Mean Machines SEGA - UK

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• PROBUTECTUR

• WOLVERINE • THEME PARK • SCOOBT-D00

• STARBLADE

• MK II - REVIEWED!

11) IA 0

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The Evolution o f the Footballer

2,500,000 B.C.

1,000,000 B.C.

i SPORTS l -

500,000 B.C.


The N ext Leap F o rwa rd

1950 A.D.

November 10th 1994

1993 A.D.

RFA95 FIFA

SOCCER


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Anatomy of the modern footballer • •

•••• ••

• Improved intelligence. . . . . . . . . . . . . . . . Players move off the ball, . . . . . . provide better service and more accurate passes.

Bullet headers on goal, beyond the reach of the diving 'keeper.

.•" ...

.....................

........... ........ • New volleys - and you'll . . . . . . . . need it to go one-on-one with these smarter 'keepers. • Goals come from volleys, half-volleys and swerving •-••••••• badana shots.

••• •• ••• • • ••' • Over 200 international teams. • Play a complete . domestic league season, then take your team on tour abroad. .. . • Pick up a niggling injury and you could be out for the season.

ETA

.............. • Harder shots! • Faster players! • Stronger passes!

• Score from deadly set play free kicks.


The N e x t Leap Forward There's only one way to avoid extinction on the football pitches of Europe. By getting to grips with FIFA Soccer '95 - and fast. With more than 100 of Europe's native club sides battling it out for 11 league titles, only the fittest will survive. And when you've reached the top of the tree in your own territory, expand into the international arena. Milan against Manchester, Munich versus Marseille - it's a natural selection of the greatest teams in Europe. Now take a giant step onto the world stage. FIFA Soccer ' 95 features over 200 of the best teams on earth. Discover for yourself which continent is superior in strength, skill and inborn soccer instinct.

Unless you want to be a football dinosaur, you'd b e t t e r ad ap t t o FIFA Soccer '95.

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NEWS10 Every hour — on the hoar. llmo the world on The Day Today. a-ramo this month, with of neft generation nuggets. The ultimate game for the Plastiquo iturisrasofts family of mare-gams rumblers their explosive excretions finally make it to the Ineoadrive. Astd ifs dreamily reviewl

PAUL'STIPS 48 Wherever Paul wines his orea4 gaming woes lust pour. Comfy! with NW stick there, bey! Al guides to two mega 'em ups.

MEANYOU 106 W becoming. This mentfor's h replies resemble the five e meek old cat lifter Way of a t uft fed on curry-flavoured a Aritsves. f i lQ&A110 t There are mowy goosticms. may h ore answer. Join Steve Omosofa when he'll be y you solve problems you c even knew you hod. h i ME l GAMART 112 d they can do it on the NKS with interIf nal Y organs, we con certainly provide a market for the Mcgadrive. Your chance e to make that copy of Pei* look toematir and irresistabole.

NEXTMONTH 114 Thu prospects for m e w l issue ore so atiorPli-watering, slininilly advise you to take a look i f 'NW month' this time around. No, really—

REVIEWS 1MEGADRIVE SPARKSTER18 MEGABOMBERMAN 16

Further adventures of the anneur•clad ESEIBIWIII. II it our imagination, or we the platform games getting harder?

PROLCOTECTOR60 Cripes, Kosees log ovosidol Calm conversion loath la we cialamt, P I M Amdit's a blast-a-Ike gad No mhtake, space cadets.

Ilog MEGA—CD SOULSTAR 94 MEGARAa 102

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FEATURES

TEE-OFF 24

WOLVERINE 36

Core are spearheading development on the next generation 'mutants, out Yee-

feel lucky, cybergank? Well you are extremely fortunate to get

If the X That, then Wolverine is the one wile is going m e nto be big in his own right- But is that o r Gory or Jason? Or e Marit? v ho i mine W d lust e read this — o preview on Acclaims intriguing new platforaer. g a m i n g SC OOBYDOO 40 ' s This preview mil T take yea a bark le t days tho alum men o wore cravats mud pmple hod names like Behan and Daphne. And solved mysteries wilt the help of talking

your peepers around this exclusive on konami's omitting a d v e n t u r e . You'll quickly

PITFALL 42

Off feature shows a gall gaming glimpse of future standards..

THEME PARK 28 One of the big computer titles of the year, and MEAN MACHINES has

mess to a wealth of information en gin Mi l l ythi n version. Admission free!

SNATCHER 32

become an expert on snatchers.

LETHALENFORCERS 44 Time P. get out

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your pink plastic pistol, as Konami Ai r woe disitisod death. dealing, this Noe ho s t u d west set-

tin

_MASTER SYSTEM MORTAL KOMBAT

98 Hoorah! Henreid A Master System game Et long lost. And it's not half bad either. Bilmoy, you'd get torn to page 9B E Mt bleedin smartish-

•••' G A M E GEAR LAWNMOWER MAN 92 You've slept ttwough Ito film, pro babIy won the video in • Frosties cam octition,

watched the pillocks using11/1 on turotrash. Hey,

k's time fat See Illogadrhal version at Lawnmower Mon. Coo.

SINK OR SWIM 96

TINY TOONS ACME ALL-STARS 100

PETESAMPRASTENNIS 96 Two players on one Game Gem? %sorely shome misistake—

M M SEGA


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EDITOR

ARTEDITOR OSMOND%odd( BIKINNE PRODOOONEDITOR GUS 'Honks'SWAN DEPUTYARTEDITOR -UAW 'bun'COOILTHARD -. SEWWRITER 0 PAULRey' NIIIION ROI, AD&MAGER M 1 MELANIE'wee MENERIS ADMANAGER 1 WA •Goriohl HAMS 1 PRODUCTMANGER 1 NOMA VIP'BENTLEY 1 PRODUCTIONASSISTANT 1 VICKI kite it etreImoJAC015 1 EDITORIAL01111C101 1 DAVIDIdiom &INN/ KELLY 1 SPECIALTHANKSTORohm/ EMI kr pettogiAgo ma 1 0016 Hi ledt Mese Towel ihrINKNebetteredIke 1 eidree_ SPECIALNOTHANKSTOTheGmedlooeof lehuelete T the Ingest reel'rethe00Jorshyturmehohhg tense o hemmer— yogiker00ehoroe ort 1 EDITORIAL.ANAZI Nagy (owl 30-32 10,110000 Loden, EDI NMI PHONE071 9776710 FAA071 9726701 PRINTED11 (NKR (LEGG COLOURCOIOURIECH, API DISTRIBUTEDBY BE FRONTINE PRINTEDININEUK tr,,NEAPIMAGES1994 SUBSCRIP11001ABACAISSUESENOURIES TONERPUBLISHING TONERHOUSE SOVEREIGNPARK NAME!HARBOUR LEKESTER TR OBS /OMR surAtirriON MIES (11ISSUES) WNWKeartorncool INPU DemonsSodom C I O 00 Eff0010andEn CIAO MIRO lam 1- LAIN Aired lam 2 W M REPO£3400 LIRE EOM

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It has been a bit of a night. mare month, and I haven't got the energy to write too much here. Needless to

Y E s omore y , we've exclu-got sives than any other mag, with Sporkster, Starb ode, Probotector. Mega Born rman, Wolverine and Them Pork debuting this mont — alongside loads of other •That's about all I've got t soy for now, but next mont we step up our 32X cover ge big time with propks at the machine and er the g mes for it. Make sure you'r there because we're the st ticket intot he future of Se a gaming you've got (cop right extremely crap s, Ltd. 1973). Right, I'm

I O WA WE118IIKETOOf Hint THESEASIDE Last month Clacton was the biggest MEAN MACHINES giveaway to date! Who better to hand out the goodies than the team's boy wonder, Paul (oh yeah? — everyone else bar Paul). Armed with a thermos full of hot sweet tea, he braved wind and rain to hand out five copies of Sensible Soccer on Clacton Pier. It wasn't long before five eager MEAN MACHINES readers nabbed him mid hot dog and demanded their carts. The next, and even more spectacular, hand out of Acclaim goodies will happen on Saturday 8th October at 2pm sharp, when one of the crew will be hanging around Nelson's Column in Trafalgar Square. Be warned though, any claimants without copies of this issue will go home empty handed. See you there'

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MEAN MACHINES always brings you the best in fledgling design ideas. Here's a selection of 'Sheep by Charlie', an odd but smart series of mutton conc Send in some more Chorly, like to hear from you... .eciat,28


Mt Int CHILDREN 1If 1 1 1 A M 110 M I T A 1f nf A o lPri~

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OILMANMAWS WI Sacked for incompetence ond for knee-ing Lord Emap in the groin. .oh olright, Lucy's leaving us to become a lawyer, basically because she has a fondness for powdered wigs and pots of cash. And a boozy red nose like Rumpole• There's a collective tear in our eyes and much blubbing, as we remember the good times from the lost two years. Boy, that girl knew how to party. Best of luck in the Judiciary, dollt

Being too stingy to place a 'Lonely Hearts' in a proper magazine, the team decided to abuse their editorial status and find true happiness through a MEAN MACHINES personal ad: STEVENIERRETT 26 yew-old magazine editor soutrnote interested on spend' evenings in sub-editing, proofmolding and headline-writing. Must be prepared to slick to a budget and produce love lett deadline Physically stunning, has writer's cramp, tennis el ond housemaid's knee, so n lady skilled in massage with her

Owl! bucket of flash Box Fresh

CHOICE GAMES:MKII, Jelly Boy, Bomberman

OZWHOWNE Art Editor loge not quite li.zicAing for the right shore a canvas with. looks

port ant (but must pass as Jackson enough to do PAs supormarketsl. You'll hcrist up with my fondness for certain carribbean nectars, and how I

behave at pasties. Hobbies. flower pressing, morris dancing and watching X-rated bloodthirsty

mango videos. Apply Box C r a z y * . CHOICE GAMES:JAKIII, Super Streeffighter II

AMOS SWAM Mon of mystery seeks mysterious person to share elusive times Hove o tendency to be indecisive and procrastinate. I think Maybe suited to some sort of fortune teller — Mystic Meg, Doris Stokes -- ore you out there? Is anybody there,

Has expensive tastes (Antoci' and

give you— Ms Justice Hickman. Firm but fair.

Alison on top, Calvin Klein underneath, socks at Top Mon) My perfect partner will core for me and know how to cook eggs soft-

Onlynoises Me death senteme ea a bad day.

OfPLOfPUBLICINFORMATION The lost time Steve was winding through his videos of old Public Information films he suddenly reflected on the Chip Pan. What the hell ever happened to the Chip Pon? When we were young every family had o nice big greasy chip pan sat on the cooker with crusty brown edges all around the top. Filled to the brim with hot fat it was so versatile — you could cook all sorts of meats, scotch eggs, frozen pizzas, Mr Kipling's French Fancies in batter... There was even a short film shown every night that told you what to do if your chip pan caught fire (it always waited until you answered the phone, the loo brush salesman arrived or you went for a crap). For the benefit of our readers the DOPI informs you: 1. Never throw water on a flaming chip pan. 2. Don't try to take it to the door or the air blows the fat into your face, adding some attractive scar tissue markings. 3. Turn off the heat (stupid). 4. Soak a wet tea towel (if you're common and don't have tea towels then a towel will do) make sure it's not your favourite one with the recipe for Cock-a-leekie 5. Throw least favourite tea towel over pan. Then get out the point roller as you'll probably hove to repaint the whole blinkin kitchen.

boiled. Box Clever,

If you were in the Forringdon area just after the last issue was released you may hove heard a distinct cracking sound. It was Oz's knuckles being broken after a design flaw caused a tiny error in our Mortal Kombot ll guide. Basically, we printed the Kung Lao Hat Decop Fatality tips, but printed the Body Split pics — but forgot the text for the Split. Doh! Ah well, here's how: Stand about an inch away and push R, R, R + LK Hope that helps.

CHOICE G A M E S G N U COVIINARO Da y tona , Flamboyant girt•obout•town Just M i c r rstoder. o Seventeen Just 26, actualM ly. Seeks w el l where do I skirt? n Works as e a Deputy Art Editor, so % s MOMSsomeone who knows how to handle a crayon. Absolutely crop 2 , at games, so you would only hove throe fingers to give me o chance. Don't worry if you have more, I can deal with the rest. Replies from royalty especially welcome — as people have called me Little Lady Muck before. Box Room. CHOICE GAMES.Mortol Kombot, Zombies_

PAKBUFTON Froth facedgroduate wards some medicine ond owe finer things in life. Most feature is my beautiful bl gioldie locks. Makes me look Brad from Neighbours, or times Worzel Gummidee bad hair day. Could you Aunt Sally? Love is a mental

for Inv, to rekttionship by corre-

our lookolike to

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spondence would be perfect — no rows over the remote control and such I live in Clapham, but please don't hold that ago..., me. Box -i d in. CHOICE GAMES_Bornberman, Probotector, Red Zone

1 MIYI SEGA 0 9 Y

Remember — don't phone, it's lust for funl


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Tuiiuj lie' 41110 N E W C A M E OP B Y S E G A fib 3 2 X With the promise of over thirty 32X games ready for the plugin's release above their heads, Sego hove unveiled more products for the system — including the extremely impressive, Shadow Of Atlantis_ Atlantis places the player within a detoiled sub as they investigate a series of odd goings-on at the bottom of the sea. The sub and the assorted vehicles it contains ore all updated in real-time, with the 32X's RISC chips adding more detail than you'll see in most PC games. Release details are a little shaky at the ma, but well be keeping our eye right on this 'un. Ouch

Shown here in all their glory ore the first shots to emerge from Acclaim's forthcoming Alien Trilogy game. Written by Probe, Alien Trilogy runs along the some lines as Doom, with the player guiding a Colonial Marine through a series of labyrinthian corridors across a variety of missions, However, rather than simply stick to the expected first-person perspective, Probe hove added a series of camera views so the fully-rendered marines and aliens con be viewed from any angle! Similarly, control over your marine is extensive, allowing for running at break-neck speed, edging along the wall in order to pass quietly, and looking in every direction. Similarly, footage from the film has been completely recreated for use in linking screens, and the game opens with the famous APC docking scene token from Aliens. It's about time someone did the Alien trilogy of films justice in a video game, and this looks like it could be the one More soon.

