 on diskette. 16-bit vers i o n s are nearing c o m p l e tion.

Man united against the arsenal

Time is a healer of all wounds, unfortunately including those of the enemy. They have recruited

As in the original, c o l o u r is cleverty used t o p r o d u c e some beautifully shaded graphics, the ship and screen borders are displayed in a very attractive blue. Other visual treats are the fearsome phelgm-spitting heads and the bloody decapitated eyeballs. The m o s t difficult version of the t w o received, it is best suited t o hardened arcade adventurers and Cybemoid afficionados.

The lone hero baWes against all odds to thwart the dastardly space pirates

"With f e w variations from the original, this is more of a Cybernoid-Plus than a s e q u e l " PHCSS A N V

KEY

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-

VERSION UPDATE

Cybernoid

without Rosie C Y B E R N O I D : THE FIGHTING M A C H I N E

Hewson

Amiga: £19.95 TOGETHER WITH ZYNAPS and last month's Eliminator this topnotch conversion establishes Hewson, virtually overnight, as a 16-bit software house to reckon with. One of the most successful and colourful shoot-'em-ups the Spectrum has ever seen arrives on the Amiga with payability intact plus some spectacular effects, both visual and sonic. Moreover the 16-bit machines benefit from an extra level with an additional 85 screens, bigger than all the other levels put together. Making such an impressive programming debut in the 16-bit market is A.P. Cooper Associates of ID2. This essentially one man programming group is also responsible for Arkanoid on

the Amstrad, and Out Of This World for both Spectrum and Amstrad. The objective of Cybernoid is to recover all the stolen treasure, ammunition and extra weaponry pirates have stashed in the 4levels of their base. Each level is completed, with a certain amount of treasure collected, before a time limit runs out. If the Cybernoid craft arrives at the end of a level with sufficient cargo a bonus life is awarded, if not a life is deducted. Standing in the way of success are numerous missiles, fleets of alien craft, huge guns, crawlers . . . Fortunately the Cybernoid has unlimited, built-in lasers plus set quantities of mines, bouncing bombs, shields and seeker missiles. Offering additional protection are add-ons such

VERSION UPDATE

Elite you out of house and home Firebird MSX: Cassette £14.95, Diskette £17.95 Atari ST: £24.95

THE CLASSIC space combat/ trading game returns! Elite at last docks with the Atari ST and MSX. both versions being coded by Mr Micro. With a string of awards to its name and the accolade of being the first UK game ever to reach number one in the American software charts Elite needs little introduction. As expected, the ST translation proves to be the best, with solid 3-D ships moving effortlessly through space. What is curious, however, is the mixture of colours used, red ships and yellow stars may look a little odd. but entering combat against pink Thargoids is laughable. The cockpit display has undergone a revamp and the trading/ equipment screens now use detailed and colourful icons. Sound is generally average featuring a weak attempt at the Blue Danube and simple laser effects. Speed is well up on the 8-bit versions and matches the PC game, things happen very quickly, rendering the game even more

102/132

TGM TX

challenging. Despite graphic alterations, the game itself has undergone little change. Five missions have been

012:11-88

Featuring 155 screens, Cybemoid on 16-bit is a real treat of mind-blowing action and puzzles as an orbiting weapons and rearward-firing guns. While such a heavily armed ship is uncommon, what really sets Cybernoid apart from other shoot'em-ups is the tactical planning required. Describing each screen as a puzzle would be taking things too far, but it's undeniable that they all have their own challenges; deciding when and how to use expendable weapons is the key to success. Although Amiga fetishists might find the flick-screen technique disappointing. that's an integral part of the game design and most people will simply be astonished

by the quality and speed of the graphics - all accompanied by some brilliant sound effects. There's even a superb mtro tune to kick it off. All in all 155 screens of frantic arcade action to have you playing through many a night.

incorporated, a new item of equipment - Retro Rockets - can be bought and a radar magnification option is given. Apart from these extras, the programs structure is similar to the original BBC game. This may disappoint those veteran ' Elitists' who were expecting more on the ST, but the games strength lies in its long term appeal and flexibility of play. In terms of gameplay. the MSX game is not much different from that of the ST. Graphics are traditionally wireframe, incorporating

sparse use of colour. Unfortunately, speed is lacking, on a par with the C64 version. Sound is also as weak as on the ST translation. This lack of use of the MSX and its capabilities means it has to rely more on the gameplay. On any machine the game is a classic and as such deserves a place in any MSX owner's software library.

AMIGA: OVERALL 89% SPECTRUM 48/128: TGM005, 84% AMSTRAD CPC: TGM005, 80% COMMODORE 64/128: TGM006, 85%

MSX: OVERALL 80% ATARI ST: OVERALL 84%


•

REVIEWS

I SPHINX THEREFORE I AM KING'S VALLEY II

Konami

M

uch criticised, ridiculed and nearly always slammed by non-owners, the MSX machines have had to endure severe critisism in the UK. Thankfully, software companies such as Konami have shown their faith in the Japanese machine through not only releasing software for it but consistently good software. King's Valley II is one such product.

the correct place and in the correct order to gain access to previously sealed-off areas. As only one item can be carried at a time careful forward planning is vital. To increase difficulty, the Pharaohs come to life, mummies stalk the passageways and rockmen roll around looking for explorers to squash. Boomerangs and knives can be picked up and lobbed at these dust gathering guardians to send them back to where they came from - the bad news is that they soon leave their coffins and begin the hunt again. Once all Soul Stones are collected the portal to the next tomb opens. Make it to the portal alive

and you are taken through and the password for the next level revealed. Using the password system, you gain access to any completed level. If it all gets too much a screen editor can be used to design your own tombs, providing more hours of fun. King's Valley II is simply one of the most addictive games yet on the MSX. Like USAS (88% in TGM006). the compulsion to get through each level is infectious. Although hardly original, you have to play the game to really appreciate it and its pleasant subtleties.

Deep in the heart of Egypt, an intrepid explorer accidently stumbles across the legendary Valley of the Kings. - tomb of the Pharaohs and home to their priceless treasures. Like many an adventurer before him. greed overcomes common sense and he enters the largest pyramid in the valley to collect the very richest pickings. The objects of our hero's desire are precious Soul Stones liberally scattered throughout the pyramid's sixty tombs. Each tomb is made up of a series of platforms and ladders and a sealed portal to the next tomb. The only way out is to collect all the Soul Stones to make it to the portal and beyond. This seemingly simple task is made difficult by tortuous screen layouts. Sheer rock faces, collapsing bridges and one way doors pose problems and restrict movement. Fortunately, many tools

Platforms and ladders can still be a winner if its well produced. Kings Valley II proves ttw point

MSX l / l l Mega Cartridge: ÂŁ19.95 Through the use of the SCC sound chip, MSX games are becoming m u c h more of an all-round aural and visual treat. King's Valley II is another classy product with its highly detailed backdrops, excellent use of sound effects and music and humour. The only drawback is the basic sprites used. The explorer lacks detail or high definition and the enemy creatures are crudely portrayed as monochrome monsters. A pity, as the rest of the game is highly polished, very playable and wonderfully addictive.

OVERALL 85% OTHER FORMATS Incredible sound, cute graphics and an addictiveness to match Neighbours, what more could one ask? nave been conveniently left behind by past explorers. Drills and mallets are used to create holes in walls and pick-axes to hack away at the floor. This allows access to previously unreachable areas. The

only restriction when carrying items is that our hero can't jump.

Digging a hole

The key to success is to use the digging and drilling equipment in

None planned

" T h e compulsion to g e t through each level is i n f e c t i o u s " TGM

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Frankie went to Hollywood. Now Newsfield are too.

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The Video Magazine It's out

MOVIE is the new monthly for the film and video world, published by the same people as TGM. Issue Two Is out this month - 100 feature-packed pages on who's who and whafs what on the screen PLUS a 16-page Francis Ford Coppola supplement, latest In a 12-part series! MOVIE - The Video Magazine. £1.90 from all good newsagents. Subscriptions available - see MOVIE for details.


COMPETITION

[CRIME

^ K B O E S N ' T

But crime-busting does in this cracking comp from Silmarils! November 17. Don't forget to include your name and address, and don't forget that the standard competition rules printed on the contents page apply (as if you would . . . ) .

Manhattan Dealers is the rough, tough new combat/strategy stunner from Silmarils. And with the proceeds of all those drug busts they're offering an incredible prize to TGM readers - an uttrapowerful Amiga A500 plus TV modulator! We don't need to say much about the game - there's a preview this month, and you'll probably be playing it for a while anyway. So get down to some serious detective work now, before time runs out. All you've got to do is fill in the 13 words below, using the clues provided . . . and don't send them to us! Easy, eh? Well, there's more to it than that - what we want is the hidden phrase, which you'll find if you get all the answers right.

Crack the code

That phrase consists of the first letter of number 1, then the last letter of number 2, then the first letter of number 3, the last letter of number 4, etc. Altogether there are 13 letters, making up a four-word phrase. All you really have to remember is to use the first letter of oddnumbered answers and the last letter of even-numbered answers. When you've cracked the code, write the hidden message on the back of a postcard or sealed envelope and send it to MANHATTAN DEALERS COMP, TGM PRECINCT HEADQUARTERS, PO Box 10, Ludlow, Shropshire SY8 1DB to arrive by

THE CLUES 1 If you're tired of being a cop in New ? (4 l e t t e r s ) . . . 2 . . . you'd probably rather be in the sun like those TV detectives on Hawaii? (5 letters. 2 words). 3 For international types, the big city has the ? Nations (6 letters) . . . 4 . . . though poor ? ladies (3 letters) inhabit the streets. 5 'Freeze! I'm a police ? (7 letters)!... 6 ' . . . And I'm placing you under ? (6 letters)!' 7 With Silmarils, you can win an Amiga - but Manhattan Dealers is also appearing for ?-compatibles (5 letters. 2 w o r d s ) . . . 8 . . . not to mention the 16-bit ? (7 letters, 2 words). 9 The Hudson is a ? in New York (5 letters), a good place to dispose of bodies . . . 10 . . . and that's when the investigators get called in. ? is another phrase for 'private detective' (2 letters). 11 Batman comic-book buffs know New York under a different name as ? (10 letters, 2 w o r d s ) . . . 1 2 . . . and if you're in the k'now about crime you'll say ? instead of 'grievous bodily harm' (3 l e t t e r s ) . . . 13 . . . and you'll also look out for Manhattan Dealers when it appears on ? 16-bit formats and the same number of 8-bits (five letters)! IMPORTANT: There are no spaces between words.

TGM

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STO S THE GAME C R EATO R Ever wanted to hit the big time by writing a mega-game? Ever wanted to write that one unique game which captures everything you've liked in software? TGM takes a look at STOS, the exciting new utility for the Atari ST. With a language of over 300 commands, the dream could be a reality.

F

or far too long computer game-creator programs have suffered from a lack of flexibility, restricting the user to games of the same style. The many titles in this category include Outlaw's Shoot-'Em-Up Construction Kit, Electronic Art's Pinball Construction Kit, the screen editor in King's Valley II, together with others too numerous to mention.

STOS The Game Creator looks set to change all that with an unrestricted BASIC language and gameorientated commands. The program was written by French software house Jawx International. Mandarin Software took up the title and having spent six months improving it. have now released it in the UK. The first impression upon opening the box is that Mandarin haven't skimped on the packaging. Inside you'll find three disks, a reference card and the frighteningly weighty 280-page plus user guide.

No f e a r of basic On one level the STOS package is effectively split into two distinct forms, the BASIC itself and the code it manipulates, this including graphics and sound, and accessory data. The primary concern is of course the BASIC, through this all other functions are accessed and operate with the whole thing being brought together in one coherent form.

The three disks include the STOS Language disk itself with its system files and folders containing environment set-up data, the Accessory disk containing files used in conjunction with the STOS disk and the Games disk with example games written in STOS. Booting up the STOS Language disk is your starter for 10. The very first thing that should be made clear is that if you're expecting STOS to be a joystick driven command and instruct program a la The Shoot Em Up Construction Kit,

" U p to 15 sprites can be set up for animation at any one t i m e "

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you can forget it. STOS does have mouse-driven features on offer such as the sprite editor but if you want to get anything worthwhile out of the program you'll have to be prepared for some lessons in high-level language programming. This may sound a daunting task and to a certain extent it is. but don't forget that through learning the language you can begin to dictate how the game you write operates. This is the one element all other game creators fall down on, as the user of STOS you have complete control. As a result you also learn a new language in the process. The first thing STOS makes the user aware of is that novices to BASIC had best learn the language through an introductory text book. A rudimentary knowledge of the language is recommended but Mandarin are being overly cautious about who they see using the program. The manual constantly keeps the reader informed of each instruction and how it is used (complete with examples) to guide the beginner in gentle, progressive stages

STOS

STOS BASIC takes a similar form in presentation to the GFA BASIC series from Glentop Press in having the main command window occupying most of the screen, with the upper window detailing the functions of keys f1 to f10. Standard BASIC commands can be run through the editor with immediate use of the screen for text, graphics and all, so those who have suffered using the original ST BASIC need have no nightmares when using this package. S7"OS must rank as one of the most comprehensive BASIC'S around on the ST. Not only does it have most of the standard commands for normal coding but also extremely powerful and useful advanced commands which are surprisingly easy to put into operation. The standard STOS functions allow for complete handling of strings and variables, extensive error trapping and debugging, total control of text through the comprehensive editor and full use of mathematical and trigonometric operations. Even when using just these commands at this relatively simple level one can see the potential that the program offers. Where STOS really shines though is in the screen manipulation commands. Not only are they extremely powerful to use but extremely useful as well. Entire screens or sections of screens can be reserved (in memory banks or even humble strings) and then manipulated to the user's heart's content. Screen scrolling in all directions, fading in and out. magnification, part screen movement, partial screen clear and screen swapping are just some of the things possible with these STOS


FEATURE commands. But STOS doesn't stop there. Up to 13 windows can be defined, with or without scrolling contents, separate character fonts for each window can be created and pull-down menus set up in a GEM style environment if required. STOS wntten programs can also use icons (created using the Icon editor on the Accessory disk). The key to STOS's success lies not only in the power of these commands but t l ^ ease with which they can be implemented. Indeed, using functions like screen swapping, effects similar to those seen in games such as Starghder can be recreated with the minimum of effort by the average STOS user. STOS also allows for machine code routines to be set up and accessed through CALL statements. GEM style menus can also be defined, various devices controlled through the RS232. MIDI and parallel ports and disk access incorporated into written programs.

The Sprite fantastic The heart of graphic creation lies in the STOS graphic editors held on the Accessory disk. The primary utility is the sprite editor used to design the characters for any game. Up to 15 sprites can be set up for animation at any one time, each of which can be independent or part of several large sprites. Although 15 isn't a lot, this is only a restriction on the number of animated sprites, using copy sprite commands the user is limited only by the number required. The whole creation of a sprite is done through the Sprite Editor. The editor incorporates ideas from packages such as Neochrome and

"STOS must rank as one of the most comprehensive BASIC'S around for the Atari S T "

One of the very user friendly sprite editing screens

the Advanced Art Studio but while not on a comparable scale to such programs can be used rapidly and with ease to create animated sprites up tcra maximum dimension of 64x64 pixels. Sprites can be reduced and increased in scale, rotated, inverted, cut and pasted into other sprites and placed into memory banks for direct use from within the STOS language itself The option also exist to load in data files of Degas and Neochrome constructed sprites. Graphic code can be loaded in and compressed or expanded, rotated pixel by pixel in all four directions, given an all-round examination and altered if necessary. The use of such a facility obviously drags up questions about copyright over graphic code in existing games created by software houses. STOS users proceed In this area at your peril! Once a sprite is constructed and stored away (either in a memory bank or on disk) it c a n then be manipulated.

used and abused through the STOS Language. The 26 primary sprite commands are used in relation to the sprite's movement, collision detection and keeping the sprite intact on screen. Further commands control the screen around it and its interaction with other elements of the game.The created set of sprites can then be placed in front of a Degas or Neochrome generated background picture and put into effect in the program of your dreams. As well as a useful map editor, also on the Accessory disk is a music editor which is used not only to create title screen and interrupt-driven music but the in-game sounds such as explosions, laser fire and other audio effects as well. Like the sprite editor.

once generated the created data is stand-alone and can be incorporated directly into STOS BASIC programs.

Compatabilfity Inevitably, with the potential of STOS, Mandarin don't intend to keep it as a stand-alone program. Future programs will include an all important compiler written with STOS BASIC in mind. The program will be priced at C9.95 and should see the light of day in November. Forthcoming data files include a fractal landscape generator for .use in STOS and a 3D vector graphics generator. A music extension file is also on the cards offering sample digitized sounds for use in STOS games. Amiga owners can look forward to sampling the delights of STOS early next year. At C29.95 STOS is an absolute bargain. The most important aspect

of the program is that it is aimed at game-creation and would-be gamecreators and with 340 commands on offer you just can't go wrong. On its own STOS must rank as one of the most comprehensive, flexible and enjoyable to use BASICs around. With the addition of future data files and complementary programs. STOS is a phenomenal piece of software.

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of all this is a morality tale, about a man who is transformed into a machine, but then regains his humanity. It's akin to Beauty And The Beast, or the Tin Man in The Wizard Of Oz: On top of that there's a wry. satirical look at Western society through the Cyberpunk prism of a near-future world. As in Max Headroom most of these comments come in the form of brief. Blipvert-like news stories. An SDI misfires, killing two former presidents in California, mechanical hearts are offered at a discount, civil war rages in South Africa with a French-made nuclear bomb ready to gooff. The most controversial part of the movie, however, is the violence which was heavily cut in America. Partly it can be justified by the consciously overblown comic-book style sections of the movie. Primarily though, one

has to recognise that Verhoeven. who grew up in Holland during World War 2 when bodies littered the streets, probably has a different view of what is acceptable in this area. But apart from this minor flaw RoboCop is excellent entertainment with some very worthy, intelligent undercurrents.

producing games like Hunchback which sold just as well, despite mundane reviews. The end to this story has become something of an industry fable: Imagine collapsed and Ocean bought the title for its own products. Since then Ocean have become firmly established as one of the biggest software houses in the UK. A key part of their success is advertising, heavily featuring the art of Bob Wakelin. When the licensing trend began. Ocean moved quickly to become a major force in buying the rights to TV and movie tie-ins as well as coin-op conversions. For a time some people felt Ocean laid too much emphasis on the tie-ins. and not enough on the game itself. An all too familiar example of this was Knight Rider, which was advertised as coming soon a year or more before a mediocre product actually arrived. Such events are far fewer in number nowadays. Platoon in particular was rated an excellent game in its own right, while at the same time retaining much of the spirit of the movie upon which it was based. RoboCop fans naturally hope a similar success is made of Ocean's latest movie tie-in. The game itself should be released sometime in November, but at the time of writing all that was available was a playable demo on the Spectrum. Nevertheless it does look, at the moment, as if Ocean will replicate Platoon's success. To find out a bit more about the game I spoke to Ocean's PR supremo Gary Bracey.

THE GAME Manchester based Ocean are one of the oldest software houses in the business. In the early days they were easily overshadowed by other companies, such as Liverpool's Imagine whose spectacular products were matched by some equally spectacular lifestyles. Yet while Imagine recieved all the critical acclaim. Ocean continued steadily

" Paul Verhoeven rejected the script out of hand"

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First of all I asked how difficult it was to obtain the license to RoboCop. ' For a high profile title such as this it is always difficult to obtain the license as you usually end up in a bidding war with other companies. Fortunately, in view of our latter successes with film titles we are now finding increasingly that the film companies are approaching us to create their film as a game. Although this is not always the case, it is still high praise indeed for the mountain to come to Mohammed! Had Ocean been able to see the film before buying the license? 'Yes. in fact we read the script of the movie before it was even made. When we saw the finished product we were delighted. Sometimes a movie presents itself that is. in your own mind, a computer game on celluloid. This was one such film and therefore we were most enthusiastic about obtaining the license.' How accurate do you try to be in making the computer game version? ' We endeavour to make the game of the film as faithful to the movie content as conceivably possible. We carefully take the elements from the movie and try to translate them into game ideas. RoboCop was something of a special case, however, because of Data East producing their own coin-op version of the game. We had some critical input to that particular version of the game, but it wasn't finished when we began work on our own version, four or five months ago. Therefore we decided to take what elements of the coin-op we thought appropnate. then add our own elements. RoboCop will

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therefore be a multi-stage game comprising different segments of the film put together thoughtfully, in a cohesive form.' How do you decide the structure of the game. Are there specialist designers? 'Briefly, to determine the exact structure of the game we call together all the programmers and artists who are working on the game and thrash out a basic design based on key elements of the movie. This then goes to storyboard and the whole thing is generally 'enhanced' as the development proceeds. Constant evaluation is always being made and new suggestions may crop up at any time." Were you aware of the Cyberpunk genre when you licensed RoboCop? 'Ocean likes to think it keeps up with all the current trends and therefore were well aware of the following of this type of medium when the RoboCop license arose. However to be honest we would have taken this license regardless of the above as the movie was so good and lent itself so well to the computer genre.'

Programming Robocop

Programming of the 8-bit versions of RoboCop is currently in the hands of Mike Lamb and graphic artist Dawn Drake, for the Spectrum and Amstrad CPC, while John Meegan and Simon Butler handle the Commodore 64 game. Music for all 8bit version is the responsibility of Jonathan Dunn. 16-bit versions are also in progress, but so far all we've seen is one section, the Drugs Factory, of the Spectrum game. In fact this was pretty impressive, being most remarkable for the animation of Robocop himself. The entire game will be three loads for 48k Spectrum owners, or just one massive load on 128k machines. Load

one begins with the Robocop shooting targets to collect ammo for the first patrol. Patrol One is a horizontally scrolling section where Robocop must shoot all the bad guys. After this the game switches to a first person view where Robocop must shoot a woman's attackers without harming her. Patrol Two is the same as the first, except that it concludes with a confrontation with Emil at the petrol station. Load two has a photofit section to help RoboCop gather some vital information. After that he goes on to The Drugs Factory, a horizontally and vertically scrolling shoot-'em-up with Robocop only having a limited number of bullets. If Robocop survives this is must defeat the massive ED 209 robot with his fists! Section three has Robocop escaping from the OCP tower on his way to a confrontation with Clarence in the junkyard. The game then concludes in the tower as Robocop tries to save the OCP's president. As anyone whose ever seen the movie will know this is all extremely close to the film. If the actual game turns out as good as it sounds it will be incredible.

" As in Blade Runner Dedication's memories what it takes serve to Programmers wishing to contribute to humanise" future Ocean products, or any other

software houses' games, are given this advice by Gary Bracey: 'Perseverance. Everyone, it seems, that we employ is a self-taught programmer or artist. To hone the abilities necessary the person needs to be greatly self-motivated and certainly have an aptitude for this sort of thing. We encourage everyone in this area and even those who submit applications which are not considered up to the necessary standard are encouraged to continue perfecting these qualities.'

THE BOOK By Ed Naha Corgi Books: ÂŁ1.95,189PP. Books of the movie fall into two broad categories; those by a writer obviously interested by the script who can add the extra depth required by the length of a novel, and those who merely reproduce the script with lengthened descriptions of scenes, action and characterization. RoboCop, like the vast majority of such tie-ins. is of the latter category. The only real enjoyment to be had from the novel is from remembering the movie as you read. The action sequences in particular are dull descriptions of action which hadn't been filmed at the time the book was written.

Sub human

A more serious criticism is the book's emphasis on the poorer aspects of the film. All the villains, for example, are seen as sub-humans - a different species all together. This tendency which is popular in a great many American films and TV series runs hand-in-hand with a shameless vigilantism on Robocop's part. Criminals who could easily be arrested are simply murdered, an element significantly downplayed in the film itself. Nevertheless there are some interesting aspects to the novel. Robocop's car, for example, is clearly portrayed as if the discarded futuristic version had been used. Also dropped from the movie are the references, as in Blade Runner, to off-world colonies including the moon, and there is also a slight love interest between Robocop and his female partner. Lewis. Otherwise this is a good example of the merchandising rip-off satirised, ironically, by the book itself Next month Stuart Wynne turns his attention to the grand daddy of the cybermen for an exclusive interview with SF writer William Gibson.


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< inaPy there t a personal c o m p i l e r that not only tolvet problemt Ilk* other computer*, but aleo tolvcs the o n * problem thai other computer* he»e created AMordabrlrty Silica Shoo pleased to present Ihe ST rsrtge o« personal/butmeea computer* trom Alan The ST was d e t i g r v d utUuing I M moet r*c*nt breakthroughe semiconductor technology. producing a personal compute" that pertorms u i k i with > M F part* Which M U M it costs ISM to m»KT And lets to Buy Tha laimt ST c o m p u t e n now include bmfl in power Suppliee and boa* In 0 4 k drive* Th* TOS operating system and GEM window • n w o n m e n l ara now on ftOM erupt w t x t i are already ma tailed in Ihe ST keyboard TNa enable* a u t o m a t * i n u a n l booting w h * n you ewtfch on. Silica S l o p ar* pleated lo otter the complete Atari ST rang* Our mall order depaiment » situsted m Sldcup and we have 3 retail outlet* at SWoup. U o n H o u l * (Tottenham Court Rd> and Salfnogee <Oi<ord Street) We have eight years ejipeiieoce ot Atari product*. longer man any other UK company and are well eatablished as the UK'* No t Atari i p e o a i i t * With a group turnover of over C9 mitton and m a>c**> ot 80 staff. we after you unbeatable sernce and support We provide teverai ' K > M M w f w h y o u wnl find mv*iuab»e during you/ AUwi computing Me and moat of these facilitte* are available OMIT FROM H U C A We tuggeet »iat y o u reed through what » » have l o o«ler, before y o u | oec«M Where l o purchase your Alan ST.

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DTP

MOUSE THAT Hold the front page - the nation's newest newspaper has fallen f o r Apple Macintoshes. S e c recy surrounds publisher Eddy Shah's project, The Post, but TGM w a s given a sneak preview . . . after w e promised w e weren't spies for The Sun. he revolution starts this month. For years desktop publishing | (DTP) was supposed to be 'the 5 next big thing' - yet until today W M it's fallen flat. Big publishers complain that the software is unsophisticated and too difficult for nontechnical people. All that changes when the bright red logo of The Post, Britain's newest national newspaper, hits the stands in the next weeks. The Post is produced almost entirely on high-street technology - Apple Macs and off-the-shelf software like Aldus's PageMaker. Journalists are notoriously oldfashioned where high tech is concerned. There have been strikes, grumbles and extra-pay demands when micros threaten to replace the trusty typewriters. But it's caused no problems t o the journalists at The Posts headquarters in Warrington. Cheshire. Amid the mice and pull-down menus, Origination Manager Bryan Dean explains that they like PageMaker because 'it's very visual. That's the advantage of working with the Mac interface.' He continues: "The Macs work with graphics. They can integrate graphics and text and do graphics quickly without grinding up the system. 'It's very easy t o dump files and change things around. If you want to have a tone box [a tinted part of the page], you draw a tone box. 'And,' he continues, 'you can d o that on each terminal because the terminals are intelligent.' In other words, each designer or subeditor working on a Mac II uses its ultrafast 32-bit Motorola 68020 processor for his own pages - without tying up other people's processing power. That technique of 'distributed intelligence' is fast gaining acceptance throughout computing. Businessmen have realised that mainframe-style centralised processing is inefficient and costly. And cost is a major factor in the crowded, cut-and-thrust battlegf f

84/132 TGM TX 012:11-88

round of the national papers. Eddy Shah, publisher of The Post, has saved £1.5 million or more by going the Mac route.

Cheap and cheerful

The Post spent £1.5 million on their 100-Mac setup - and that includes software, communications hardware. LaserWriters for proofs (copies of pages to check they're okay), and at least five Linotronic machines to output the finished pages. A conventional package, such as the Atex system used by many newspapers. would cost at least £3 million. The other advantage is speed essential for a daily. Dean says it takes a skilled operator about ten minutes to design a page on the Mac system. That's something - this TGMer can testify that a tabloid page is at least a half-hour job using the old-fashioned, ink-stained method of layout sheet, ruler, tracing paper, Tipp-Ex and groans. Colour work is easy, too - and vital, with papers including the Daily Mirror and The Sport as well as dozens of regional dailies using it to powerful effect. On The Post as much colour as possible will be done in advance, because it's complicated, but Dean says big last-minute news will be in colour too: 'If an oil rig blows up we can d o it.' And colour certainly makes its mark in the dummy (test-run) issue of The Post that TGM saw. It seems publisher Shah has learned his lessons from the shipwreck of Today, which he launched in early 1986 but had t o sell when It seemed like sinking. Now his company - Messenger Newspapers - is tipped to be Britain's most successful publisher of 1988, according to a report earlier this year by research organisation Databank. And even if he ends u p lost in The Post, Shah and his colleagues will have put DTP firmly on the desktop.

The setup • 70 Macs in Warrington headquarters • 30 Macs in London office • About 60% are Mac lis • The remainder: Mac SEs and Mac Plusses • Macs at each site linked on Xerox's bestselling Ethernet localarea network • London and Warrington sites linked by British Telecom's Megastream • Page design on Aldus's PageMaker • Writing on Talbot's MewsWrtte, specially developed for papers • Two A3 Apple LaserWriters for page proofs • Five or more Linotype Unotronlc typesetting machines for finished pages • Worldwide news from Reuters, Press Association and Extel news agencies comes straight into the system

Grab me, I'm worth a thousand words Every newspaper's photo editor wants grabbing images - and The Post's Barry Williamson has a machine to grab 'em. 'It's a fairly basic sort of thing but K does woft,'says Deputy Picture Editor Williamson of the simple system. Using a normal JVC video camera, he can take black-and-white photos into an Apple Macintosh and quickly change their size - all in three minutes. And the 300-dots-per-inch resolution is enough for newspaper printing.

Photo future?

The Post is also arming Itself for a revolution in news photography using a' stills video camera' which records pictures on disks. A photographer can take up to 50 pictures per second, save them on the 2.5-inch disk, and transmit them back to Warrington. The problem: memory. As Wllliamson says, 'they cant get enough pixels on the disk'. For the system to be useful he'd need about ten million pixels per disk, but now each can store only 600,000. The Post is testing Canon and Nikon systems, but hasn't made a decision. Don't throw away the old 35mm.