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release is Sego's 32X dirtbike racer, 410 3 2 X Super Motorcross. Using an isometric perspective to view the scrolling courses, the player is given control of a tiny on-screen mean machine as they compete in a number of time trials. All the usual bump and jump obstacles hove been included, and there are also a number of water and log hazards to overcome.

BY SEGA

.' PPIVe i I 10 M M SEGA

, I I I I I / 1 1 , 0 1 Revving up for1 a November 1


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00 N E W C A M E 4 . B Y CORE OP 3 2 X Not content with bringing you the first 32X pics of Cores Tee-Off golf sim, feast your eyeballs on these pics of another forthcoming 32bit Core goodie, Swagman. Starring the titular sneak thief and his fullyrendered colleagues, the basic aim of the game is to infiltrate a bizarre, angular building with the intention of 'turning it over'. Details regarding the game plan and scenario ore a little thin on the ground, but Cores aim is to create on arcade/adventure which rivals Sego's forthcoming Saturn epic, Clockwork Knight. Coo.

m Marines are all built up T from a wirefrome skeleton, upon which h the bodies ore placed. e With the physique in a place, the bodies are l rendered and lighti sourced — the latter of e which can be altered n mid-game to give s the impression of aashining alien skin! Blimey, a fairly helpful n caption. d

The Marines march through the dingy corridors which, after a while, become encrusted with the alien secretion. Expect all the usual alien eggs, Face hugger escapades and add blood surprises we have come to love from the films. This will make Alien Vs Predator on the Jaguar look like The Wizard Of Oz...

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MAi SEGA 11


NEWS

cum mutt One of the quietest Sego licensees, 40 N V N A M C O Namco now have some40 M E G A D R I V E thing to shout about. They've converted their 1992 polygon space shoot 'em up, Storblade, to the Mega CD, and it's port of Sego's Crimble line-up. Starblade features pre-generated 3D polygon flights as you fight your way from the Mother Planet, to the doom-laden 'Red Eye' which threatens to obliterate your home world. Starblade boasts a booming CD soundtrack and FX, although some of the filled-in polygons have been replaced by wire-frome vectors, due to the Me g a -CDs processing limits.

40 N E W G A ME

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40 R V E A 40 M E G A D R I V E Just when you thought it was safe to put on nobbly boots ogain, EA produce a near complete version of FIFA '95, the direct sequel to their big smash last Christmas. As well os a new front end including national leagues from around the globe — football Italia and Brazil amongst them, the gameplay has been radically altered to play a passing-friendly game and at a for greater lick than FIFA Soccer.

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Megadrive owners will be calling 4 . B Y EA fore for the third time in M E G A D R I V E December with EA's PGA 3. This year's European Tour cart was really just the PGA 2 engine with f r e s h es, - but PGA 3 is a whole new bag of clubs. EA have to double the amount of c o u managed r sfor - the course colours graphics: up to 32 from 16, and the celebrity golfers ore now fully rendered from digitised footage: each shows his characteristic swing. The golfing feast has now been expanded from four courses to six.

4.0 N E W G A ME 1

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i'lqUll For those who 40 N E W GABIE associate 'Indy' 40 B Y A C C L A I M with bull whips 40 M E G A D R I V E and Last Crusades can get a turbo-charged awakening with Nigel Mansell's Indy Challenge, Programmed by Gremlin Graphics, it features the former Formula One champion on the courses of the North American Indy circuit. hirst person perspective racing, including a duol player mode, plus fifteen other opponents make up the field. It's on the grid for a November release.

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/ # 1 l /l Following the so-so Mig-29 of last year, Domark's pro-

D O M A R K g rKremlin, a mmin ghove team, hodthe another crack at a combat flight sim, C o M E G A D R I V E t h i s time on the Mega-CD. Flying Nightmares takes the elite squadron of the US Marines' Harrier Jump Jets (featured recently in True Lies) as its inspiration. The Mega-CD's custom ASIC chip hardware is used to create moving ground textures for the sensation of flight. There's lots of things to kill, with Domark promising the game will be more arcade than flight sim. Flying out sometime before Christmas.

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After football, Hockey and basketball, the next sport to get the EA 'it's in the game' O B Y EA treatment is Rugby Union. Perhaps unsurprising as it's • M E G A D R I V E the second most popular team sport in Britain. The game is in the early stages of production, but is shaping up to an isometric-viewed scrumarama, with four-player team play, and some very realistic violence. EA are unable to soy if Eddie Waring will be doing a star guest turn when the game is released in December .

Co N E W C A M E

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4110 N E W C A M 1 1 .1. OP B Y D O M A R K 11110 M E G A D R I V E

The terraces of Megadrive football games ore due to swell again, with Domork asking us to kop a load of Total Football, their contribution now in production. The Megadrive is the only format due to receive the game and it features 2500 animation frames and 50 different player moves as well as letting you participate in cel ebr a-

tion and disappointment routines. So now you

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DIGITALCLOCK One of Domork's early forays into the next generation consoles will be Timmy Time, a time-travel platform shoot 'em up extravaganza. Starring a dinky little jet-packed hero with a Rich leadbetter haircut, whose warping antics take him through Space, Western and Medieval genres, Domark promise 'a unique combination of cartoon graphics and rendered images'. Planned for release in some future era.

M M SEGA 1 3


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IPIArl IA? 41110 N E W C A M E ID B Y EA MECADRIVE

Basketball hero Michael Jordan aims to rob Shaquille 0 Neill of his title of 'Basketball star to feature in

Bonjour mes petit

weirdest unrelated video

Proudly brandishing their newly-acquired Sego

game' with EA's Michael Jordan adventure. His finger-

tipping, all-dunking sprite (whose .350 frames of animation are token from digitised •footage of the tall guy himself) takes on various zombie un-lifeforms, in a night,mare scenario that seems to borrow from George A. Romero's Living Dead films. A release is planned soon, but exact details are 'sketchy. •

Anyone stupid enough to be up early on Saturday may have tuned into the recent repeats of Joe 90 on BBC I Well, to celebrate the return . of Gerry Anderson's greatest hero to our screens, we've teamed up with the peeps at Panini to bring you o selection of Joe 90 goodie bags, including a rather

smart 'Special Agent Briefcase' (I kid you not) which contains a pair of Joe's famed specs and

loads of other stuff, a Joe figure and Air Car, and a

secondary spy kit. They're worth about E60 to buy, but we've got twenty to give away to the first people to

answer the following question and send the answer into the usual MEAN MACHINES SEGA address, marked HOLY JOE COMPO:

•e l N E W C A M E 40 B Y E A CAMECEAR

licence, Interplay have snapped up one of the biggest licences of next

Ghost. Starring Christina Ricci from the Addams Family, Manly python's Eric Idle co-starring as a mad

englishman (quelle sur-

After a long time in the wilderNEW CAME ness, Namco are resurrecting Pac Man from the games dumper by plugging him more than Kylie's 0 B Y NAMCO new album. Their Pac Man 2 is a strange fish (actually, it's a 4. MEGADRIVE game). Starring the old trooper in a sideways scrolling puzzle game, the player has control over a cursor which fires aowerpills and dots, all to the end of stopping the rotund hero from falling over skateboards, avoiding barking dogs and generally negotiating the neighbourhood. As yet we haven't got a clue what's really going on there, but normal service will be resumed next month. Probably.

P E W

zee world of gosseep...

year in the form of Spielberg's forthcoming Casper The Friendly

V I M PAC-ED A "Hello, I'm Mr Coulthard and Po on my way to work."

Segaphiles, welcome to

prise), and ILM's stunning computer graphics providing the ghost effects, the film should be massive when it is released early next year with the game appearing soon after. As

such Rock'n'Roll Racing, Clay Fighters and

Boogerman ore also expected early next year. Over to Brummie geezers, US Gold, who have a plethora of goodies entering development. First on the starting block is izzy:

Atlanta '96 which is a

platformer starring the mascot of the next Olympic games, and this will be followed by an officiallyendorsed sports sim with loads of Olympic events

Following those, US Gold have a swashbuckling Zorro adventure on its way to cash in on the forthcoming Spielberg (doesn't that guy sleep?) film, and

another similar swordPrepare to experience the handheld of God as EA have amazingly developed FIFA Soccer for the Game Gear. All the features of the original Megadrive version are comfortably included, and that means the isometric view stays as does the multi-player

option. This one's heading for a Christmas release, and well have a review as soon as poss.

related game in the form of the one•on-one slice 'em

up, Touche. Finally, we bring our US G round-up to a close with a sequel to

Hulk. No comment. Well, it has been a quiet month for dumped software

with no real casualties, but just finish with the news that Shiny have just started work on Earthworm Jim 2. First of all, though the first Jim is heading for a coin-op

Which of the following isn't a Gerry Anderson series.

near you in a massively-

A. Terrahawks.

'Til next month,

B. Bleep And Booster t C . Fireball XL5

14 M M SEGA

revamped form. More on

both of these reet soon. Pip pip.


YOU WON'T SEE ME WITH SPOTS. That's it. That's all you need to know about how to get clean, healthy skin. Andhow to keep it that way. 01course, even when I'm really careful apersistent spot can slip through the net. And11one does, I Just use some FACIAL

WASH

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GAMEBREAKDOWN

C onsoles come and go, bringing with them the occasional gaming hero destined to stand the test of time. Thus, whilst the likes of Bounty Bob, Technician Ted, and Monty Mole are now but vague memories of past platformers, Hudsonsoft's explosive-lobbing hero, Bombermon, is a veritable luvvie' of the games world — the binary equivalent of Bruce Forsythe, no less. But without the crap jokes. And wig. Anyway, for longer than I core to mention, yon Bomberman has eked a living throwing large comedy bombs at a series of foes and opposing players. Whilst the premise may not sound that great, the sheer frenetic playability generated has won our hero a legion of fans on virtually every console known to man. Except the Megadrive, though. Mind you, that's all chonged now as Sego have brought the little TNT-toting hero to a Megadrive near you. Which is quite lucky really, or our cover and the following five pages would be blank...

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On locating an egg, touching the ovoid doubles Bomberman's durability by giving him a trusty steed. Whilst the newly-hatched creatures resemble brightly-coloured kangaroos, Sega assure us they ore in fact donkeys — mind you, the picture on the game's title screen makes it look like kitten! The kangeroo's... sorry, donkey's main task in life is to ad as an extra life for our hero and sacrifice themselves if hit by an explosio However, depending on the animal's colour they can also perform extra functions, with blue ones jumping, the yellow ones moving blocks, and the green showing a handy turn of speed. s Gt.14.3 , I

41 The phantom rug eater strikes again!

A Trivial Pursuit: Bomberman style!

A Kangaroo deo-

/Wien — ban this evil craze now!

P CKXNG UP TNE PXECE3 Mega Bomberman is an amolgum of every version of the game released so far. In addition to the expected four-player mode, different bombs and play areas, Hudsonsoft hove drafted in animals for our hero to ride and added an entire family of Bombermen land Bomberwomon) to control. The one-player mo shows the greatest addition though, as a purpose has been given to the bomb-bunging antics. The game is split into five worlds, each of which is presided over by a boss. Each world is built around a circular disc which brings peace to the locale. However, in order for the game to have a scenario, the five discs have been shattered, leaving the worlds in disarray. To restore good, Bomberman must blow up a series of metallic columns to shatter a gloss tower containing the pieces. On doing so, any remaining baddies and blocks are turned into bonus-giving coins and, eventually, the discs replaced. Simple

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Whilst Mega Bombermon is a smart one-player game, it really comes olive when four people get together in on attempt to outwit each other, The multi-player mode begins with the four contestants (including really evil computer-controlled ones) trapped in a corner, From here, the basic aim is to blow your motes up using whotever comes to hand However, in order to odd a little spice to the proceedings, there are ten battlegrounds on offer. Let's see what sort of person lives in a maze like this:

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I have been a n ardent Bomberfan throughout his many incarnations, but this Megadrive version is quite simply the best of the bunch. Rather tha n porting the ra the r dated Super NES game over lock, stock a nd barrel, Hudsonsolt have taken ideas from virtually every version of the game in existence, a nd created the ultimate Bomberman in the process. The ba s k premise of blowing up mates a nd collecting power-ups dates back to his first appearance in

1

Run through igloos, and raise the roof — literally!

Dynablaster several years back, but the addition of kangaroos, a wealth of scrolling levels, a nd the toughest opponents this side of Chris Eubank bring Bombermon ba ng up to date a nd rightfully earns him his ne w 'Me ga ' monicker. I could go on for hours spouting praise for this stunning game. The four-player mode has to be played to be believed, the difficulty level is spot-on without resorting to frustration techniques, a nd the incredibly low price is a massive bonus. It may not be a MEG-heavy cart, but Mega Bomberman has more playability tha n most of the graphically fancy

carts we've seen of late.

The word classic is ba ndie d around fa r too often, but if anything deserves it, this does.

MAI SEGA 19

16-


14 g 311ADE3 Killing noshes or blowing a path through blocks often reveals an icon which, when collected, is immediately added to Bomberman's inventory. Hey, nd guess what, here's a list of what they ore... BOMB: Yer basic, simple extra explosive. FLAME: Expands the range of the detonation. FOOT: Punt bombs towards opponents. HAND: Throw bombs. EGG: A steed, no less, THREE BOMBS: Plant three bombs at once. JACKET: Temporary immunity. SKULL: Uh-oh, One of several viruses.

e

CLOCK:Extro time.

SKATES: Move faster. MAN: Extra life. HEART: Concede two hits BRICK: Walk through walls. RED BOMB: Trigger bombs with A button. BLUR BOMB: Walk through laid bombs, -

While the trend of Megadrive games is

) IC improveent, there has been a price to pay, a nd consumers have ha d to play it: ES% £60 then £70. Buying a game like Bomberman a t £35 a nd fi nding it to be one of the greatest games ever (as indeed it is) is like all your Christmases come at once. The multi-player option, glorious in its simplicity, is the best reason ever to buy a four tap. You'll be hooked within minutes, yet still playing it heavily months ahead. Luckily, Hudsonsott have been gracious enough to improve a nd a dd elements to this part of the game, the core of the Bomberman experience. The singleplayer mode, in all honesty is not ha lf as rewarding, but still a pretty good crack, and the re ore masses of tough later levels. You have to have this game if you want to call yourself a serious Megadrive gamesplay-

Gus

er — it's as simple as that.

2 0 M M SEGA

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than the screen goes quiet and blocks drop on to the play area — hotly followed by a larger boss creature. Each of the games five worlds is based on a graphical theme — water, volcanic haunted house — and the bosses reflect this and appear in thc guises of a large radio-controlled banana, a .. h u g e crab and a vampire. As has become the norm with bosses, they wonder around the c

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, loosing off the occasional stream of something deadly or morphing into another form, and only give up the ghost when suffi cient TNT is pumped into them

GRAPHICS Plentiful backdrops, and a wide range of nifty ideas including a mine cart ridel bawl appearances may be elfputting don' t be looted!

1

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least.

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c i R I PETE SOUT A INOW I oponi-Erose F O U R PI L A Y E R P O W E R Codemasters' J-CARTi is IP the worlds only video games cartridge that gives you simultaneous four•player action instantly. You don't need anything, - so J you can forget adaptors. Its all there. With two built-in joypad connectors, just slam two joypadsR into the J-CART, the usual pair in the console and get ready for an adrenaline-pumping four-player challenge game. C The question is... have you really got enough mates? A THE EQUEL TO A _ VENNIS 1 Wiirottlathinoir 14 •Y:C A RT GO • • ORM11011111SISP NOVEMBER 25th . - ON 14-PLAYERJ-CART r o m1 E M I ! ) 1 a "

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How does Armageddon appeal? The U.S. levelled to a post-apocolyptic desert You stand between New York and the evil forces that have the big apple, San Francisco and Vegas merked down to be Sahara lookalikes. Your mission, which you can hardly turn down, is to inform the sinister king of the information highway, tycoon H.R. Malone that his war machine is his own private road to nowhere. Behind the controls of your lethal attack chopper stacked to the roaters with fire power you will do battle over ten-multi stage missions in the skies above Uncle Sams major cities. Will you have the courage to leave the protection of one of three new attack craft to fight it out on foot? Where a power-up could mean the safety of America or a split-second could mean armageddon We l c o m e to Urban Strike!


M = EIM .O d rImMOMMIE

With only mere glimpses of 32X and Saturn stuff so far, don't you think it's time someone revealed a larger glimpse of the future. Steve Merrett is only too pleased to help... Ordinarily, we wouldn't normally bothering WIPing a Golf game. After all, let's face it, there's only so much you can soy about how a shot power bar works and how the courses ore put together. Core's Tee-Off, however, is a different kettle of piscines entirely — because, Tee-Off is the Derby-based company's first Saturn project, ond we were exclu • t f d behind the scenes to witness the next generation in the making. So what could be so radically different about a 32bi1 Golf game? 1111.1 Well, how about fully rendered courses where everything is shown in the tiniest of detail? The ability to view the course and the thousands of colours used to shade it from any ongle? And if they aren't good enough reasons, perhaps because the Soiurn hard1 1 1 4 wore allows for extremely realistic animation might do. All these features hove been incorporated into Tee-Off's four eighteen hole courses, and Core's overall aim is to create a game which, whilst it In order to get m o looks extremely close to the real and realisticoll l e , C thing, also contains the muchskeleton syste • mes — . . . n eed ed ployability to keep the moved frame e . 'We I • user interested. So join us as swing moveme • m a book we go were no mog has golf,' offers graphics artist Jason gone before... into the resisted taking it from players on t Saturn Zone (doodeedoo, doo, doodeedodoo). -,1 11 Wi n

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HONOS ODI cr m e which is real' k i n g simulat• yet m e d i a t e l y pia golfing novice. Thus, to ensure the game caters for old and new hands alike, Tee-Off features seven styles of play. To get you storied, there's a practice mode which takes place across greens selected from the four courses on offer. Similarly, there ore tournament, skins, match play and shootout modes, and a 'Texas Scramble' feature where speed is of the essence. Finally, would-be Faidos can enter a special 'Core Challenge' which must be completed within a set number of shots_ Of course, this sn't sound that different from the s of PGA and even Leaderboard. ever, every aspect of the game, m the trolley to the detailed trees - and backdrops, has been lovingly rendered, and the 32bit machines' power means that the screen follows the ball as it is hit into play adding views even the BBC co kin't rival.

ould inaeose the s style with minimal proble e skeletons a ed together on a Silicon Graphics machine, f e d up by o • ing the wireframe body with rendered clothi f e a t u r e s . Thi ow as it sounds, r a series of sprites though, as the Silicon Graphics machine in mere seconds, whereas a conventiona ke hours. 'The only hard who's handling problems we've hod so for, though,' odd completed the the programming duties, 'is that Sego have sso we can't see design of the Saturn and 32X development s how well it runs on the full system.'

Golf as seen through the eyes al a Predator.

n o n Milb .

TEE-OFF

PUBLISHER COREDESIGN

INITIATED A Actually, the above caption is a complete lie. Sorry.

MARCH '94

RELEASE NOVEMBER '94

FORMAT SATURN, 32X

DEVELOPERS A A wire Ironic pit of a blohe with a dub up his bum.

MM SEGA 25


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It t a great deal you can do with sound a i s in a golf garnet Aside from the usua swishes of club through wind, and thwack of club against boll, there's not o great deal you can do — or is there? 'We're planning to add different sounds for the different clubs, a bit of digitised speech here and there, background noises like birds, wind and trees rustling, and we'll also be adding music for both the title and option screens, and in-game if required,' explains John. Similarly, in order to keep the game as realistic as possible all the way through, as many of the effects as possible will be sampled, something the team ore for from looking forward to: 'you try getting worked up about sampling golf noises!'

--O O ,Name Course AVG B e f 64 61 rJAY f LKAI)Litnautn

COOf A This isn't the same picture as on the previous pone. He's moved a bit to the left. Honest.

The development systems ? a n d Saturn are massive blocks of kit which stand nearly two feet tall! Within these devices lurks the boards completed and set to be compressed into the new machines set for release later this year (32X), and late next year (Saturn). However, as of yet, the team have yet to receive the real guts of each system, so a lot of their work is merely in the preparatory stoges, with the basic 3D engine up and scaling, a series of stills and animations ready for porting, and the basic courses sketched on paper. The lock of kit is ociually getting a little worrying for the duo, though, as Sega ore hoping Core will have Tee-Off ready for release at the 32X's launch in November...

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Get ready to rumble! Kick Off 3 - European Challenge doesn't give a F *F * fo r any other soccer game. You know it kicks ass! There's more to Kick Off 3 - European Challenge than just hitting buttons and waiting for things to happen You co n tro l th e machine - i t doEsnA control you.

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W O R K IN P R O G R E S S

Life is just like a merry-go-round, with all the fun of the fair". So sang Sandie Shaw, and who are we to argue? Certainly not Gus, who recently took a roller coaster ride through the development of Theme Park, Bullfrog's new amusement park management game.

4 • • • • • • •

I •e t P S I " O v i r

Theme Pork is the work of Bullfrog, a respected 'corn of developers who products ore both distinctive and innovative. Theme Pork is set to offer a completely new gaming experience for the Megodrive, giving players carte blanche to create a fully-working theme park, complete with rides, shops, staff and scenery. Exactly how you construct the park is up to you, but the game has two primary objectives: be the best by winning awards in six park categories — and make money. Combining the two is not as simple as it may sound. From these principles Bullfrog have already created a stunning original version of Theme Pork for the PC and Macintosh. Its summer releose was followed by rave reviews from PC magazines hailing it as an instant classic. But the PC and the Megadrive are very different machines. Although the intention was always to convert the game to console, inevitably some changes have hod to be made. Partly these reflect the differences in hardware, but olso the expectations of the owners of each machine. Bullfrog are aiming to make Theme Park as involved as before, but with a simpler, more user-friendly interface and zippier gameplay. The best bits of the original are definitely staying put, the humour being one example. You ore free to watch visitors to your pork react to your planning in some hilarious ways. Put too much caffeine in the coffee ond watch them go hyper, see them come a cropper on a dangerously-designed big dipper. Some things are out of your hands, t hough - witness a g o n g of t hugs arriv ing on scooters, wh o t hen p r o - eed to give your staff a good kicking. The attention to detail is mindc

bogglingT overalscenario lets you build a global network of parks, the e h game becoming more challenging as you progress, but bearing in

2 8 M M SEGA

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The mushroom viewing tower is a mid-range ride.


••••

W O R K IN P R O R E S S LITTLE COMPUTER PEOPLE At the hears of the simulation are the antics of the park visitors. The success of the park depends on them coming in droves to pay the entrance fee, and the success of the game depends on their actions appearing realistic and believable to the player. To this end, the programmers have mode each visitor quite sophisticated. The each have a profile stored in memory that determines what they're going to do next, if they have any physical needs, food for example, and most importantly how they feel. You are able to read their thought bubbles simply by selecting the appro- A l e , • - •••., X priate icon. The graphic artist, • t 1 Mork Healey, has created a I N I t e s t range of people types — there I 1 I are park—workers osbasic well os 1 ' fi t f t " ! I ! ! visitors from two sprites, and has used colour 1 polishes 1 1 , to create the diversity O t t, * fi • t of people found in the game. I I 1 ;I t 0 The to have hundreds • r • ' r1 aim is t tt i any t one time. of visitors pork at milling about your/ e • • • • p• !1 4 4 O ; O l t 2 r t T ntNI1 U V P.trotttLfiftP.TV,o' t rtft,Ltrt A' P t ""' l" . 1

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All the sound in Theme Pork is the work of Russell Shawl, Bullfrog's resident musician. He spent four months putting the sound together for the original version, and is busily porting over the best for the Megadrive. Around 300K is allocated to sound, which is quite a lot for a 16MEG cart. Russell explains: Pall the rides have their own music, which ploys when they're on screen. We're also keeping the best of the sampled sounds, which ploy an important interactive part in the gameplay For . instance, the sound of crying lets you know people ore unhappy with your park, whereas laughter is a sign that things ore going well. Sound is vital to Theme Park." Russell has access to a huge library of sample CDs, including all those fob effects used in Hanna Barbera cartoons. lies trying hard to maintain the quality of the PC samples, but the data has to be compressed into less space. This means the Megodrive will hove a selection of the 50 or so samples found on the PC. "I'd rather have fewer effects of higher quality than cram in loads that sound awful", he confides. To give the park more atmosphere, there is a continual background noise recorded from on actual theme pork and looped digitally. Russell's ideas for sound are sparked off from the visual work and concepts he sees the programmers, Andy Beale and Mark Webley coming up with Whe n the iden of making the guests throw

up arose, Russell created the perfect wretching noise to accompany it!

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PCCORRECT Lead programmer Andy Beale has hod to do a lot of the programming work on Theme Pork from scratch He illustrates the gulf between the two machines: "on the PC you had to hove Theme Park running on a 486 with a minimum speed of 33MHz. I'm working with a 16-bit machine running at about 8MHz, so there's obviously going to be some adjustment". But Andy has nothing but praise for the Megadrive, and suprisingly says there is very little cut out of the original. PC Theme Park hod a shore-buying option and a system for order replacement stock for your shops, both of which have been dropped, but this decision was token more from a gameplay viewpoint than because of technical limitations. it's a question of making the game right for the format", says Andy. "We felt some of the high-end management stuff was a bit heavy, and the game is just as fun without it'. Otherwise its all there, but with a revamped interface that's simpler and cuter. And Mork Webley, head of conversions, is confident that there will be additions mode to the •• game. "They'll almost definitely be : 7 more rides than the twenty five or so 1. offered on the PC. We're also going to •IP keep some rides specifically for some A, f—•• parks, as on incentive to ploy further ' into the game. There will also be difIf s ferent scenic backdrops — like snow b ,4 I t and desert, created by changing the 4 1 graphics pallette. The Megadrive is t 1 1 actually a neat machine for doing 4 i 1 t • things like that'. .