All the news that's fit to desktop-publish: journalists at The Post use Apple Macs for their bright, colourful tabloid pages

Worth a thousand words: Deputy Picture Editor Barry Williamson at work on the low-cost system

Inside The Post - first pictures

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A n d w i n • A Sony Sound Bag radio/cassette p l a y e r l • A p o r t a b l e Sony T V I • A Sony Sports s t e r e o radio/cassette p l a y e r l • Plus Joysticks # Joysticks • Joysticks f o r nine Take time out for a good waggle! We've got three state-ofthe-art Sony gadgets plus the latest P o w e r p l a y joysticks to give away - thanks to those people w h o put the j o y back in sticks. First p r i z e goes to the first correct set out of the disk box. and it 's a Sony Sound Bag radio/ cassette player - normally £ 149.95. Just think, you can save all that cash and buy 11.543495 Powerplay Clear Instant Auto Fire Cruisers instead I S e c o n d p r i z e is a small but perfectly formed 3-inch FD 9B black'n'white from Sony - normally £99.95. And t h i r d comes Sony's CFS 930 Sports Stereo radio/cas-

sette player. £89.95 in the shops. For the n i n e r u n n e r s - u p , we've got more Cruisers than Earls Court - three Clear Instant Auto Fire Cruisers, three Black Cruisers, and three Blue Cruisers. And all y o u ' v e got to do is answer the multiple-choice questions on a postcard or the back of a sealed envelope, get 'em to TGM by N o v e m b e r 17 and sit tight. Send your entry to POWERPLAY COMP, TGM. PO Box 10. Ludlow. Shropshire SYS IDB. Sorry to be boring, but we've got to say it: competition rules on the contents page apply.

T o answer, w r i t e the question number and then the answer letter. So if y o u think t h e Black Cruiser w a s launched a t C a p e C a n a v e r a l , w r i t e : 1 c

1 Where was the Black Cruiser last month7 a The PC Show b The Micro Peripherals Forum c Cape Canaveral 2 What makes the Cruiser Joysticks sitive? a Fairy Liquid b Microswitches c Transputers 3 What colour Italy7 a Azzurro b Bianco c Nero

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Boxed set of roleplaying rules

Chaosium, ÂŁ13.95

T

—fche stories of Arthur, King of the Britons, and his knights of the table round have a unique fascination and power that has captivated readers for centuries. Here can be found the tales of the greatest heroes of England - Arthur, the once and future king; Sir Lancelot of the Lake, the mightiest warrior of his time whose doomed love for Arthur's Queen Guinevere threatened to destroy them both, Merlin - wisest of Arthur's councellors, and the legendary knights Galahad, Gawaine, and Mordred.

Reality and fantasy, history and myth mingle against the backdrop of Dark Ages Britain to produce an ideal setting for a roleplaying game. So take up sword and shield, mount your faithful charger and rally to the banner of Arthur Pendragon!

RuneQuest, Call of Cthulu and Stormbringer. Characters in Pendragon have not only scores representing their Size, Strength. Dexterity and so on, but also a whole list of personality traits which encapsulate how they are likely to behave in certain situations, i.e. if valorous/cowardly or chaste/ lustful. The character's have a score for each trait: Lancelot scores 25/0 on Valorous/ Cowardly, whilst naughty old King Pellinore has 3/17 on Chaste/ Lustful. In this way a new picture of a new character's personality is quickly built up.

PENDRAGON

riLim

Pendragon looks good from the start. The boxed set contains a full-colour poster-sized map of Arthur's realm, two reference booklets with blank and completed example character sheets, and two beautifullyproduced Player's and Gamemaster's books. The rulebooks are softback and without colour, but almost every page features artwork that is both attractive and useful game material, such as illustrations of weapons and coats of arms. A wide margin on each page is filled with fascinating snippets of background detail - ranging from extracts from Arthurian tales to comments on the traditions and customs of Arthur's time. The whole effect is extremely easy on the eye. and the material is well organised with a thorough table of contents. The basic concept of the game is not for players to take the roles of the figures of legend, though this could be done if desired. Instead the players become hopeful young squires, struggling to gain the rank of knight, whilst Arthur. Lancelot and company are having their own adventures - in which the players may of course become involved. The rules start with the character generation procedure.

r f u ! G a m e of Q u c S i Romance. Players begin by selecting a homeland and social class for the new character and choosing a name. Pendragon is a Chaosium game, which means it has such impressive stablemates as

AdwiUuiv

Characters also have Passions, which include loyalty to their lord, love of their family and other strong loves or hatreds that may arise during play. These will vary as circumstances dictate. The

character skill system is simple but adequate. All relevant knightly skills are available. Jousting, use of weapons such as sword and spear, lute playing and so on. A character has a score for each skill and must roll this number or below on a twenty-sided dice to succeed. Skills improve with experience. When a character achieves sufficient skill level and a high enough loyalty to his King, he may become a knight, with the chances for danger and glory that presents. The combat section gives brief details of the weapons, armour and fighting techniques of the time. Two distinct types of combat are covered by the rules skirmishes, or fights between individuals or small groups, and full-scale battles between armies. Again the rules are fairly simple but sufficient to cover pretty much every eventuality. The player's book concludes with sections on family life, money and the everyday creatures and unusual monsters of the knight's world. Also included at various points in this book are background details on the typical lifestyle and behaviour of an Arthurian knight, such as the ceremony of becoming a knight and the codes of chivalry and courtly romance. The Gamemaster's booklet contains a short introductory scenario, details of some monsters and brief gamemastering hints. The hints include the only mention of Magic in the whole rulebook, and very sensibly this is left entirely in the gamemaster's hands. Player characters, as knights, will experience magical effects but not fully understand them - nor can they learn magical techniques themselves. My only real criticism of the rules is that a few more guidelines for the gamemaster would have been useful here. Fortunately there are a number of supplements available, both providing pre-written adventures and extending the range of background material. I approached Pendragon with some reservations. Could the world of Arthur really be successfully incorporated into a set of roleplaying rules without destroying its unique atmosphere? My fears soon evaporated. In Pendragon Greg Stafford and friends have produced a truly outstanding game, treating their theme with all the respect and thoroughness it deserves. Any gaming group with an interest in the Arthurian theme should give this game a try.

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W E SAY

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C O M M O D O R E 64, SPECTRUM


PLAY BY MAIL

THE GAMES MACHINE'S regular Play By Mail column The postal strike, raging as w e write, may have PBMers tearing their turn-sheets In frustration, but TGM soldiers on - battling hobgoblins and ores in the land of and substituting paper for magnetic media in the depths of battle-torn space What heroes! WORLD OF CHAOS GAD GAMES

he Cornwall based group's originally-conceived PBM football game. Soccer Supremo was reviewed by Poste Haste last issue. Now our attention turns to the more traditional role-playing fare of fantasy exploration. The isles of Morden have had a chequered history, scarred by the

to the effects of a never-endingwinter spell) the Northerners' patience ran out. Boarding their ships, they set sail for warmer climes, discovered the isle of Solent and landed at the port of Sri Nor. They immediately launched an unexpected attack on the townsfolk, who were quickly defeated. They went on to take over the town, and then spread southwards, ransacking settlements in their path with a

Northerners' army converged on the town of Gothenburg, where King Morden had gathered an army in readiness for the invaders - a pitched battle ensued. It was a balanced fight, but even with a trio of dragons and a band of ores on their side, Morden's army was defeated, and the King killed. Demoralised, the remaining soldiers and townspeople put up little further fight against the Northerners, who soon took over the entire island of Solent.

arrival of Northerners from another part of Hextile (the mystical planet on which World of Chaos is based). This happened when (due

view to take over the entire island. In the spring of 49 AL. in icy temperatures on snow-covered ground, the Colp.War began. The

Over the next 18 years, all other islands of Morden - Pippin, Moon, Barra, Alter and Griffon - were conquered by the travelling army, who left few troops to watch over the captured lands. Themobilty of the Northerners' forces was their downfall, allowing Morden's people to gather an army and reclaim towns and villages whilst they were away. The War of Morden. as it was called, lasted 14 years, ending on the island of Griffon. The Northerners were defeated, and now lie in small numbers In desolate areas of the

islands. Now. many years later, settlements have been rebuilt and life is relatively back to normal. The Royal family's whereabouts is unknown - the islands remain unruled. In the aftermath of the Northern invasion, forgotten castles and winding tunnels are ripe for exploration, untold mysteries to be solved and countless riches to find. Now is the time for adventure! You play a young adventurer, outcast by family for your foolish ways but optimistic of exciting times ahead. Characters are generated by first choosing their name and personality then their major physical attributes - age. eyes and hair colour, height, build and clothing. Your race can be Northerner. Southerner. Easterner or Westerner, each of which have their own traits and appearance Their are 11 gods, ranging from Anshar, God of Darkness, to Ukko, God of War, who symbolise various parts and traits of life. An adventurer does not have to have

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PLAY BY MAIL a religion, but can gain additional magical powers if rituals are performed and the god's beliefs studied. The character's abilities are expressed ee percentages in seven standard types of RPG attributes, which begin at levels depending on the class of character chosen - warrior, thief or magician - and the discretion of the player (who is given an additional 21 % to distribute among the abilities). Acharacter's Power, initially in single figures, is dependant on his Intelligence percentage and determines the magical power of the character. In a similar way. Health is dependant on the Strength percentage, and determines the damage a character can take before dying. Combat is mostly hand-to-hand (which includes hand weapons) and its results are governed by GM dice rolls. Damage received is divided into the body section hit, and the health points subtracted is obviously affected by armour worn. Missile and magic combat is also catered for. Spells are memorised from scrolls and most need components (ingredients) to be most effective. Scrolls, potion and various items have their own magical properties, which do not need casting skill to use. On the turn-sheet (Decision Round Sheet in World of Chaos) the player can write virtually anything he wants the character to do, though fantastical things will no doubt be swiftly weeded out by the GM! Answer sheets (Gamesmaster's Reply Sheets) give weather and location information as well as the results of your actions, and include maps and diagrams. Your updated attributes and possessions are given on a Result Round Sheet. As and when necessary, information sheets, called tokens, are given on characters, creatures, scrolls and other things you find along the way.

World of Chaos is an attempt, conscious or otherwise, to produce a general Dungeons & Dragons postal game, and with the isles of Morden setting and intelligent use of gods, appears like aD&D module (albeit reminiscent of the RPG. Saturnalia). The 64-page rulebook, both well-written and printed, covers the extensive features in detail, and makes an interesting read in itself. The general game freedom is refreshing after the frequent 'fill in the figures' system that many use. although the complexity of some parts make chronological decisions difficult and results unpredictable. With so many factors in the game, it is by no means one for the beginner, especially with the reported character mortality rate (25 killed in three months - not exactly moderate for a PBM game!), but should give absorbing play to the more experienced. Start-up. which includes rulebook and three turns, costs ÂŁ6.

102/132

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Your aim is simply to stay alive and destroy or join forces with any player you meet. You have a headquarters which is vital to your survival and so should be defended by a fraction of your forces, which begin at with 100 units surrounding your HQ. All the units use a fuel pellet per turn, which you receive several thousand of to begin with and can mine deposits for more supplies. but a reduction of a pound given if you mention that you saw this review in TGM. Basic turns, are ÂŁ1.20, with small additional fees for maps, information, newsletters, postage and so on. Game turnaround is one to two weeks. The address is GAD Games. MarlandHouse. Poughill, Cornwall EX23 9EL.

ASTROWARS ASTRAA

A

strowars is based on the tried and trusted theme of futuristic global domination on a far-off planet - but it has one big difference. Unlike other PBM games one of the playing requirements is access to, or ownership of, an ST. The game

follows the normal tum-around time and cost of paper-based games, but each turn is played and stored on an ST disk. The turn-creation screen used follows in the PBM/wargame tradition of a hexagon grid, across a future planet 160 x 160 hexes in size. The playing screen shows a square block of 100 hexes at any one time, with their coordinates marked around the circumference. The displayed playing area can be scrolled using the mouse to show the positions of your extensive forces and those enemies within range. All units are selectable with the mouse pointer, on which data is listed on the right hand side of the screen.

012:11-88

You command the direction and building of 16 features, which include tanks, nuclear missile silos, cyberwarriors and portable minefields. Each unit has seven attributes, some of which remain at zero on certain types due to their capabilities. The Technology level, ranging from zero to nine, increases as you invest time and money on development and is rewarded with the production of more sophisticated weaponry. Attack and Defence Strength help determine the outcome of battles, and Attack Range specifies the maximum distance of an opponent for a hit. As a unit is attacked, its Damage Level percentage increases, until it is destroyed. The speed and current fuel level of the unit are also given. There are ten commands with

which to direct your actions, selected from a pop-up menu. GO is pertiaps the most important of these, as it is used to move units, by entering, via the keyboard, the hex direction(s) you wish it to go. Each turn is split into four Orders, which are processed in ascending series. The unit should reach its end location unless it runs out of fuel or hits another object. Enemy installations and vehicles can be ATTACKed by specifying its location, and the damage received is calculated from Attack and Defence Strength plus random/luck factors. You can BUY or SELL fuel pellets, and distribute them between units with the FUEL

command. INVEST allocates funds to research so you can MAKE better units. This can render some forces obsolete, but you can recoup losses by JUNKing them. A TREATY can be made with other players, which stops systems automatically firing at them on collision. Damaged units can be REPAIRED. Although, to our knowledge. Astrowars is unique in using a computer to create turns, the result is considerably less exciting than it should be. The turns are marred by a cumbersome movement system, where units have to be directed hex by hex. rather than include an option where the desired end location can be aimed for. The GO process is long-winded with the 100 units you begin with, so the power capabilities of the 500 maximum would be offset by an extremely and unthinkably long turn completion time. Stopping on collision with another unit is a bad idea - taking a small Damage Level increase and continuing the move would be better. This is a real problem when units are closely packed, particularly at the start of a game, where pen and paper are needed to plan out clear paths, which

surely defeats the object of computerised turns. Astro wars misses the mark due to its lack of user-friendliness and the fairly limited scope of commands - treaties being particularly simply implemented and could benefit from a turnprogram update. Astrowars costs C1.20 per turn, and details can be obtained from Nigel Jarman at ASTRAA. Allonby Cottage. Langrigg, Aspatria. Carlisle CA5 3LH. Letters, reviewable games, fanzines and comments gratefully received at POSTE HASTE, THE GAMES MACHINE. POBox 10. Ludlow. Shropshire SY8 1DB.


A CLASSIC ADVENTURE GAME FROM PSYGNOSIS * * * * * *

FULL ICON CONTROL BRILLIANT GRAPHICS FIENDISH PLOTS A RACE AGAINST TIME 4 DISKS ATARI. 3 D I S K S - A M I G A IBM VERSION - COMING SOON

CHRONO-QUEST This is the first of a new generation of adventure games from Psygnosis. An adventure game in the classic sense. Your quest begins In your fathers chateau circa 1920, there you find (or should find) your fathers latest invention; a fantastic time machine. Your father is dead, murdered, you are the prime suspect. A letter left by your father leads you to think the real culprit was Richard, his not so faithful servant. But he has escaped to the future using the time machine . . . who will believe your fantastic story . . . do you believe it? You will be presented with many objectives; ultimately you will have to travel through time to collect the fragments of magnetic card to drive the Time Machine into the future. There you will have to Jr. Meanwhile, the immediate objective is to find the time machine. Sorry, a more immediate objective is to find the room with the time machine in ft . . But its dark . . . Very sorry, an even more immediate objective is to be able to see where you are going . . . 3 hours and 250 minutes and even more immediate objectives later, you are standing in the hallway thinking . . . hellpppp!!!!!!! A T A R I S T / A M I G A / I B M - ÂŁ29.95 S c r e e n S h o t s are f r o m t h e S T . v e r s i o n .

Psygnoslt FREEPOST Liverpool L3 3AB United Kingdom Tel. No: 051-207 0825


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C B M 64/128

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Diskette: £12.99

Two freedom fighters lost In eight sections of a deadly galaxy are a lone force, their own control and determination are the only things standing between them and oblivion. Featuring eight levels of frantic shoot 'em up game play with stunning and original graphics, animation and superlative music and sound FX - it's an eye and ear shattering experience!

Coming soon for the ATARI ST and AMIGA

" E i g h t beautifully d e f i n e d h o r i z o n t a l l y - s c r o l l i n g levels . . . Thalamus. 1 Saturn Home, CaHrvi Pari Akfcrmaston, Berkshire 8C7 4QW «(07356) 77261

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DYNAMICS COMPETITION PRO SOOO (normal) Features arcade quality micros witches, dual fire buttons, robust steel shaft and rubber return for smooth control and longer life. Extra long 1,5m cord DYNAMICS COMPETITION PRO 5000 (normal) OFFER 13.50. RRP t4.95. C098H

J,

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.

DYNAMICS COMPETITION P R O 5000 (clear) The designer joystick with see-through body DYNAMICS COMPETITION PRO 5000 (cleer) OFFER 14.00 RRP 15.95. C099H

STOP...

your favourite mags from disappearing Hot off the press comes the new TGM BINDER with that lovely brown leather look and embossed gold logos . Each binder comes with plastic issue number stickers. T037H

FREL LTD.

£

EUMOMAX JOY BOARD This super control console provides you with every possible firing end movement option Directional control is switchable between microewitch-action joystick and two games paddles Firing can be activated with two targe fire buttons and Auto F*e features variable frequency setting Two LEO'S md«ate finng action. The unit is connected via a 2 metre long cable. Suitable for Commodore VC20.C64.C128.C128D and AMIGA 500. EUROMAX JOY BOARD OFFER 19.98 T130H

JOYCON ADAPTOR Finally, Amstrad C P C owners have a choice of connocting any two ATARI compatible joysticks to the* AMSTRAD C P C 464. 664 and 6128 computers for two player games JOYCON ADAPTOR OFFER 4.50. T329M High durability, rapid response and ultra sensitive movement accuracy from this advanced ergonomic design Ideal for left and right hand play 1 5m cord EUROMAX PROFESSIONAL OFFER 15.95. T133H E U R O M A X PROFESSIONAL AUTOFIRE AJt the quality of the PROFESSIONAL with the added bonus of the AUTO FIRE option (may not work on some computer systems) EUROMAX PROFESSIONAL AUTOFIRE OFFER 18.95. C097H

POWBRPLAY C R U I U R TNs exceeent joystick features microswrtcn directional control and fire action i 3-e .a-at e t H t o n UQnM tSOWt the user to adiust the direction control to extra sensitive, normal and firm A wide base and four auction cups provide good table-top operation POWER PLAY CRUISER OFFER C9.99 T131H

KONIX M E O A B L A S T E R Preoson maided control knob with steel shaft lor complete rokato*ty Dual fire buttons tor left or right hand use Heavy duty leaf switches provide directional control with long last rig operation includes suckers tor table top fixing KONIX MEGABLASTER OFFER 6.99,2236K

KONIX NAVIGATOR Brand now ergonomica&y designed handheld joysbek with Fire button positonod directly beneath the trigger fnger for super • tast reactions Unbreakable solid steel shaft KONIX NAVIGATOR OFFER 14.99.Z235K

EUROMAX JOYSTAR This is an excellent mtoos witch-acton joystick featuring precision top and front fire buttons and Auto Fire It can be operated handheld or can be mounted on the table v a vice-grip suction cups Auto Fire may not worti with certam interfaces EUROMAX JOYSTAR OFFER 9.95. C093H


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RECOMMENDED SOFTWARE AAARONI. Melbourne House T231M AMIGA disk OFFER 15.99 ALEX KJOO. Maslertrontc T322M SEGA cartridge OFFER 19.96 ALIEN SYNDROME ACE T202M CBM64/128 c n i OFFER 7.99 CBM64/128 disk OFFER 9.99 ATARI ST disk OFFER 15.99 ALTERNATE REALITY: THE CITY Electronic Arts T325M AMIGA disk OFFER 15.96 ALTERNATIVE WORLD QAM EE Gremkn Graphics T275M SPEC48/128 cass OFFER 6.44 ANNALS OF ROME PSS T276M SPEC48/128 cass OFFER 7.96 S P E C - 3 disk OFFER 11.96 ARAC. Prwm Letture T232M PC disk OFFER 7.99 ARKANOID 2: REVENOE OF DOM Ocean T330M ATARI ST disk OFFER 15.96 ARMALYTE. Thalamus T416M C8M64/128 cass OFFER 7.99 C8M64/128 disk OFFER 10.44 ATRON Players T402M AMIGA disk OFFER 11.96 BARBARIAN Melbourne House T321M SPEC48/128 cass OFFER 7.99 C8M64/128 caaa OFFER 7.99 BARBARIAN M. Palace T274M CSM64/128 cass OFFER 7.99 CBM64/128 disk OFFER 11.99 BATTLE CHE88. Electronic Arts T417M AMIGA disk OFFER 19.96 BCRMUOA PRO JBCT. Mrrorsott T233M ATARI ST disk OFFER 19.99 AMIGA disk OFFER 19.99 BETTER DEAD THAN ALMN Electra T234M ATARI ST disk OFFER 16.99 AMIGA dtok OFFER 15.99 BEYOND THE ICE PALACE Elite T218M AMSTRAD CPC cass OFFER 7.99 AMSTRAD CPC disk OFFER 11.99 ATARI 8T disk OFFER 11.99 AMIGA disk OFFER 19.99 MMMAMDO.GO1 T229M SPEC48/128 cass OFFER 7.24 SPEC >3 disk OFFER 11.99 C8M64/128 cass OFFER 7.99 CBM64/128 disk OFFER 9.99 ATARI ST disk OFFER 15.99 AMIGA disk OFFER 19.99 JBt». Firebird T278M AMIGA disk OFFER 15.96 BLOOO BROTHERS, Gremlin Graphics T235M SPEC48/128 cass OFFER 7.99 SPEC + 3 disk OFFER 10.44 AMSTRAD CPC cass OFFER 6.44 AMSTRAD CPC disk OFFER 11.99 BOMBJACK. f Me T418M ATARI ST disk OFFER 15.99 AMIGA disk OFFER 19.95 BUBBLE QMOST Infogrames T419M SPEC48/128 cass OFFER 6.40 AMSTRAD CPC cass OFFER 7.96 AMSTRAD CPC disk OFFER 11.96 AMIGA disk OFFER 15.96 C A R R S R COMMAND Rainblrd T103M ATARI ST disk OFFER 19.96 AMIGA disk OFFER 19.96 CONQUEROR Superior T287M ARCHIMEDES EXP306 disk OFFER 19.96 CYBERNOIO H Hewson T414M CBM64/128 cass OFFER 7.99 C8M64/128 disk OFFER 11.99 I, Iraentive T208M SPEC48/128 cass OFFER 7.96 SPEC - 3 disk OFFER 11J6 AMSTRAD CPC cass OFFER 7.96 AMSTRAD CPC disk OFFER 11.96

C8M64/128 cass OFFER 7.96 CBM64/128 disk OFFER 10.40 DEFLEKTOR GremUn Graphics T220M ATARI ST disk OFFER 15.99 DELTA. Thalamus T236M C8M64/128 cass OFFER 7.99 C8M64/128 disk OFFER 10.44 DELUXE MONOPOLY. Leoure Genius T211M CBM64/128 cass OFFER 10.40 CBM64/128 disk OFFER 12.95 ATARI ST disk OFFER 15.96 AMIGA disk OFFER 15.96 DELUXE PMOTOLAB Electronic Arts T265M AMIGA disk OFFER 69.96 DBSOLATOR. US Gold T237M SPEC48/128 cass OFFER 7.24 SPEC • 3 disk OFFER 10.44 AMSTRAD CPC cass OFFER 7.99 AMSTRAD CPC disk OFFER 11.99 CBM64/128 cass OFFER 7.99 CBM64/128 disk OFFER 11.99 DRILLER. Incentive T207M PC disk OFFER 15.96 EARTH UOHT Firebwd T201M SPEC48/128 cass OFFER 6.40 EDOIE E DWARDS:SUPER SKI Lortaets T224M AMSTRAD CPC cass OFFER 7.99 AMSTRAD CPC disk OFFER 11.99 ATARI ST disk OFFER 15.99 PC disk OFFER 19.99 ELIMINATOR Hewson T320M ATARI ST disk OFFER 15.99 ELITE Firebird T413M MSX cass OFFER 11.95 MSX disk OFFER 13.96 ATARI ST disk OFFER 19.96 EVERY SECOND COUNTS. Oomark T238M AMSTRAD C P C cass OFFER 6.40 AMSTRAD C P C disk OFFER 10.40 CBM64/128 cass OFFER 6.40 CBM64/128 disk OFFER 8.96 FERNANDEZ MUST DIE Image Works T306M CBM64/128 cass OFFER 7.99 CBM64/128 disk OFFER 10.44 POTS AND FORGET Titus T324M ATARI ST disk OFFER 19.99 AMIGA disk OFFER 19.99 FOOTBALL MANAGER II. Pnsm Laisure T240M SPEC48/128 cass OFFER 7.99 SPEC f 3 disk OFFER 11.99 AMSTRAD CPC cass OFFER 7.99 AMSTRAD CPC disk OFFER 11.99 C8M64/128 cass OFFER 7.99 CBM64/128 disk OFFER 11.99 ATARI ST disk OFFER 15.99 AMIGA disk OFFER 15.99 PC disk OFFER 15.99 FOUNDATIONS WASTE Exocet T230M ATARI ST disk OFFER 19.95 FOXX FIGHTS BACK. Imageworks T411M CBM64/128 cass OFFER 7.99 CBM84/128 disk OFFER 10.44 GARFIELD. The Edge T412M ATARI ST disk OFFER 15.99 GAUNTLET US Gold T319M PC disk OFFER 15.99 GAUNTLET E. US Gold T206M ATARI ST disk OFFER 15.99 QIQAJKMD. Microdaal T285M AMIGA disk OFFER 11.99 GOLD SILVER BRONZE US Gold T415M SPEC48/128 cess OFFER 11.99 SPEC +3 disk OFFER 13.99 AMSTRAD CPC cass OFFER 11.99 AMSTRAD CPC disk OFFER 19.99 CBM64/128 cass OFFER 11.99 CBM64/128 disk OFFER 13.99 OOLDRUNNER M Mvcrodeal T241M ATARI ST disk OFFER 15.96 QUNSHIP Microprose T304D AMSTRAD CPC disk OFFER 15.96 HAWKEYE. Thalamus T242M

CBM64/128 cass OFFER 7.99 C8M64/128 disk OFFER 10.44 HELTER SKELTER, Audiogenic T318M ATARI ST disk OFFER 11.96 AMIGA disk OFFER 11.96 HOPPING MAD Elite T243M SPEC48/128 cass OFFER 6.44 SPEC • 3 disk OFFER 10.44 AMSTRAD C P C cass OFFER 7.99 AMSTRAD CPC disk OFFER 11.99 CBM64/128 cass OFFER 7.99 CBM64/128 disk OFFER 9.99 HOTSHOT Addictive Games T326M AMSTRAD CPC cass OFFER 7.99 AMSTRAD CPC disk OFFER 10.44 C8M64/128 cass OFFER 7.99 CBM64/128 disk OFFER 10.44 ATARI ST disk OFFER 15.99 IMPOSSIBLE MISSION II. US Gold T323M SPEC48/128 cass OFFER 7.24 INTENSITY Firebird T317M CBM64/128 cass OFFER 7.96 CBM64/128 disk OFFER 10.40 INTERCEPTOR Electron*: Arts T204M AMIGA disk OFFER 19.96 INTERNATIONAL SOCCER. Microdeai T277M ATARI ST disk OFFER 15.96 JBT.subLOGlC T109M ATARI ST disk OFFER 32.75 AMIGA disk OFFER 39.95 KARNOV. Electric Dreams T219M SPEC48/128 cass OFFER 7.99 AMSTRAD CPC cass OFFER 7.99 AMSTRAD CPC disk OFFER 11.99 KINO'S VALLEY S. Konami T410M MSX II cartr OFFER 19.96 LA CRACKDOWN. Epyx T331M PC disk OFFER 15.99 LEATHERNECK Microdeal T210M ATARI ST disk OFFER 15.96 AMIGA disk OFFER 15.96 LORDS OF CONQUEST Electronic Arts T244M ATARI ST disk OFFER 15.96 MARAUDER. Hewson T271M SPEC48/128 cass OFFER 6.44 SPEC • 3 disk OFFER 10.44 CBM64/128 cass OFFER 7.99 CBM64/128 disk OFFER 11.99 MATCH DAY II. Ocean T110M SPEC48/128 cass OFFER 6.40 CBM64/128 caaa OFFER 7 J O AMSTRAD C P C cass OFFER 7.20 MAZE HUNTER 3D. Mastertronic T316M SEGA cartridge OFFER 19.95 MICKEY MOUSE Gremlin Graphics T245M SPEC48/128 cass OFFER 6.44 SPEC • 3 disk OFFER 10.44 CBM64/128 cass OFFER 7.99 CBM64/128 disk OFFER 11.99 AMSTRAD CPC cass OFFER 7 J O AMSTRAD CPC disk OFFER 11.99 ATARI ST disk OFFER 15.96 NETHERWORLD, Hewson T327M CBM64/128 cass OFFER 7.99 CBM64/128 disk OFFER 11.99 MOHT RAIDER Gremlin Graphics T280M SPEC48/128 cass OFFER 7.99 SPEC • 3 disk OFFER 10.44 ATARI ST disk OFFER 15.96 PC disk OFFER 15.99 NINETEEN Cascade T303D SPEC48/128 cass OFFER 7.96 SPEC - 3 disk OFFER 11.95 CBM64/128 cass OFFER 7.95 CBM64/128 disk OFFER 11.96 OBLTTERATOR Psygnosis T112M ATARI ST disk OFFER 19.96 AMIGA disk OFFER 19.96 OOPSI Big Apple T214M CBM64/128 cass OFFER 7.96 CBM64/128 disk OFFER 11.96 OVERLANDSR ENte 7284M SPEC48/128 cass OFFER 6.44 SPEC • 3 disk OFFER 10.44 AMSTRAD CPC cass OFFER 7.99

AMSTRAD C P C disk OFFER 11.99 ATARI ST disk OFFER 16J9 PATTON VS W O — I , Electronic Arts T213M CBM64/128 disk OFFER 11.96 PSNOUIN LANO Mastertronic T315M SEGA cartridge OFFER 19.96 PETER BEAROSUNRS INTERNATIONAL FOOTBALL. Grandslam T268M ATARI ST disk OFFER 15.96 AMIGA disk OFFER 15.95 PHANTASM Exocet T246M ATARI ST disk OFFER 15.96 AMIGA disk OFFER 15.96 PHM PEGASUS Electronic Arts T283M AMSTRAD CPC caas OFFER 7 J O AMSTRAD C P C disk OFFER 11.95 PC disk OFFER 19.95 PLATOON Ocean T217M PC disk OFFER 15.96 POOLS OF RADIANCE US Gold T409M CBM64/128 cass OFFER 7.99 CBM64/128 disk OFFER 11.99 QUADRALMN. Logotron T247M ATARI ST disk OFFER 15.96 AMIGA disk OFFER 15.96 OUEDEX. Thalamus T248M CBM64/128 caas OFFER 7.99 CBM64/128 disk OFFER 10.44 REACH FOR THE STARS. Electrons Arts T270M PC disk OFFER 19.96 RED STORM RTSJMO Microprose T406M CBM64/128 cess OFFER 11J6 CBM64/128 disk OFFER 15.96 RESCUE — > 1 0 1 1 , Sega T209M SEGA cartr OFFER 19.96 AMIGA disk OFFER 15.96 REVENOE E. Mastertronic T249M ATARI ST disk OFFER 7.99 AMIGA disk OFFER 15.96 ROADBLASTVIS. US Gold T305M SPEC48/128 caas OFFER 7.24 SPEC * 3 disk OFFER 10.44 T312M 'lma9rVe C8M64/128 cass OFFER 7 JO CBM64/128 disk OFFER 10.40 SALAMANDER, Konami T119M MSX cartridge OFFER 19.96 SAMURAI WARRIOR Flrebad T405M SPEC48/128 cass OFFER 6.40 SPEC • 3 disk OFFER 10.40 AMSTRAD CPC caas OFFER 7 J O AMSTRAD CPC disk OFFER 11.96 CBM64/128 caas OFFER 7 JO CBM64/128 disk OFFER 11.96 SANXION, Thalamus T250M CBM64/128 caas OFFER 7.99 C8M64/128 disk OFFER 10.44 SAJTCOPMASER Players T311M AMIGA disk OFFER 11.96 SCRABBLE DELUXE Leisure Genius T266M ATARI ST disk OFFER 15.96 AMIGA disk OFFER 15.96 SIDE ARMS Capcom T269M ATARI ST disk OFFER 15.99 S M W I N O E R Mastertronic T121M ATARI ST disk OFFER 7.99 AMIGA disk OFFER 7.99 T404M CBM64/128 cass OFFER 11.99 ATARI ST disk OFFER 19J9 AMIGA disk OFFER 23.99 SKATE CRAZY. Gremlin Graphics T273M SPEC48/128 cass OFFER 6.44 SPEC • 3 disk OFFER 10.44 CBM64/128 caas OFFER 7.99 CBM64/128 disk OFFER 11.99 SKY CHASE ImageWorks T286M AMIGA disk OFFER 15.99 SKYFOX E. Electronic Arts T252M PC disk OFFER 19.96 SOLDIER OF FORTUNE Firebird

.XL


wv

SHOPPING

PUZZLED???