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Surprisingly, the main task for the programmers to grapple with has been the game presentation, the graphics and interface, rather than the mechanics of running the Theme Pork engine. All the graphics hove been completely re-written, and Andy prefers them over the computer versions, "A really tricky problem for us was displaying the park in its isometric viewpoint,' he says. "On the Megadrive it takes up a lot of memory and processor time to do this. We got around it by mapping the park out flat, then shifting each line horizontally, giving the impression of an three-dimensional view'. Andy's justifiably proud of the trick, as the conversion might not hove been possible without it The interfoce has been completely revamped with easier-to handle icon menus, and the appearonce of the 'Adviser', an in-game character who offers advice is now occasional rather than constant.


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11 more platform 7With heroes behind them the days of Glom 0than Rock, Konami are about to experiment with the genre. Steve 4adventure Merrett goes back to 1R t h e future . K I N P R O G R E S S

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T ake a dollop of Ridley Scott's Blade Runner, mix in a serving of 1Japanese Anime animation, and finish it off with a lump or two of classic adventure games, and you're on your way to the recipe for Konami's new Mega-CD release. Converted from the original PC Engine game, Snatcher is set in the year 2047, and a spate of 'Snatcher killings is gripping the dark underworld of Neo Kobe City, According to rumours on the crime circuit, 'Snatchers' ore rogue killer droids who are offing humans and adopting their victim's identities In order to prevent more slaughter, the authorities have banded a group of 'Snatcher' hunters under the collective title of a 'Junker Agency' — with Junker an acronym of Japanese Undercover NeuroKinetic Elimination Ranger. Stepping into the grubby raincoat of a newly-recruited Junker called Gillian, the - player's task is to gain information from the local bars, shops and known villain regarding the whereabouts of suspected snatchers, before hunting the vicious machines down and destroying them before they kill again However, the number of droids on the streets isn't known, the locals resent your intrusion, and your means ore for from orthodqx. The chances ore it could be a long task... -

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RHINOTOGRIPS Snatcher's cyberpunk city is shown as a series of animated scenes at the top half of the screen. Anime-style characters come and go as the plot unfolds, and interacting with them is effected via a series of options at the bottom of the screen. Instructions such as Talk, Smell, Investigate and Use can be highlighted using the ioypod, and pressing one of the three control buttons performs the action with whatever is on screen_ For instance, if you are holding a metal bar and come across a puzzle which could logically use such on object, the option will be highlighted If this sounds a little too linear, though, Kanami hove ensur ed that the game has a num-

ber of plot twists and turns so if your action is incorrect, the game will take a different route.

32 WA SEGA

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• R K IN P R O G R E S S PROJECT SNATCHER -41r,

PUBLISHER KORNAI

INITIATED APRIL '93

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RELEASE J U L Y '94I d FORMo AI MEGA-CO

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DEVELOPERS KONAMIJAPAN

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ITSSETHEADY TO N M According to Konami's development team, it will lake eight hours for the player to makc their way from the start of the game to the end — and that's providing they don't make any mistakes. The team's aim was to create a Blade Runner-style arcade/adventure for the Mega-CD, and they certainly seem to have captured the moody atmosphere of Ridley Scott's classic film — even down to the violence. The Snatchers are vicious machines who act innocently enough until they are rumbled, after which a fully-animated fight is shown. Destroying the robots is for from simple as they often catch you unawares, and will kill you without hesitation. One perfect example is when the player investigates a female victim's fiat in search of clues. As the player rifles through her possession and collects as many items as possible, the Snatcher sneaks up behind the honker and tries to strangle him! Thus, you have mere seconds to work out how to stay alive! Similarly, other sections take the form of a cursor-controlled shoot 'em up section with the player blasting away the approaching cyborgs — and this section is fully Justifier-compatible!

"Spire es Sop For a cup of tea, Owner?"

PR.

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M M SEGA 3 3


W O R K IN P R O G R E S

NEWJUNKCITY The Snatchers are virtually indistinguishable from the humans they hove killed, and the only way to locate the bio-mechanical monsters is by interrogating local hoods for details on suspects. Storting at the Junker officers, the player is given a selection of leads which con be followed in any order. From the office, you can then travel to the scene of the crime and start hunting for clues in the town's bars, clubs and alleyways_ Eventually, you , s h o u l d amass enough clues to ‘ pinpoint the machine before setting off to destroy it — but don't expect them to die easily...

SOUNDINGOff Konami's main aim during the development of Snatcher was to create the closest thing to an interactive movie. As such, the game makes the most of its CD medium by cramming enough animation into the story to moke Akira resemble on episode of Rocko's Modern World. The sound is also of equal quality, with a brooding soundtrack accompanying the action, and speeding up when the fights begin. Using the PC Engine game as a basis, Konami's programmers sketched and profiled every character within the game in order to give them rounded lives and individual personalities, commissioning a Snatcher comic in i j the process

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3 4 PAM SEGA


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T T The new Casio C300 My Magic Diary

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I keep a record o f all your mates names, addresses, birthdays and telephone numbers. Even their faces.

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Using the montage feature you can build a picture anyone you like (no matter how ugly they are!). And you can sto re things secretly wi th the secret password function. We've also squeezed in a calculator, calendar and clock/alarm. W i t h th i s many fun features you'll be beaming from ear to ear.

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MEGADRIVE PREVIEW

A quick gander through the books of myth and legend proves " our fascination with the wolf.r . • A f t e r all, wolves were responsible for saving Romulus and Remus from the wilderness. Romulus eventually building the city of great civili91,7, s a t i o n , Rome. Mowgli, of Jungle • B o o k fame, was adopted by a pack of wolves, and brought up as one of their own. But in recent centuries, stories of silver bullets, metomorphosis, and young girls found dead, have given the wolf a bit of a bad press. In the great trodition of all superheroes, Wolverine - crime fighting agent par excellence has a history shrouded in mystery and unanswered questions. A mutation of man and beast, r-AxtieD Wolverine, aka Logan, was found originally with superhuman healing powers and heightened senses. Recognised as an asset to the Canadian armed forces. Wolverine's skeleton was reinforced with a virtually indestructible metal known as adomantium. The combination of superhuman powers, super strength, and a skeleton ougher than a Terminator T-800, has lead to Wolverine heading the battle against crime disorder, confronting the meanest and leanest batch of super criminols. In this, his first outing on the console market, our crime fighter must cover six levels of mayhem and obstacle from the Dead Man's Land to the Hellfire Club, confronting his deadliest adversaries Look out for the essential review in a copy of MEAN MACHINES coming to you soon.

HI could lust reach that fever—

36 1


To be a superhero crime fighter you need a larg baddies to constantly do battle with. Wolverine r t a in ly has the monopoly on really evil, devious, goo er - nothing criminal activists. Judge for yourselves.

ALBERT Originally created to destroy Wolverine but since destroyed Albert is an android replica of his mortal foe. A jock of all trades.

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BLOODSCREAM

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Vicious vampire who strips people of their psychic energy. With his razor sharp talons ond fangs, he is a dangerous character.

Another adamontium clad warrior, capable of inflicting damage with no effect to himself

FITZROY

LADY DEATHSTRIKE

LCD

A time tripper of criminal proportions. Steals the lifeforce of others to generate his experiments.

Unstable cyborg expert in the samurai art of Keniutsu. Another adomontium-loced foe with foot long claws!

little girl in appearance, but beneath the tiny frame is powerful android, pocked ull of explosives,

LLIRKER

SABRETOOTH

SHINOBI SHAW

A 'Hunter From Darkness', once rescued from the Canadian wilderness by Wolverine. Now wants to terminate him.

One of Wolverine's greatest opponents. Very similar in attributes, and looking to finish our lupine hero.

A morph-monger of the highest proportions, deadly combatant, and able to slip through walls and floors

PAM SEGA 37


MEGADRIVE PREVIEW WOLVERINE: THIS IS YOUR LIFE Real Name•Logan Occupation:Adventurer; Captain in Canadian armed forces, assigned to intelligence (retired) Identity:Secret, known to certain members of the Canadian government Legal Status:Citizen of Canada, now permanent resident in the United States Former Aliases;Weapon X Place of Birth:Unknown Marital Status:Single Known Relatives:None known Group Affiliation:X-Men Bose of Operations:Professor Xavier's School for Gifted Youngsters, Salem Center, Westchester t County , New York

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T MUS-HEE-ECKP The source of Wolverine's power is the metallic skeleton implanted in hius body. No other creature would have been able to withstand the extremely dangerous operation, but thanks to his mutant origins. Wolverine concentrated his healing powers in order to survive. Adamantium was first developed by American scientist Dr Myron MacLain, but the process of bonding it to bone was stolen from Japanese scientist Lord Dark Wind. A Dr Hudson perfected the formula, and after accidentally wounding Logan (Wolverine) whilst hunting, decided to use him totest the the-

ory without knowing the consequences,

38 PAM SEGA


Blastingbacktheboundariesolthegaming experience,SOULSTARcaptivatesuptotwo playerswiMout-ol-this-world 30 graphics, a

multi•morphingcombat cralt andfastand too gameplay.Hy, driveandshootyourwaythrough morethantwentyincrediblemissionsin a pmeressive,spaceshoot-'em-upthat beats all etherst

dioolloso d odedoodads', Salad Maoism 'Mir cedar dlo dsooreme Wad mast" "Soulstarceitainlylooks like acontendertor Mega-COgameot theyear."

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I D A loomees.- GAME TYR ADVENTURE

PERCENTCOMPLETE

You could get away with things in the 1970s that you wouldn't imagine now. Take, for example, four young people driving about in a painted Bedford van with a talking dog. Today we'd label them New Age Travellers and call the police — but back then they were the police! More accurately, they were the feisty young investigators of Scooby Doo.

40

Now being reshown on ITV, Scooby Doo basically one of the best cartoons of all time. Every week, the gang would lump into the mystery machine, go somewhere remote and spooky and believe they'd had a supernatural experience. Then they would discover it was actually a ben,pensioner dressed up as a monster, who was trying t scare everyone away f r o his m stash. And he would always say "and I would hove got away with it, if it wasn't for you darned kids?". Superb. The real mysteries weren't in the plots. What we really wanted to know was if Daphne and Fred ever got their lego%er, why Velma never got contact lenses, and why they always agreed to split up (Shaggy and Scooby always got chased, but the others never did). Now Illusions Software (who wrestled with the Ren and Stimpy conversions) have attempted to capture the essence of the classic show in a Megadrive game. The evidence is promising so far, and the Scooby is perfectly suited to the adventure genre. As of yet, however, nobody in the UK is lined up to release it. Not even for a Scooby Snack. Expect this to be resolved soon, though, a nd a review to follow.

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Scooby Doo is an icon-driven adventure, styled like lucasarts Monkey Island games for the PC and Amiga. Shaggy and Scooby wander round a plethora of locations. picking up objects, legging it from monsters and trying to solve the mystery. Its a tough game to crack, but lightened by the frequent humour of the text and the fact the graphics capture the look of the show so well There two adventures on the cart, bringing it to a 16Megs : Carnevil and Brakes' Hotel

10 1994 Hanna Barbera Productions INC All Rights Reserved


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Scooby's play area is split into two halves: the top bit showing Shaggy and Scoob examining each stage's cartoon-style locations, whilst the bottom part contains a list of possible commands. The programmers have managed to capture the essence of countless Scooby Doo cartoons, with the pair getting into chases with ghosts and bad guys (including a brilliant corridor chase!), eating huge, stacked sandwiches, and generally stumbling across the answers to clues. Getting them into these scrapes is simplicity itself, too. Using the B button to summon a

cursor, our bungling heroes con be made to open, shut, examine, pick up and give items, and combinations of these can be created — ie. 'give chilli to cook.' Be warned, though, some of the solutions require on understanding of the cartoon's humour.


MEGADRIVE PREVIEW NOVEMBERC3 •••••mim ACTIVIE10111_1 VIA PLATFORM

You an lose your footing on those crumbly slabs.

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T he of the jungleofdrums EMAP Towers announces therumbling forthcoming release Pitfall:at The Mayan Adventure, Adivision's first major UK release for the Megadrive. Obviously intending to make a big impression with their first title, they've chosen to update one of the most successful games of all time, and tart it up with the help of a top sound studio and movie animator. Pitfall centres on the rainforest capers of Harry Jnr. on explorer in the Indiana Jones mode, who has picked up the adventuring spirit from his father. Pops himself has been captured by an evil Mayan spirit, which hos also possessed the wildlife across the ten scrolling levels of waterfalls, forest paths, cliffs and torchlit temples. Going to the aid of dad forms the basis of the game, which features some novel, and more familiar aspects of the platform genre: you may be used to rope-swinging, but hove you ever bungee-jumped in a video game before? Initially, the game attracts attention with its lavish graphics. Densely packed foliage, multi-layered parallax and about as many colours as you'll see on the Megadrive at any one time. Animation also has a high profile, hundreds of frames employed for Harry himself, and all the work of the studio behind Ferngully, the environmentally-friendly kid's feature set in the Amazon. Pitfall swings onto the shelf in November, nobody is going to accuse it of being ugly, but how will the gameplay fore? Read MEAN MACHINES next month for the review scores and more.

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GETTING EVEN WITH DAD a original Pitfall game was programmed in 1982 by David Crane (of Activision) r the Atari VCS system. Not strictly a 'platform game, it had 100 flick screens of ping action, was bigger and more complex than anything the system hod seen e, and was one of the best games of the time, frankly. Additionally, it all came on 8K ROM cartridge. Pitfall: The Mayon Adventure takes up 16Megs of space , (256 times the size of the first), and has the entire first game programmed in as a secret level. However generous this may seem (and indeed it 1st), the memory used this purpose is less than that used to store the frames of animation showing running. When Harry inr. does locate his father, the programmers thought it Id be a joke to show him in the simple pixiloted form of the first game.

• • .• • • ,• • • •

Time for on underwear raintheck.

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rope swifts.

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Next door's rat takes exception to your arrival.

Blinkin' train strikes.

run pee elesell.

The ruined temples you frequent are full of weirdos.

MOONLIGHT AND MUSIC Pitfall is another indication of how the games industry is using the accumulated talents of the movie industry to improve technical standards. The visual qualities of Pitfall can be put down to the work of Kroyer Films, the animators of Ferngully. Their President, Bill Kroyer has worked on previous innovations like Disney's Tron. He was assisted by Brian McEntee, responsible for Art Direction on Beauty and the Beast • Sound effects and music were engineered by Soundelux Media Labs, who used vocal, instrumental and animal samples. Their expertise has been honed on co less movies, from Cliffhanger to Home Alone.

M M SEGA 4 3


E PREVI W 1-2

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P LAY E RS

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t o r o T hAssorted e year isri t i h cowboys e westspend 111111111wi their _ P shooting each e r , drinking brown-colou alcohol, l I Cshooting each other again, and robbing a few banks. Law is a hard thing to enforce in E aNbarbaric age, but Konami ore challenging such you T to ride into town and blow a little respect into these said villains — ensuring you don't hole aC few civilians in the meantime. Yup, We Lethal Enforcers O again, and this time time they've bought their ranch... MAbandoning the assorted terrorist P L scenarios of the original, Lethal Enforcers II drops E player T in the middle of the bank robberies, stage coach E hijacks and othersuch typically western m scenarios. Armed with your trusty six-shooter, the aim ofm the game is virtually identical i to that of the first, with the player plugging the baddies before l they shoot back, whilst simultaneously collecting extra weapons and bonuses. Accurate shooting and the protection of innocent passers-by then translates into promotion from the player's initial humble role as a freelance posse member and up to the rank of Sheriff and all-round good guy. Lethal Enforcers II: Gun Fight is currently planning to ride into town early next year, so join us as we saddle up for the full review in the next few months.

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HOWL r PARDNER Each stage is broken up into a series of smaller sub-levels with the player wiping out a predetermined number of bad guys before moving on to the next. As with the first game, both the backdrops and the sprites have been digitised to add a 50s movie feel to the proceedings, and the bad guys pop up in windows, directly in front of the player, and through doors as they attack with a vast selection of guns, axes, and knives. Similarly, as the game progresses more western cliches such as stage coaches, scalp-hunting red Indians and a gold mine are thrown into the plot, with each stage culminating in a huge bottle against the level's boss.

JUSTIFIER MY LURVE... Anyone who splashed out on the original Lethal conversion will no doubt have a gaudy blue gun lying around waiting for action. Well, fear not Justifier fans, as Konami have ensured that Lethal II is fully compatible with the brightly-coloured sharp shooters. For those of you who can't take such excitement, though, a joypad will do the job just as well with the A button used to fire and the C button reloading a spent gun.

44 M M SEGA

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GO FOR YER GUN Initially, the player is armed with a paltry six. shooter which, whilst effective, needs constant reloading. However, every now and then a glowing icon appears on screen and, when shot, is added to the player's inventory at the bottom of the screen. The most basic of these is on icon which temporarily gives the player a second gun, whilst the more destructive amongst you will relish the chance to polish off a few cowboys using a cannon and a rapid-firing Gattling gun!

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M M SEGA 45


EGADRIVE PREVIEW

C .se rime doesn't pay. lf makes you goYeah, blind. and We playing all knowwith lots yourof little glib statements like that which fail to match up with real experience. For some, crime isn't just a way of getting money, it's a career. That position aptly describes your character in Bullfrog's promis-

ing new strotegy/ action game, Syndicate. The producers of the ground-breaking Populous. and the highly-complex wargame Powermonger, have created a nightmare future of global corruption, where corporations rule over notion states, and the line between lawful and illegal is very faint

indeed. As head of a crime syndicate, your task is to expand operations across the globe — split into 50 large territories, controlled by other syndicates. Each territory houses a problem for your syndicate, and consequently you send a team of your hoods to shdke up the neighbourhood. Sometimes this means an assassination, an abduction, or even

a bloodbath to wipe out an opposing syndicate. Once you have control, you may tax your new population, and use the proceeds to strengthen your own team. Syndicate was a massive hit on the Amiga in

CHIP SH P

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The shiversome cyborgs under your trot ore civilians who have been obd ed and 're-programmed• by the syndicate With a chip inserted in their n they obey commands so move and ki either alone or in a group of up to four. You may also modify your crew by replacing body pads m a n u f a c t u r components, thus i p g formance.

lo• Trumpton: 211471L Itreedy Miller ma s s . fatal discovery.-

1993, which set it up nicely for the PC, Macintosh

and now console conversions, all of which capture the essential elements of the original. Bullfrog have re-written the game entirely, with new missions for every sector and a revamped control system, making your syndicate cyborgs easier to control. More immediately interactive than Bullfrog's previous releases, Syndicate is their most Megadrive-friendly title to date. Catch the review in MEAN MACHINES next month.

ETI A L ANS

01, put that bloody fire, you little hooligans.

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A "The chip shop? Yeah, take a left at the Lloyds bank, and cut through the grave yard. Ws just off to the left next ho the dell—m

4 6 NIM SEGA

The look and feel of Syndicate ties in with the development of the Cyberpunk idea. Incorporating Blade Runner, William Gibson's novels and grophic novel series like Shadow Run, it paints a view of a vicious, gloomy, but hitech future, set in decaying urban territories. The buildings, weapons and styling of Syndicate are all in character. There is a scono-sotting intro in rendered graphics depicting your syndicate's shady activities.


'Cos it's not going to be easy... Unless, of course, you're used to dealing with a disaster-struck ocean liner, like the S.S. Lucifer, that's sinking fast, crammed full of hundreds of panicking passengers all of which need rescuing. Not to mention hazards like crushers, acid vats, explosions, collapsing floors, jammed doors, conveyor belts, blazing fires and hundreds of tons of gushing water - all of which spells doom for the dim passengers. Unbelievably frantic gameplay in the year's most gripping challenge game - it's all aboard the S.S. Lucifer! "Could be one of the most addictive games you've played for a long time" Sega Pro magazine

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SEGA MEGA DRIVE SEGA GAME GEAR


Hey, hey tipsters! Once again we enter the Tipster Zone. This month we've an absolute bundle of fob tips and cheats for your delectation plus two (that's right two!) player's guides to keep you on the straight and narrow. But time is of the essence and without much further ado, let's gel tipping! (Copyright Neff Intros, Inc). Woahl Hold your horses just one minute. Don't, I repeat, don't forget to whisk those tips and cheats to me if you wont to be the proud owner of two shiny new carts courtesy of MEAN MACHINES SEGA. Scrawl your tip on a piece of paper, pop it in an envelope, and zoom it to me a t the following address, CAPTAIN CRUMPET'S PRIVATE TIPS PARADE, MEAN MACHINES SEGA, PRIORY COURT, 30-32 FARRINGDON LANE, LONDON, EC1R 3AU.

_ o i l / IBA Y i n 6 _JA Si Y r i e

Our generosity knows no bounds, as the winner from lost month will be receiving two superb cons. Paul Shotton from Stoke•on-Trent, Acclaim's Mortal Kombot II and Accolade's fantastic Bollz ore both winging their way to your doorstep. Well, they will be when they're out. Hurrah!

I.

Congrots to Andrew Barnes of Maidenhead for this tip to access the manager game. On the loypod selection screen, simply leave both controllers in the centre and after a couple of ticks, you will be able to change

14 1 1 1 .

4

48 M M SEGA

• M I 1

the s e t tutes! Superb. up o f t h e t e a m a n d e v e n t h

This month it's a double-helping of tips thanks to Paul Shotton from Stoke-on-Trent. His second offering this month tackles those blokes on skates. To access the hidden options firstly spell out BADASS (B. A, DOWN, A, START, START) on the warning screen and if it has worked you will hear a 'smashing' sound, Now enter any of the following codes in any combination:


I'm here to set the record straight once and for all! There is absolutely no need to mess around with any key presses to speed up the action. All you have to do is press right on the GAME START screen, and you con bump the speed up to four whole stars! Hooray!

HIDDENCAR Although available only on import at the moment, Chris Wald from Wigan has sent in a cheat to drive the Virtue Racing car in the game. On the title screen, enter LEFT, RIGHT, LEFT, RIGHT, B, C, A, and there should be a little noise to inform you it's worked. Now choose the Arcade mode and on the car selection screen, the Virtue Formula car oppears.

I URATO I NAM, SIDAIDTEST, YOURVERYOWN CONFG MN STALLAND CHOW011112111Y,ANDCHANGECHARACTERNAM LATER CODES CONFG I URATO I NMODE Is there no stopping Stoke-on-Trent's tipping wonder Paul Shotton? This month he enlightens us with some gems for a gem of an RPG.

- P krif S

IT n e v e s Gives

PiIlVet weapon Whip, end Stun R AWN S i m Oiepp I , , , '. BRONCOS - Pewee . level. CAPITAL - W level. CMS - le tte it RILLS - Son it leveC JAYS - Tomato I M I T T M e w? levei PALMS - Miami lo va

PM* - dikes* level. STARS - le e ke lpie s le ve l TOWN - Vemmeitetwr -

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To take yourself all the way to the top, writes Chris Broomfield from London, simply type in the password HSSN RILL. With this entered, you should hove 100 stars and the shop door opened. Pop into the shop ond buy a bonono and a potato. Leave the shop, mix them together and the hint shop door should appear. Enter this shop and use up all of your stars, go crazy! When you leave the shop, stand under the door, but hold down C. You'll notice after leaving the hint shop, you now have 65, 526 stars, and with this cash, you can have your very own fruit stall.

MAILEVELS If you fancy trying out some of the later levels here are a couple of codes. Super Wizard Level TRKQ QMSC Sorcerer Level - HSSN RLLL

To access this mode as soon as the SEGA logo appears, quickly press UP, DOWN, UP, DOWN, LEFT, RIGHT, LEFT, RIGHT, UP, RIGHT, DOWN, LEFT, UP, and B. You will hear a short tune if it has entered correctly. Now hold START to whiz through the witches options, and choose to start a new game or continue. The witch should now enter you into configuration mode where Turbo Speed, Auto Battle, Control Your Enemies, or Complete The Game options can all be accessed.

SOUNDTEST Use the Configuration mode to complete the game, reset, and begin a normal game. Select your CONTINUE file and immediately hold START and UP, and press C. A witch will offer you a sound test.

CHOSE M O M Once again use the config mode to complete the game. Reset and start a new game. After you have named your character, a game difficulty option materialises.

CHANGECHARACTERNAMES You guessed it, it's config time yet again! But afterwards, once you've started a new game and you've chosen a character name, highlight EXIT en the NAME ENTRY screen and press A whilst holding START. Another character should instantly pop on screen and you can re-name the entire Shining Force troop!

I

MM SEGA 49


ROMSOfRAGE3 SPECMIMOVES This baby has certainly caused a stir in the gaming community. Issue 23 of MMS had the hidden characters and select option, but this month I have the hi dden special moves thanks to Patrick Bayliss from Dumbartonshire. Bear in mind you need a six button joypad to perform these

lAN Multiple Blitz move - X and UP/LEFT twice

SHAH Skate towards and jump kick - X and DOWN/ RI GHT twice Skate towards and flash kick - X and BACK, UP/LEFT, and UP in one continuous motion

liAt Stationary attack but longer jump ,X and FORWARD, UP RIGHT, and UP in one continuous motion Additional sliding sweep - X and anti-clockwise semi-circle from DOWN to UP

ANIL Stationary anock, but circle move instead of dragon smash - X and DOWN, DOWN/ RI GHT, and RIGHT in one continuous motion. Dragon punch - X and on anticlockwise semi-circle from LEFT to RIGHT

PGATOR MI 2

• •• • :MISECRETOf :MONKEYISLAND • PASSWORDS

Infinite Lives - PAUSE, B, DOWN, C, DOWN, UP, DOWN, LEFT, DOWN, and START Faster Vehicle - PAUSE, UP, DOWN, A, B, LEFT, RIGHT, C. ond START Tougher Opponents - PAUSE, LEFT, DOWN, UP, DOWN, RIGHT, • The Tips section wouldn't be comDOWN, A, DOWN, and START • plete without on offering from Mat • Miller and Mick Herd, and this month they hove the passwords to • Monkey Island, • Part One - The Three Trials • 3076 It must be sequel season at the 3176 moment as here's another classic • 3177 series with the latest version just • 3377 about to hit the stores (check out the reviews section for the lowdown • 3777 on Ur ban Strike). A big 'cheers' • Part Two - The Sea Voyage goes out to Gerard Honrotty from • 6200 Co, Louth in Ireland for these codes.