THE MEGA CHOICE: APART FROM OUR HIGHL Y RECOMMENDED GAMES LIST, YOU CAN ORDER AMY GAME RELEASED BY THE MAJOR SOFTWARE HOUSES TO DA TE ON CASSETTE,CARTRIDGE OR DISK.

PUZZLED???

Not yet, but If your software order exceeds £5.00, you will get free an amazing, intriguing, Why-Did-IEver-Take-tt-To-Pieces 3D MINI PUZZLE. It's downright frustrating, it's hell, and you'll love it... Just specify on the order form which puzzle type you prefer and you'll be on your way to being puzzled. A B C D E

OUR OFFER PRICES ARE VALID FOR ANY FULL -PRICED GAMES AND INCLUDE FIRST CLASS POSTAGE AND PACKING - NO OTHER EXTRA CHARGES LOOK UP THE PRICE OF EACH GAME IN THE OFFER TABLE, ENTER THE OFFER PRICES ON THE ORDER COUPON. THEN ADD THEM UP. ORDERS FOR TITLES WHICH ARE NO LONGER IN DISTRIBUTION WILL BE RETURNED. YOU WILL BE REGULARL Y NOTIFIED OF ANY DELAYS CAUSED BY LATE RELEASES.

ASTRO PUZZLE SIXBRICKS SATELLITE PUZZLE TRICK STAR TRIPLE KNOT

T403M C8M64/128 cass OfFER 7.96 C8M64/128 disk OFFER 10.40 SOLDIER OF LIGHT. ACE T204M SPEC48/128 c m OFFER 6.44 SOMS OF LIBERTY. SSI T215M C8MM/128 disk OFFER 19.99 SPACE HARRIER. Elite T405M ATARI ST disk OFFER 16.96 SPiDERTRONIC, Infogrames T223M ATARI ST disk OFFER 15.95 STARQLIOER II. Rainbtrd T308M ATARI ST disk OFFER 19.96 AMIGA disk OFFER 19.96 STAR Q U A K E Mandarin T227M ATARI ST disk OFFER 15.95 PC disk OFFER 15.96 STAR RAY. Logotron T401M AMIGA disk OFFER 19.96 STIR CRAZY, Infogrames T253M ATARI ST disk OFFER 15.96 STREET FIGHTER GO1 T272M SPEC48/128 cass OFFER 7.24 S P E C - 3 disk OFFER 10.44 AMSTRAD C P C cass OFFER 7.99 AMSTRAD C P C disk OFFER 11.99 C8M64/128 cass OFFER 7.99 C8M64/128 disk OFFER 11.99 STREET SPORTS SOCCER US Gold T403M CBM64/128 cass OFFER 7.99 C8M64/128 disk OFFER 11.99 STIMP POKER H PLUS. Anco T226M ATARI ST disk OFFER 11.96 HMES. Epyx T313M SPEC48/128 cass OFFER 11.99 SPEC • 3 disk OFFER 13.99 AMSTRAD CPC cass OFFER 11.99 AMSTRAD C P C disk OFFER 19.99 UUESII. Epyx T314M SPEC48/128 cass OFFER 11.99 SPEC * 3 disk OFFER 13.99 AMSTRAD C P C cass OFFER 11.99 AMSTRAD CPC disk OFFER 19.99 I OLYMPIAD. Tynesoft T307M C8M64/128 cass OFFER 7.95 C8M64/128 disk OFFER 9.96 ATARI ST disk OFFER 15.96 PC disk OFFER 19.96 SUM DOG Mirrorsoft T254M ATARI ST disk OFFER 11.99 SUPER HAMO-OM. Electric Dreams T309M ATARI ST disk OFFER 15.99 TAMOLEWOOO Microdeal T301D AMIGA disk OFFER 15.96 Domark T2&5M SPEC48/128 cass OFFER 7.99 ATARI ST disk OFFER 15.96 THE FAERY TALE ADVENTURE T267M AMIGA disk OFFER 23.99

SOFTWARE OFFER PRICE TABLE THE GAMES - WINTER EDITION Epyx T256M SPEC 48/128 cass OFFER 7.24 SPEC + 3 disk OFFER 10.44 CBM64/128 cass OFFER 7.99 CBM64/128 disk OFFER 11.99 THE PRESIDENT IS MISSING. Microprose T328M CBM64/128 disk OFFER 10.40 THE SENTINEL. Firebird T251M AMIGA disk OFFER 15.96 THE THREE STOOGES M-rrorsof! T225M CBM64/128 disk OFFER 11.99 AMIGA disk OFFER 23.99 THE TRAIN Electron* Arts T407M SPEC48/128 cass OFFER 6.96 SPEC *3 disk OFFER 11.96 THEXDER. Activision T228M AMIGA disk OFFER 15.99 THUNDERCATS. Elite T257M ATARI ST disk OFFER 15.99 AMIGA disk OFFER 16.96 TRACK SUIT MANAGER Goliath T288M SPEC48/128 cass OFFER 7.95 CBM64/128 cass OFFER 7.95 TROM SOOO. Players T310M AMIGA disk OFFER 11.95 ULTIMA V. Microprose T400M PC disk OFFER 23.96 USAS. Konami T125M MSX II Cartridge OFFER 19.96 VINDICATOR. Ocean T406M SPEC48/128 cass OFFER 6.40 S P E C + 3 disk OFFER 11.96 AMSTRAD C P C cass OFFER 7.20 AMSTRAD C P C disk OFFER 11.95 C8M64/128 cass OFFER 7.20 CBM64/128 disk OFFER 10.40 VIRUS Firebird T2S8M SPEC48/128 cass OFFER 6.40 ATARI ST disk OFFER 15.96 AMIGA disk OFFER 15.95 VIXEN Mart ecu T2S9M SPEC48/128 cass OFFER 7.24 SPEC+3 disk OFFER 11.99 AMSTRAD C P C cass OFFER 7.99 AMSTRAD C P C disk OFFER 11.99 CBM64/128 cass OFFER 7.99 CBM64/128 disk OFFER 10.44 ATARI ST disk OFFER 15.99 PC disk OFFER 19.99 WASTELANO Electronic Arts T302D C8M64/128 disk OFFER 13.95 WHERE TIME STOOD STILL. Ocean T260M SPEC48/128 cass OFFER 6.40 SPEC + 3 disk OFFER 11.95 ATARI ST disk OFFER 15.96 WHIRLIGIG Firebwd T291M ATARI ST disk OFFER 15.96 W1ZBALL Ocean T222M ATARI ST disk OFFER 15.96 AMIGA disk OFFER 19.96

WORLD TOUR GOLF. Eleclrorvc Arts T289M AMIGA disk OFFER 19.96 ZOOM) Discovery T290M AMIGA disk OFFER 15.96

ADVENTURE ACHETON ropologika T335M SPEC - 3 disk OFFER 7.96 BARD'S TALE II. Electronic Arts T292M AMIGA disk OFFER 19.96 BARD'S TALE III Electronic Arts T293M CBM64/128 disk OFFER 13.96 CORRUPTION Rartbird T282M ATARI ST disk OFFER 19.95 COUNTDOWN TO DOOM. Topolog*« T336M SPEC+3 disk OFFER 7.96 OR JEKYL AND MR HYDE. The Essential Myth T261M SPEC48/128 cass OFFER 6.40 INVESTIGATIONS Graphtext T262M SPEC128 cass OFFER 3.96 KINOOOM Of HAMIL Topoiogkia T337M SPEC 4 3 disk OFFER 7.96 LEOEND OP THE SWORO. Rainbird T263M ATARI ST disk OFFER 19.96 MORTY1LLE MANOR. Lankhor T332M AMIGA disk OFFER 19.95 PHILOSOPHER'S QUEST Topolog*a T333M SPEC + 3 disk OFFER 7.96 RETURN TO DOOM Topologika T338M SPEC • 3 disk OFFER 10.40 SKELVULLVN TWINE. Eighth Day Software T264M SPEC48/128 cass OFFER 4.50 THE QUEST FOR THE GOLDEN EOQCUP, Mastertronic/Smarl Egg T334M CBM64/128 cass OFFER 1.99 TALM.Curi T281M SPEC48/128 cass OFFER 1.99

BUDGET RANGE ORDER FOUR GAMES IN THE £1.99 RANGE AND PA Y FOR THREE (£5.97 PAYMENT TOTAL) - A SAVING OF C1 99' ORDER FOUR GAMES IN THE £2.99 RANGE AND PA Y FOR THREE (CB.97 PAYMENT TOTAL)-A SAVING OF £2.99i JUST FILL IN THE NAME AND PUBLISHER OF THE FOUR GAMES REQUIRED AND THE PAYMENT TOTAL OF C3.97/T8.97 (DON'T USE THE OFFER PRICE TABLE)

RRP

OFFER

SAVE

4.99 5.95 7.95 7.99 8.95 8.99 9.95 9.99 11.99 12.95 12.99 14.95 14.99 19.95 19.99 23.00 24.95 28.95 29.95 34.95

3.99 4.74 6.40 6.44 7.20 7.24 7.95 7.99 9.99 10.40 10.44 11.95 11.99 15.95 15.99 18.40 19.95 23.15 23.95 27.95

1.00 1.20 1.55 1.55 1.75 1.75 2.00 2.00 2.00 2.55 2.55 3.00 3.00 4.00 4.00 4.60 5.00 5.80 6.00 7.00

HOW TO ORDER: WRITE REQUIRED GAME(S) ON ORDER LIST. INCLUDING MEDIA TYPE, COMPUTER AND ORDER CODE (WHERE LISTED). IF OFFER PRICE NOT INDICA TED,CHECK IN AD OR REVIEW FOR CORRECT RECOMMENDED RETAIL PRICE (RRP). LOOK UP SPECIAL OFFER PRICE AND WRITE ON ORDER FORM ADO UP TOTAL AND ENCLOSE CHEQUE OR POSTAL ORDER OR AL TERN A TIVEL Y USE ACCESSMSA FACILITY (DON'T FORGET TO INDICATE EXPIRY DATE!).

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TSHOP1.12 TXiOO« May 88 Battle Between Prog - Ax ion's Techforce fighting robots! John Gilbert assesses the impact of microchip technology on model trains and spiders! Interview with Bulletin 1000! Grow Your Own Radio-Mel Croucher on the broadcasting revolution! TGM has a go at KJC's Play By Mall game! Boardgame news! John Woods plays a Nordic RPG bid and Indulges In gruesome reading from Hern! A double dose of Mercy Dash! Forever musical Jon Bates rehearses Atari ST instrum#nts! TX:007 June 88 The Buggers - Mel Croucher investigates Big Brother and how he watches you! 2001 - Bamaby Page on the software future! TGM looks at the ST ParSec Graphics System! BLEEP HOUSE - Bamaby Page visits the computerised house of the future! Stocktake: The MSX-II computer range! Dangerous Secrets - John Gilbert on a new piracy angle! The weird effects of music and sound on computer games! STAC - Tony Bridge takes a look at tha ST Adventure Creator! It Bites — an interview with guitarist Francis Dunneryf

TX:009 August 1008

TX.010 September 1088

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MUSIC

samples. With the capabilities of say the Amiga or Archimedes there is plenty of scope for programs that will stand alone without any bolt-ons that link imaginative graphics to an interesting music creation package. Such a program could allow you t o make your own sounds and tunes by using a graphic screen and also provide for MIDI expansion at a later date. Perhaps upgrade software could follow to a d d extra MIDI functions such as featured in this months supplement.

Apart from typing the ends of his fingers into tattered stumps writing TGM's music supplement, Jon Bates has also found time t o reflect on one of the hottest music programs currently available for the Atari ST - Notator. He gives it the hard sell, but can CLab justify the ÂŁ485 price tag? Read on . . .

I

t occured to me the other day that many or indeed most of the music programs that land on my desk are professional or low cost versions of professional MIDI programs with only one or two exceptions. The most notable exception

being is the Jam Factory f r o m Electronic Arts, w h i c h whilst not

being totally brilliant at least did a pretty good job of putting the fun back into music creation without involving too much financial lay out. Now whilst the world, his wife and his software company are all thrashing away to produce MIDI sequencers and voicing programs which to a large extent are all pretty much of muchness, there is a huge chunk of fun being sliced away here. Many moons ago when I started looking at Spectrum programs there was a load of do-it-yourself programs that although patchy often linked

graphics and music together with the emphasis on simple, fun-time, music creation using only the micro itself, Where are they now. I wonder? I am not decrying the MIDI programs whatsoever, but I have a sneaking suspicion that in the fast moving stream of software development we have lost the backwater of good fun music programs that use internal voices or

Notator is an all encompassing MIDI composition p a c k a g e "

I selected the Archie and the Amiga for the simple reason that they have enhanced sound and graphic capabilities. Don't stop producing all the superb MIDI packages but please don't loose sight of the entertainment value either. It wasn't hard t o spot that the CLab's Creator program was a serious rival to the industry standard Steinberg 24 track sequencer. In fact the rivalry between the two software houses has been quite interesting with both companies aiming at the same market and competing with somewhat similar features. The Steinberg Mk 3 - which I'll be reviewing soon - features a scoring option. And, surpnse. surprise. CLab

TGM

TX 012:11-88101/132


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have an all-in-one package called Notator which is in effect the Creator sequencer intermingled with a very comprehensive scoring package. For those of you who missed the original review I'll pile through the attributes of the system plus all it's new ones.

Notating

Notator is not a notation program but is an all encompassing MIDI composition package that within one program will not only sequence but output the results in traditional music notation. It fulfills the dream of being able to play a piece and having it written down and printed for you automatically. The only equivalent I can think of is a machine that would write exactly as you spoke into it. Basically. Notator is a fully blown program that has many levels of intelligence. Together with the optional MIDI output ports, it is possible to control a total of 64 separate channels. The architecture of the program is the usual pattern/song format that lets you play up to four independent patterns at once and just for laughs, and for drums, you can set each of the tracks within each pattern to loop independently. It has complete graphic event editing but of course you have the option to edit the music you have created with the traditional notation as well. The sequencer is organised so that up to 99 patterns - each with sixteen tracks - is assembled into an arrangement, achieved painlessly on the left hand third of the main screen. The refinement that lets it reach parts that other sequencers fail to play is that the arrangement mode itself had four independent layers. This allows you to do things like recording a long melodic line that runs across several other accompaniment patterns set on different layers. I got confused first time around as the layers are labelled A B C D which is the same as the 'export MIDI tracks' when you buy the extra MIDI box. But

102/132 TGM

TX

012:11-88

not to worry. They are not corresponding functions. You can of course record your long pattern whilst the arrangement is playing back the short ones. As the arrangement section is in the left hand third of the screen this leaves the centre section free for the main track sheet free for the pattern display that you are currently working on.

Time keeper

Like all good sequencers. Notator keeps a track of the time elasped in hours, minutes, seconds and milliseconds as well as bars, beats and subdivisions of the beat, right down to one 760th of a bar. Just to prove that it is the product of some mighty smart programming it can also play and load from disk at the same time. Although the chances of filling a

disk up in one go are reasonably minimal unless your surname is Jarre it does happen (after about 53000 notes on the 1040ST). Nothing is quite so annoying as finding that your latest masterpiece has to be consigned to the dustbin of history because you haven't formatted a disk recently! Recording is easy. Hit the record button, located in the nght hand third of the screen which is dedicated to recording functions. In record mode the whole screen goes into inverse video so that you are quite certain what is going on. It has all the usual record attributes; drop-in functions for specified sections, pause and continue, punch-in, fast and super fast forward and reverse plus the ability to undo what you have done. In fact most of the commands that could mess up what you have recorded are idiot proof. To further the idiot proofing, most of the edit parameters can be handled either as genuine edits - in which case the data is permanently altered - or as output parameters, in which case the recorded data is left intact and the corrections are made in real-time at super speed as the data leaves the machine. Quantization. transposition, channel selection. velocity transposition and compression, key limits. MIDI delay, looping length and an interesting feature called Ghost Of are all part of the Notator package. The latter feature actually contains no data on its own but looks at the track it has been ghosted You can then subject to all the features mentioned above. The screen window that lets you do all these wonderful things also displays the output settings for the pattern currently selected. So if you opt to, say, transpose e certain track within a pattern, all the current transpositions for that whole pattern are displayed down the side of each track. The values can be changes either on the side of the pattern window or in the track number window.

Desk File Functions Quantize MIDI Options NOTATOR 1.88 (c) 1988 Lengeling/Adan


MUSIC Each track can be named as can each of the 64 output channels, the lettering is tiny but I name mine with the instrument that is associated with that particular line and keep track of what I am recording and on what. However, such is the architecture of the program that you can always swap the channels around to suit. The graphic editing is one of the by now customary blocks-thatrepresent-notes routine. Blocks are S6lGCt6d for particular attention and just for safety they can be copied to spare tracks just in case. The quantize function which are from a drop-down menu are really rather smart and almost infinite in variety. Things get into the deep end when you start to process the data that is recorded. You can really get to grips with the individual MIDI functions and change channels, transpose, delay and meddle around with the velocity settings either by compressing them or even by allowing to taper off over a selected number of bars and beats. I was particularly impressed by the way that you can play the section you are working on and watch the events and data roll down the window. Thus fine tuning any section is made quick and easy. Inserting new notes can be done by either typing them in or using the MIDI insert mode and doing them from whatever instrument you have to hand.

Hard c o p y

The first thing that I look for in any notation program is the printer drivers. Having a slightly obscure printer myself I need to make sure that not only will it work with the conventional printers but also there should be provision for you to set up your own printer. Notator has these and more. It doesn't have a laser driver yet. it will work with 8/9 pin dot matrix and is obviously going to give better

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results when you prod a 24 pin printer into life. The options for traditional notation are excellent. In fact it does justify the price tag. I tested it out with a long and complex piece with lots of tricky timings in it and sure enough in fractions of a second it displayed the correct notation. Basically you can choose to have an overlay on top of the graphic/event editor of music notation. This can be either just one stave of the part you

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"Although Notator is expensive, it is the music desktop publishing package"

are working on or the complete part score. Each stave defaults to treble clef and picks the time signature up from what was set on top of the main screen. If the score is too big you can reduce it to miniature size, with in total or just particular instruments. You can scroll up and down the score from the left hand side of the screen and through the score from the right hand side. Bar by bar scrolling is done from the bracket keys. All the musical notation is picked up from the menu on the left hand side. Can't see the one you want? Simply click again on the one that is of the same family{as the manual has it) and it is fairly certain to be there. Such refinements as phrasing, dynamics, accents, triplets, rests are automatically put in. If you put pedal markings for piano parts in then this automatically actuates the sustain control code for a MIDI instrument. The same goes for crescendo and decrescendo marks which work the volume control codes, which you can draw as long wide or short as you like. I figure that although Notator is an expensive product it really is the music desktop publisher program. I can't think of another program that lets you start from either playing in the piece or putting it in note by note and still come up with the ability to print the full score plus the individual parts. For professional arrangers it will cut a lot of time and save a lot of wrist ache. The educational value of seeing exactly what you have composed is not to be sneezed at and, in short I want one. Now. Notator, from Sound Technology available at £486 from all good music shops. Sound Technology S 0 4 6 2 480000 If you are a current Creator owner, CLab will upgrade your program to a Notator for the £250, provided you return your disk plus dongle.

TGM

TX

012:11-88103/132


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LETTERS

" Many people consider the playing of computer and video games to be at best a trivial pastime undertaken by spotty teenagers and at worst a front for drug abuse . . . " So suggests SAM FLANAGAN of Horncastle in his challenge to all who consider computer gaming a waste of time. His letter earns him £40 of software from READERPAGE. READY, STEADY, ESCARGOT!

SUB (SCRIPTION) STANDARD

Dear Games Machine As other readers have said before; many people consider the playing of computer and video games to be at best a trivial pastime undertaken by spotty teenagers and at worst a front for drug abuse. To these people I say this: computer gaming is a sport. If you want examples of really trivial pastimes, or so-called 'sports', then look no further than the Guinness Book of Records. In it you find records relating to games such as tiddlywinks and marbles. Both of these pointless games have a national following, with competitions, meetings etc - an interesting fact is that nearty all the members are over twenty.

This letter is written in a state of anguish. Despite you creating the greatest mag for any computer user, your subscription service unfortunately hasn't been up to the same standard. I have complained once before and received the August issue six days after the UK release date. But this time, no mag at all - I'm getting real annoyed about it Of course. I don't know if you have had any problems dunng production, but I think we subscribers ought to know if the mag is released later than promised. On the other hand, I have changed address AND informed you about it and I don't think registration takes more than a month. Great mag, let down by poor service. Jesper Stromstad, Lyngby, Denmark

And if grown men flicking their bits of plastic and balls around isn't enough then what of the much more bizarre' sport' of snail racing. I hasten (unlike the snails) to add that this strange activity is taken very seriously by some people! And so back to computers. Surely noone would put computer games in the same class as the above activities? Personally. I think computer games are an excellent test of skill and hand-to-eye coordination, not to mention intelligence And finally: congratulations on one year of a fantastic mag! Sam Flanagan, Horn castle, Lincolnshire

We've been so busy Hi the TGM offices, we completely forgot tt was out birthday - doesn't that fust take the cake? Thanks for the congrats Sam.

MOS BROS Dear Games Machine I would like to take this opportunity to make your MSX readers aware of the existence of a user group outside the UK. Of all the user groups with whom we have contact we may well be the most fortunate. Since we are very close (geographically) to HSH Computers, at a time when the MSX seems to be disappearing, they come up with new products, both hard and software, which it appears nobody in the UK is aware of. As for ourselves, we number several hundred, have an ever-increasing library of MSX Public Domain software, and, most important, we are a non-profitmaking group who are MSX enthusiasts - always willing to help MSXers with any problem. We would be delighted to get in touch with users in the UK. MOS (MSX Orientated Systems) Club, An der Umflet 19, D-4715 DAVENSBERG, WEST GERMANY.

Please accept our apologies Jesper, but we've been having a rough time of It lately what with the postal strike, the PC show and moving offices. And Denmark is a very long way, you know.

SWEET

16

Dear Games Machine Am I the only Commodore 16 owner who has bought every issue of this mag? At first I thought I would see some support (the odd review, perhaps) for my computer, but I gave up when there was no review of ikari Warriors. OK, so C16 software practically dried up when TGM came out, but some games are still being released. Happily, for my £1.25 a month I get not just a computer mag but news and features of the latest in electronic entertainment. Also, some excellent features on other subjects. Overall good value. May I suggest some additions to the mag: 1 Reading expands the mind. It already looks like the mag is getting closer to books, as said in TGM010 in the Cyberpunk series, and what a way to describe books, as a 'human machine code'. I would like to see reviews of other kinds of fiction. 2.1 am not a roleplayer but it interests me. Why not extend the roleplaying section. perhaps even showing those excellent miniatures. 3. The mag often mentions the past of the home computer world, so how about having a section or feature for those early days, with past events, not to mention those earty classic games that newcomers might have missed. 4. On a similar basis, how about having

a page dedicated to those neglected machines; the C16, Oric. VIC 20 and Dragon are only a few. I am sure there are some people who still hang on to these machines. N J Di-Pema, Leicester

Due to popular demand, both book and comic reviews are to become an irregular feature in TGM. You can't let Stuart 'Crackers' Wynne out of his cage for a moment before he's ranting about William Gibson and producing reams of Cyberpunk-inspired copy, so have no fear there'll be plenty to plug your brain Into in that department Games Workshop have been releasing some superb products lately, so much so that the question is, will we able to fit them all in the mag? Watch out for a ' Whatever Happened To?... ' feature in the very near future. What 's a C16? No, seriously, our Ed reckons the Oric will make a comeback and the Psion 2 personal organiser will rival the Amiga as a games machine. Must be the tablets ... SATISFACTION Dear Games Machine I am a very proud owner of a Japanese Nintendo which I have had for almost a year. Many games (cartridge and disc formats) are cheap because you can get them copied on to cartridge or discs for less than £5. from Hong Kong. This month we expect to receive Mario parts I. II and Ml. Salamander. Ghosts 'n' Goblins, a superb football game, and many more Japanesetitleswhich are not for sale in Britain! If you are wondering how many games are released, the answer is 1-3 a week. In my view, the PC Engine looks promising but It will never compare with our Nintendo! Raymond Luy, County Durham

We've been promised some new software tor the UK Nintendo... don't hold your breath! NO HOLDS BARD Dear Games Machine First my compliments to your magazine. which is getting better and better by the issue. I would like to comment on the evergrowing range of computer roleplaying games, which all seem to be based on the extremely popular, but even more expensive and sometimes unrealistic, yes, UNREALISTIC, gameplay of D&D, ED&D and AD&D Why are there no games based on the far superior Runequestsystem. which is more realistic and less expensive than the D&D series. I know, because I own them both. Now don't get me wrong. I think there are some brilliant RPG's on computer, like the still-growing range of the Ultima series, and the less atmospheric but more polished Bard's Tale series. Their only

fault being that too much attention is spent on combat, rather than other actions such as languages, physical skills, and interaction with NPC's. Ultima tries to do this, but is very limited, with characters only able to respond to one or two particular words. I also have some comments on the letter by Stephen A Graham in TGM010 He says that the only thing that carried Biadewnner through was the special effects, a point with which I totally disagree. It is true that the film hardly has anything to do with Philip Dick's book, but the total atmosphere and detail of some of the film's features are enough to rate it much higher than the average science fiction movie. The conflict between Batty and Deckard, and indeed the inner conflict of Batty, go very deep and some of the conversations suggest tar more conflict than the violence in the movie can depict. I do agree with Graham that one of the best and most realistic science-fiction movies is 2001-A Space Odyssey. although I think that personality of the computer HAL-9000 could have been better depicted, in the movie as well as the book. Richard Knijnenburg, Rijswijk. Netherlands

THE PINNACLE Dear TGM Firstly, I don't think Jonathan Williams (TGM009) or his opinions stupid. Simply he does not agree with me. However, I respect his point of view, whereas he does not do the same for me. Second, with regard to your preview of The Kristal Almost every month is launched the biggest game ever' Xenon, Carrier Command. The Kristal now - which one next month? I know that 16-bit games quality is improving and the last game always seems the best one, but how shall we know the definitive, spectacular and superb game which marks the difference, if every month you review the new 16-bit wonder? Finally. I totally subscribe to T White s opinion about software prices and, until they fall. I think the best defence is to make a narrow selection by reading the reviews of a good games magazine Hence the importance of being fair In this matter, as I'm sure TGM is. Agostix Malane, Madrid

Dont complain Agostix, at bast the quality of games Is generally getting better each month. The progress of games technology means, In our opinion, that there can be no such thing as the definitive game. But who better to help you try and find one, than TGM? Our penetrating reviews have become industry-standard, so you can be sure we'll only guide you towards the very best games. Well that's another month out of the way. If you have anything profound, penetrating or even pathetic to say, do drop us a line at READER PAGE, TGM, PO Box 10, Ludlow, Shropshire SY8 1DB-there could be £40 worth of software in it for you, and remember, TGM is your magazine.

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INFORMATION DESK ^ ^ M Oh alright, so the postal strike even hit the hallowed halls of the TGM command centre. Did w e let it bother us? Of course not - w e just let Robin Hogg l o o s e to bring you a plethora of perfectly playable g a m e tips! GAME OVER II (Dinamic): • Dinamic's latest work of coding and the excellent (and risque) packaging is a slightly disappointing sequel to Game Over. For those climbing the walls trying to get through the first level here's the password to access level two on Spectrum and PC versions. SPECTRUM -18757 PC -11334 KING'S VALLEY II (Konami):

This MSX gem has got to be the most addictive game this month. With sixty fiendishly designed levels, you'll probably have no hair left by the time you even get halfway through. To prevent you 'boldly going', and get you started, here are the gibberish codewords for levels 2 to 6. LEVEL CODEWORD NUMBER OF LIVES 2 AIAIAGBG 2 3IBIBGJGL 3 4 ABABHKHM 4 5 BEBEGGIO 5 6 MAMAGLOL 6 SALAMANDER (Imagine)

I fell in love with the Konami coin-op when it first came out and looked forward to the home computer conversions. While the C64 version looked superb, it was far, far too easy. Here are the inevitable tips (continued next month) on how to complete the game. LEVEL 1 - Start in the middle of the screen alternating between top and bottom, blasting anything remotely alien. Go for the multiples and bombs first - ignore forcefields. If you're quick you can get a ripple laser but don't risk losing a life to get it. Go for one extra speed-up wherever possible, two may be too fast for you. For much of this level stay just left

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of centre blowing EVERYTHING away. When you come to the fangs, move forward and stay with them as they rise and fall, nipping forward to get past. The asteroids are no problem, just keep clear if they get too near when they explode. To get past the wall of gelatinous goo. rush forward to the right edge of the screen keeping those multiples behind you. Once through to the inner chamber, tackle the floating brain by keeping in a corner and wait until its appendage draws near. Accelerate behind it. wait again and then move back in front to give the creature a taste of your photon bullets. LEVEL 2 - Easiest level! Follow asteroids round, take out the shrapnel-throwing aliens as soon as they appear and keep away from the edge of the screen. Aliens and asteroids have a habrt of sneaking up on you. The only thorn in the side is the end-level metallic spider, make sure

you change to normal lasers before you get to this opponent - ripple lasers are worse than useless. A speed-up is useful as well. Keep with the spider as it rotates and go all out to blow away its shielded heart. STARGLIDER II (Rainbird)

Rainbird's astonishing sequel to Starglider is literally jaw-dropping to look at, plays like a dream and is now given the tips treatment for those bf you stuck in the Solice system. On starting the game, use the relatively safe planet of Apogee to get used to the controls, learn to top up energy and see the sights. As a secondary visual aid, keep the patchwork effect on as you fly over a planet. Useful if you want to rapidly search for a building moving diagonally and parallel to the planet's surface. Most of the

underground tunnels are the same in layout but even so. think about where you're going and the coordinates of your final destination. Neutron bombs are rather dangerous things to have lugging around the universe, and you'd be surprised at what is needed to manufacture these space station killing devices. The research team that can manufacture the ultimate weapon is based in an underground depot on Apogee. Led by depot supervisor Trem. the bomb ingredients consist of: 1. A Case of Nuclear Fuel 2. A Lump of Mineral Rock 3. A Crate of Castrobars 4. A Cask of Vistan Wine 5. An Egron Mini-Rocket 6. An Asteroid 7. A Flat Diamond 8. A Cluster of Nodules 9. Professor Halsen Taymar Although Trem mentions that the professor can be found on


HELP Broadway, the first moon of Millway, he can actually be found on other planets around the gas giant. Either he's got a lot of twin brothers or he gets about a bit. Whatever the reason, he's always to be found zipping about in an Emma 2. Chasing this craft across the planet is tricky as you have to get very close to the ground. The best tactic (in fact the only tactic unless you've got lightning reactions) is to wait for the car to turn and then quickly line it up. zoom down and collect it before Halsen veers off elsewhere.

the manual the best place to position the Icarus to find asteroids is mid-way between Millway and Apogee. If you're running low on fuel, energy or shields, either capture an asteroid in a tractor beam or head for Apogee or one of its moons. The former option is recommended as energy is replenished very rapidly. If you're near Apogee, head for its second moon. Castron. where you'll always come across energy lines as

depot supervisor will ask for a pilot's couch as one of the bomb 'ingredients' - the only item similar to this is the Icarus's couch, shown in all its glory when your fine craft is destroyed. According to Telecomsoft there is a couch out there somewhere on a certain planet but they couldn't say where - if you spot it write in and tell us where it is. If you occasionally get the odd message regarding Egron workers and pay negotiations then luck may

for objects beforefinallytackling the outer worlds. Don't waste time and save your position constantly. The two underground depots in Castron hold four bouncing bombs each. Collect a set of four immediately but don't use them until all eight projectors are nearing completion. Then drop a bomb on each one to take them back to square one, this should give you enough time to get the last

soon as you hit the atmosphere. An alternative (and highly uneconomical) way of replenishing energy is to go to the Millway moon Wackfunk. There a tunnel depot will gladly take goods off your hands in exchange for a limited amount of energy. Not all objects are to be found floating in space. The Mini-Rocket can be found upright on Castron and Vista. Similarly a cluster of nodules can be found on Enos, the planet nearest the Solice sun. The flat diamond is obtained by exchanging a mechanical whale at a depot deep underground Questa. From time to time, the Apogee

be on your side. The pseudorandom appearance of this message has the beneficial effect of slowing down the work being done on the projector bases. The same kind of effect can be recreated by shooting down space tugs found in the atmosphere of the moons of Millway. thus temporarily depriving the workers of resources. In the end though, you're always fighting a losing battle, time is the biggest enemy in this game. On your first few attempts, spend time mapping out the tunnels, positions of objects and life-preserving energy lines. Once this is done, work out a plan to visit the inner planets

components for the Neutron Bomb and fly over to Q-Beta and the space station. The station is protected by a nng of circling Mini-Sentinels serving as guardians and neutralises of any attack. Use homing missiles against the Sentinels before tackling the station. The best method is to collect the homing missiles at the start of the game (from any depot inside any moon around Millway) and immediately destroy the sentinels before setting off to make the Neutron Bomb. By doing this, the way is made clear to destroy the space station without meeting resistance.

To get an energy cube launcher, put the tractor beam on the Emma 2 as normal but wait for a radio message saying that Halsen has given you the launcher. You can then beam the car containing the professor aboard, beam the prof aboard too quickly and he won't give you the launcher. The cubes launched by said device are pretty devastating, often destroying ships with one shot and causing (to quote the novella) 'a spacecraft to disappear up its own thrusters' nasty! The general rule of thumb is to get Halsen first before a projector base is built on the Millway orbiting planets. If you do this you not only get the hardest task over with but also have a spanking brand new mega-weapon on board. The quickest way of collecting most of the other items is to fly up into space and wait for space pirates to attack.lf you can't find any. do a series of short StarDrive jumps towards Millway. you won't have to go far. they'll quickly find you. Destroyed pirate ships invariably leave behind a cargo to beam aboard although they are limited to the first four types of bomb part. You may have to hang around in space for quite a while to get the object you want. Although it is possible to go down to planets and exchange items for the bomb parts, it's much easier to blow away pirate ships. Likewise with asteroids, just hang around in space and a mass of rock will eventually float past. As detailed in

For all its humour and entertainment, the novella is rather misleading. If you've been reading it for hints and tips on playing the game, you may be a little confused. The novella seems to have been written before the game was finished. In the book, replenishing energy is accomplished by flying in between towers, in the game, you fly along them. Similarly the Broadway tunnel system is much more exciting to read about than it is to fly down. The novella author, James Follet, seems to have got away with a dash of poetic licence. That's all for this month's gamesonentated Information Desk. Send in your maps, tips, hints and solutions to us, and who knows, your choice of software worth C40 could be winging its way to you as a thank you! The address is INFORMATION DESK. THE GAMES MACHINE. PO box 10, Ludlow, Shropshire. SY8 1DB.

Dorrt Ifes TGM013,1s' postfrth w& tcs

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been caused by personal stereos. The victims did not realise there was danger because they were plugged into their mobile sound systems. You have been warned.

Is that a graphic equalizer In your pocket or are you just pleased to s e e m e ? After exhausting research, temporary d e a f ness, athlete's f o o t and a large suitcase full of batteries, Mel 'Slouchman' Croucher brings the de(a)finltlve report on personal stereos. But first, listeners, a Croucher health w a r n ing. Dangerous fact number one: According to the British Journal Of Audiotogy, one personal-stereo-user in 20 will suffer permanent ear damage leading to hearing loss. That means 5% of music-luggers are selftorturers who'll be swapping their Walkmen for deaf aids in later life! If you 're the sort of bimbo who plays a personal stereo at full volume for only half an hour a day you are at risk - and in the case of Kylie Minogue fans. I reckon 30 seconds self-abuse should suffice. You have been warned.

Dangerous fact number two: According to the Ministry Of Transport. ramming headphones in your lugholes and cutting yourself off from the sounds of reality significantly increases the risk of accident. Whether you are crossing the road, riding your bike, driving a car or flying a jumbo jet. personal stereos are a bad idea, because they stop you hearing other traffic and give you a false sense of isolation from lumps of fastmoving automated metal. According to official figures, more than 70 fatal accidents in Britain have

" 2 0 0 personal stereos are sold f o r every one m i c r o "

Dangerous fact number three: If you insist on plugging into your Walkman on the bus. train or tube, and emitting one of the most irritating noises since fingernails were first scraped down blackboards, you are in great danger. Because if you are sitting next to me. you run the risk of having your personal stereo force-fed to you via your anal sphincter. You have been warned. Dangerous fact number f o u r Personal stereos cost anything from £200 to less than a tenner. But you don't necessarily get what you pay for. and many of these noisy little beasts are a total rip-off. You are about to be warned. Now. please . . .

WALK THIS WAY T

he personal stereo is the most successful new consumer gismo of the decade. Computers may be sexier, ghetto blasters more macho, and whistling a lost art - but 200 personal stereos are sold for every one micro. And though computers continue to remain cheap, the price ticket on certain pocketsful of music is rising alarmingly. In this survey I've ignored portable CD players, because it would be like comparing champagne with dishwater. but I have been listening to pocket cassette players with and without radio receivers. All the models mentioned take standard-sized audio cassettes, running at normal speed. I'd like to thank the very patient (not to mention totally gullible) assistants in my local branches of Boots. Dixons. Comet, Tandy, Currys and Virgin, as well as the dealers in Charlotte Street Market and Portsmouth Hi-Fi. Sorry I didn't buy anything, but after listening to (and jogging with) over 50 different machines, I'll have to wait until I've read the TGM survey before I can make up my mind.

Little and large

I am often told that size isn't everything. (And goodness knows you need reassuring, Mel. - Ed) But the whole point of personal stereos is supposed to be 'the best possible sound crammed into the smallest possible container'. So first prize must go to the Sanyo JJ-P4 (£100), which weighs in at less than six ounces and is actually smaller than a standard cassette case! The only other model that comes close to this sort of slim trim gimmickry is the Philips D6668 (£30). The second major factor should be whether or not the damn thing actually performs while you're on the move, and unfortunately the expensive ultraslim Sanyo was pretty naff during

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violent movements, such as leaping over dog wastes. By far the best performer on the move was the old faithful Walkman, the Sony WM-36 (£30). It kept on playing just fine during skipping, communal bouncing and sundry activities over which I shall draw a veil. (Well, it won't have to be a very BIG veil, will it?-Ed) Another machine that passed every violent road test was the cheapo Boots PSR-30-GE (£25), and seeing that you get an FM radio thrown in for this price. I recommend it for compulsive joggers.

Hidden c o s t s

Like any piece of kit, the personal stereo has hidden costs. It's not just the purchase price that affects your pocket, but also the cost of feeding its hungry little motors and circuits with power. Outright winner in this section is the Philips D6668 In fact there was no contest, because it's the only model I found with a built-in rechargeable battery as standard. The Sanyo JJ-P4 can also have a rechargeable battery, but you spend an extra £70 for the privilege. Back on the test bench, the Panasonic RQ-JA63 (£30) sipped at its batteries the most modestly, at

N o FM, n o p r o b l e m DON'T listen to the sales pitches. A personal stereo with FM radio band may sound great, but it's very dubious if you're really going to use your machine on the hoof. Perfect reception is almost impossible when you're continually changing location and direction, and it's best to switch to mono reception. This is because the FM radio aerial and the headphone cable are one and the same thing.

" M o r e than 70 fatal accidents have been caused by personal s t e r e o s "

about 4p for an hour's worth of sound. But its brother, the Panasonic RXSA78. gobbled up about 9p worth of battery per hour. (It's no longer on the manufacturer's product list.) Average running costs seem to be between these two extremes. Most machines operated well right up to the last drop of juice, except for the Philips D6616 (£20). which wound down slowly until it made Michael Jackson sound like Sir Geoffrey Howe. And avoid the Toshiba KT-4027 (£35) - it gets homicidal when you feed it fresh batteries and is likely to chew up your tapes and turn them into delicate spaghetti.

Chrome on the range IF YOU use chrome tapes on your normal system, there are only three personal stereos to go for. Buy the Aiwa HS-G35 Mark II. Sony WM-36 or Panasonic RQJA63. They're all priced at 30 quid, all three have chrome options, and everyone here who's heard them agrees that the sound quality is superb.

Ear ear

Sound quality is a matter of taste. So I played a copy of Gabriel Faur6's nice gentle Requiem on all models, and got my pals to play their favourite commercial crud, and then we compared notes. First off. the Sanyo MGR-75 (£30) managed to annoy everyone who was not listening to it. The most excruciatingly tooth-grinding scratches leak out of the terribly-designed headphones. But it was even more annoying when you put the bloody things on your own ears - the sound was excel-


FEATURE lent, both from tape and from the onboard FM radio. We couldn't find any machines under £20 which didn't sound like the shower scene in Psycho, so please don't be tempted by any of the following: those Dixons's own Saisho models for £10 or £15 with code numbers PS-8 or PS-16; Boots's own PS-22; WH Smith s own PSRC-832; Currys's own Matsui 6110. They're all available at giveaway prices, but I wouldn't damage my ears with them. And the Sharp JC-516 (£40) has the honour of providing the worst sound in both cassette and built-in radio departments. Even the dog hid under the table, begging for less. On the other hand, or rather in the other ear, the cheap and cheerful Aiwa HS-G35 M a r k II (£30) has one of the best sounds going, as does the Sony WM-36. We think that the very best sound of all is currently being proved by the Toshiba KT-4047 (£60) - it's not cheap, but both tape and radio signals are excellent. For those with more money than sense, the Sony WM-F107 (£170) is undoubtedly the best machine available. and we hope you get mugged for being so flash. And one final word or warning for anyone without ears shaped like a bee's bum: the headphones supplied with the Sony WM-F59 (£90) are almost impossible to describe, let alone wear.

BEST BUYS CHEAP CHEAP CHEAP • Philips D6668 With autostop and a crummy graphic equaliser, but what do you expect for 20 quid?

£20-£30 " F o r sound quality, £100 Is little better than £ 3 0 "

£30-£50 • JVC CX-2K We wouldn't recommend this more highly than the £30 models except for one feature. It's got a cue-review facility, for anyone who needs to find exact sections of tracks or spoken notes. Otherwise, it's a match for all the above, but no great improvement.

£50-£60 • Toshiba KT-4047 No contest - every conceivable onboard facility plus FM and A M radio receiver.

WHEN M O N E Y IS NO O B J E C T • Sanyo J J - P 4 Listen, there are quite a few personal stereos hovering around the £100 mark, but we honestly believe that in sound quality they're little better than £30 models. Okay, the sound is marginally cleaner, the machine looks nice and sleek and you get a neat little posing pouch with this one, but shouldn't you be donating your money to charity or something? If you really want to spend a ton on a personal stereo, wait until next month. A little mole tells us that the J J-P4 is about to be superseded by the JJ-P5. It will only be a cosmetic change, not affecting the audio quality much, but it means you should be able to pick up the JJ-P4 at substantial discounts.

Knobs

PRICE POINTS

(or something ike ttoQ

£20 Philips D6616 £25 Boots PSR-30-GE £30 Aiwa HS-G35 Mark I I © £30 Sanyo MGR-75 £30 Philips D6668 S>

£30 Sony WM-36© £30 Panasonic RQ-JA63 © £35 Toshiba KT-4027 £40 Sharp JC-516 £50 JVC CX-2K £60 Toshiba KT-4047 £90 Sony WM-F59 £100 Sanyo JJ-P4 £170 Sony WM-F107

KEY

® = built-in rechargeable battery © = chrome option

• A i w a HS-G325 M a r k II All the features of the Walkman, plus autoreverse for continual play. But there's no autostop facility, which spoils it. • Panasonic RQ-JA63 Good sound, overdesigned casing, but we're not elitist.

Always go for a machine that has an autostop facility. This will save battery life, stretched tape and knackering of

Your at-a-glance guide to the ones we glanced at

• Sony W M - 3 6 The Walkman. No radio, but a superb cassette player with chrome option, four-band equaliser. Dolby-B and a belt clip that actually works. With the Walkman's track record you'd expect optional mains adaptor. car battery cord and stereo speakers. And you'd get them (for a price).

• Sony W a l k m a n F107 Alright, throw your £170 away, see if we care. And if you're the sort of person with a laptop and a cellphone, wait till next month. There' II be a special feature just for you: The Revenge Of The Electronic Yuppie!

" E v e n the d o g hid under the table, b e g g i n g for l e s s "

the drive motor. Similarly, avoid any machine that does not feature a rewind - such as the JVC CX-2K, which with a price tag of £50 has got to be some kind of a bad joke. Dolby-B noise reduction has begun to appear on quite modestly-priced models, and it makes one hell of a difference to tape hiss. I would like to say that the inclusion of graphic equalisers on practically every new machine on the market is also an advantage, but the controls are normally so minuscule that frequency tuning on the move is extremely difficult. If you're like me, and you demand the optimum frequency setting according to whatever track is being played, you'll be stopping and starting like a Skoda in a rainstorm.

Any complaints?

Several, as it happens. If you suffer from frustration, I advise you to avoid rewinding tapes because it takes a long, long time, anything from three minutes upwards for a 60-minute cassette. This means that if you come across a machine that doesn't have a lock button for fast-forward or rewind, you

can kiss your forefinger goodbye. Another frustration is that all the over-ear type headphones sound better than the in-ear types, but they fall off on the move. On several headsets the weeny jack plug sheared off. and as most of them are moulded to the cable ends, a Stanley knife and soldering iron will be needed sooner or later. Try to keep the headphones permanently connected. because the socket will work loose with continual connection/disconnection. and it's a bitch to open up the machine and get the Blu-Tac and Superglue in place. Playback heads are extremely difficult to clean in most models, simply because there's so little space to manoeuvre inside a personal stereo. Most major chains will offer a guarantee, but on the cheapo models make sure you're covered for a decent period of time because they all quoted us a minimum repair charge of £20. And £20 is plainly nonsense for a machine that may have cost that sum in the first place! Finally, don't expect to record anything on a personal stereo - there is not one model we surveyed with a recording facility.

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Atari St Software 1943 Battle of Midway .... 4 x 4 off Road Racing ... A.T.F Action Service Adv Dungeons & Dragons Barbanan II Black Tioer ..... Blazing Barrels California Games Carrier Command Chrono Quest Circus Games D. Thompson Olympic Chall. Dungeon Master Elite .. F.O.F.T. Fernandez Must D»e ... Gary Lmeker Hot Shot Intemat Karate •

1435 14 35 13.25 1995 17.95 11.20 14.35 14.35 14.35 16.45 21.95 16 45 13.25 16.45 13.25 13.25 24 95 18.45 14.35 13.25

Atari St Software Pacmania Rally Run Return 1o Genesis S.S.I S<nbad & Throne Falcons Skychase Space Harrier ST Five Star Stargliderll Star Ray Summer Olympiad Super Hang on T T Ra< Racer Time 4 Ma ik Uttimati Vormnator Veteran Virus Where Time Stood Still Zynaps

13.25 13.25 13.25 21.95 16.45 13.25 13.25 16.45 16.45 13.25 13.25 12.50 13.25 13.25 14 35 16.45 11.20

13.25 13.25 14.35

FAST DELIVERY C64/12B Last Ninja 2 L'Board Coll 4 UveAmmo Magnificent Seven .. Matchday II Mickey Mouso Navcom6 Oops' Outrun Overtander P BeardsleyF.Ball Pirates Powerplay 7.25 Project Stealth Fghter

cass msa 9 75 11 20 11 99 14 50 7 25 11.20 725 13 50 655 1120 7 99 11 99 725 975 725 11.20 7 99 9 75 7 25 9 00 7 25 11 20 1120 1495 12 45 11.20 14 95 7.25 1120 Red^Sttom Rising 11 20 14.95 Samurai Wamors .... 6 55 9 75 Super Hang On 7 25 11 20 Wasteland 1499

FAST DCUVEBV ON AU STOCKTOMSBY 1ST CLASS MAR M OX. SMClAi OVERSEAS SERVICE BT AM MA* WORLDWD I E C*EDTT CARD ORDERS ACCEPTED BT PMOME OH MAM. CMDfT CARD 0R0ER TELEPHONE UHL Worth. Scotland. N Ireland 96 57004 (24 iMurt) SowOv MldUrti, Wain 0602 400779 (24 haws) Atari St Software Eliminator ...... Empire F16 Combat P*ot Fish Galdregons Domain Gunship Kennedy Approach ......... L Board Coll Birdie Legend of the Sword Live & Let Die Menace Mortvuie Manor Navcom6 Nebulus Netherworld Operation Woff Outrun Overtander .. Powerdrome R-Type

14.35 18.95 13.25 16.45 13.25 16.45 16.45 14.35 16.45 16.45 13.25 16.45 1645 14.35 14.35 13 25 14.35 13.25 17.95 1995

C64/128 cass disk Adv Dung & Drags 7 99 11 99 Ahen Syndrome 6 55 9 00 Bamboozal 7.25 9 75 Barbanan II 7 25 9 75 Bards Tale l| 1499 Black Tiger 799 11 99 Daley Thompson Ojyrnp 725 9.75 Femandez Must Die 7 25 9 75 Flight Simulator II ..„ 29 95 31 95 Football Manager li 7 25 11 20 Foxx Strikes Back 725 9 75 G.I Hero 7 25 9 75 G bnekers Super Skill 7.99 1199 G Lnekers Hot Shot 7 99 11 99 Hawkeye 7 25 9 45 Intensity 7,25 * 9 75 Jet 2895 Kennedy Approach 725 11 20 Konam Arcade Cdlecton 725 43 50

CM/128 cass <ksk 19 Boot Camp 725 1120 1943 Battle of Midway 7 99 11 99 4x4 Off Road Raong 7 99 11 99 Salamander 7.25 9 75 Savage 7.25 11.20 Silent Service 7 25 11 20 Star Ray .... 11.20 Street Sport Soccer 7 99 11 99 Summer Olympiad 725 11 20 Super Hang On 725 11 20 Target Ronegade 6 55 9 75 The President is Missing 9 75 Times of Lore 7.25 9 75 Track Suit Manager 7.25 Typhoon 7.25 11 20 Ultima I or III or IV 1495 Ultima V 1995 Vindicator 6 55 11 20 We Are Champions . 7 25 13 50

Please m a k e c h e q e s o r p o s t a l o r d e r s p a y a b l e t o W O R L D W I D E S O F T W A R E . All p r i c e s i n c l u d e p o s t a g e & p a c k i n g in U K . Overseas please a d d £1.50 per c a s s / d i s k f o r AIR M A I L delivery. Credit c a r d o r d e r s a c c e p t e d by p h o n e or mail. G a l a s h i e l s : (0696) 5 7 0 0 4 (24 h o u r s ) N o t t i n g h a m : ( 0 6 0 2 ) 4 8 0 7 7 9 (24 h o u r s ) Advertised prices are for mail and telephone orders.

Commodore Amiga Software Doubte Dragon 16 45 Manimax 13.25 Navcom 6 16 45 Ovortander 16 45 Peter Beardsley s Footbai - 1325 Platoon .... 16 45 Powerdrome 16.45 Rally Run 13.25 Return to Genesis 13 25 Road Blasters 17.95 Robbery 13.25 Rocket Ranger 21 95 Shadowgate 16.45 Skychase 13.25 Space Harrier 16 45 Stargliderll 16.45 Star Ray 18 45 St* Crazy 13 25 Summer Olympiad 13.25 Techno Cop .... 14.35 Time and Mag* ... 13.25 Ultima V : 21 95 Ultimate GoH 1435 Universal M*tary Simulator . 16.45 Vermmator 16.45 Virus 13.25 Wanderer 1645 Wn»MQ i »g 13.25 World Tex Tour Golf „.. 1895 2y«PS 1435 Joystick i Cheetah 125 Pius . 6 95 Cheetah Mach 1 Plus 12 95 Competition Pro 5000 12.95 Comp . Pro 5000 Clear ..13 95 Comp, Pro 5000 Extra .... 14 95 Speedk.ng 10 99 Speedking • AutOhre 11.99 Ram Delta 7.99 Cruiser 7 99

ABmuthC84 tape head *onu .699 525" dtak box fcfch 100(w2 995 C64 dust cover C64 disk dnve cover Reset switch C2N Database unit

Blank Disks 3.5" DS/DO Disk (per ten) 5.25* OS D«sk (per ten)

4 .95 4.50 6 99 28.95 9 96 4 99


BACK BYTES

TGM

TX

012:11-88111/132


COMPUTERS Amiga A500

£395.00

CBM 64C Starter Pack with cassette recorder, joystick + free software £149.95 CBM 64C Computer only £125.00 CBM 1541C Disk Drive £169.95 CBM Amiga Business Pack £799.00 CBM Amiga + Colour Monitor £649.00 Atan 520 STFM Summer Pack £395 00

ACCESSORIES 10 x 3.5 SS/DD Disks Branded 10 x 3.5 DS/DD Disks Branded 10 x 3.5 DS/DD Disks Unbranded 10 x 5.25 DS/DD 48TPI Branded 10 x 5.25 DS/DD 96TPI Branded 10 x 5.25 DS/DD Unbranded Mouse Mat

£14.95 £19.95 £16.00 £13.95 £19.95 £6.99 £4.95

PRINTERS Okimate 20 (Amiga Version) Citizen 120-D Panasonic KXP 1081 Epson LX-800 Star LC-10 (ring for colour option) Star NB-24-10 Printer + Sheet Feed

The whole Citizen Range stocked ring for details.

£149.00 £149.00 £189.00 £275.00 £249.95 £654.00

please

&

ELECTRON

SOFTWARE Dungeon Master (ST) Overlander (ST) Captain Blood (ST) Camer Command (ST) Empire Stnkes Back (ST) Football Manager II (ST) Football Manager II (Amiga). Interceptor (Amiga) Buggy Boy (Amiga) Black Lamp (Amiga) Xenon (Amiga) Bards Tale II (Amiga)

£24.99 £19 99 £24 95 £24.95 £19 95 £19 99 £19 99

This is just a small selection of Amiga Software , *" in stock. Z • Jsm,. Software Prices Quoted are R.R.P Please deduct 10% SUBJECT TO AVAILABILITY E.4 0.E.

Don't be tempted until youve had a byte at YORCOM. THE Y0IK COMPUTE* CENTRE 9 D.vyjr«« Cnm York YOI 2SU Tdqfaar v0904) 641862

READER

CLASSIFIEDS

Your small ads are reaching over 200,000 other readers in Britain and around the world! FOR SALE

Amiga 500 including TV modulator, mouse and joystick, 50 blank discs with box. Deluxe Paint, good condition. Will sell for £400 ono or possiblei swi swap for Atari ST. Phone Stephen 01 942 9777,

Atari 800XL. 1050 D/D. 1029 pnnter. XC11 cassette deck, software and books. Just bought ST and would like printer and lead for ST Swap or sen for £300 Barry on Baslngstoko 474428 after 6pm.

Commodore 64.1541 cfcsc drive, pnnter. cassctto deck, £650 of brand new and class* ORIGINAL software {Alter Ego) etc. Joystick, blank discs plus cassettes, back-up cartridge and magazines plus manuals £400 ono. Phone 0222 842589 (JOE) after 4pm

Atari ST software. Crystal Castles. Road Runner, Gauntlet. Super Sprint. Solomon s Key. Arkanokl. Martoie Madness. Ikar. Warriors. International Karate, Karate Kid II. Star Trek The tot £60.00. will not spirt. Tel Huddersfieto (0484) 531496.

Commodore 64. cassette deck. 1541C disk drive, MPS801 pnnter. nearly £1000 of software (.nckxfrng GEOS. Assembler, loads of games) and Action Replay MKIV Pro All in excellent condition. £375 the lot. Phone Ben on 0822 832212.

Amstrad C P C 6128. one year oU and complete with cassette deck, joystick and over

Sega System for sale with Out Run and Hang On. boxed with all accessories, excellent condition £70 ono. Write to Dominic Stevens. 17 Hrfl Side Croft, Solihull, West Midlands B92 90L or Phone (021 >743 9011.