JINNISTRIKE

WTIANTICO-PITOTCHOICE

MICROMACHINES INFINITE MS,FASTER AnTOUCHEROPPONENTS While many ore fervently awaiting the arrival of the sequel, I thought it would be nice to take some time to pay homage to the original. Thanks to Nosom from Rotherham, we con take a jaunt down memory lane.

5 0 M M SEGA

INFINITEARMOURANDWEAPONS A tidy tippet from William Fawcett of Newbury provides assistance to Thunderhowkers across the land. During the game, hit PAUSE and enter UP, RIGHT, LEFT, and DOWN. From now on you needn't worry obout domage or running out of weapons, and boring things like that.

..„ 4 4 „ 4 IF • • 7 • • . • SPIIIIIMI -7 UIVISIONONEPLAYERANDMANASIRCODES 11 11 11 1

• 6627977 3 • 2323 Take the code 4S.IY756FB6 and add • the following letter to the beginning • Part Throe - Underneath Monkey for the appropriate level: Island Level 2 - R • 9430 Level 3 - 9 • 9433 Level 4 - V • 1436 Level 5 - W 8742 Level 6 - X • 7310 Level T • 7377 Level 8 Level 9 - N • Last Part - Guybrush Kicks Butt End Screen - L • 9898

WTI STINT

CD-P1101SELECT As with the Level Select codes, take the stem MGKNSHPGER and odd the same letters to the front, and there you have it, the co-pilot of your choice

POTSOfCASH! A cheeky little tippet from Nick Fisher of Swindon. To rise straight to the top of the table with absolutely oodles of cash. Firstly pick a Skins tournament for two people. Choose any course and start the game. When it's your go, pick up your boll and your opponent's. Keep doing this until the eighteenth hole. At this hole, play your first shot, then when it's your opponent's shot, moke him pick up his ball. Now all you have to do is finish the hale and you win all 18 skins and the money. This cheat is particularly nasty if you borrow somebody else's cart, build up on amazing score and wipe theirs. Now as if you would.

TIONDIRNANI

• 8989

For all of those out there who can't quite make it into division one, Phillip Priest from Birmingham offers a helping hand. Following the Manager code, are the keys to various playoff,,

MANAGER'S SCREEN m i l Ga g'? UwtE y 5 0 4Va2 6 Ge 1 I I NAA Odec

WWFROVII RUMBLE EASYVICTORY A cunning ploy here from Stephen Bate of Bately, W. Yorkshire to claim a guaranteed victory every time. Throw your opponent Out of the ring, and keep him out of the ring until the referee counts nine. At this point leap back into the ring and he will be left out of the ring when ten is called, forcing an instant disqualification. Smartt

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110RIAL1111MOAT 0001IfHAWIESS MINH O n 011y Cooper from Devon was recently playing MK and discovered this superb tactic when fighting Goro. When the fight starts, duck, time on

uppercut, and duck again. Gore might be a little mad, but stood your ground and keep performing somersault kicks into the corner. Easy!


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P L AY E R S G U I D E

IN HUAI DOMINATION Prepare to be bowled over by BarLast month we scored the 3D spherical rumble lest at a Megagameinducing 91%, and hinted at the vast array of stunts each character is capable of. In this exclusive guide, prepared in association with Accolade, Gus present some of the most spectacular attacks, and shows the right c o n t e x 1 them: . jj,hic h t o e m p l o y

GAMERA SPIN ATM , U, U) A close-range leap and T Ice attack.

GING FLIP KICK (Twd,: 1frontal attack that w

Twd) st times.

Pr

TAUNT (D, Twd, B) Follow this with a forward roll (Twd, Twd, Twd).

TAUNT (Aw, Twd, U+A) Follow this with a Super Blow (Twd, Twd, A)

A

A

POLE SWING (R, R, U / L, L, U) A high damage attack: use on moving oppone

HOVER (C, B+C) Gives Turbo air su • I d the buttons to maintain a slow " t.

Pr

MORPH INTO YOKO (U, R,

MORPH INTO

TURBO (R, R, A+C)

A+C)

SWING (C, U, U) This starts Yoko's tree-swinging routine. Use it to launch the swing punch and O w i n g k i c k m o v e

Ad

A SPINNING PILE DRIVER (C, A+ B) Employed when both characters ore in mid-air, a high value

_IL_ i l l _


P L AY E R S G U I D E We've included oil the taunting and finishing moves, since they play a vital port in the game. Taunting significantly increases the power of your next ottack, BUT ONLY IF YOUR OPPONENT doesn't hit you first. If he does, you sustain an extra hard blow as penalty. You'll find taunts useful for the non-player characters which are extremely hard to throw, and resilient to minor attacks. The best time to taunt is from

1 1 7 :

a large distance, or when you've just stunned on opponent. The ishing moves only work when your opponent is fatigued (their energy bar at three bolls or lower). Just press Up twice from a close distance. Begging, again, is only profitable when there's a wide distance between the fighters. Energy will be recovered quite rapidly, but it takes a while for the character to get down on his/her knees

Twd: T o w a r d Aw: A w a y U: U p D: D o w n L: L e f t R: R i g h t A, B, C. Joypod buttons

1 1 r

11/41kRATECHOP (U, When your oppo second before releasi

A) close, block for a this.

r TAUNT (Aw, + A) - Twd, Follow with a

TAUNT (Aw, D, A) Combine this with a Fencing Lunge (Twd, Twd, A)

flying somersault kick (Aw, Aw, C).

SUMO SPLASH (C, A+B) Tsunami's best airborne attack. High damage)

OBER LOOGIE (Aw, U, A) rks as good as it sounds'

MORPH INTO KRONK (L, L, A+C)

MORPH INTO TSUNAMI (L, R, A+C)

ITATE (U, U, C) time out with this reflective pose.

FLYING PHLEGM (Aw, Twl, Throw spitballs from a dista annoyance than effective aff nt


SPIN (Aw, U, Twd) A killer pirouette move, best used on the slower A opposition (Crusher, Bruiser)

r (Aw, Twd, U + A ) - TAUNT Deadl y when combi ned 1

Pr (Aw, Twd, U+A) - TAUNT Follow this with a devastating Rumble Charge

with the lunge kick (U, U, B)

(U, D, U)

HEAD SCISSORS (Twd, Twd, I A brilliont medium damage attack against opponents with weak throw defence)

WIND UP KICK (Aw, Aw, B) A method of powering up your °tied( from a short distance away. Works with punch too (A instead of B).

MORPH INTO DIVINE (U, L, A+C)

MORPH INTO CRUSHER (D, R, A+C) A

OPERA MOVE (D, D, U) Stuns the opponent with Divine's vocal power A .

HORN THROW (Aw, U, A / Aw, Twd, A) Two separate horn throwing moves: over and under hand. A

CANNONBALL (C, D, D) Using o ground impact to send a tremor across the arena.

•NDSTAND KICK / R, R, B) ft and right respect " Typical of omer's fast attacks - TAUNT (Aw, Twd, U+A) Complement this with a

TAUNT (A+ B+C) Pair this up with a cartwheel (L, L, B) or Buckle Toss (Aw, Twd, A)

Telescopic Arms attack (D, A+ B) or Power Kick

(Twd, Twd, B) ••••••_

CYCLONE (R, D, L, ) Luvverly move, and s4rtuallyirripossible to evade. You can move as you spin.

A SELF DESTRUCT (R, D, L, U, A) This move is tricky to time. You need space to perform it, but it works best L. when opponents ore approaching. -

MORPH INTO BRUISER(D, L, A+C)

MORPH INTO TURBO 1 (R, R, A+C) 1 1

A

A

JUMPING JACKS (U. D, U, D) A little fun — some quick callisthenics. A

HEAD BOWLING (Aw, Twd, B) A good long distance attack, Boomer uses his bonce as a weapon.


MD6 — 6 Button Joypad Independent Auto and Turbo Fire

— 3 Butto d— pendent Auto and rbo Fire

Multiplayer Adaptor Up to 5 player action or S

SN 6 B o n Joypa

SN8 — 6 Button Joypad Independent Auto and Turbo Fire

4C 1

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=2,711511M will be no doubt be battling their way B to Shoo Kahn in Acclaim's stunning handheld y conversion. As with last month's n megadrive hints, we've abbrieviated the following commands to save on space so o we w can unveil every move within the game. The , codes are as follows: c . m i a . o - FORWARD ON1 u B- BACKWARDS ON2 n U - UP LOCK t D- DOWN l e s With that in mind, let's get on with the s moves — and they go something like G this... a m e G e a r o DRAGON: 0, F, I, B, 2 w n e r s

SPECIALMOVES STAND/JUMP FIREBALL:F, F, 1 DUCKING FIREBALL: F, F, I, FLYING KICK: F, F, 2 PKYCLE Nab HOLD 2. RELEASE

SPIKES

=2:2 1 101 M

FIRE BREATH: NOW ILL U, U + I

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SPECIALMOVE; TILEPORT KICK: F, F, 2 ROLL ATTACK: B, I , D, 1 - SAI TOSS: HOLD I . RELEASE

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SPIKES

GROUND QUAKE: HOLD 2 FOR THREE SECONDS BACK BREAKER: BLK (MIDAIR) AME

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SPECIALMOVES '1:15 1 ;1 1 1 ;1 1 0 0 r ,

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TONGUE LASH: I I , 1, 1 (FROM 1/2 SCREEN AWAY)

•-•.•••

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SPECIALMOVES IAN TOSS: F, F, 1+2 FIJI SWIPE: B + I FAN LIFT: 1, B, 1, I SQUARE WAVE PUNCH: F,111, I

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SPIKES

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ORIGIN /Mei malting a hugely successful series on Nintendo lotnests, Probotedoc hits the Magatirivie

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GAMEAIM I t Delend the EarthhornBahanset and I" his evil cybernetic allies by choosing one al Iota chamstess and shooting onythmg that moseLs o l

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DROPSHP IS ,

• up on enemytroying arsenal it is essenI to keep your eyes peeled the dropships. As they fly rhead all that is needed is a short gun blast to bring them crashing to the ground ,! for you to collect. ,

T he so far._and Following departure thestory Red Falcon his evil the alien forces, aof period of peace and rebuilding began on Earth. From the ruins of the war-torn cities on every continent, the survivors of the alien invasion climbed from their shelters_ After years of conflict, people finally had a vision of hope for the future. Work began on resurrecting the last remaining city from the ashes, and rebuilding civilisation to its former prosperity and glory. Under the guidance of the remaining government officials work was under way to guarantee a future for humanity. That is until the plans went wrong. Horribly wrong. The Commanding Officer of the operation against the alien invasion, Colonel Bahamut, seemed ta.go insane under all the pressure, and defected to side with the Fourth World Invaders, becoming their Chief Officer. With the help of other criminally minded psychos, he is planning the destruction of the city by corrupting the Mother Computer, and turning the surviving combat and law enforcement droids against the innocent population. In a last ditch effort, a rag-tag team of Probotectors have been brought together for a search and destroy mission_ The four team members must fight it through level upon level of robotic onslaught to rescue the last remaining hope for mankind. Are you up to it?

3DE I -MENTO I NAL

To vary t e p l a y and appear° e progro have added the third dim sion to several levels. T include the flying level, in which the Probotectors confront airborne droids and the Wonder Bird, o plane reminiscent of a World War II bombe and the rood chase, a Mode esque high-speed dash to avoid the alien common

Sod omens In the VstruAl Zone from the astrological signs.

A Seep! Seep! Caning through!

....1• • =1• • •

'111r Soyov think yov con defeat me? What if I give roe some bend!'

Curtin! — What am you? — Why don't

M M SEGA 61


EGADRIVE REVIEW

ERVYMETAL

I'm a massive fan of Konami's Super NES ,Contra game, but always found it a little too easy. With this Megadri version, though, Konami's developers have listened such criticisms and have created a game which is every bit as playable as I original, but infinitely more rewarding. Whilst the Sup NES game relies on Mode trickery, this Sego version concentrates on the fastpaced shoot 'em up action, and adding innovation to the game's many levels. There are countless bosses to be fought, a huge array of weapony, and the 3D section where you run away from a pursuing giant with extending arms in nothing short of stunning. Konami are on a real roll at the moment, but for me Probotector is as good as gets. With it,they have rel vented the shoot 'em up genre, and if you're a fan of mindless destruction this iset the best fix you are ever likely to get. Enrol today!

Here are the crew to entertain you. Everyone's a winner, but each has individual talents and fighting styles, not to mention specific weapons. Let's delve some more into the hearts of steel.

.1 1 1 • 1 1 8 " -

ROUTEOF ALLEVIL The game has a massive six endings (including one hidden ending) dependant on the route you choose to take during the game. Every route covers the six environments (City Battle, High Speed Fight, Jungle, Air Combat, Sea Struggle, and Alien Space), uncovering new locations and enterprising alterations in gameplay .

imimmolaJ ASkystraperhigh finksesyou battle the rampaging robot in the city.