C64 games for sale, on disk and tape, all original and in good condibon. Send SAE for a list to Mark;. 30IClavi Ctaverdale Rd. Tuise Hill. London SW2 2DP

C B M 12SO plus 1571 D/D with upgrade Rom. software for all 3 modes. C B M 64, CBM 128 and CP/M. joysticks, books, disk box. tape deck Boxed as new. worth £700. £355 ono only. Contact: Mick. 560 Rayleiah Road. Eastwood. Southend on Sea. Essex SS9 5HX

Match Day 2 and Gryzor. Total coat I for £400. Tel (0992) 466803

Spectrum 4 2. joystick with Sinclair. Kempston and programmable nterfacet. "C" compiler, assembler and games co«ectton £100 ono. Ring Pat (021) 3284379 after 8. or write to Pat Byrne. 7 Broomfiekj Road. Erdington. Birmingham Also Spectrum books


D.F.S., books, over £600 of software. Worth £ 1440. sell for £500 ono. Phone Dominic (061) 483 6207 Bargain of the year! Amstrad CPC464 with 6128 ROM. modulator. disk drive. 64K expansion. Multiface 2. mouse, joystick, accessories £450 of games, blank disks. AA mags, retail £1000. Just £350 Tel: (03596) 561 ext. 2761 (Mrs Gough) Commodore 64, Excelerator disk drive, disks, Expert cartridge. 2 joysticks, datacassette. Music Maker. Toads of mags, £700 worth of software, worth £1200. perfect condition, sell for £350. Phone (0562) 684557, ask for John Atari ST under guarantee. 30ish new games like Street Fighter. Space Racer. Army Moves, inc. mouse, joystick, disk box. Wank disks, all books and manuals. All this for just £400 ono. Ring (0484) 843764. Spectrum Plus, Ram Turbo. I/face, carts. Also over £600 of original software - Gunship, Artist 2. Starglider, Elite, Dnller. Mercenary etc. Also £100 mags and books: £120 plus P+P Will split. Phone Lewis on 0475 568126 CBM64. 1541 D/D. data cassette (2). Expert. Killer, Smart cart, cartndges. joysticks (2). 66 original games plus more. £300 ono (0742) 364702 Sheffield after 6pm. boxed as new, includes two joysticks. Hang On. Rocky and Out Run, £85 Also Spectrum games including Cobra. Dandy. Heartland. Match Day. Head Over Heete. £17. Kempston Joystick £5. Phone 0952 813937 after 6pm. C B M 64, 1541 drive. C2N datasotte. Freeze Machine Cartridge, joystick, many magazines and over £ 1000 worth of disk games including Platoon. Defender of the Crown, etc £290 ono. Tel Upmmster (04022) 27697 after 6pm Sega System, 2 control sticks. 13 games, all worth £400 win sell for £220 ono. Wanted Atari ST Modem. Amstrad C P C 464.664.6128disc games for Solo Ail originals Phone Mark on (065883) 393. C 8 M 64C (latest version). C2N cassette recorder. £200 Software plus demos including Blazzing Paddles. Art Program with light pen. leads, joystick Only £200 ono. All nearty new, boxed. Phone Wayne (061) 873 7957 between 10am-5pm Mon-Fri. Sega System for sale. Pack includes After Bumer. Out Run. Quartet, Trans Bot, Hang On. The lot for C90 plus Quick Shot XV and Konix Speed King joysticks. Phone Earl 01 6914852. 064 with two C2N cassette players. Euromax joystick. hundreds of games old and new. Will sell for £150 ono plus slacks of mags Phone Ross. Stoke on Trent 0782 393433 after 6pm weekdays

C 8 M 128, tape deck. 1570 d«sk drive, expert uWity cartridge, many disk and cassette games. 3 books. All in excellent condition. Selling the tot for £360 includes d«sk box. Call 01 445 5056 after 7 30pm only. C64 for sale, two joysticks. C2N, 100 + games inci Bubble BobWe. Green Beret etc £150 ono, or swap for 'Deluxe Nintendo' with games Phone 01 530 2710 after 5pm and ask for Martm Thompson. Atari 520 STFM. 8 months old. £400 onginal software, joystick, dust cover, mouse mat. stiU under guarantee for another four years, mint condition and everything boxed as new. £400. Tel: 0248 853537. Sega Master System £40 ono. Raleigh Styler BMX £40 ono. Tamrya remote control car Clod Buster and remote control gear £160 ono. Habrtat High Rise Bed in excellent condition £60 ono Tel Burton (0283) 812968 Amiga AfiOOpius 1MB memory plus B/B Clock, s/w (Inc. IBM Emulator plus P.O. disks), extra modulator, disk box. dust cover. 3joysticks, books, mags, boxed as new. Only £400. Phone Ken (0993) 641182 after 6pm please1 Poor student must sell beloved Atan 520 STFM to supplement grant, includes Joystick and other accessories well over £500 worth of games inc Virus, Gunship. GFA Basic, etc.. £300 ono. Ring Steve. Spalding (0775) 4980 BBC Model '8a. look dual disk dnves. joystick, speech synthesiser chip, blank disks. Acorn

Gallagher. 116 Broomhill Dnve. Glasgow G11 7 AS. Scotland.

and alien foes, fighting for the«r kves. PLANETWAR is a new computer-moderated postal game, running at Bas»c and Advanced levels The Basic startup is £1 50 (turns 40p). the Advanced £2.50 (turns 60p). Contact FD Games. 42 Rolston Road. Hornsea. North Humbers.de HU18 1UH.

Amiga owner wants pen pals to swap games, tips etc. Write to Andy Burke, 6 Norbury Ave. Irtam O' The Heights. Salford 6. M6 7EO Atari ST contacts wanted. We have over 150 games plus other things. Get writing to K.C.C., Steve Wlckenden. 13 Elizabeth Carter Ave. Deal. Kent CT14 9NS. or phone (0304) 365024 now' Do it or regret it

Th» Spectrum Programmer » 5 ' c here at last and it's here to stay. £1 for machine code programs and more, afl on tape Send to 30 Church Street. Eteecar. Barnsley. S. Yorks S74 8HZ

FANZINES

MISCELLANEOUS

The Games Academy! Spectacular new fanzine for C64 and S T October/November issue packed with latest reviews, news, interviews! Software housos approve' Only 80p! Send to Mark Stevens. 29 Gibbs Field, Bishops Stortford, Herts CM23 4EY

Atari St Public Domain software Many titles including music, graphics and games aa at reasonable prices. For list send a large SAE to Alistair Craig, 63 Wintrlngham Way. Purley on Thames. Reading, Berkshire RG8 8BH

Eprom Spectrum Zine issue 4/5. Hewson interviews, reviews. Tech Tips features plus more. Double edition 60+ pages only £1.00 inc. P+P. Professional ty produced acclavnod by all: Eprom. 328 The Mailings. Penwortham. Preston, Lanes. PR1 9FD

Free membership to an amazing new Spectrum Club Don't miss your chance to Km this popular club. Send largo SAE to S H C. (GM), 8 Brookside Close. Godtey, Hyde. Cheshire SK14 2QQ. Postal World of Sport - you play the sports you want to play £50 prize for the overall sports Champion. Send SAE for details to World of Sport. 3 Old Church Street. Aytestone. Le*» LE2 8ND.

New PBM 'Zine'. includes reviews, hints etc . and free start-up in our two PBM's Send 50p for issue one (out now) or 75p for issue two (October). Julie. 166 Pennsylvan* Road. Exeter, Devon EX4 6DX.

Overlord is a PBM game in which you are tho G.M. controlling a world of fantasy armies and monsters. Send a SAE for details or £6 to Charles Perkins. 169 London Road. Cheltenham. Gtos. GL52 6HN.

The future - wartorn. violent, sometimes incredible - the scene for PLANETWAR Control squads of trained troops fighting for the conquest of faraway planets, fighting human

35 WORDS FOR ONLY £2.50! THE GAMES MACHINE Reader Classifieds are your low-cost opportunity to reach thousands of other readers with a small ad. whether you want to buy. sell, swap or advise Just fill In the form below and enclose w<th your £2.50 payment, cheque or postal order made payable to NEWSFIELO LTD Photocopies of the form are acceptable

CLASSIFIED HEADINGS

Spectrum 128 for sale. Good condition with datacorder and more than 70 games. Selling for £175 Phone 01 801 0889 rn the evening and ask for Ayo

THE GAMES MACHINE Reader Classified Section is not open to trade or commercial advertisers, but Fanzines may use it. The headings are self-explanatory WANTED. FOR SALE. SWAPLINE. USER GROUPS. PEN PALS. FANZINES and EVENTS DIARY (for dub/ user group news, meetings or planned events). However, be careful about TGM publishing datos with the last'

Sega System for sale. 34 games, light phaser, 3-d glasses and three joysticks, worth £735. selling £400. boxed and in good condition. Phone 01 801 0689 and ask for Ayo. Phone in the evenmg.

• • • •

SWAPLINE Amiga owner will swap: Defender of the Crown. Goldrun net. World Tour Golf, SideWinder. Impact, Joe Blade. Kickstart II for a Commodore 64 and cassette (no software requred, will also add money if necessary) Tel: Angolo (0923) 36571.

The maximum is 35 words The service is not open to trade/commercial advertisers Small ads will be printed in tho first available issue The editor reserves the nght to refuse ads which do not comply with normal decent practice, or which could be interpreted as encouraging software piracy.

TGM READER CLASSIFIEDS Send to THE G A M E S MACHINE READER CLASSIFIEDS. PO Box 10, Ludlow. Shropshire SY8 1DB Name Address

Atari ST games to swap, would hke Pen Pal, everyone welcome. Please contact Steve Shah at 5 Red Hrfl Grove. Hawkesley. Birmingham B38 9RZ, or Tel 021-459 7768 £*iy time after 6pm.

Poslcodo Tick Classified heading:

Sega and Nlnetendo owners. Swap your old cartndges for the games you've wanted but couldn t afford Send SAE for fast response and details to Mark Bell. 17 Rocklands Drive. Sutton Coklfietd. West Midlands B75 6SP. Sega games to swap: After Burner, Zillion 2 and Wonder Boy. Want Rocky. Pro Wrestling, and Great Golf Win split. Phone (0296) 82011 ask for James. Italian Amiga freak seeks contacts all over the world to swap any new stuff. For 100% reply write to: Marco Puglisi. Via Addolorato 82.98057 Mllazzo (ME), Italy. Spectrum games to exchange permanently. I have Thundercats, Virus. Overlander and many more. Send your games list and sae to: Hitul Thobhani. 79 AsMeigh Road, Leicester LE30FD

PEN P A L S C B M 64 owner with desk drive wants penpals from aM over the world to exhange hints, demos etc. All letters answered. Write to: Mark

Learned

OFor

•Events Dory

Sale

[JSwapfcne

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Groups

[^Fanzines

[^Miscellaneous

Method of payment

"Cheque

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Writo your advertisement here, one word per box, and include name, address and number if you want them printed.


SOUND & VISION COMPUTERS TELEPHONE: 0 9 2 5 2 2 0 2 5 7 178 Wargrave Road, N e w t o n - L e - W i l l o w s ,

Merseyside

Barbarian II £7.95

Last l\linj II £7.95

All £9.95 games £ 6 . 9 9

All £1.99 games, buy 2 get one free

Coming soon from SOU IIID & VISION

AYESHA

computers

the computer game available for Archimedes, ST and Amiga at a retail price of £19.95.

The game is a cross between Code-Name-Droid for the BBC and The Great Gine Sisters. AYESHA on the Archimedes contains constant presence of speech and is in 256 Colour Mode The release date of the Archimedes version is on the 19th September 1988. ST and Amiga are released on the 30th of September 1988. Please send cheques/postal orders to the above address:

2 4 hr Helpline S e r v i c e : 0 9 2 5 2 3 9 1 2 NO M O D E M S

ALL OUR PRICES INCLUDE CARRIAGE & VAT HSV COMPUTER SERVICE LIMITED (GM) 23, Hampstead House, Town Centre, Basingstoke, RG21 1LG DISKS 31/2" DS/DD 51/4" DS/DD DS/DD

UNBRANDED LIFETIME GUARANTEE Quantity

10

135 TPI

9.95

48TPI 96TPI

5.95 6.95

20

30

18.95

27.95

8.95 9.95

11.95 13.95

40

36.95

All 31/2" Disks come complete with labels 14.95 16.95

50

100

45.95

89.99

17.95 33.95 19.95 37.95

All 51/4" Disks Supplied with write protect tabs, labels and envelopes and come with our no quibble money back or replacement guarantee

DISKETTE STORAGE BOXES 50 x 5 1/4" Hinged Lid Lockable 100 x 5 1/4" Hinged Lid Lockable 120 x 5 1/4" Hinged Lid Lockable

BOXES WITH DISKS £6.95 £8.95 £10.95

50 x 5*1/4" Disks • 100 Cap Box DS/DD 23.95 DSOD £25 95 100 x 5 1/4" Disks +120 Cap Box DS/DD 39.95 DSQD £43 95

40 x 3 1/2" Hinged Lid Lockable 100 x 3 1/2" Hinged Lid Lockable

£6.95 £8 95

20 x 3 1/2" Disks • 4 0 Cap Box DS/DD 50 x 3 1/2" Disks • 100 Cap Box DS/DD

£23 95 £49 95

10 x 3" Hinged Lid - Holds 10 (cased) 20 x 3" Hinged Lid - Holds 20 (cased)

£5.95 £9.95

5 x 3 " CF2 Disks + AMS20 Box

£19.95

CONTINUOUS STATIONERY (Micro Perf All Edges) 9.5" x 11" 60 GSM Labels Labels Labels Labels Labels

3.5" x 1.5" (lacross) .. 3.5" x 1.5" (2across) .. 4.0" x 1.5" (lacross) .. 4.0" x 1.5" (2across) .. 2.75" x 1.5" (3across).

250 —

£4.50 £5.25 -

— —

Qty 500 1,000 £4 95 £8.95 £12.95 £7.50 £8.75 £14.95 £4 95 £2.95 £325 £5.50 £3.25 £5.50 £3.75 £6.50 £2.75 £4.50

2,000 £14 95 £22 95 £27 95 £9.50 £10.50 £10 50 £11.95 £8.50

DUST COVERS

Amstrad Amstrad Amstrad Amstrad Amstrad Amstrad Amstrad Amstrad

CPC 464 2 Pee (Mono or Colour) CPC 6128 2 Pee (Mono or Colour) PC 1512/1640 2 Pee PCW 8256/8512 3 Pee PCW 9512 3 Pee DMP 2000/3000/3160 DMP 4000 LQ 3500

Credit Card Hotline (0256) 463507 Faxline (0256) 841018

£7.50 £7 50 £8 95 £8 95 £9 95 £4 50 £4 50 £4 50


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TGM

TX

012:11-88115/132


S.D.C.

309B Goldhawk Road, London W12 (OPEN 7 DAYS 10am - 8pm) PRICE PROMISE If you wish to purchase any product from our list and find that you can buy the same product cheaper from another mail order company, simply enclose the lower amount, stating the name of the other company and where you saw the advert. (It must be the current issue). Price Promise does not apply to other companies "Special Offers".

Title

Spectrum

19 Boot Camp 1943 Battle M*jw*y 720....... M * Art Studo Airborne Ranger Alien Syndrome Arcade Fcrc* 4 ArkarxwJ Army Moras . Barbanan N Beerdsieys soccer Bcnic Commandos Stock Lamp Bombjeck Bjbble Bobbie

... .......

.... —

Captain Blood Combat School Corruption Darin** Dalenderot Crown Dragons Lttr 1 Oragorts La* 2 — — Earfiight Elite Empre Strikes Beck j V n p N e i. ~~Nn.Hi~imie.iMe, O F-15 Strfce Eagto . Fernanda* Must Dw Fire & Forget f>e»> Fight Set* n Football Manager ii 0 I Hero — G Lnaker'8 S/SkBs Game Over Games Winter Ed Gauntlet Gainoetn Gold. Sft»*r. Bronze Qryzor Guid of Thieves Gunah<) Gothic — Quo — Heweeye .m.. M»»«I> Hafear Skelter Heroea ot the Lance _.., Hopping Mad Hunt Red October fcanWarnon Imp M a y int Soccer — Jet Jewels ot D*ryrw> _...-.._ JOYSTICKS JOYSTICKS JOYSTICKS JOYSTICKS JOYSTICKS JOYSTICKS JOYSTICKS JOYSTICKS!

C64

AMS

C a s s Disc

Cass

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NINTENDO

THE WORLD OF NINTENDO Your one-stop The system

guide to everything

Control Deck

The Control Deck is the microprocessing wonder that makes those game cartridges come alive. A specially-built CPU (central processing unit) computer chip can display screen images of threedimensional arcade quality, with up to 52 colours. Meanwhile your ears are blasted by a full range of realistic sound effects and music. And there's a special slot in the bottom just waiting for future peripherals. The Control [Deck is simple to use. There are video/audio outputs as well as an RF (radio-frequency) port for a TV. To load a game you lift the Deck's lid, insert a cartridge in the slot and push down. Power shouldn't be turned on until after the cartridge is in, but the system has a fail-safe that prevents a mistake from resulting in ruin. Two Controllers are plugged into the front of the Deck. Each has dual firing buttons, a SEIECT A N D START switch, and a four-direction rocker pad for movement.

BUNDLED GAMES Zelda II - The Adventure Of Unk Help Link save the Princess in this all-new role-playing sequel (Zelda I sold over two million carts). But beware of the many traps and mysteries abounding in the Overworlds, Underworlds, and maze-filled landscapes. Super Mario Bros II You can't keep a good team down. Join Mario and l.uigi in a series of adventures thai pick up where thefirstgame left off. Can you keep awake in the Land Of Dreams ? Dance Aerobics Thefirstof three games that use the Power Pad. Dance Aerobics helps you develop other muscles besides your wrist. 64 separate routines and 12 levels of aerobic conditioning should do the trick. Super Team Games Enter an Olympic competition - with up to 18 players participating on (he Power Pad! Team up for a six-legged race, or go head-to-head - er, make that feet-to-feet - in a log-rolling contest. World Class Track Meet Realistic track-and-field events rely upon your speed and coordination with the Power Pad. Better start limbering up!

THE PERIPHERALS GAMES aren't the only thing the NES has going for it There s a fat list of accessories that will enhance gameplay - and increase your chances of success. Nintendo start things off with their NES Advantage joystick. A nice heavy base keeps the action on the screen where it belongs, and two players can use it together. Clutch the bulb-like top of the joystick and put NES through its paces. Two turbo adjusters let players employ a rapid-fire option, and a slow-motion setting decreases the game speed to give you a bit of a breather. Next there's NES MAX Shaped like a horseshoe (but mightier than any

Nintentional

The peripherals

THE SYSTEM THE Nintendo Entertainment System (NES) comes in assorted flavours. The Action Set gives you the Control Deck. Zapper Light Gun. two hand-held controllers. and a cartridge containing two favourites Duck Hunt and Super Marto Bros. The latest addition is the Power Set. which has all the hardware above, plus a triple pack of software: Duck Hunt. Super Mano Bros, and the new World Class Track Meet. But that's not all I You also get the new Power Pad. which translates foot power into onscreen action. Of course you can Just get the Control Deck alone, and add the other components when you wish. With the Control Deck you'll also receive two controllers and the official Nintendo Player s Guide (filled with over 140 pages of tips, tricks, and special 'how to play' information on more than 80 NES games)

new and

equine), MAX possesses a set of turbo buttons for rapid repeat-firing action. A 360° rotating thumb-control joypad ensures quick movements There are SELECT and S T A * T buttons, of course.

Super Controller

We've not mentioned the standard Nintendo controller that comes with the Control Deck. Frankly, that's because it's not so great So why not spice it up by adding Bandai's Super Controller? This drops on top, and wraps around the controller - replacing the directional rocker pad with a true joystick. Speed and accuracy are increased, and there's

The games

3 choke of an elongated or standardshapedjoystick. Each package contains two - so the other player isn't left out. But Bandai doesn't stop there there's also the Mega Programmable Controller This is the big one. with special features that will turn other players' fingers green with envy. Besides the expected directional rocker pad, START and S H ÂŁ C T buttons, there's an LCD (liquid crystal display) screen that records your top score. Multiple modes include rapid fire, a slow mode for getting the hang of that tough screen, and a timer for competitive faceoffs against other players. You can also program into memory the secret passwords you discover in games. Don't worry - a Padlock feature keeps unauthorised hands from accessing the unit. Four AAA batteries make sure that the electronics will answer your call.

Power Pad But who thinks that the only way to control a game is with wrist control? Check out Nintendo's new Power Pad This interactive mat is placed on the ground in front of the screen, and then plugged into the Control Deck. Brightly coloured drcles react to your feet as you step on them. This is translated into onscreen action. The Power Pad works only with games designed for i t such as Nintendo's Dance Aerobics. Super Team Games and World Class Track Meet U N also want you to think with your feet Their new Roll A Rocker is like a disk-shaped skateboard without the wheels. It enables you to control the direction of your onscreen characters and vehicles by tilting in the direction you want to go. Just be careful that you don't fall off! And who can ignore the Zapper, the light gun with the most? The Zapper's built-in light sensors register when you aim it at the screen. Games requiring accuracy and precision benefit from an eagle eye, and being a shooter become all the more real

Zoomer

A Joystick, no matter how nifty, can't duplicate the feeling of crash-diving In a futuristic submarine, or banking your supersonic Jet through the clouds. For this, rely on the Zoomer It's less of a Joystick, and more a steering wheel The Zoomer looks sort of like a wishbone, with the two upraised parts each terminating in thumb-controlled firing buttons. Now you have two handles to hold onto, and not only can you turn left and right - you can also pull back and push forward on the unit It's a nifty feature. There are two settings for autofire. and a slow-motion feature. The Zoomer will also accomodate two players.

Freedom Stick

THE GAMES from ACCLAIM ENTERTAINMENT

Then there are those who just can't stand that cord coming between them and the Control Deck. The mass of wires always gets in the way. And of course there's the problem of that occasional' rough tug that pulls the plug right out... Stop gritting your teeth, because Camerica's Freedom Stick has arrived. It employs an infrared beam that sends a signal to a control box, which plugs into the standard joystick ports on the Control Deck. Be up to 20 feet away, and still blast those aliens to bits! Innovative design enables the Freedom Stick to be aimed almost anywhere within its range and still make contact with the receiver. One-player and twoplayer games are possible, including two-player simultaneous games (of course, simultaneous play requires two Freedom Sticks). Other features include an eight-direction precision arcade joystick with top ball; automatic, rapid or manual fire; and suction cups that will stop the unit taking off before you dol Four AA batteries service the system but I 've saved the best for last Freedom Stick's receiver has a universal adaptor. It doesn 't just work with Nintendo, but also with the Atari 2600 and 7800 games machines. Sega's game console. Atari computers (XE/ST), and Commodore's |C64/l28/Amiga). Something else, huh?

AJrwotf Become Stringfellow Hawke - acefighterpilot. Command Airwolf the top-secret Mach I supersonic helicopter. Use state-of-the-art cockpit controls to rescue the American 'advisers' being held hostage, while running a gauntlet of enemy fire. Empire City The streets in 1931 are filled with hoodlums. As the ultimate Gman, you're sent to get rid of them (guess how?). No Zapper gun is required for this one. A special password feature lets you resume a game where you left off. Rambo: Freedom Is Everything When your body's a weapon, you don l need much else. There are POWs to save. Parachute into the enemy's territory, make your way through the jungle, and fight the way you know best. 3-D Worldrunner Play normal. Or hit a button, don the rea/green glasses (included) and go for a 3- D effect. Keep your space cowboy from falling into pits and the mouths of alien oeasties. Wrestlemanla Meet the 'wrasslers' in the ring. Join Hulk Hogan, Randy 'Macho Man' Savage, Anart The Gianl and others in this sophisticated sport of skill and surprises (like dropping someone on his head).

Wizards And Warriors Kuros is the knight warrior chosen to recover the* hidden key stolen by the Supreme Wizard Malkil WUI the Bnghlswori

TGM

TX 012:11-88117/132


NINTENDO protect him as he makes his way through spin around the inside of an old mine. Try to recover the treasures the land of Elron? but beware the traps, the rotting Also available Star Voyager. Tiger- timbers, and the evil ghost. Heli, and Winter Games Also available Deadly Towers, and Raid On Bungeling Bay

from SION

ACTIVI-

GhostbuJters Who you gonna call? Plus new surprises.

Predator Take on all comers, er make that aliens. Keep running so they can't catch you, and zap 'em good. Super Pitfall Pitfall Harry returns in a new adventure. Help him jump and climb through screen after screen of danger.

from BANDAI AMERICA Galaga These aliens don't know when to quit. So leach them a lesson they'll remember as you take on wave after wave. Dragon Power Pursue the crystals of the evil Dragon. Defeat your many foes. Goku and Nora will accompany you. Can you become as one with Dragon Power? Dr Jekyll A Mr Hyde Two minds possessing one body. What will happen next? (Presumably they'll look for a two-player version - Ed.) M.U.S.C.L.E. And that's what you better have if you're to win the wrestling title in this two-player game. Clever moves will whomp your foes, bui beware of the electrified ropes. Nlnja Kid Find the scroll and restore tranquility to the land. But along the way you'll fight enormousfiresand evil demons. Xevlous One fighter plane. Many, many enemy bases ana aircraft. Use laser-pulse weaponry to wipe out the enemy on the ground and in the air.

from BRODERBUND SOFTWARE The Battlefields Of Napoleon Choose from eight of Napoleon's greatest campaigns. Guide a huge army through meticulous and dangerous manoeuvres. A secret password lets you continue a game later, so you can plan your next attack. The Guardian Legend Deep within an alien world you go, battling the malignant life forms thai threaten Earth. You are the Guardian. Become a legend. The Legacy Of The Wizard The evil Dragon has returned. Only the wizard's descendants can stop him. Only you can guide them through this incredible adventure. Spelunker Go for a quick (hahI

120/132 TGM TK 012:11-88

from CAPCOM Blonlc Commando A new breed of commando that can't be stopped! Take on the unyielding enemy as you make your way to their stronghold. Black Tiger The deadly blue dragon is up to no good. Can you fight off the goblins and rescue the Wise Man? Commando Shoot, kill. Destroy the evil army. Don 7 let up till you've freed those hostages. Ghosts 14' Goblins It's tough taking on the demons of the night. Just make sure your knight doesn 7 gel so scared he jumps right out of his armour. Gun. Smoke. Some no-good varmints have taken over your mining town. Join Billy Bob in fighting off these desperadoes. Legendary Wings A giant supercomputer has taken over the world! Two young soldiers must brave countless dangers to reach the hidden fortress and eliminate this silicon evil. 1 9 4 2 Super Ace plans to visit Tokyo, hut he won 7 be treated as a welcome guest. You'll have to help him fight off the many enemy air attacks. 1943 Fight the crucial battle of Midway Island in World War II. Use your array of secret weapons to blast the enemy out of the sky. Street Fighter How well will your martial arts skill do against the world's best? Find out.

The Magic Of Scheherazade Being the reincarnation of the legendary Arabian magician. Isufa, could be lots of laughs - if that evil guru Sabbaran hadn 't gone and stolen the Princess Scheherazade. Now you must use magic and strategy, and make your way through Arabia in search o) 'her. Super Chinese Hero Eight castles of danger for you and Lee. Plenty of things inside to take and use. Plenty of monsters too. Poor trapped Princess Min-Min . . .

from DATA EAST Cobra Command There are 30 hostages waiting for your helicopter. Unfortunately, the enemy is waiting too. Underground sequences add to the excitement. Platoon Sweat through the perils of Vietnam. Fight the enemy, avoid the booby traps, and get back to camp. Rampage George The Ape and Lizzy The Lizard have lots of fun. And so will (you you, if your idea of fun is smashing buildings, eating people and destroying everything in your way. Just be careful to stay healthy - it's dangerous out there! RoboCop He's lean, mean - and almost all machine. Help RoboCop save Detroit from hordes of bad guys. Enhanced memory' adds many features - and action is all. Also available Burgertime, Breakthrough, Karate Champ, Karnov, Kid Niki, Ring King, Side Pocket, and Tag Team Wrestling.

f r o m FCI

Titan Warrior Mutant alien invaders are destroying the planet Vulgus. Attack in your Titan Spacecraft. Pursue and destroy.

Dr Chaos This haunted house is no fun - it's full of creeps! Can you survive the mazes, space warps and secret rooms? A memory saver keeps your place when you need to stop and catch your breath.

Trojan The brutal king has many followers. But a master of the martial arts, with shield and sword in hand, can vanquish all.

Hydllde Explore the magic realms in search of the ten treasures. The haughty princess is getting tired of fo you waiting for

Willow Evil attacks. Help Willow Ufgood and his allies save the child who can eliminate this threat.

Mag Max Transform into a master robot beneath the surface of the planet. Fight through 30 levels before you face the mechanical three-headed space monster.

Also available Mickey Mouse

f r o m CULTURE B R A I N USA Flying Dragon I - The Secret Scroll Recover the Secret Scroll by defeating the dreaded Tusk soldiers and their many kung-fu minions. Flying Dragon Drag< II — On Wings OfDraqon . can 't keep a goc raqon >' You Tusk soldier down. Not only have they returned, but they've brought a bunch of friends from the Land Of The Dark to (heh-heh) meet you.

Selcross Race a slick space bike through zone after zone of obstacles and hidden dangers. A void the laser cannons and other traps as you approach the fortified city to destroy Baltank. Keep a sharp eye on the bike's energy level! Ultima Become one of four characters as you move throughout the land of Britannia. Do battle with the evil Exodus. Plenty of towns, castles, oceans, sword fights . . . and monsters of course! Also available Lunar Pool, and Zonae

from GAMETEK Jeopardyl The popular game comes to the video screen, flow quickly can you figure out the answers? Wheel Of Fortune Guess the letters to complete the phrase. Jeopardyl, Jr / Wheel Of Fortune, Jr The same as the standard versions, but with a slant for the younger audience. Hollywood Squares Ask the folks in the boxes questions, and see just what they know. What DO they know?

from HAL AMERICA A i r Fortress Fight your way into the 16 different fortresses and destroy their nuclear reactors. Watch out for the alien guards. Joust Return to a time when all you needed beneath you was a good ostrich - and the opportunity to bump off a few opponents from their mounts. Roller Ball Four verticallyscrolling screens to drive you crazy, with plenty of flippers to move that ball around. Try some pinball hockey too. Vegas Dream Keep the cards in the drawer and let NEi NESdothe shuffling. Besides blackjack, there's . JlK " keno (like bingo), roulette, and a slot machine. Challenge up to four friends and see who can be the first to win a million dollars.

from HUDSON SOFT U S A Bomberman You may be a robot now, but if you can escape from Earth's core you'll finally gel that human form. So blow up anything thai bars your path! Hudson Adventure Island Can you skateboard your way past the many dangers of this South Pacific island ana rescue Princess Leilai from the evil witch? Mllon's Secret Castle What holds Queen Eliza a prisoner in her own castle? You must be brave and clever enough to make your way through the mazes and avoid the demons.

f r o m JALECO USA Bases Loaded Control players that 'act' - each with his own personality and style. There's even a lifelike voice calling oui the balls and strikes.


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SIMULATIONS CANADA WARGAMES FOR ST - C M • IBM & APPLE AT L3S: THESE ARE 'COMPUTER MODERATED' BOARD WARGAMES FOR 1 OR 2 PLAYERS A INCLUDE 2 MAPS OF THE AREA OF CONFLICT. IF YOU ARE A WARGAMER.YOU WILL LIKE THESE:

KURSK CAMPAIGN .. WWII EAST FRONT- THE GREATEST TANK BATTLE IN WORLD HISTORY MOSCOW CAMPAIGN .... THE MASSIVE GERMAN OFFENSIVE & DOGGED RUSSIAN DEFENCE STALINGRAD CAMPAIGN ... THE RUSSIAN STEPPES & THE ULTIMATE GOAL - 6TALINGRAD OPERATION OVERLORD THE ALLIED INVASION OF EUROPE IN WWII - 'TOUCH & GO' TO THE RHINE ... FOLLOWING 'OVERLORD' THE ALLIED DRIVE ON THE GERMAN HEARTLAND ROMMEL AT GAZALA THE 'DESERT FOX' AND MOBILE ARMORED DESERT WARFARE ROMMEL AT EL ALAMEIN THE FINAL MAJOR CONFRONTATION IN NORTH AFRICA BATTLE OF THE ATLANTIC STRATEGIC BATTLE FOR THE ATLANTIC LIFELINE IN WWII GREY SEAS GREY SKIES .... TACTICAL NAVAL COMBAT IN WWII IN THE PACIFIC 1941-1942 IN HARMS WAY SEQUEL TO THE ABOVE - PACIFIC NAVAL COMBAT FROM 1943 TO 1945 FALL GELB THE GERMAN INVASION OF FRANCE WWII : BLITZKREIG V STATIC DEFENCE. GOLAN FRONT THE CLOSE RUN ARAB-ISRAELI WAR OF 1973 ON THE NORTHERN FRONT FIFTH ESCADRA MODERN NAVAL CONFRONTATION IN THE MEDITERRANEAN THEATRE SEVENTH FLEET .. CONFLICT BETWEEN THE US AND RU6SI AN FLEET IN THE PACIFIC-NOW STRATEGY • WARGAME - ROLE PLAY GAMES IMPORTED FROM THE USA; PALADIN ... FANTASY RPG, TACTICAL COMBAT, 10 SCENARIOS OR DIY .. ST - AMIGA ... L34-00 BREACH ... SCI-FI RPG 6 WARGAME,TACTICAL COMBAT,DIY SCENARIOS . ST-AMIGA . L34-00 BREACH SCENARIO DISC.... 16 EXTRA SCENARIOS FOR THE ABOVE .... ST-AMIGA . f.19-00 UNDER THE ICE.... MODERN UK.US.RUSSIAN SUB.WARFARE IN ARCTIC .. ST - IBM .. £.29-50 WIZARDRY SERIES ... CLASSIC DUNGEON FANTASY RPG GAMES .. C64-IBM-APPLE L39-50 WARSHIP ... FIRST WARGAME FROM 6SI.TACTICAL SURFACE PACIFIC IN WWII . ST .. L39-50 NOBUNAGAS AMBITION ... 'SHOGUN' WARGAME & RPG IN ANCIENT JAPAN ... IBM .. L42-50 ROMANCE OF 3 KINGDOMS UNIFICATION OF CHINA RPG 4 WARGAME .... IBM .. £.49-50 PANZER STRIKE HIGHLY DETAILED TACTICAL ARMORED COMBAT WWII .... C64 ... L29-50 SONS OF LIBERTY ... THREE KEY BATTLES OF US WAR OF INDEPENDENCE ... C64 ...L29-50 FOR THE SPORTS ENTHUSIAST - SIMULATIONS IMPORTED FROM USA: IN 1 (US) FOOTBALL ... DETAILED,STATS.BASED, WITH LEAGUE PLAY .. ST-IBM .. £.32-50 SUPER ;R SUNDAY SUI .. DETAILED,GRAPHIC US FOOTBALL FROM AVALON HILL C64-IBM .. L28-50 JOHN ELWAY QUATERBACK . LATEST GRAPHIC US FOOTBALL SIMULATION C64 . £.32-50 MICROLEAGUE BASEBALL .... HIGHLY DETAILED GRAPHIC SIMULATION .. .. ST .... £.42-50 WE AL80 HAVE THE'MANAGERS/OWNERS' AND 1887 TEAMS DISCS FOR SUPER 6. & M'LG. BASEBALL

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NINTENDO essence of this game - powerful backhands, brilliant lobs.

to use all your skill in this one. Also available Contra, Dribble, and Goonies 11

Robo Warrior Dozens of mutant creatures are attacking-good thing you've an arsenal of deadly weapons. Good thing you're not just an ordinary human warrior either. But remember that strategy is important too.

f r o m U N TOYS Gotcha — The Sport Use your Zapper gun. and go after a bunch of urban survivalists. Try and splatter them with paint, but beware of their return fire.

Also available City Connection

from KEMCOSEIKA Desert Tankforce Hot. Noisy. Endless sand. The proper strategy might well end World War II here and now - so lead your tanks and bombers to victory in North Africa.

Double

A Nightmare On Elm Street You'll like Freddy: he kills people. But the folks on the street aren t helpless either. So sharpen up those finger razors and prepare for a slashing good time.

Secret Warriors Command ten secret warriors and match their skills against the enemy. Use strategy as well -perhaps a bribe or two? Spy Vs Spy II - The Island C a p e r Can you find the secret missile parts ana escape before the volcanic eruption? Perhaps your opponent will fall into quicksand, or sit on one of the coconut bombs lying around . . . Superman That red'n'blue dude's got his hands full. Every ugly face has come to town for a piece of the action, so expect to fight it out high in the clouds, and deep beneath the earth.

from KONAMI Adventures Of Bayou Billy Sooey, here pig, pig, pig. Yep, ole Billy-boy's got to get Annabelle back from that there Gangster King of Bourbon Street. Slap your rump into that swamp buggy and take on them 'gators inside the King's heavily-armed estate. Plenty of shooting here too - so bring along your Zapper gun. Blades Of Steel Hockey at its best requires auick reflexes, fast skating, and a will to win. And if that requires tossing off the gloves and wading into your opponent, so be it. . . Life Force Guide the starfighting plane through six terror zones full of unimaginable and grotesque enemies. Destroy that planetmunching Zelos before you become a midafternoon snack. Simon's Quest It's time to get rid of Count Dracula once and for all! Search for the Count's remains while avoiding the dark eerie things that pop up from nowhere. The villagers of Transylvania will help, but watch out for their false clues.

Friday The 13th Campers like to come to Crystal Lake. Jason doesn't like campers. Guess what happens? So much for a weekend in the country. Marvel's X-Men Humanity is threatened again! Can you fead the X-Men as they struggle to destroy the evil mutants? Strategy is a must. NFL Football Grunt and groan at theSuperbowl. Check the opposing team's stats - plan your strategy and go win the big one. Who Framed Roger Rabbit Private-eye Eddie valient must walk a fine line between reality and fantasy, as he tries to solve the death of cartoon star Roger Rabbit. Also available Karate Kid. Jaws, Major League Baseball, and Town A Country Surf

from MILTON BRADLEY California Games Tired of plain, everyday sports? Then you'll flip out over such radical events as biking BMX-style or surfing totally tubular waves. Kawabonga! Marble Madness The arcade classic rolls home. Screen after screen of deadly Steelies, pounding hammers and marble-munchers all poised to get you. World Games Circle the globe in an incrdible array of unusual competitions. Dive off the cliffs of Acapulco, or ride a bull in the States. Go for it!

from MINDSCAPE Indiana Jones A n d The Temple Of Doom A dog ain't a man's best friend - his bull whip is. A nd there 'll be plenty of use for it as you help Indy defeat the evil Mola Ram.

Track ft Field II Olympic fever at its best, with larger-than-ever characters and 15 events. How well will you do at pole vaulting or arm wrestling? Can you hang-glide with the best of them?

Paperboy It's all in a day's pedal as you deliver those papers. Speed is essential, but watch out for the trucks and other obstacles.

Top Gun Only for the best and the fastest. Fly at supersonic speed against the enemy, and be prepared

Road Runner Beep beep. Can you help the Bird avoid the Coyote? Can you avoid the falling boulders.

120/132 TGM TK 012:11-88

moving trucks and Wile E's hungry jaws? 7201 Skate City has summoned you! Grab that board and show 'em your stuff.

f r o m SNK Ikarl Warriors They're tough, they're beefy. They got guns and grenades. Don't get in their way, no matter how good you think the odds are. The Ikari boys are going to wipe those enemy soldiers right off the face of the earth. Ikarl Warriors II - Victory Road Paul and Vince did a pretty good job the first time arouna. They got some applause and a free plane ride home. Of course, something happens - they get caught in a lime warp and end up in the future. Now it's time to boogie as they take on the evil Zang Zip. Iron Tank The final assault on Normandy has come. Spearhead the invasion in your mighty tank, and break through enemy lines to ultimate victory. Lee Trevlno's Fighting Golf Many options and multiple views help you excel at this challenging sport. Pick from four characters, each with their own characteristics and playing strengths. Also available Athena, and Alpha Mission

f r o m SUN CORPORATION

Sky Shark Fly your P-40 Tiger Shark behind enemy lines and rescue your POW buddies. Stay cool, though the flak is red-hot. Also available Elevator and Legend Of Kage

Action,

from TAXAN The Great Bear Fist Of Ken Ken's not in the mood to laugh. He's out to rescue his people from the yoke of tyranny. He II use his strength against the foes - plus the gentle application oj his Fearful Kasan Clenching Claws! Mappy-Land Policeman Mappy Mouse has to find all the birthday presents hidden by Nyamco and his child Mukies. But such apity - each of the eight cities is filled with meanies out to thwart his plans.

f r o m TECMO Tecmo Baseball Manage 14 teams, and create your own gamewinning strategies. Play one of several positions, and go for (hiat grand slam! Tecmo Bowl Football Graphics enhance the strategy puzzle wlhuh you must solve to win-and win big. There are 12 teams to choose from, so start organising your roster. Nlnja Gal Den This mighty warrior is a force for good. Help him take on man v foes using sword and magic. Confront the evil forces in 20 unique areas. Also available Star Force

Blaster Master There's fun, and then there's trouble. This game is definitely trouble. Xenophobe Just what the doctor ordered . . . Aliens! Blast them all before they metamorphose into something really nasty. Also available Freedom Force, and Spy Hunter

from TAITO Bubble Bobble Evil creatures try and catch you. Blow a bubble antl catch them instead. Don't forget to pop those special balloons for extra points. Operation Wolf Teach those terrorists the kind of lesson they won't forget! Blast em to bits wherever they appear - in the jungle, airfield or prison camp-and get those hostages OUT! Renegade Kung-fu females? That's just one of the dangers on the mean streets of the city. Three-toone odds mean you must fight fast and furious. Rygar This legendary warrior restores peace to the land by nightstalking and whomping the tar out of an army of dangerous beasts. No fun in the sun here.

f r o m TENGEN Gauntlet Live the fantasy! Over 90 intricate mazes in all-new worlds await you. Become one of four legendary heroes, or join with a friend to search for treasure and excitement. Pac-Man Gobble, gobble - dots and ghosts. The winner's the one with the most points. Gobble, gobble. Tetrls From Russia with love. Love a challenge, that is-as you rotate and flip moving geometric blocks into unbroken rows. The two-player option can become truly frustrating, just like the computer version. RBI Baseball Thrill to the great American sport. Practice your swing!

from TRADEWEST Double Dragon Join twin brothers Billy and Jimmy Lee as they rescue cute Marion from the mysterious Shadow Boss. It'll take more than just kung fu to stop his minions-so use whatever weapons you can find.


2 QUARRY GARDENS. TONBRIDGE, KENT TN9 2SG

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24.9!> 19.95 19.99 14.99 19.99 24.95 24.95 29.95 24.95 19.99 19.95 19.99 24.95 24.95 19.99 24.95 19.95 19.95 19.99 29.99 24.95 19.99 19.99 19.99 19.99 24.99 24.95 24.95 9.99 19.99 24.95 19.95 Kennedy Approach 19.99 Lancelot 24.95 Leaderboard Birdie 19.99 Legend of Sword 14.95 Live & Let Die 14.95 Luxor 14.99 19.99 19.99 Motorbike Madness 19.95 19.95 Netherworld 19.95 Off Shore Wamor 19.95 Ods 19.95 Oops! 19.99 Operation Wolf 19.95 Outrun 14.99 Overlander 19.95 PacMan*a 24.99 Peps Cha*. Mad Mix 34.95 Ptatoon 19.95 Pool of Radiance 24.95 Pro Copy (new version) 24.99 OuadraMen 9.99 Quantum Paint 1999 Shadowgate 19.95 19.99 Sidewinder 39.95 Soldier of Light 19.95 Sorcery Plus 19.95 Space Harrier 24.95 STAC 29.95 Star Goose 19.99 Star 29.99 2 19.99 19.95 Super Hang On 14.95 TheKnstal 19.95 Thunder cats 19.95 Time and Magik 19.95 19.95 Victory Road 19.95 Virus 19.99 Vroom 19.99 Where Time Stood SMI 5 Star Compilation Action Service Artura Barbarian II Beyond Ice Palace Captain Blood Carrier Command Chrono Quest Corruption Cybernoid DT Olympic Challenge Double Dragon Dmier Dungeon Master Ebminator Ekte Emptre Stnkes Back Espionago Exoion Federat'n Free Traders Fishl Football Direct or 2 Football Manager 2 Games Winter Edition Garfield Heroes of the Lance Hostages Hot Ban Hyperbowl

14.90 11.90 15.36 9.50 11.90 14 .90 14.90 17.90 14.90 15.35 11.90 11.90 14,90 14.90 15.35 14.90 11.90 11.90 15.35 22.95 14.90 11.90 11.90 15.35 11.90 19.15 14.90 14.90 6.40 11.90 14.90 11.90 15.35 14.90 11.90 9.50 9.50 9.50 15.35 15.35 11.90 11.90 11.90 11.90 15.35 11.90 11.90 12.25 11.90 19.15 26.90 11.90 14.90 14.90 6.40 11.90 11.90 11.90 25.90 11.90 11.90 14.90 19.90 11.90 17.90 11.90 11.90 9.50 11.90 11.90 11.90 11.90 11.90 15.35 15.35

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Alien Syndrome Alternate Reality City Beyond ice Palace Black Lamp Bubble Ghost Buggy Boy Capone Captain Blood Camer Command Chrono Quest Corruption Cybemoid DT Olympic ChaBenge Double Dragon Dnller Dungeon Master E.Edwards Super Ski Empire Strikes Back Espionage Federate Free Traders Football Manager 2 Games Winter Edition Garfield Green Beret Gryzor Helter Skelter Heroes of the Lance Hot Ball Ikari Warriors International Soccer Jmxter Lancelot Leaderboard Birdie Leatherneck LegendofSword Live & Let Die Menace Mortville Manor Motorbike Madness Nebulus Netherworld Oblrterator Off Shore Wamor Oops! Operation Wolf Outrun Pac Mania Photon Paint Ptatoon Pow! Quadraken Scrabble Delux Sentinel Shoot em up Cons. Kit Sidearms Space Kamer Spider Tronlx Star Ray Starglider2 Summer Olympiad Tangiewood TheKnstal Three Stooges Thundercats Time and Magik Tracker Ultima IV Uninvited Universal Military Sim Vectorba* Victory Road Virus Wanderer Whirligig Zynaps 1943

24.99 14.90 19.95 11.90 24.99 14.90 19.95 11.90 24.95 14.90 24.99 14.90 29.95 17.90 2495 14.90 24.95 14.90 29.95 17.90 24.95 1490 1999 15.35 24.95 14.90 1999 11.90 24.95 14.90 29 95 17.90 19.99 11.90 19 95 11 90 19.95 11.90 29 99 22.95 19.99 11.90 24.99 19.15 24.99 14.90 24.95 14.90 24.95 14.90 14.95 9.50 24.99 19.15 24.95 14.90 24.99 14,90 19.95 11.90 24.95 14.90 19.95 11.90 24.99 19.15 19.95 11.90 24.95 14.90 24.99 14.90 19.95 11.90 24.95 14.90 14.99 9.50 1999 15.35 19.99 15.35 2495 14.90 24.95 14.90 19.95 11.90 24.95 14.90 24.99 19.15 19.95 11.90 69.99 44.90 24.95 14,90 29.95 17.90 19.95 1190 19.95 11.90 19.95 11.90 24.99 15.90 24.99 19.15 24.99 14.90 19.95 11.90 24.95 14.90 2495 14.90 19.95 11.90 19.95 11.90 29.99 17.90 29 99 17.90 24.99 14.90 19.95 11.90 24.95 14.90 24.95 15.50 29 99 17.90 24.95 14.90 1499 9.50 24.95 14.90 19.95 11.90 24.99 14.90 19.95 11.90 19.99 15.35 24,99 19.95

19 20 Chart Busters Action Force 2 Arcade Collection Barbarian (Psyg.) Barbarian 11 Beyond Ice Palace Bionic Commandos Corruption Cybemoid 2 DT Ofympic Challenge Darkside E Edwards Super Ski Earth light Empre Strikes Back

Zynaps 1943

CASS DISK

C B M 64

6.40 19 7.40 20 Chart Busters 5.90 9.50 6.90 11.50 640 Battle Island 6.40 9.50 Beyond Ice Palace 5.30 8.50 Bubble Ghost 7.45 Captain Blood 10.90 Corruption 8.75 10.65 Cybemoid 2 5.30 9.50 DT Olympic Challenge 6.40 9.50 5.90 8.50 5.30 Echelon 6.40 9.50 5.90 9.50 Box F. Bruno Bw Box 8.50 10.90 Die 5.30 8.50 Fernandez Must Die 8.50 9.50 Fists 4 Throttles 5.90 Football Manager 2 Footbafl Manager 2 6.40 9.50 Foxx Fights Back 5.90 850 GIHero 5.30 G.Lineker Super SklUs GLineker's Hotshot 6.70 10.65 GUnekers Super Skills 6.75 10.65 Game Set & Match 8.90 11.50 Games Winter Edition 8.25 10.65 Gold Silver Bronze 12.95 16.75 Gor«aWars 5.30 9.50 Heroes of the Lance 8.25 12.25 History in Making History in Making 20.95 Impossible Mission II 7.45 10.65 Jkixter 10.90 Karate Ace 10.95 Lancelot Lancelot 12.80 Leaderboard f 9.50 Last Nmja 2 8.50 Live 4 Let Die Leaderboard Par 3 12.25 15.35 Live&Let Die 5.90 9.50 Maraudor 6.75 10.65 Matchdayll 5.30 9.50 Mickey Mouse 6.75 10.66 Night Raider 8.25 12.25 Oops' 5.30 9.50 5.30 9.50 Operation Wolf Overlander 5.30 8.50 Pac Mania 5.90 9.50 Pepsi Chall. Mod Mix 6.75 10.25 Pink Panther 6.75 10.65 Platoon 6.40 9.50 Power Pyramids 5.90 President is Missing Pro BMX Sim Red Storm Rising 4.20 Pro Soccer Sim 6.40 Rocket Ranger 5.30 9.50 Robocop 5.30 9.50 »Crazy Salamander 5.30 9.50 erofFor Samurai Warrior 5.30 8.50 Skate Crazy 6.75 10.65 Summer Olympiad Soldier of Fortune Summertime Special 5.30 Summer Olympiad 5.30 Super Sports Summertime Special 8.75 15.85 Super Sports 6.75 10.65 Supreme Challenge 8.90 10.90 6.75 10.65 Three Stooges Taito Coin-Op Hits 8.90 11.50 Time and Magik Ten Great Games III 8.75 Time* of Lore Time and Mag* 9.50 9.50 Tracksurt Manager 6.40 Typhoon Typhoon 5.30 9.50 UltimaV( V (4 disks) 10.95 12.75 Ultimate Coll. Works 5.30 9.50 Victory Road 5.30 9.50 Vindicator 5.30 8.50 Virus XWe are the Champions Where Tme Stood StiS 5.30 8.50 7.45 10.65 1943

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6.40 9.50 20 Chart Busters 7.40 A/cade Collection 6.90 11.50 Barbarian II 8.40 8.50 Barbarian (Psygn) 6.40 9.50 Beyond Ice Palace 6.40 7.90 Blood Brothers 640 9.50 Captain Blood 6.40 9.50 Cybemoid 2 10.90 OT Ofympic Challenge 8.25 12.25 Darkside 5.90 9.50 E Edwards Super Ski 6.40 8.50 Empire Strikes Back 6.40 9.50 10.66 12.25 8.40 8.50 F15 Stake Eagle 8.50 9.50 Fernandez Must Die 5.90 8.50 Fists 4 Throttles 8.50 9.50 Flintstones 6.40 9.50 Football Manager 2 6.40 9.50 GIHero 5.90 8,50 G L Hotshot 6.40 9.50 G.Lineker Super Sk«s 8.25 12.25 Game Set 4 Match 8.25 12.25 Games Winter Edition 8.90 11.50 Gold Silver Bronze 8.25 12.25 Gorilla Ware 12.95 16.75 Guild of Thieves 5.90 9.50 Gunship 5.90 8.25 Heroes of the Lance 20.95 12.25 Hrstorym Making 10.95 24.75 Ikari Wamors 8.50 12.75 Impossible Mission II 9.50 9.50 Jinxter 12.25 9.50 Karate Ace 6.40 14.75 Lancelot 8.25 9.50 Last N ^ 2 5.90 12.25 Leaderboard Par 3 8.25 9.50 Lrve& LetDie 8.25 12.25 Marauder 8.25 12.25 Matchdayll 6.40 12.25 Mickey Mouse 5.90 9.50 Mini Office II 6.40 9.50 Night Raider 6.40 7.90 Operation Wolf 6.75 9.50 Overiander 6.40 10.25 Pepsi ChaM . Mad Mix 8.25 9.50 Pro Soccer Sim 6.40 12.25 Rastan 9.50 Salamander 8.50 Samurai Wamor 12.80 Skate Crazy 9.50 9.50 Summertime Special 9.50 Supreme Challenge 5.90 12.25 8.25 8.50 Taito Coln-op Hits 6.40 12.25 Target Renegade 8.25 9.50 Ten Great Games III 6.40 15.85 Time and Magik 12.25 Typhoon 8.75 10.90 8.25 11.50 Victory Road Vindicator 8.90 890 We Are the Champions 8.75 1943 9.50 9.50 9.50 690 8.90 6.40 590 9.50 15.50 5.90 9.50 590 9.50 6.90 11.50 6.40 6.40 9.50 8.20 12.95

7.40 690 640 6.40 640 825 640 8.25 590 640 640 640 590 850 6.40 5.90 6.50 590 640 5.90 825 825 890 8 25 1296 5 90

FjSSno&g Box

9.50 825 20 95 640 8.25 1096 9.50 850 12.25 640 825 590 6.25 9.50 825 590 640 6 75 6.40 590 590 590 825 6.75 890 890 5.90 6.75 9.50 590 5.90 5.90 6.90 825

11.50 950 9.50 12.25 9 50 12.25 9.50 9.50 9.50 950 9.50 10.90 950 650 9.50 650 9.50 9.50 12.25 12.25 11.50 12.25 1966 9.50 12.80 1280 12.25 24.75 9.50 12.25 12.80 12.75 12.60 9.50 15 35 950 12 25 950 225 14.40 12.25 9.50 9 50 1025 9.50 950 9.50 1225 15.85 1090 11.50 950 9.50 9 50 940 9.50 1150 1225

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THE

THE NEW ROYAL EDITION

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Four extremely sensitive fire buttons

Uniquely styled hand grip.

Auto tire switch.

+2 Selector Connector

12 months warranty

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HARDWARE

THE TGM DEFINITIVE GUIDE TO HOME COMPUTER HARDWARE

At long last, here it is! The definitive guide to home computer hardware from the TGM technical bod department. Most people know what they want in a computer, but it's not always easy to find out the exact details concerning particular specifications. Okay, so you want to spend the rest of your life in joyous harmony with an Acorn Archimedes, but do you know what it's screen resolution is. or what its octave range is? You don't? Shame! Armed with the following information you can bravely waltz into your local dealer and say ' I know what I want so give it to me'. And of course, this knowledge is also guaranteed to break the ice at parties. For each machine we've listed RRP. Memory, Processor. Colour palette. Sound. Video, Disk, and Ports, together with a brief summation of the state of the software. You need never feel inadequate again.

ACORN ARCHIMEDES (305/310/31OM) RRP'. Range from ÂŁ801 for the 305 which Includes the keyboard, mouse and disk drive to ÂŁ1188 for the 31 OM which Includes keyboard, mouse, disk drive and colour monitor. MEM OR V: 305 512K, 310/310M 1Mb PROCESSOR-. Acorn ARM. Uses RISC (Reduced Instruction Set Computing) technology t o Increase processor speed. RESOLUTIONx 320x256 (up t o 256 colours on screen), 640x256 (up t o 16 colours on screen) and 640x512 (up to 16 colours on screen but needs a multi-synch monitor t o produce a usable picture). Great potential for graphics and CAD programs. COLOUR PALETTE: 4096 colours and shades. SOUND:16 channels (8 left and right). 6 octave range. One Internal speaker but stereo output Is available. A n excellent sound chip which rivals many of todays l o w cost synthesisers but surprisingly no built in MIDI ports. VIDEO: Composite video and RGB synch outputs. No TV output. DISKi 3.5 Inch built in drive. Formats disks t o 800K. Blank


disks cost around £3.00. PORTS:9 pin mouse socket. 3.5mm Stereo Jack. RS423 serial. Centronics compatible parallel. I/O Interface. IEC 320 video outlet. 64 way din. 41612 expansion port. SOFTWA REi So far software releases have been restricted to a few games, graphics and music utilities. Although there Is tremendous potential for expansion the cost of the machine Indicates that It Is unlikely t o be sold as a games machine.

AMSTRAD CPC (464/664/6128) RRPi The 464 Including green screen monitor and built In tape deck costs £199. The 464 Including colour monitor and tape deck Is £299. 664 models are no longer produced. The 6128 Including green screen monitor and built In disk drive costs £299. Including colour monitor and built In disk drive the 6128 retails at £399. MEMORY: 464/664 64K, 6128 128K. PROCESSOR: Zllog Z80. RESOLUTION: Either 160x209 (up 16 colours on screen), 320 x 200 (up t o 4 colours on screen) or 640x200 (mono display only). COLOUR PALETTEt 27 colours and shades. SOUNDi 3 channel 8 octave through Internal speaker but stereo output Is available. Sound quality Is reminiscent of early arcade machines. No MIDI ports. VIDEO: Monitor supplied w i t h all models. RGB synch output. DISKi Built In reversible single 3 inch drives on 664 and 6128 models. External drives available for 464. Formats t o 180K on each side. PORTS: CPC 464 Centronics parallel, 6-pln Din RGB w i t h synch luminance, 3.5mm stereo socket. Joystick, PCB extension port for Disk Drive and RS232C Interfaces. CPC 664/6128 Centronics parallel, 6-pln Din RGB w i t h synch luminance, 3.5mm stereo socket. Joystick, cassette p o r t , PCB extension port and second Disk Drive port. SOFTWARE: A good selection covering most areas of home computing Including w o r d processing, spreadsheets, graphics and music packages. Most Spectrum and C64 games are converted but they tend t o run slightly slower.

128K Spectrums. Built In MIDI ports. VIDEO: RGB monitor port. TV port on 520 STFM can be connected to a TV via a modulator. DISK: Built In 3.5 Inch drive. 0.5 Mb drive formats t o while a 1Mb drive formats t o 720K. Blank disks cost around £3.00. PORTS: 5-pln MIDI In and out ports, RGB, serial modem port, t w o mouse/Joystick ports, TV (STFM only), cartridge, second disk, hard disk. SOFTWARE: Support for the ST has been rapidly growing during 1988. Most new 8 bit releases are now converted to the ST. Although the sound chip Is poor by comparison to either the C64 or the Amiga, the ST n o w dominates music software releases because of the built in MIDI ports.

COMMODORE C64/128 (C64/C128/C128D) RRP: The C64 Including a dedicated Commodore cassette deck and costs £179. The CI 28 Including dedicated Commodore cassette deck costs £229. The C128D Including disk drive costs £399. Many High Street stores carry package deals so It's a good Idea to shop around. M E M O R Y : C64 64K, C128/C128D 128K. PROCESSOR: C64 6510, C128/C128D 8502 plus a Z80, allowing CP/M programs t o be run . RESOL UT/ON: C64 320x200 (8 colours can be displayed on screen but the C64 uses an attribute system which limits the amount of colours that can be placed adjacent t o each other). The CI28/C128D when used In 128Kmodehasa resolution of 640x200. COLOUR PALETTEs 16 colours and shades. SOUND: 3 channel 8 octave sound chip which outputs through the monitor/TV. The SID chip Is one of the most sophisticated sound chips on a 8-bit computer. VIDEOt TV ports on all models. The C64 has a composite video port while the C128/C128D both have RGB ports for an 80 column display. DISK: Two 5.25 Inch drives are available from Commodore - t h e CI 541 and the CI 571. The earlier, slower CI 541 formats disks t o 140K while the more recent CI 571 formats t o 340K. Blank disks are very cheap but not robust and need careful handling. PORTS: RGB (C128/C128D), composite video (C64), t w o Joystick ports, cassette, TV, expansion port, serial (non standard), user port. SOFTWA RE: The Commodore 64 Is an old computer w i t h an excellent back catalogue of games and utilities available, many Imported from America. A sizeable user-base means that software support Is likely t o continue for sometime yet.

ST (520 STFM/1040STF) RRP: 520 STFM w i t h built In Disk Drive £299.1040 STF £499. MEMORY: 520 STFM 520K, 1040 STF 1Mb. PROCESSOR: Motorola 68000. RESOLUTIONi640x*00 In monochrome display, 640x200 In 4 colour display and 320x200 w i t h 16 colours on screen. COLOUR PALETTE: 512 colours and shades. SOUND: Three channel 8 octave through internal speaker. A similar chip t o that found In the Amstrad CPC range and

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COMMODORE AMIGA (A500/A1000/A2000) RRP: A500 Including built In disk drive and some package deals offer a free TV modulator at an all-ln price of £399. ASOO's w i t h o u t software bundles and w i t h o u t the modulator can be found around the £350 mark If you shop around. The A1000 Is only available second hand. The A2000 Includes a built In disk drive and Is available at a starting price of £1200. Packages Including the A2000, a monitor and


HARDWARE

SINCLAIR ZX SPECTRUM (16K/48K/48K PLUS/128K PLUS/PLUS 2/PLUS 3)

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hard disk arc also available from specialist dealers. MEMORY'. A500 512K, A1000 256K, A2000 1024K. PROCESSOR: Motorola 68000. The processor runs at a slightly slower speed than the ST's but the specialist graphics and sound chips relelve the processor of much of Its work, effectively making the Amiga a faster computer than the A t a r i ST. RESOLUTION: Several modes from 320x200 (32 colours on screen) t o 640x400 (16 colours on screen). Some art packages offer an additional Hold A n d Modify (HAM) mode which allows 4096 colours on screen. The Amiga leads the field In graphics packages. COLOUR PA LETT El 4096 colours and shades. SOUNDx 4 channel 9 octave range. Stereo output through monitor, TV or HI Fl system. Built In text t o speech synthesis. The Amiga Is an excellent computer for sound synthesis but the lack of built In MIDI ports has meant that It has so far been unable to comer the market on music programs. VIDEO'.No built In TV port but a modulator Is available. RGB output to monitor.