DOUBLETROUBLE

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know what they say: two guns are er than onel Enlist the help of a . mate and it's two player team work ! I action ohoyl But as the fun gets furious, watch out for enemy fire as every time you restart past your limit of lives, one life is deducted m the other player. I I E

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An infiltration droid of the highest calibre. Vertically

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weapons.

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A master of guerrilla worfare, emerging from the

jungle to save the planet.

The battle leader and most potent Probotector. Pure power is packed into the weapons but the price has to be paid

in his lack of

speed.

A These boys have more than leaves

onthe frock to contend with.

A la, bup, be, bensto be witheeildt

W A SEGA 6 3


C O M M E N T in a world where ames e an • reasi If-life c! joy see a eless classic hit • the Megadrive. This is gaming • in its purest form, not a scrap of gristle as every spare inch is packed with; action and challenge. The difficulty setting may frustrate a great number of people, but all good things come to those who wait. This is a case of practise makes perfect! The choice of route system is a superb idea, guaranteeing hour upon hour of gaming heaven as you play through new and uncharted levels. So much time and effort has been ploughed into making this a superior sequel, not by churning out flash graphics at the expense of the gameplay, but by using thought and imagination. This is all so apparent when you witness the gigantuan bosses, and their unfeasible antics. Probotector is an absolute must for all Megadrive owners, and shows the shoot 'am up reaching its ultimate form!

PA U L

GRAPHICS 1 You think the enemy ground droids are tough? You ain't seen nothing yet, as Probotector's bosses ore something else! They run, they lump, they throw things at you, and these end-oflevel guardians ore some of the biggest sprites to grace the Megadrive. But as they soy, size isn't everything, and, as with any boss worth his salt, they have crucial weak spots. Once the weak spot is identified, the Probotector must study and dod the attack pattern while putting in those vital shots. But never turn your back on a boss, even when the abomination is chucking out smoke and flames, as they often morph into an even deadlier form for the second round of attack.

92 '

Anabsolute taw al test with the mind.blowing explosions, bosses, and 30 sections! The character sprites are a tad sniolL

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me the rumbler°. ma of countless high-octane blasts mixedwith perfectly paced tunes.

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kWh, setting per. momently onrack hard, and secret sec. tions. This will last anaeon, and then you'll play it

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IriFM Agame that will be played time atter time. Well worth the price tog.

91

OVERALL

94

•4Remember kids, never play with homingmissiles and petrol frocks.

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Amasterpiece in Megadriva programming. Tough in all the righi places,packed with levels, andsoaked in imagination and innovation. Brilliant!

A l e Na! Na! Toocannot

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Probotector!

64 M M SEGA

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MM11


MEGADRIVE REVIEW

GAME TYPE SHOOT 'E M UP I n iCOMr a a rl , m it t • ! ILn en -r irn

TEA

(PRICE

1BY A W N ; WARNER ( R E a r r OPTIONS M M B CONE TROL:JOYPAD R CONTINUES:PASSWORD ..••••111E,..

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BREAKDOWN

L 1 0 E 1 0 0 11

MAMIE II M E N L O

GAMEAIM

Compleie a set of airborne and undergroundmissions in a bid ro fornsioll dee desigas of a nuclearpoweredMod Dittoes,-

1111111111111011on.

6 6 M M SEGA •

T he future is a jackboot, forever stamping in your face. So said Orwell. An uncomfortable prospect. Future imperfect, you might say, but at present a real possibility, if the nefarious plans of one Mad Dictator " (Rabid Despots Inc.) are realised. Someone has been a tad silly and sold the nutcase a matching set of nuclear missiles. Unless his chilling demands ore met, the world's going up like baked Aloska• Which is where you come in. An all-out assault on his island fortress wouldn't work — he's sitting with his finger literally on the button. But a series of lightning covert helicopter raids might be able to break his command and communication structures and disable the armaments before he has time to react. And then we can all have a future without goosestepping to school, military brass bands on The Chart Show and the casual torture and murder of innocent millions. Yum.

The I t n an t r- 0 0 l a r g o e tre , L 6 ono •- 2 o n o ., n o ? , • M a & W a n l an ai 4 .1 , u I rm a M r r o t w r i l i r n t o , ' i t i r o

A Russian style greatcoat and

matching beret, from Harvey Nirhals.

I GO SP IN NI N G

like Zyrinx's debut, control and feel ore an integral part of the game experience. The game is played from overhead, with the chopper in the centre of the action window. Movement is by rotation and forward thrust. The high level of inertia make control on acquired skill, and it also takes some time to orientate yourself to the display. A sense of depth is created, by the construction of game features using 'stacked' sprites. Multiple layers of parallax create a novel and convincing perspective,

7 .1 7 1 1 1 1 1 .7

L o w AT MY CHOPPIL! Ah, the old ones ore the best, huh? Maybe when it comes to headlines, but it's always nice to have the latest in heli technology Red Zone offers the very tops in rotor-powered design. You have four weapons systems, suited to targets ranging from SAM carrying troops to super armoured tanks. Your cannon offers 1100 rounds, and is capable of taking out most targets in a couple of seconds. A generous supply of rockets is useful for fixed emplacements. Hellfires back a computer-guided punch, and Stingers are essential for air-to-air combat.


TIP OF THE ICEBEIEG Game time spent in the air as opposed to on the ground is about the ratio 3:1. However, the mission sections are not on afterthought, but a developed port of the game Take your agents into the complexes. Eliminate resistance, locate the computer terminals and comply with any specific mission instructions. Than get the hell out — as the bunkers usually explode!

4

Hoorah for Red Zone! From the word 'go' the pre sentation is absolutely stunning. FMV from a cart? As Gus says 'How do they do that?'. Yet beneath the glossy intro lies an equally stunning helicopter sim. The combination of air and ground combat missions works pe rfectly - varying gameplay and capturing interest. The control system of the 'copter is superb, being both teethgrindingly frustrating a nd realistic in the way it rotates a nd requires constant attention. But the ingame graphics really take the biscuit. Zyrinx have excelled themselves in their use of perspective. Although it may not look it from the screenshots, believe you me , once you've witnessed the scrolling a nd scaling of the pylons above ground a nd the parallax of the multi-leveled bunkers,

PA U L

F

you will be amazed. Give this game a (sweetie) cigar!

M M SEGA 6 7


THE NEW AVENGERS'

SHADES

MIRAGE

Carries a machine-gun and grenades. Is able to reach snipers behind sandbags.

Fastest, and also equipped with a rifle and throwing knives Knives are deadly, and if she misses Mirage can collect the

When you come to land, the

;I I

ROCCO His main weapon is a

flamethrower. Quick to kill, but limited to close range. Rocco also carries a handful of powerful long-ronge rockets.

choice is between your three trusted agents to perform any specific mission task. Shades, Rocco and Mirage have their own weapons and characteristics. Fail with one, and the others may still complete the task.

• o tt • • • • Pam. t 140.1.11 an e l util• •. O1 1 . 1 . • e O l r. “ 4.110,1 O ar 1111 kn . t • n

r -I t 0 0 1 [ 11A CHOCEN 1 Gazetteer to the early objectives:

Zyrinx emphatically prove Subterranea was no fluke with the confident, slick a nd savagely playable Red Zone. Both games certainly share some common characteristics — tricky control, a steep challenge from the word 'Gof', a nd the mixing of impossible frustration with real satisfaction when a tough level is cracked. Despite passwords for every level, days are spent trying to inch forward, but always there's a feeling of encouragement that next time you will make it to the bunker, or successfully defuse the missile. The ga me is inherently logical, a nd rewards deep thinkers as often as itchy triggers. Technically, it manages to push the Megadrive forward, with a mystifying 3D technique tha t looks even more sensational in the bunkers as it does in the flight sections. Zyrinx have the knack of ma k ing something infinitely polished, yet raw at the same time — and it's made Red Zone one of

Gus

Al' A l ) SNAP The supplementary map is accessed by pausing the game There's a wealth of

information here, from a basic guide to every landing site on the islands, to picture info on the missions. The Zoom function is particularly impressive. You ore presented with a faded satscan of the mission zone, and the option to increase reso-

lution, showing greater and greater detail.

the hungrier, deadlier and more essential EmmiiiMMOMIE1

411116;1'HE

6 8 M M SEGA

THERAD 1111 3.DES


GRAPHICS

9$

A'How did they do there graphic presentation — depth, perspective, parallax, smooth rotational scrolling: 60 complaints.

IIISOUND

A Dive! Dive! Dive!

Mode synthmusic accompanies the with some 1 ,action, Moody Depeche lovely explosive effects. VA certain °mount of

11 . 1 lieV 1 • • • •

"

. from Subterramo, whichIs •

temp-see 14r1111N I FOP

A Isn't that Robert Maxwell's °III yacht? Bombs away,

PLAYABILITY ATakes a few

hourstogetthe feel of the game, and then you

94

realise it gripped

youby the throat Really web

, DAM AND DIAL

4 1 t houghoutm i s si ons.

p , • • • E l l I M I E E n .

LASTABILIFf

111 Your on-screen instrumentation is an information lifeline as only a small portion of terrain is visible in the scrolling action window at any one time. On the right is a small radar compass, which constantly updates, show, in g the land outline, major tar!' gets and defences, as well as your heading. Below that is the ordinance ond damage indicator, It alerts you to structural damage to your craft, and displays selected armament -El

89

It's possible to play the same mission 30 times, and fail on emir attempt - and still WANT to

91

tly again. thors lostability.

A It's heficopter kkit start. Whoops, ten second penalty!

IfFNI A You're paying for

a game that's been put togehet by craftsmen, One day MO will be an antbque!

EL,

4 Du e to a security alert at King's Cross.-

OVERALL V Attack of the Homing trouser snake

92

Couldbethebestgameyo, boughtall year — if youcan handleit.You'vegottobe good.You'vegottobevery good.

M M SEGA 6 9


--"11

PIO A plot intro and is not really required for Sonic Knuckles, as the plot for any Sonic adventure is as predictable and derivative as an episode of Terry and June, But unlike that (now defunct) pairing, the pink and blue duo are not going to settle down in a nice semi in

Pinner, suck up to their boss and

PLAYERS

PRICE I B A

1.... BY S E G A c ' RELEASENOVEMBER

- OPTIONS CONTROL:JOTPAD CONTINUES: 3 MILLLEVELS: I WORMINESS: VERYGOOD GAMEDIFFICULTY: EAST 1 1 1ST DAY SCORE

grow roses. They'd rather take on the fattest bad man (or baddest fat man) with a moustache in the universe - Dr Eggmon Robotnik (who could be played by Anton Rogers from TV's Fresh Fields/ May to December) in a bid to

retrieve the infamous Chaos Emeralds, which are

misplaced with Mr Bean-like frequency. Notice the subtly introduced sitcom theme? As Sonic and Knuckles is a platform game much in that mould. Comedy contraptions, funny sprites, bonus games that look like sets from Rowan and Martin's Laugh In. All that's missing is the conned laughter. See you again next week for yet another funpacked edition. You hove been watching... •• • Min wiltec,•Zw

COMPUTESANDOPOLIS

ORIGIN The fourth Megadrive specific advert.. lure of the Hedgehog who needs no introduction. Crewedby Team Sarin, Iron the Sonic 3 engine.

CK F PAINT The mechanics of the game are similar to its 24MEG predecessor, Sonic 3. The games share a common design engine, and Sonic and Knuckles frequently looks like a redecorated version of '3'. In tact, three of the zones on the cart were intended for Sonic 3 — Mushroom Hill, Sandopolis and Flying Fortress. Knuckles is a character to control, Sonic still has the so and electricity powerhe first gained in

1

ANDOPOIS kondiles to reirkme the Chaos 1 1 1 W W 1 70 t o

j i I n s PAM e t

SEGA


MEG R I V E REVIEW

PENNY ARCADE The number of bonus games in Sonic rises once more We've counted three this time. The giant ring game is the some as Sonic 3 — a 3D maze of balls, with all the blue spheres to be collected. It must be added that this time the stages ore a LOT harder, The second game i rotating fruit machine level which harks bock to the first Sonic secret level. Tricky one that. The third is a groovy scrolling pin table that ses weird inertial and gr I t i o n a l effects — groov. i w i p l , l s , .

A The newest of the threebonus games: grovitastic ring grabbing maORE S O O ,

40 1 1 11 k

EVANGELIST' e confirm that Sonic and Knuckles allows your ther Sonic titles to be born again. As honest brokers, we admit that this part of the game has NOT been finalised for our review, but it's beyond doubt that Sonic will odd extra levels to Sonic 3, allow you to play Sonic 2 as Knuckles, and possess other such backwardlycompatible features

e is played at ng on the playe s p elexes, ed, and this is Sonic's great gameplay trademark. But Sonic and Knuckles forces you to think, with ig switches and machines used to a t I is a good example, where large r e temporarily. _ 01 a t . 4• •c 1•1 . 1 V P 1 0 h r1 f 1 u t r i t m h e e r r s a w r i e t a c s h . e S s a h n o d l o d p o o p l e i n s d o o


EGADRIV R E V I E W IM-BOSS-TER The bosses are back — and this time they've brought their friends. Each level has a Cu ous quota of composite sprites launchinsp stylised attacks. Some are overcome by insight rather than gaming skill, e,g the large stone golem that makes a jump too for on Sondopolis.