DISK'. 3.5 Inch built In drive. Formats disks t o 880K. PORTS: Audio left and right, t w o Joystick/mouse, serial RS232, Centronics parallel, RGB, additional disk drive, monochrome video, expansion bus. SOFTWA RE: A Rapidly expanding software base but on the games front the Amiga Is still behind the A t a r i ST and 8-bit computers. Over 1000 business and applications programs are available.

PC COMPATIBLES RRP: Prices start from £400 and rise according t o model and package deal. MEM OR Y: From 512K upwards. PROCESSOR: Intel 8086 or a similar processor. RESOLUTIONt Originally designed as a business machine a graphics chip wasn't Included In the d t l g n . A number of add on graphics boards are now available and come fitted as standard In some PC compatibles. The Colour Graphics Adapter (CGA) Is the basic graphics board, featuring t w o resolution modes 320x200 (4 colour display) and 640x200 (mono only). The Enhanced Graphics Adapter (EGA) offers an additional mode to CGA 640x350 w i t h a 16 colour display. COLOUR PALETTE• EGA 64 colours and shades while CGA offers t w o colour schemes. SOUND: Restricted t o one channel but the speed of the proceesor allows pseudo-three channel sound to be produced. Not designed as a music machine. VIDEO: No TV port. Output Is usually via RGB. DISK: Mainly 5.25 Inch built In drives though some models feature a 3.5 Inch drive. A l l drives formats disks t o 340K. PORTS: Vary from model t o model. Most have a expansion, RS232 and centonlcs parallel ports. SOFTWARE: Recent low cost PC clones have led to an Increase In games software but the PC, In the UK at least. Is still predominantly a business machine.

RRI': The Plus 2 w f t h built In tape deck costs £139, The Plus 3 w i t h built In disk drive £199. A l l other models are no longer produced but can be bought second hand for very l o w prices. MEM OR Yx 16K, 48K, Plus 2 48K or 128K, Plus 2/Plus 3 128K. PROCESSOR: Zllog Z80. RESOLUTIONx 256x192 (eight colours on screen but only t w o colours could be used In an 8x8 attribute block. This often results In colour clashes on games that use a lot of colour). COLOUR PALETTEx 8 colours that can be Increased to 16 SOUND: The Plus 128K, Plus 2 and Plus 3 have 3 channel output via monitor or TV. There Is a MIDI port on the later models. 16«C/48K/Plus 48K have 1 channel output via the Internal speaker. VIDEOx TV port. The Plus 128K, Plus 2 and Plus 3 have RGB ports. DISK: The Plus 3 has a built In reversible single sided 3 Inch drive, which can format disks t o 180K each side. PORTSx 16K/48K/Plus 48K: expansion port, t w o 3.5mm Jack sockets to connect the Spectrum t o a tape recorder and a TV port. The Plus 128K has TV, Vero phone connector for MIDI/ RS232, t w o 3.5mm Jack sockets, RGB port, Vero phone connector for add on keypad. The Plus 2 as Plus 128K but minus the Jack sockets, w i t h t w o built In non-standard Joystick ports and a 3.5mm socket for out p u t t i n g sound. The Plus 3 Is as Plus 128K w f t h C e n t r o n i c s parallel p r i n t e r p o r t , t w o non-standard Joystick ports, second disk drive. The t w o 3.5mm audio In/out Jack sockets have been replaced by one 3.5mm Jack socket which performs the same function. SOFTWARExThe Spectrum Is the biggest selling computer In the UK and the software base Is second to none, and Is not showing signs of declining. Business and application packages are available but the Spectrum Is prlmlarlly a games machine.

NINTENDO ENTERTAINMENT SYSTEM RRP: The standard version Includes a game controller and one game and Is priced at £99. The Deluxe version Includes a game controller, light gun, ROB robot and t w o games and Is priced at £159. RESOLUTION: 256x240 (up t o 52 colours on screen). COLOUR PALETTEx 52 colours and shades. SOUNDx 3 channel sound Including speech synthesis played through a TV.

VIDEOx TV port.

DISK: None available In the UK at present. PORTS: Game controller slots, TV port. Cartridge slot. SOFTWARE: So far little software has been released In the UK. The Nintendo has a huge software base In Japan that may In time find Its way other here. The Nintendo Is a dedicated games machine.

SEGA MASTER SYSTEM RRP: Games console Including light gun, game controller and one game retails at £99. RESOLUTION: 256x192 (up t o 64 colours on screen). COLOUR PALETTEx 64 colours and shades. SOUNDx 3 channel sound played through TV. VIDEOx TV only. DISK'. None available. PORTSx Cartridge slot, 2 game controllers and TV port. SOFTWA RE: Releases are mainly confined to conversions of Sega coln-op games. Just like the Nintendo the Sega Master System Is Intended as a games console only.

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S/frEftra/NMENT No matter how much you care for your computer, eventually, something can to go wrong. Whatever the cause, you can bet your life it'll happen after the guarantee has expired, so you can forget about sending it back to the manufacturers. Knowing what a problem this can be. TGM has compiled a list of nine computer firms together with details of the computers that they repair, cost, and warranty. This list is by no means definitive but is intended to help you through the bewildering jungle of repair services currently on offer. Before packing your computer off to a repair firm check to see if your local computer dealer can recommend a local repair outfit. It's easier to deal with a local firm should any complications arise, because you can always go round and knock at their door. Failing that it's time to look at one of the independent firms doted around the country. Phone the repair company and try and get a rough guide of the cost of the repair, the turnaround and if a warranty is given with any repairs made When sending your computer by post, a few simple precautions can avoid future problems. Always pack your computer carefully, preferably in the onginal box, or you could end up paying more than you had anticipated. Always include a letter with your address, telephone number and effects of the fault. When posting y o u r . computer always send it recorded delivery and its a good idea to pay for an advice of delivery slip.

COMPANY: THE COMPUTER FACTORY ADDRESS: Analytic Engineering Ltd, Unit 18A Grainger Road Industrial Estate, Southend, SS2 5DO. S 0707 618455 COMPUTERS REPAIRED: A l l except Atari. PERIPHERAL REPAIRS: Disk drives and printers. PRICES: Between C7-C40 WARRANTY:* months. ADDITIONAL IN FORM A TION: Free estimates given.

INDEPENDENT REPAIR SERVICES

COMPANY: GSF SERVICES ADDRESS: 113 Mountbatten Road, Bralntree, Essex, CM7 6TP ??0376 46637 COMPUTERS REPAIRED: A l l Spectrums. PERIPHERAL REPAIR: Phone. PRICES: Spectrum 48 £10.50, Spectrum 128 £13. Warranty: 4 months.

COMPANYHS COMPUTER SERVICES ADDRESS: Unit 2, The Orchard, Warton, Preston, Lanes, PR4 1 BE ® 0772 632686 COMPUTERS REPAIRED: AH Spectrums. PERIPHERAL REPAIRS: Phone. / R/CESt F r o m £ 1 4 . 9 5 . WARRANTY: 3 months COMPANY: LADBROOK COMPUTING INTERNATIONAL ADDRESS: 33 Ormsklrk Road, Preston, Lancashire. S 0772 2174 COMPUTERS REPAIRED:Malnly Atari. PERIPHERAL REPAIRS: Printers and disk drives. PRICES: According to machine, for example Atari ST £30, XU130 XE £20 (plus VAT|. WARRANTY: Phone. COMPANY PM ENGINEERING ADDRl s S: Unit 8, New Road, Stives, Cambridgeshire, PEW 4BG S 0480 61394 COMPUTERS REPAIRED: A l l home computers. PERIPHERAL REPAIRS: Printers, Monitors and Disk Drives. PRICES: Fixed for each computer, regardless of fault and Include all parts and labour. WARRANTY: 3 months. COMPANY: RA ELECTRONICS ADDRl s s : i 3 3 London Road South, Lowestoft, Suffolk, NR33 0AX S 0502 566289 COMPUTERS REPAIRED: A l l Spectrums.

PERIPHERAL REPAIRSt Phone. PRK ESt For Spectrum 48K £14, for Spectrum 128K £20. ,1 DDI l l( )\A L IN FORM A TION: RA Electronics also sell components.

COMPANY: Video Vault Ltd ADDRESS: 140 High Street West, Glossop, Derbyshire, SK13 8HJ S 04574 66555 COMPUTERS REPAIRED: Most. PERIPHERAL REPAIRS: Phone. PRICES: From £19.95, according to machine. WARRAN r v » i months. ADDITIONAL INFORMATION: While you wait service In Manchester.

COMPANY: WIGHT COMPUTING HOME MICROS ADDRESS:122 High Street, Ryde, Isle of Wight, P033 2SU 7? 0983 68978 COMPUTERS REPAIRED: Most. PERIPHERAL REPAIR: Printers and monitors, but you are advised to check first that the service Is viable for older models. PRICES: According to fault. WARRANTY: 90 days. ADDITIONAL INFORM \ TIONi Wight Computing provide a computer service facility. COMPANY: WTS ELECTRONICS ADDRESS: 5-9 Portland Rd, Luton, Beds, LU4 8AT 7? 0582 458375 COMPUTERS REPAIRED Spectrum, Commodore, BBC, VIC20, Amstrad CPC 464 PERIPHERAL REPAIR: Phone PRICES: Between £14-£32 depending on machine. WARRANTY: 3 months. ADDITIONAL IN FOR MA TION: WTS Electronics offer a one week turn around from the day that they receive the machine. If you mid kc a mentxm *ttieBaa bfiK Repar p p , ptoBeMndto-tfewnt M *toBACK BYTES. TO. POBox 10, LudKm,

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UNCLE MEL'S TRIVIA QUIZ 1) How much does a Cray-3 supercomputer cost, within $5 million either way? 2) Who had a hit with Machinery in 1982? 3) In which TV space opera have ANSWERS ( E | A U I A||»s

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14) How many branches of Woolworths will be selling software on October 16th 1988?

7) According to the artwork for Barbarian 2 what is Maria Whittacker's crutch worth?

15) What have Queen Victoria, The Power House and Poland got in common?

8) When and where was the computerised voiceprint first accepted in a court of law?

16)What was odd about the Boys in The Boys from Brazil?

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19) Beginning with one Byte, name the units of memory recognised by the S.I. for 100 Bytes. 1000 Bytes, 1000000 Bytes. 1000000000 Bytes.

12) Who coined the word 'automation'? a) Leonardo Da Vinci, 1498 b) Sir Marc Isambard Brunei. 1848 c) Delmar Harder. 1948?

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18) At what speed does the standard audio cassette tape travel?

11) Spot the odd one out. The Abominable Doctor Phibes, Stuart Wynne. Mister Ed. Sooty

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10) Who recorded the single 19 which inspired Cascade's game?

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6) Define the following: Force Twelve. 743 mph. amphetamine sulphate.

9) What is Jukka TapanimakP

4) Unscramble the following computers: 'ITS A RAT', 'CRAMP IN TUM SLICERS'. 'A GRIM

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13) How many branches of Woolworths will be selling software on October 15th 1988?

5) Name the robot in the sci-fi classic Forbidden Planet

the following all made guest appearances, Bernard Cribbins, Christopher Lee. Leo McKem. Peter Cushing?

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DISC 4

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DISC 5

DISC MAGAZINE: THE LATEST ISSUE OF OUR O W N DISC-MAGAZINE W H I C H PEOPLE ALREADY LOVE THE WORLD OVER! CONTAINS NEWS/VIEWS/ ARTICLES/ART/MUSIC/UTILITIES & A GREAT DEMO!

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ALL OUR DISCS ARE MADE AS USER-FRIENDLY A N D EASY TO USE AS POSSIBLE, THIS ENABLES EVERYONE TO USE THEM A N D THEY WILL WORK O N ANY SYSTEM - N O WORKBENCH/1 MEG/EXTERNAL DISC/DEGREE NEEDED! N i l s | \K 11 K PAl k I— 11 s | £10 I M I I P I M . I M l I \ss|<| U |<\ | \ > s | \ U \ \ | > | |<| | Nil \ I U | Rs||||' I O O I K i l l I'. I O I \ k l \l>\ \ \ l \ U O l 11 II s \ I KN M»| 11 \ l O I I I K I V S J S I \ p \ i I I I O l I IX»S I \ l i M\l >1 K O K U H In Y U T S S V I S A l YKI) \ i \WM K I O SI V I N I I I N Kl I S O I I VVAKI I ' O K ( ) \ «>r

\\ \ k l III I D W I I l \ \ 11 I OM24 PI I \S| M i l l Ml Mill K s l l l P U U H K U l H I ' l I M P l I \ l > l K NO 1>I»I l l . \ J I O \ < I U III \ \ M H U M . \ \ 11 MM>I \ I K II \ O l \< I 111 >11 r \1 l I ss \ | s \ O K l H U S U I K O M I i A I K 11II P l l l » \ l M l > \ - s \ | M \ \ | I'M Ml Mill KsMIP I'l I M O l K I I K M l>lsi M \l.\/l\l

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CONII Y \ l > s l I t'S VI l l l l \ l \ l 11>M\H >1H >KI sJK*\\ l \ M A I MIU K M M » \ i > l l I "

TGM TX 012:11-88111/132


ENDPIECE INSIDE THE SECRET WORLD OF PIRATES Barnaby (Jim lad) Page sharpens his cutlass, teaches his parrot to say ' bits of 8' (and 16). weighs anchor and sets sail for the sea of software to report on the present state of piracy. It's avast subject. THE ULTIMATE GUIDE TO YUPPIE GADGETS Mel Croucher takes a look at the hi-tech gizmos any aspiring young executive shouldn't be without. Now Where's my electronic nose picker? . . . PIG IN A POKE Robin Hogg goes mad! Apart from that he promises (for those of you in need of help) TIPS. TIPS and more TIPS for all types and formats of games. You lucky people! INSIDE TGM For the first time ever, (and probably the last) we allow cameras into the TGM offices. This could be your one and only chance to find out who does what - and why - to bring you the best games mag in the known cosmos!

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m THE SPITTING IMAGE COMPUTER If you were at the PC show this year, you may have noticed Margaret Thatcher being less than conservative on the Domark stand. TGM took her apart to see what really makes her tick. The results are not for the squeamish. •

PLUSChnstmas is coming! TGM 13 (lucky for some) is bursting with more reviews than you can squeeze into a stocking, more previews than you can stick on an Xmas tree, an adventure section that even Santa couldn't get down the chimney and so many competitions you'll think it's Christmas! TGM 013 struggles down your newsagent's chimney on November 17. Crowds will gather, but walk boldly to the counter and demand your rights.

ADVERTISERS' INDEX 129 17-Bit Software 57 Anco 102 Addictive Atari 18.19 Athena Consultants 130 Bargain Software 116 B Bytes Computer Systems 130 88 Beau Jolly 121 Best Bytes 86 Cestrian 122 Cheetah Marketing 110 Cintronics 20.71 Codemasters Computer Adventure World 119 65 Database Exhibitions 48.49 Datel Electronics 32.33 Digital Integration Domark 11 Evesham Micros 90 90 Goliath Games Gremlin 2.3,36 HSV Computer Services 114 Limited

Infogrames 12.131 Martech 75 72 Mastertronic 27 Melbourne House Micromedia 126 105 MicroProse 76 Movie 66 Music Matrix Ocean 28.29.43.b/c Official Secrets 110 83 Silica Shop 110 Software Cellar 44 Software Horizons 114 Sound & Vision SpeedySoft 126 Superior Software 58 Telegames 66 94 Thalamus Trybridge 128 6 US Gold 66 Video Vault Worldwide 110 66 WTS Electronics Yorcom 112


Somewhere in Europe, at a confidential location, lies one of the world* toughest school : a top secret training centre... Behind impenetrable bar bed-wire and patrolled by wardens armed to the teeth, stretches the course, a gruelling track of obstacles, traps and dangers, stretching every commando's ability to the limit. PURPOSE : preparing soldiers to join the "Cobra Command" - a crack team of commandos who have chosen war as their profession. QUALIFICATIONS: strength, courage, nerves of steel... ACTION SERVICE is a brilliantly executed Commando School Simulation, with all the features tnat add up to one of the most challenging and exciting action programs ever produced : • unique simulated video recording and playback system, allowing action replay of your performances (to help you to improve it). - lifelike action graphics with superb sound and speech effects. - easy to use. difficult to master ! - up to 12 players • competing on 5 different modes : physical, risk, close-combat, combination and the unique Commando Construction Course !

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ACTION SERVICE - ONE DAY THIS MAY BE MORE THAN JUST A GAME


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4

What computer?

5

What's what? MIDI Single keyboards Tone modules Synthesizers

7 8 9

10 11 Samplers 12 13 Drum machines and mother keyboards 14 15 16

Software/other A to Z of musospeak Sound cassette

/ The Compleat Keyboardist


w r

W e l c o m e to the unique T G M music supplement. T h e idea was developed from the letters that have come into the o f f i c e ; ^ o many people request advice, wanting to know the best way and the best products to add to their computer. Or maybe you haven't got a computer yet and are wondering about the music capabilities. P ^ w i l l try to advise and guide; with Christmas coming up it would be a good idea to spend your shekels wisely. T h i s guide is based on my personal experience, gained in quite a f e w years of working with and reviewing the equipment. Apart from the micros themselves I shall be taking a long look at the add-ons f o r the computers. T h i s will mainly concern M I D I products, but there'll be a quick look at what you could do if you haven't quite got the dosh to enter the market yet. Although some of the equipment is pricy, I will be recommending the best second-hand bargains for a cost-effective shopping spree. In some cases the choice was quite hard, and the deciding factor was often the availability o f programming software. T h e r e are also helpful hints and tips, and a basic guide to what does what. T h e area of music and technology is expanding rapidly, and as it grows larger so the jargon slang develops. Acronyms and slang, plus the usual technospeak associated with any computing field, form a new language. Lastly, a quick plug for the T G M cassette, which uses pretty well all the equipment in this supplement. At about 60 minutes worth o f music, it contains a variety of styles and sounds that should give you a few ideas as well as a pretty good listen. It only costs ÂŁ2.99 and is available at the moment only to T G M readers. T h e rest of the rabble will have to wait. And now, play

F

Published by and . 1988 TGM Magazines Ltd Net to be sold separately from The Games Machine. , ? ^ H ^ y'

Jon Bates TOM / The Ccmptem Keyboardist • 3


advantages, if'* very greedy on the memory. . ST software has used sampling too, hut there the samples are converted lo sound via the A Y chip and the results are not really up to par The Amiga programs I have Ke*» seem 10 run a suite of program* that can pulJ in modules as required. There's not a lot of Archimedes

on the Spectrum i The BBC Micro d interesting market since it's been * t o r n computing. On the oil the very reason that Bi like meat to ve*ei

Neither of these two micros has the posvibiiitv to actual!v create your own samples without a bolt-on device. /J Wr And. to be honest, if you have l o b u y a bolT-l on piece of hardware that will just ^ K f l e l h d mil play back, you may <rwelliig|y fl *!jparaip •ampler that can he controlled I m m the nyrfu. The sampling hardware for the ST and Amiga isonly^ftast around the corner, rtyu&Sd

cloistered confines. P Tbc market leader is undoubk w « h o n - i i v ^ f U u m ^ types of M i l f i j d & i g a M l p l ports, and t .»v\ uuftyic-s m»i liave to spend £101 an in r: i; .1 > means that M l for the S I t< genuinely interchanfi ypOtwtlav\ m the compaiibihrv of although the instrument* and 1; \ e i • talkative, the link K - i ^ g n a | nn interface may not b e ^ l o t i u i u houses have tended to devel ; ueir own int erfcees l t u t

Why the ST rules

Control, that's really the name of the £ame. "Hie micro comes into its own when acting as a gfinirollcr of musical tools and instruments, it'spretiv •nither than a stand-alone creator of sound as . M I D I ' letting instruments talk to themselves, to micros and vice versa is M I D I - about which

:htcd, t h i s ^ t h e c ^ incompatinH a I sci^Mrangulauf

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correct and is relatively expensive

• 4 TOM / The Compleat Keyboardist

The PC


SAMPLER What the program can do graphically will This translates clcctrical impulses - from, say, depend on how much you pay. At their most a microphone - into digital coding. The digital basic, voicing programs will just display all the code is then ready for manipulation - by numbers thai make a sound, and as you hit repeating and looping sections of the sound, or them with the cursor they exchange them up or by distorting its shape or tone. I n some cases, down. At its sophisticated best, the voicing new sounds can be created by mixing the program w i l l have graphs that you can change sampled sound w in a dtpital waveform. at the stroke of a mouse - and then you can The n o ^ ^ ^ o u n d can be pL'ived back at any overlay all the patterns to get a threepitch or niches played or sent into tin- a m p l e r dimensional picture of the sound, unit. T h e resulting digital sounds are theft Coupled with an extensive library facility ^P^oded. I I I . I T is almost like <i database, plus devices to ^ ^ ^ 'Therefore, t h e ^ u n d chain is: analogue to set up b a f r n b t t n d s to meddle with, I find these V* 1 d i g f c ^ - ^ n i y n a n i p l l f a t i o n , and then d i a k ^ ^ t h c most u s c f u r U b l s to have. Many of the • •is.:!- .v Nowadays sampling is o \ * 8 u s e t L l SMU^rior sequencing programs will take the to death mneicen)y but believe it o r n o ^ ^ S d a t a for u sound and at the chosen moment when it wjyrfirst shown in 1979 as^J"frature of sqTfrrt :i into the oynth, so you don't havetoset the fir-^f F a i r l i g h t ' i v e r y mja^nsive synth up the respond wiih the sy^tclfi) no-one Could see any use for it. numbers ^Sfe1^® s o n 8 -cJtTrhaps the best u s e s ^ ^ ^ ^ n p l e r up f h t ^ s i ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ B d pain when where it is not ^ v o u r c t u m to something you were working on

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d im D. p u i d i n ^ t i f u the sophisTie!tTHi|i of the projW®t» it aiiows j^flM W I ^ N n y ^ j C U t and p i w e . repeat and generally edit the n*Trs<as you wish>-The can rTftwu^up v o u j m u ^ k e s in many iiltttfeni w a y s r ^ n t s t * n i mdiv idtul M I D I .Hid Sto£ parts or .ill of V • HIT song'. to d i s ^ ^ ^ ^ ^ ^ ^ ^ J

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rinkv dink awful rhythm boxes found on k\ old organs oi .flpKlays a d r u m machine ^ H H ^ w l o s t as much UFa synth itself. There are ^ o ^ ^ ^ ^ ^ ^ ^ e n e r . u i u g the tones: anal> p ^ ^ ^ H n s v o u r e d for house . digital J ^ ^ ^ B H o o n . or actual sampled drums. H K l l v even the most basic will have some M«Tof touch-sensitivity or accent feature. Used B R isolation, thev have their sequencing and w i l l let you code up the patterns for ^ r whole songs though that's not mv personal

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^

^B ^ ^ ^ W ^ n t mystified. None of the u ^ H f f s e n s e and vour passing interest i S P p e m e n t and its subject has sunk lower tiron a snake's backside. Here's a brief ^ B B n u c t i o n and definition ot micro music Shipment. SYNTHESIZER A device for creating sound, usually by digital methods though originally by analogue techniques \ synthe not a complete instrument. Though it may well h i v e hundreds of sounds underneath the anonymous fascia panel, it is not a stand-alone instrument - that is, unless you are going to pay a fair amount of inoney so that you can generate and play back several sounds at the same time. Sometimes there is a crossover between the synthesizer and the single keyboard, which makes defining the instrument rather difficult. But all synihs have M I D I ports which will enable many wonderful things to happen provided you have something else to interface it to.

The sounds built-in effects as gated reverb (for Phil emulators everywhere , and if you p nh money you can usually get into tuning the drums doing all sorts of tricks - sometimes loading up new sounds f r o m a cartridge or by adding a sound chip CONTROl./MOTHER KEYBOARD A mute keyboard that looks like a synth. except thai it h iunds on it whatsoever. Its function is to control all the other svnths that it is MIDI-connected to, and therefore it has a wealth o f M I D I control buttons and sometimes complete setup memories for those slick changes in the middle of your live solo, VOICING PROGRAM A wonderful device. Digital synthesizers are at best a rectal discomfort if you try to program from their front panels. There you have a 17character L C D which may or may not be backlit. From this you are expected to be able to grope your way through the hundred or so peripherals that go to make u p the sound, W o r k i n g in numbers is okay if you have a memory like a telephone redial facility, but for lame brains like me it has to be in lovely graphic form. And that's where the voicing program comes in.

Always a tricky one t o , define. Strictly -.peaking, a single k r \ K u r d is a self-contained musical m s t r f p t n i that has drums, autobass. ^Bn>chord/arpeggio/accompaniment leaturesWou play a note or chord with your left npnd and the tune with your right hand. T h r d r u m pattern fires up the auto [Accompaniment and away you go. Again, the digital wizardry you get is generally relative to the price. What I have described above is the most basic of all; it will also have a few preset rhythms, minikeys, single-finger chord only, a speaker the size of a corn plaster and no M I D I . It will come complete with an aggravating demonstration lune that doubles as a soundtrack to your nightmares. Going to the other extreme, the upmarket instrument w i l l have programmable drum patterns, programmable bass and chord/ arpeggio patterns, full-size keys, stereo speakers, and the ability to store and download voices, tunes and patterns. The M I D I spec may well allow you to access each section separately, thus making this piece of hardware a damn useful expander. O n the other hand, if you want to use this instrument as a master keyboard, the M I D I specs w i l l allow it to transmit each section on a separate channcl. just add a tone expander and you will boost sounds and store them, either individually or as a group for a particular song. It could be touch-sensitive; it will almost certainly be well up toward the £ 1,000 mark. MULTIKEYBOARDS The newer technophrase coined mainly by Yamaha to describe the modern version of what ft looks like an electronic organ. Multikeyboards consist of two rows of keys (manuals) and a set of pedals plus a foot volume (expression) control. T o some extent they are hampered by the Seventies image of rotten tunes pumped out in a greasy ' f u n pub' on the beach at one of our rain-sodden resorts. And though many of them are aimed at the market that just loves to hear the sound of Blackpool Tower Ballroom recreated in the living room, some have an enormous potential. The best have tons of preset voices, the ability to set up your own voices, sampled drums, and a very comprehensive M I D I spec - and they are very compact. Plus you can actually play them as a self-contained unit in real time. (Gosh! You mean you can actually play it without any extra add-ons? This could mean some talent is required!)


Although ihis topic has been written about by vinually everybody and his dog and now supports a considerable literary industry, I figured that there could be a few of you who could appreciate yet another scan through the facts and attributes of the interface language. Besides which, no self-respecting music supplement is complete without its M I D I page, is it? I f you figure you're clued up sufficiently on this area then select another page mow. M I D I (Music Instrument Digital Interface; was developed because the world's major electronic-instrument manufacturers were killing each other, and their own sales, by marketing their own individual synthesizer systems. I f you wanted to expand your system from company X Y Z you had to buy an X Y Z tone expander. No other one would do, as the interface port and communication standard used were peculiar to that manufacturer: So if you wanted an X Y Z synthesizer you had to have an X Y Z system as well. Just to cap the whole thing off. when you had finally paid the Ia*t instalment on your treasured setup, lo and behold the swines brought out a new one which was totally incompatible. This rendered yours obsolete, as it was incompatible, and also gave it the secood-hanc value of a 15-year-old Skoda. But as syntb*. and similar instruments were moving towards the digital, a universal communicating language -ccnud obvious. Hence M I D I c m c i £ e < u p m <evefal meetings between manufactUflpnHn about1983.

The other part of the M I D I system is the Systems Exclusive part This is the area o f the ianguagc reserved for each manufacturer to define for their own particul-ir machines After receiving thc y appropriate data flag, the instrument will await specific instructions 1 rom its m a k e r - s o to speak. Usually this data will P R O G ^ i m the < , U M I sounds of the synrh. •/< And with the ^ r ^ t c m C Exclusive, voice data c a t u ^ e f f either as part of a song ox <rom a voicing Easy as ABC cms The overall concept is pretty easy. The features Hxclusivedata between identical synthesizer that arc common to all synthesizers - notes, So far I've only scratched the surface of the pitch-bends, footswitchcs, voice-change workings and waysol M I D I . Not that you need buttons and volume - arc all given universal . to know exactly how it is coded - just the right numbers. way to go about using it. Probably more than 90% of M I D I related problems come from *h'c I f a synth has touch-sensitivity, information user. • # 7; on touch can also be communicated to other M I D I equipment - but only if the receiving . "•.So you don't need to know much about code. instrument is itself touch sensitive. In fact, if But you could, it you wished, actually write an instrument does not have a particular •<your own M I D I program to talk^to you . feature it will not respond to that piece of data. instruments in no uncertftin terms. Indeed, it's 1virtually impossible I " avoid nowadays if yort^ D r u m machines get a look in as a common | | timing pulse was incorporated into the iarc working seriously with synths. protocol. There's no more fiddling around for I f , like many home users, | o u are desperate converter boxes to change one clock pulse to to record' your efforts »>mo tape, use a another ~ just lock one machine up to another sequencing program This enables you l o build and away you go. And they'll usuallv do other up tracks without losing d^^V^ unlike things, like iocatc a specific bar within a song conventional tape-recording methods. 'I O M so all the drum machines in use can start off will publish occasional guides to^ffonH' from the same point. ^ f ^l c o r d i n g , as it g»»ei very much hand in hand m t h j M - M I D I home studio. M I D I information is transmitted between instruments on 16 channels, fiach instrument can chose to send or receive on j j ^ o f the I channels, either individually "t^fjfi a" of th«-ii> illed omni mode Data is sent in digital code, so this is an t d g a j ^ / opportunity for the micro to step into • !•' chain. It caff son out and store all the d.ita. a n d " / / of course change it about as the user wishes . ^ A V A n active pulse is usually sent every 300 milliseconds. I f an instrument fails it* receive this it becomes dormant, thus avoiding the drr.ided 'note drone' - a note that has become stuck because the instruction to turn it off has been mislaid. Obviously there are limitations to M I D I . A log-jam effect can occur if there are many instruments in the chain sending lots of data, and cables have to be restricted so that the longest run is 50 feet from start to finish. ()thcrwisc the resistance of the wire in the leads will soak up some of the data, and lead to scrambled performance.

• 6 TiiM

/ The Compleal Keyboardist


I nave picked what seems to be the best value around at the moment, in no particular order. Obviously the first thing you need to look for is the M I D I port. Casio and Yamaha are vying for the 'cheapest M I D I keyboard' award. The Yamaha PSS480, though a trifle more expensive tharTthe"Cnsio M T 2 4 0 , docs have the advannge of being able mcreate voices and store inem. However, the (^asionff* a slightlv Wn£x M I D I spec to understand. Yer pays yer money and ver gets ycx choice - as with mo m a n o t h e r things in lif^T^-

YAMAHA

•ommenae rsci onboard

|on to program your own

^ U J I s p i v j . - v S l ^ f c ^ d i e n s i v e . ^ i i h all channels assignable arkl the auto functions sent. WillahH^eccivc a n d t ^ r o p hott. " i n j a n d sequencer data MIDI. UMjMm/5.- AltTmurli ft is onlv a two-operator voi<% svstcm. the waveforms are variable and this give:- vou 1)1 jfves are very comprehensive mS'i-r k e v b w r t ^ n d tone module it is v e r •.:<>. >d value for money indeed. It has a larger relatuuCVhe PSS680. which will set vou KK k £249.99. Quite stunning.

W r A CASIO MT240 Recov Wncts 20 preset sounds, plus 210 mixes of these sounds. KT MIDI ipect'WmxW function on four channels simultaneously, to give six-note polyphony, plus the drum-/ / - f f & H P ^ H H I ^ H ^ ^ f l ^ l H Wholes: 49 minikcvs Comments: The cheapest M I D I keyboard. Although limited by the voices, it is quite an adaptable tool and certainty superb vaiue for money both as an expander and as an instrument. Second-hand CASIO CZ230S

Rough pnee: 1 1 0 0 - 1 5 0 V d u x t 100, with four that are programmable.

MIDI specs: Four channels including drums The real bonus is thai you can use CZ voicing programs to set up the voices.

Keysi notes: 49 minikeys. Comments: When sequenced Hacks were plaved. I was convinced I was heating a much moreexpensive piecc of equipment. The P C M drums sound good w i t h reverb. N o velocity sensing. BdOUfc is that the drums are out via a sepai ale audio socket Y A M A H A PSR70

Rough finer : £ 3 0 0

450

\ ',n,, * 64 sounds preset in various channels

MIDI specs: Channels preset but fairly comprehensive. Best if you have a M I D I guide for this instrument. It will dump sequencer data, and transmits and receives quite a lot of data, but mil velocity. \ rJjSfef;^ • - ffiftiF ^ ; * • Key id notes: b l lull-size keys. Commentt Hie sounds are vers gmnl. and though they are prese t it makes for a useful master kevboard and expander all in one Sadly tin auto patterns are not transmitted but il there'* one about, grab it

/ (r M / 7% (lompiciu Keyboardist • 7


Again, I m aiming at a low budget as this is the prune target for micro musos. A l l these - a pan from the Cheetah have oodles o f programming software available for most micros. But oddly, there aren't many tone modules under the £500 mark.

ROLAND MT32

Recommended retail price: £450

>

' '

Voices: 128, plus 64 user-programmable

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r

*

MIDI specs: Very comprehensive, m u l t i t i m b m l on u p toeight selectablechannels, with full T voicing frailties via the Systems Exclusive mode Comments: Stunning sounds from such a tiny box that uses the same principle as the D 50 synth. As it has a big and effective percussion section Caimilar sounds to the TR626,, you could dispense with a separate d r u m machine: being ruulmimbral it gives you many sequencing combinations. However, you'll need voicing sBFtware to get the best out of it A n y voices you create will disappear when the power is switched o f f , so d u m p them into a library beforehand. Has built-in four-stage reverb.

KAWAIRftM

- S R ;

Recommended retail pnee: £395 The specs for this are identical to the K! synthesizer's. Y A M A H A TX81Z

Recommended retail price: $449 Voices: Many combinauons of lour banks of 32 voices each, plus 32 user-programmable voices and 24 'performance memories'. MIDI

specs: F u l l specs w i t h nothing left out; voice dumps and programming well covered

Comments: Very popular tone expander using enhanced four-operator principle. Sounds can also be dumped onto cassette, and it w i l l load up voices from DXlOO-tvpe synths as well. Programming software easy to come by. Eight-note m u l t i t i m b r a l w i t h microtuniog facilities. C H E E T A H MS6

Recommended retail price: £249.95 1 Voices: 320, plus % user-programmable, 64 MIDI

specs: Very1 good, as far as I can tell

:e memories

«

Commenu It certainly sounds \*«11. but I ha\ c vet to gc: my haods on one. The manual does not have a M I D I implementation c h a n ^ y a l s the : itjlft son of chips internally, and when it is up and running it w i l l he a major contender, -ftluhitimbral, using six-note p o l y p h o n y ^ J . . ,

Y A M A H A FB01

M

Rough pnee: £ 120-170

M

|

^ ^ ^ ^

Voices: 240 arranged in banks w i t h % programmable; multitimBrai. w i t i y i p to e i g h ^ o t e s spread over eight channels. ^ ^ ^ ^ MIDI

specs: Full spec w i t h voicing and performance pr zranM|ung f a c i l i t i e s ^ ^ ^ ^ ^ ^

Comments: Very nice four-operator sounds, though some are a bit thin. Voicing s<>ft u i r e is a must to take real advantage of this machine's facilities, as the front panel is.not suitable for sound programming. There's ample software. A pair of these units would be a good basis for a lot of w o r k , and new ones arc stall around at discount prices. N o t too good on percussive voices, though. I

8 TGM / The Compleal Keyboardist


Second hand AMAHADX7

Rough pnce.^650 r , . i : ' r i d g e , but n d e p e n d s

the R o w v. H p ^ a r t ridge you're

MIDI specs: Depends on which one you get. Though they all 1 t the same, the earliest models only tran inn on Channel 1. Otherwise they're o h S o m e o f the later refinements o f M I D I are:ignored on a standard model. Key 'notes: 61 full-size keys w i t h touch and Velocity sensing.

Here we a f ^ n n t e r i n g t h e N » i j | m of t h e • ; i o i . . . Ke i n s t r i f f l ^ j r s . Allhavesttjqxirting programming s o f t w a r e ^ S ^ d a r e tools of

Pt\.

i. J retail price £1.445

Voiceit-1

onboard plu - M on J m o r y card.

MIDI sptw

and programming. ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ Ktys/nows

61 lull^ffec

, notes w i t h velocity and

aftcrtouch sensing.

YAMAHA DXll

rin w i l f l r u l l performance ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ • ^ ^ ^ ^ ^ P i z e keys with aftenouch ^pRng. ^ ^ GpMMMr* Excellent instrument, basically a 1 XXI/ Expander with a keyboard and quick ed:t f i lilies. A very good buy for the money. Y A M A H A YS100 Recommended

retail price: £699

Voices: 100 preset programmable.

plus

100

user-

MIDI specs: Usual full specs. Accepts o f M I D I voice dumps from other four-operator synths. Keys/nous: 61 sensttivitji

full-size

keys w i t h

touch-

Comments: Easy to program f r o m the front panel. Ten onboard digital effects including reverb. The instrument is also multitimbral via M I D I , and i f you want some effects plus easy programming this new range is worth a sniff.

.

( Orr.rrwtm: Fast became a standard synth. Uses I A (linear arithmetic) synthesis which creates sortie staggering sounds. Can combine layer and split sounds, though - like its rival the D X 7 - it is not terribly multitimbral. Expensive, but sounds excellent w i t h builtin 32-stage reverb plus chorus. K A W A I K S E R I E S : K1/K3/K5

Recommended retail price: K l (second-hand) £350, K 5 £1,495

£595,

K3

VWe$: K 1 64 single • 32 m u l t i . K 3 50 single, K5 48 single • 48 multi. MIDf specs: Pretty comprehensive, w i t h Systems Exclusive well-served to allow voice dumps. Keys/notes: 61 full-size aftcrtouch sensing.

Comments: They hold their high price, which is only one rellection of their worth. There arc so many add-on kits, programming software packages, and voice cartridges that the world's best-selling synth is going to be around for many years. Even now new voices appear for it, urpassing last year's models.. N o t m u l t i t i m b r a l in its undoctored form,

keys velocity

and

COMMENTS: A unique way o f soundcreation starts out with sampled sounds, which are then combined. Kawai synths are now used quite a lot. and they'll likely be around for some time. The K 3 is fairly basic and the sounds f r o m the factory are not too brilliant - it also has a slightly different way o f sound-generation from the other two. However they are all easy to work w i t h , and sounds u n be programmed f r o m the front panel without too many tears. Nice fat sounds from all, but they're not good on impersonating acoustk instruments. Programming software is available.

C A S I O CZlOl/IOOO/CZl Rough price: £ 150 = Voices: 16 presets, 16 programmable. C Z 1 has 64 presets, 64 programmable. MIDI specs: Pretty f u l l , though no velocity sensing on the C Z 101/1000 models. They have a nasty habit of ignoring some commands improved on CZ1.

Keys/notes: C Z 101/1000 four-octave m i n i or full-size. The CZ1 has velocity sensing. Comments: VX'hen programmed from voicing software w i t h library facilities, the C Z range is capable of excellent sounds M u l t i t i m b r a l to a limited extent, w i t h its own peculiar way o f w o r k i n g - but a fairly essential piece o f equipment. Y A M A H A DX100/21

Rough pnee: £165 + Voices: 192 onboard, plus user-programmable section. MIDI

specs: F u l l specs.

KeysJnotes: Four-octave nonsensing keys.

mini

or

full-size

Comments: Lack of multitimbral facilities b i n d , but the sounds arc pretty good and D X 100 takes up very little space. They sense velocity provided you reprogram voices and M I D I from a sensitive source.

is a the can the

TGM / The Compleal Keyboardist • 9


These tall into two main categories as far as the micro user is concerned. There are the standalone professional sampler units, and there are the holt-on devices. Rut the sad news is that the stand alone samplers are expensive. You can expect to pay up to £2,000 for a decent unit. And what makes a decent sampler is the sound quality. This in turn is related to the way in which the source sound is 'photographed* by the sampler. It's rather like taking a series of snapshots of a piece of sound. The shorter the exposure, the clearer the picture. So if you have a last sampling rate, the resulting sound will be clear and sharp whatever speed it is played back at though you will chew up large amounts of memory. The more bits the machine can handle, the better the sample - not always, but generally. So a 16-bit sampler has a pretty good chance ol sounding better than an 8-bit sampler. Other things to be considered arc the maximum rate at which liic machines can sample, and the ease w i t h which the sound can be manipulated. Filters and other sound processors in the chain help to make the sound as dean as possible, and ol course the analogue lo-digital processor needs to be fairly 'noiseless' - ic not introducing imperfections. If you're after high quality, you'll need a stand-alone unit (or the Lynx). However, if you're atter a good fun MIDI-compatible bolton, the only ones that are readily available arc the Datel sampler for the Commodore 64 and the Music Machine lor the Sprit u i m * r I hcrc is a samplerWailai)ltt?or the Apple i h r CIreeng.ite. but t h e r e s v l W little nnusic software in the U K for this lunc

And samplers have just been released for the Atari ST and the Commodore Amiga. Untortunatcly they were not ready in time for ihis supplement, but T G M w i l l keep you informed.

A K A I S900

Rciommcnded retail price: MIDI

fiS

-HJP^

jpecs: F u l l specs, but doesn't use M I D I sample d u m p on M a r k 1 scries.

Comments; Fast became industry standard for the clean sound it produces. N o t wonderful to program from the front panel, but supported by enough software now to make sample editing a little easier. Rackmount only. Jr^ [v^ R O L A N D $10

$ X^

Recommended retail price:

" ^ ^ J B

-' M

MIDI spect: I'rettv comprehensive, obey) flg^.11 the usual control commands d u m p O n be accessed and split into four banks of sounds. H "

bit A

Commnus: Usually available" at discounted prices, starting t kevboard, and although the sampling is not of the highest quality, t h i ^ v t out problem. Not too bad to work with either. ^^^fc '^fcr ^ ^ ^ Stores on silly 3-inch ' q u i c k ' d i x k v f h a t arc v e i y slow to work rackmount relations - the S220 and^Ke slightly elder MRS100.

WriGptfaUt:

£900 +

^

^

^

MIDI I till sjHcswitli .ill d i u ^ ^ ^ k t i c s - k c v b o i ^ ^ k ^ x - s|>h separate channels (up •v to cs• • i k with I r ^ f c ^ l r o n t pnmM it ; giving vwnTcleaii sounH indeed It's nq^vcrv p o p u l a ^ ^ f c ^ i e r e ' s m t ^ j i p p o m n g -oftware. hut .ill ex^jfcmt instiumeMm i hmI sc"<>d. and e x ^ ^ ^ l e u j ^ N S O N IQ M I R A O t Rough

16(H)

!

W

^ ^ ^ ^ ^ ^ ^ ^ W

Minr^pics: ^ s imple datrebin .ill ihe usual M I D I controls are <»beved. O d d that il doubles up «»n out snd thru ports. A l>n luff in tin multitun Comments: T h e n r s t \amuler lor the mass market Although it'sfciot perfect, the Fnsoniq Mirage isa handy tool to have JI ud. And the model you e.et matfliavchad upgrades (check). Supi^irted by programming software for most micros

10 TGM / The Compleai Keyboardist


A K A I X700

Rough price KiWde 'ttSO

.Vf / / ) / sp 'cv Well served, but lacks sample d u m p .

C(Wnm< nis: Comes in two boxes: plaver and disk-dnve unit N o t the cleanest sampler around, find again it's had several updates. The sound usually lacks depth, hut is Mill quite acceptable Hardware add-on samplers Spectrum RAM FLARE MUSIC M A C H I N E

Recommended retail price: £5<» UMfMhl-R OP SAM PLUS CARRIED t<> two seconds >>l one sample MIDI

i v * • Dependent o n length o f samples, hut w i l l hold up

specs: W i l l play back on one channel only, two notes at a time.

Comment*. I-Acellenl editing features, though the filtering o f the sounds is very noisy. A pain K> work with without disk or n i u r o d n v e ; all samples can be used in the scqucficci

CHB£TAH SAMPLER

R/i ommt tided n hnl pni • IAS MIDI tpetf / i l i h (.ammenn: The lack <>l M I D I spoils it a*, a Serious contender, and iim looping facility is a hit suspect. Still, the sound isn't too bod.

Commodore 64 D A 11 I SOt N D S A M I ' I I k

• •Reenmmtndcd retail pnie: £H3 • , ' s i 'X^C.-': MIDI ipeci None.

-

.. •

Comments One of the better samplers for the #-bit machines.

IXiM

K

mm

/ The Compleat Keyboardist


I wouldn t even dream of rating one above another. Each range has its own sound, and it's a matter of personal taste which you p l u m p for. Older d r u m machines will synchronize up to M I D I i l you buy a converter sync box. Some of IIK-better M I D I interfaces haveCV (control voltage) outputs as well, but check to sec if they match up to your machine. As with samplers, there are several add-ons for micros, but not all o f them have M I D I and they usually take over the whole of the computer, leaving no room for the rest of your ireative talent.

R O L A N D I R626

Recommended retail price: £350 30 tunable P C M d r u m sounds.

Voices:

MIDI specs: Nearly f u l l spec; acccs* to all sounds via assignable n o t e ^ n n b e i * . Comments: Excellent range ot sounds and timbres thai * u h electro drums, and !t>c .n'l do n bad impersonaln>n of the acoustic varietv c i t h n ^ H k „ Cymbals are a bit hivsv, but otherwise a g«x»d tool Fight separate outputs plus stereo and a wealth of svnc ports.

3

r-

iiSa ^

^

i '

J k ;

J'?

- <

K A W A I R50

Recommended retail price: Li*.. Voices: 24

MIDI specs: Full specs with definable i

^ r ^

Comments: Slimmcd-down version of the rather splendid R I 0 0 , but still retains most of the 1 good points. Stereo output, but uses the same voices and M I D I specs as the R IfiO. Second-hand Y A M A H A RX21 Rough price: £ 100

Voices: N i n e . MIDI specs- Fairly limited, until you t K b v c r thai instead of driving its m t j ^ u l sequenced you can G O into* IMNH> mode and access all the drums individually. ^ ^ ^ ^ ^

Comments: Sounds arc a bit d u l l , but the cymbals arc quite good. It vWll sense v c l o u i , information in 0 1 INH> mode. b R O L A N D TRS05

.

/

Rough pnce:£ 135+ Voices: MIDI

. ;;

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^

specs: A l l the usual song position pointers, plus assignable nofrs for cadi d r u m

-id.

Comments: Excellent voices much used (and abused) on many records. And look out loi its predecessors - the 606, 707 and 808. v'

12 TGM / The Compleal Keyboardist

There aT* a I ^several bo! on kits tor JJut,as w i t l ^ ^ ^ u u p i e r s , that B t t t t n vour i l i a n ^ f c ^ m t o ^ . d r u m n n ^ B h ^ r o o m for .mthfatf else A r r o t t h ^ , look l ^ ^ B l v ChcctahTfeest ;iiug Spec-Drum marred : tin sigh: An ^ k ^ s part " f a ot the in. recording and overdubbmy Wrtape, "at her than building up tracks on a sequencer. row

many who have upgraded (Tom a Spectrum to an ST. then instead ( o f selling your 8-bit not M i l >1 t h e m u p to the S I }

You'd have ai jpftrdinated system ripe for


y boards

A

CHEETAH M K V

Recrmtnended retail prut:

. ''A.

£99.95

A / / / ) / s/., , • l - . i i r l y c o m p r e h e n s i v e , t h o u g h

patch changes, b u t still very usable. *

*

h bit

sl«m

tor real-time performances. Messy on

CommentI; Though it's not touch-sensitive and has the pitch bend wheel in a sillv place, this IS nevertheless u good value-lor-moncy deal new or second-hand. It has larger and more comprehensive relatives, but sadly these- have not been available for review yet Second-hand Y A M A H A KX88

Rough pnee: £300 MIDI

. J,,

Comments Full weighred piano Keys, w i t h good action and simple M I D I function button*. Certainly good for live use, if a bit extravagant in the living room.

wmmmM RBI' 1

mm

specs: Full specs.

TOM / 7he Compleal Keyboardist • 13 a.v:- •

.V


Software

Software is all-important. It's a question of ^ weighing up how much you can afford, what you want from a system - and what'* available for your micro. CTZ^- a " " - ' 'Hicrc arc basement bargains for the Spectrum and the Commodore 64. l o r Spectrum users, there's the Choice of an X K I or Music Machine interface, plus software, which should cost you less than about £50. Shopping around for both machines will produce some startling bargains, and you can c always expand rather than repla<£flic s v s t e m g 1 as you upgrwicyour micro. % : , For the 64, I would recommend any o f the Joreth software and t b e f c m u p a n i l Steinberg software, not focgclljpF the Intend Music ' System < J*-T H R C . a micro which never really t o o i ^ ^ * h r f a in this field, is served by 1;MK viftware and the rather oddly-named U M I 2B svstc-m. which holds the program on a custom chip. It \ still rather expensive, and can be seen advertised in the appropriate second hand columns. Atari STs, Amiga* and I B M PC-compatible! now have such a wealth of soft ware that 1 would be bard pushed to recumracnd one. There are sequencers available as cheap public-domain software, which may well give you a taste. But my own favourites are the Steinberg Pro 24 and the C-Lab Creator, both of w h k h carry a fairly hefty price tag and are ST based T O M expects a flood of Amiga and PC vrftware on the review bench in the near future - rhis year's PC Show was full of 'soon to be assailable* programs for these micros For instant erudition on the ins and outs o f sequencing and other programs, read orlr music columns.

• 14 TOM / The Compleat Keyboardist


oscillators. This is why synthesizers rarely sound exactly like acoustic instruments - the harmonics provide a richness of tone. Also called overtones. K E Y B O A R D S P L I T T w o sounds can he played simultaneously at each side of a predetermined split point. L F O I .ow-frequency oscillator, often used in conjunction with the V C O or VCF to create cither vibrato or tremolo effects (see also MODULATION). M O D I F I E R Any part of the synthesizer that c h a n g c ^ l B basic sound created by the oscillator. It modifies the sound. A i O N O P I I O N I C r a n play only one note at a

Mixing desks provide a digital studio in the home - using the computer M I D I linked to jyVii NVyccvti»inabar the goldlish to control the 'm ^ g n u T i a f t R K n a l l y mixing on to the D A I V u l K i t a l a u d u i tape)cassette. • On the professional level, i n s now possible to transmit M I D I data via satellite from one studio in ouusiu-i anywhere in the world, ji* m The possibilities are endless; a studio could access a ccuitafrMIDI library to draw on a bank of'sounds and sequencers, or tHE precise AS.oustu

>>l m i y a u d i t o r i u m in the w o i

But m the race of technology it must still he you, the user, who commands the machin When the machine is dictating the temts o f creation, the results arc stale and boring. Use and abuse the technology. Don't let it us^vou or get in the way of the music"!

j ADSR

OSCILL.A I O R T h e

A t t a c k - d e c a y - s u s i a i n ^ l e a s e ; the m o s t

synthesfTrr

which

vibrating

HUVS

the

c4»inttion f o r m o f e n v e l o p e s h a p e r .

usually w u l r ? choice of w a v t :

A M P L I T U D E

O M

I h e *ize u i

u s u a l l y tJ»C s a m e as A N A L O Q M F synthesi/ei c 1 e.ue

i sound signal. SN^

^Vjminuously ""VanahU;^ a

that

use^ij^^nricity ( y o l U H e j

to

lie souiuT*"t4y^othcr u.»v <if

creating^^M^^^j^itally

(usingVoiiipnh r

hflpmagei A r i T f W C J he lirst s t a j ^ f in enveUipf-- the ^ i t takesftn the envelope to rise trom its [ b u i i m H c i r l to its inaSnuiuii level j ^ ^ A l T O

C O R R E C T

scctqencert thatcTmbles the timing of the notes »o be corseted to Ihc nearest part ot a beat It prev.-Mts inaccui 1 tha V w l i m c sequ^Kim'. dsn called Q U A N T I Z E ) . WI N D I N G Raising or lowering the p i t c l r o f a n u lli. d when the ^ note 1" bent .1 small amount WW CARTRIDGE MEMORY \ deuce that enables digital information Hrne stored on an ordinal v audio. .issettc Ii is often used to store voice libraries or sequences. It works very like a microcomputer Rofing programs on cassette. C L O C K A J viar that sends a pulse to several synthcsizew(?p^r from one instrument to anot h c r | f f i will ensure that all the instruments play h i iperfcct synchronization. It is often a • K f c o m p u t c r t h . i t aits as a clock. J C O N T R O L L E R Something that gives you • c r m u s k a l control over the synthesizer In most * :ases this is a keyboard. It could also be a computer. C O N T R O L V O L ! A G E The electricity used to control the various parts of a synthesizer. For example, the voltage controlled amplifier v< A receives specified amounts o f electricity at certain nines, depending on how the envelope is set up C U T O F F F R E Q U E N C Y T h e frequency around whu Ii .1 filter will operate. D C Digitally controlled the sound is created or modified using computer language. D E C A Y The second stage of the sound envelope, the nine which the sound takes 10 fall back from its maximum level to the sustain level. E N V E L O P E I hc shape oi the imal sound (See ADSR F R E Q I I E N C Y M O D U L A T I O N A method of syntheusmg sound bv combining and interacting several similar waveforms. .'< F I L T E R A device that adjusts the tone ol the basic sound produced by the oscillator. It works bv mocking out the unwanted frequencies G I . I S S A N D O : An automatic effect, causing the pitch of the note to slide between two consecutive notes. H A R M O N I C S Ihe frequencies above the basic note which also sound when the note is played. All acoustic instruments have them, but on synthesizers they have to be added to the basic sound bv using filters and extra

R I O N E S sec

unit

basic n

m

ol

the

sound ^

H A R M O N I C S

P A T C ^ t l I he p a r t i c u l a r s e t t i n j P e | u i i « d b y a yflthc I'l f C H

i/er to c r e a t e .1 %pecifi> S o u i d . The highness or

measured in

feet, a n d

o f the organ p i p e ^ l a t

1

• :

. of a n o t e ,

dr t i v e d i r o t n the length would

produce

that

sound The foot mnsurciucnt doubles each time vh an octave. ie .. ' !i> foot* note is one oct^R lower than an '8-foot' note. The in

- a f f e c t (|he lowest) to 2 feet (the highest). M ' i t c h can also be indicated bv the note name A <.: natural, sharp, fiat, douWi sharp, Or double Hat) and the octave number (this is essential because every note name occurs in cveiv P I T C H B E N D See B E N D I N G . P I T C H CONTROL I he overall tuning adjustment. P O L Y P H O N I C Capable of playing more than one note at the same time, PROGRAMMABLE A programmable synthesizer is one that can memorize the settings of its controls, so that particular sounds created can be quickly recalled with simple commands. QUANTI/I \ L I O CORREt I R E L E A S E The fourth stage of the envelopegenerator. It allows the sound to carry on after the note has been released R E S O N A N C E Part of the filter section; it boosts certain frequencies to change the tone of the sound. S O U N D S O U R C E See O S C I L L A T O R S U S T A I N T h e third stage of the envelope generator, li defines how long the note will remain while the key is held down. T R E M O L O A n effect i n w h k h the filtering is slighilv pulsed bv a L F O . causing the sound to lade and return rapidlv 'But in some areas of music, such as classical singing, tremolo can also mean a rapid hut very slight variation in pitch see VIBRATO..1 V C Voltage control. A synthesizer that uses voltage to control the means of creating or altering the sound. VCI- Voltage 1 ontiulled fiber VCA Voltage-controlled amplifier V C O Voltage controlled oscillator V I B R A T O A n effect in which tlie pitch of the note played is raised and lowered slightlv giving a wobbly effect. The speed is Usually controlled bv LFC >. (Keruscd as a sentimental effect! W A V E F O R M Types of oscillations produced by the V C O ; each waveform has s different basic sound and shape. W H I T E N O I S E A hissing sound, rather likea radio tuned to no station. White noise is actually created by fasi random selec tions of J I the frequencies, sounds and waveforms that we can hear.

TQM / Thi Compleat Keyboardis? 0 15


Recorded on M T I X . ( K 5 7 6 is the number musicologists use to refer to this piece.)

• The Whistler ( D o Bap Bopj started life as a classroom experiment. I'm still not convinced that I wrote it. I used a Steinberg Pro 24 as controller plus a CZ101 for whistle, D X 7 for bass, and Hammond impersonation from CS70 - the rest of sounds are from the HS6. N o overdubs - 1 recorded straight onto the master.

• Turning The Tables Uses pretty well all the gear mentioned previously. This was conceived for Newsfield's computer-art exhibition at the PC Show, but it didn't fit when I saw the video. Steinberg Pro 24 and directly mastered.

• Pussyfootin Bass line ripped off from an old Gcno Washington number and played on the CS70's sequencer, which by some miracle ran at the same speed as the Steinberg for this piece. N o M I D I . Strings from D X 7 using a Quasar program voice. Noises from CS70, brass from K 3 , drums f r o m R100 and HS6, twiddly bits f r o m DX100. Directly mastered.

• Pictures At The PC Shotv The final soundtrack for the Newsfield graphics video, repeated ad nauseam o n (he stand. Main sound is CZ101 with voice from .Android program, drums R100, lead sound from D X 1 0 0 plus Quasar voicing o n D X 7 for clipped clarinet work. Steinberg and direct mastering.

• Toad Overture W r i t t e n for a theatre production of Toad Of Toad Hall, this features mainly CX5 voices with a little bit of D X 7 strings thrown in. Lead sound is overdubbed C X 5 using the Bttimbral program. Sequencers all done on Composer program on QC5.

• Another Serial Started life as a project for composing noises, and was done on thej CX5 w i t h a set of Japapas* voices/grossed over to the C L a b , it wa* extended to fit a dance performance wor kshop

• One Across. Ballet score they'd choreographed it to a Prince track and then decided that a different piece was needed. Piano from D X 7 w i t h C L a b voicing M I D I up to DX100 piano voice. Bass is from M I D K CZ101 and D X 7 , drums from R100 and RX21 Middle section is H S with b r a s s s t a b s from D X 7 . Sequenced on CLab tfreator and overdubbed on M T 1 X - ^ f ^ H

" F

w

' H

mJ

M Afrmn Sunnst Ail. done on the DX7 and overdubbed - w r i t t e n for a play set in Africa.

• Houseman D X 7 overdubbed. M o c k Mozart by numbers! • Lento Con Espresuone: D X 7 overdubbed. T h i s was scored out first for string o r c h e s t n , and owes plenty to Gustav Mahler.

M Java By Qpatt SequeJte<J*oa.CX5 M I D I • The Tilt Opening song from a Darto Foplay, sequencer; voices .ire all DX7 and DX 100 with it uses D X 7 A D X i 5 N ^ H S 6 ^ g f i some CZ101 i J a c d . w r i t t e n for a j a v a T l i ! 1 * ^ As this list was put together bctore the tape was Play finally assembled, lucky purchasers may well • Spiders' Ballet Used lots of overlapping find several alterations and additions to the sequences on Uie CX5 composer program above list. which were then transferred via M I D I to the T h e whole project was conceived, played C L a b Creator. Sounds f r o m HS6 and D X 7 and composed by Jon Bates Esq, so any flack i< to be directed at h i m - that's me! • KS76, first mowment Mozart's Piano Sonata It was mastered on a Re vox A77 using no 21 in D maior. I've often wondered what Ampex 454 tape. Some of the tracks were these sonatas wound sound like, i f orchestrated recorded onto the Yamaha M T 1 X four-track as they lend themselves to the task very well. first, if overdubs were required, and the Written on the CX5 composer program and recording was done cither in my own studio/ then realised using D X 7 . HS6and CX5 voices. study or at Kidderminster College in

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Worcestershire. The mixdown was done through a Soundcraft 16-4-2 desk with the following outboard gear: Klark Technic DN27 Graphic Equaliser, Klark Technic DN360 Digital T i m e Processor, Klark Technic Dual Channel Reverb, Klark Technic Analog Delay Line, Klark Technic Digital Delay Line, Yamaha SPX9QMK1, Rebis Stereo Noise Gate. " Q t f ^ s y n t h s were: D X 7 1 1 F D , D X 1 0 0 . Kawai K 3 , Casio C Z 1 , Yamaha H5» multikevboard, RX21 d r u m machine, Kawai R100 dr ain machine, Yamaha CS70 analogue synth.

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