Is it possible to have too 4 1 much of a good

CHINUPBOSS

IGOLEM'BOSS

STEVE

4

beginning to think that while playing Sonic a nd Knuckles. The similarity to the othe r Sonic games is obvious, a nd the feeling of Deja vu with Sonic 3 is almost disturbing. To its credit the ga me features some really creamy gra phics, a nd some cute ga me play ideas — the corkscrew lifts, the light switches, a nd the new bonus games. But we're living in the age of Probotector a nd Dynamite Headdy, whose ambitious

GUS

LONGARMBOSS,

Gasp! We've found a Sonic game which isn't worthy of a Me ga ga me t Whilst Sonic and Knuckles is still as polished as its many predecessors, the novelty of looping the loop, corkscrew effects and multihit bosses is now wearing extremely thin. Granted, new additions have been made to the gameplay with the additions of crane devices, new backdrops and a slight puzzle e le ment, but it just isn't enough. Basically. I think the current Sonic engine has come as far as it can go, a nd even the most die hard Sonic fans will come away from this latest version feeling a little cheated. Even the backwards compatibility — whilst a nice idea — is little more than a short-lived novelty. Don't gel me wrong, Sonic and Knuckles is every bit as good as Sonic 3, but it is just more of the same a nd, consequently, is likely to be usurped by Sego's new hero, Dynamite Headdy, Slid( may be ideal for the Sonic novice, as it is the most polished of the lot — but a re there any Sonic newcomers left?

was

thing? I

SANDBOSS

effects takes the edge the presentation a nd off 4 makes the gameplay look linear and sometimes stagnant. That aside, I'm dismayed how the game has been recalibrated from the tough preproduction version to be much less challenging. The boss patterns are easy to deconstruct, a nd areas of the levels are sparse a nd empty of enemies. This flaws a game that otherwise matches the some production standards of Sonic 3. But even tha t standard is nine months old, a nd the format is looking jaded against some exceptional recent competition. Sonic's going to have to ma k e bigger leaps in future games to stay ahead.

GRAPHICS , Strong dishnctive branding of the Sonicname, with a male creative use of the colour palette than before, the het looker since Sonic CD.

SOUND A Amewsuite of lanes that

dancy, Meaty, 9 0 giveamupbeat feel whik , SomeFX have beenrecycles through more games than the pl age ecology pad. ay in g,

PTAYABILITY

AAsimmediate, asinstinctive and ALMOSTas last as previous Soak efforts. Lots of clever things to find endsee as yougo. Lineal, and too easy. M EP

LASTABILITY A Despite the ammoldquesi, this Is the softest title since the original Sonic. Not lec hardenedgames *yen.

81

VFM A The plug-through facility taros some lile into games already bought. too muchlike

86

wholly 'new' rune. Sank lb be casmidatedas _..a

J

OVERALL

85

Sonichas suit got it, but fat the first time he looks like he mighi not be keeping up. Againsta thing iide of quality, Sonic andKnuckles is frankly heading hotel. This nifty little contraption seems to work on the sante priaciple as those filth heed rains that, er, roll 'things'.


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MEGADRIVE REVIEW W

Eurovision Song Contest

with h 'Puppet on a string', most

people thought it was on innoe cent, lovely little song. In fact, it n was devious propaganda on S behalf of the wicked imperial a puppet kingdom. The image they would like to present is n one of those playful lonely d gootherds of 'The Sound of i Music', when really they ore all e malevolent marionettes. S Dynamite Headdy knows this h only too well. His peaceful grasshopper-like race is being a trapped and consumed by monw strous machines and coldw hearitd toys. Their only hope of retedce lies in the destruction of o the n fearsome keymosters. Surely a suicide mission, we tnot for the collection of s h der-mounted accoutre e Headdy has brought along for the trip...

16IM G E

PLAYER

GAME TYPE w•••• • • R• •M= • P.4iiL A T• F• O . j

P RI M E 4 9 . 9 9 _ ( B Y 1 U ritELEASE NOVEMBER E G A OPTIONS

CONTROLJ :OYPAD CO ILL U EV SE V :L AS R SN KT ILN E :3IES I 1/4 RESP ONSV IENESSE :XCELLENT M E D IU M G A M E D F I F C I ULTY: i IAMB — U T 140.000 D Nitwit* A Noddy isCITreosere O . duction and helmet ideas Itom an old Ategadrive game calledDecop Y S Al ttack_ v o m i l GAM CEBREAKDOWN O R E —

ASequence showing the collapsing scenery le Terminate fief Too.

Some headcases carry a Bonus court, rigged two s y m b oketball l , worth entry to thewith bonus layers of baskets on a conveyor belt contraption. Drop a prerequisite number of balls into the right baskets for

I

MINIM Tell e

a clue, on a basd 1 t 1i .4 V g.a Im te .t This t A takes l e xplace t ra points and

t 1 0

ft

l

os

Et I i M .,.... k

l•im: 1

fi•

GAMEAIM i all the keymastets poppei kingdom io her the

nappedHooddys. Dried

,

7 4 PAM SEGA

1

z t . -•• -1 1 1 . 1 1 1 -1 1 Hui • , ,1 . 6 .r 44 r, A 1 c! to, •7 , c


HEGADRI

BEAU 0 1 E 3 T

1116Z ,

Nc'N, C O M M E N T reasure e, in a y, to eo mes at INXS

The charocter of Beau is mysterious- He (she?) turns up at Keymaster time, riding an arrow, to alert you to the weak oreos of the keymosters. Spend some time sharpening your reflexes in the Beou practice area.

N • P

are to

Arather odd, and riot entirely f r i e n d l y

thing.

midimma T t e a d this, tathey

The puppet world is peppered with big cheese bosses all out to stop Headdy progressing. All of them, from the Guest puppet to the Puppet Tower keymoster exhibit predictable forms of behaviour you must learn and exploit...

A $witto low, eWeet chariot, coning' for to WI off your head..

o fi , 4

" know they are skilled ' m enough to • p r o d u c e u great work, though they don't alwayssdo so. Dynamite Headdy confirms i their technical excellence, c packed as it .is with Inges and innovative speY At first, I Jai effects. o whole enterought the se was usuperficial, as early levels gameplay ust didn't match up to the promise of the sound and graphics. But as you progress, some classic sections appear, and Headdy reveals itself as a truly great game. No section is too long, so you don't get bored, although some ideas look so smart, you wish they hod been developed more. The head-swopping premise of the game is well worked out, as is the Idea of stuffing each level with secret bonus points that most players ore left itching to find. Some of the keymasters are breathtaking In conception (Spinderella, for example). Although this Is a platform game, the pace and level of action is nearer that of a shoot 'em up. Somewhere between Treasure's stupendous Gunstar Heroes and the pretty Mcdonald's Treasureland, Dynamite Headdy hovers around the territory of all-time classic.

111


EGADRIV R E V ! A

GIVE GOOD HEADDV

W

ONEPAY

The little headcases wandering about levels offer the chance of a temporary change of cranium. Pop the headcase and stick one of these heads on, and have your abilities enhanced in the following ways:

THEN

SPEEDHEAD

HAMMERHEAD

All Headdy's athletic abilities — running peed, jumping distance and eod-throwing powers — are increased

The power of the hea throw is intensified

HOMINGHEAD A time-fused cherry bomb replaces Headdy's normal visage. Thrown.to detonate.

RADIATINGHEAD L K ia,l pass l e r directions stars flowfrom in cornthe mouth of this devastating head

Kille

Ank t h head, a torgets l

TIMEHEAD en collected, time nds still and Headdy has a lu o b lc few seconds of ene vulnerubi lity.

TONEAPPY'SSURPRISE

SPIKEHEAD Increased offensive butting, and useful as a wall-climbing implement

TRIPLEHEAD A triple-crowning glory, •v a hat-trick of craniums at l once. e n d HOOVER o w Nothing sucks like... Headdy with his nozzle i attachment. A clever device withnwhich to collect hard to reach g bonuses. H DEADHEAD e o e only useless Head d and to be avoided. Leaves d Headdy slow Lind defenceless and cannot be y removed voluntarily w i t h

AND S(

use their

p e SHRUNKEN HEAD eoring this,

Heo b e c o m e s a midg r e p o f himself, open, u p a r e a s and revea t h e little people.

CORONAHEAD t h e a , of a saint, He y is s ounded by a ring o t fi r e , •on his bringing destru assailants.

ERE'3 411111-1 THE POINT? Byoccident or design, you will come across Headdy's secret bonus points. These awards are bestowed when you perform a specific act, the first being the destruction of the robot in The Getaway. Secret bonus points are always announced by a sexy voice — or the appearance of a brass bond!

"SLEEPYHEAD Fancy a night cop? This hood may leave Heoddy exposed, but a little nap con do him the world of good.

Spookily reduces _ Headdy to a shadow of his former self. Nothing can urt him — but he can still 'hurt them.

Weregret anyinconvenience roused but this tower is owl of order.


:)99ENLYI

OUT OFTHESLOE. A Treasure make the use of slate al the art Nkladrive eltects look easy andcommonplace_ Great rharodes sprites and

1 m i II.milivov• _a!r_atatze.

SOUND

96

Ale stereo, Iteeddy plays games with your ears, in a brilliant use of surround techniques. Some of the best music lei the Ategoduive.

PLAYABILrrY

93

The game is a constant surprise withnew gameplay elements on each VA bit of a slow starlet, &eddy gets going on level

LASTABILI 4Clente tough, even with one level of play. You'll play for points, you'll play for bonuses and you'll go back for the km ou (cabin*" aunt be wood tom t.

O M M E N T

NEAP

What's going on? First we have the superb Earthworm Jim, and now we have Headdy. From the top of the Puppet Tower, Headdy makes a leap of foith and With two excelenters two levels of side-scrolling flying action Three different kinds of lent games in laser-spitting bird brains may be pecked up. such close proximity to each other it seems as if manufacturers have finally message that people will no longer p with duff platformers. A lot of time and effort has been put into every aspect of • g a m e to create a finished product that is loy to play. But the most important, and r me the most impressive feature, has to the innovation. Every level is a fresh experience, a cultivated piece of gameplay. The non-linearity of the levels leaves the player constantly discovering new routes and hidden bonuses. The boss characters have individual weaknesses, and thanks to the carefully calibrated learning curve they never become too infuriating. Headdy is so beautifully crafted it will remain a classic for

FOR

CREDIT TO: TOM GUISE FOR HEADDY SKETCHES

ALike no other game in your cal. lection, and Phasedays only the new classics

91

OVERALL are week adding to it

i

II youhave your head firmly screwedon, you'll get Neaddy USsoonas itcomes out. No ifs, nobutts1

AIIM SEGA 7 7


E G A D R WE R E

t o i l . 4 1 . 1 4 ,

F or theirplatform second opossumbased game

Konami chose the title 'Sparkster'. Interesting.

game called Rocket Knig Adventures, surely Rocket Returns or Rocket's Revenge titles full of promise. But sKonami for you, flying in fa c e o f COnlefi ltiOn. T h e y

PLAYERS

GAME rrps

1 .ICE 149.99 BY K O N A m l . NOVEMB . OPTIONS 1 1 1 . ORIGIN 1 1 GAMEBREAKDOWN 1 r T l i l GAMEAIM l K I

wow'. w w w w w w o o n ,

CONTROL:JOYPAD CONTINUES:0-4 %III LEVELS:3 RESPONSIVENESS:EXCELLENTE GAMEDIFFICULTY: HARD

named it after their heroic savour of Elhorn, V8 mammal in doc martens. With a plot about as prising as the script to a 'Iliptonice advert the evil forces of the Porcine - Devatindos Empire have ag

-

used mind-control as a means to enslaving Elhom. And once more, the marsupial has to traverse many levels and destroy th demonic engines. However, instead of marking time, Kona have rebuilt the Rocket

mi games ually have more bossthan the

ht idea with on enti game engine, new pow-

S rkster

, and created a sequel with its fair share of surprises. risingly, as Angus would in the cold lemon tea ad.... •

1ST DAY SCORE 1 • • AMI

1 0 h i g h p o i n t s o f t h e

Afollya•ap io konumrs

Krogh! Adveniote% oll11011 Sett al iltime, inn with o whole new

1

me, with cunning attack ems and defences.

"I'm demon spawn and Pet going to

you, I'm •, L

,..1 1 • s i • 1 •I 4m : , L i 1 :1 * m e 1• • 1 w _ r , • • , • • • N 1 O • P . o 0

AM I N* 11

I • 1 1

t

1

1

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I t r m

s , t s . . k• . ' "' ". • - - 4•• • • •• • • • •"' - • • " • • •

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L AM

M i L

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0

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1•1=1:1e _o • • • :. ..... .1 , . 1 1 1 0 1 1 W . '

a ll

tiouplautmeal

L ANL

I

t rm • • ,,,.., 11-411.11-11 -ii s u- -s ' W -111, I I MS- i I M I A , 40 -.1111-I a 1i..M t. m ,..• l e ••=, IL S 1 1 0 1.1 • l i p• ' a• IA.": i . ; ••4t a t . .,•0--, eX : ll I s' ....—,, - . • Ni • * • '• z i a LLA-, ' A V ' : t i . 1 e oIM'1- 1N 1 !uIL1 _ ••i. 1• 0 •, •• , 4•L I

'lowers, tlw aide platform levels,

usingsowwdutul locket pock Jo deleot the pol honle$ of Devoimdft

tar'o n morel or three level, d over h of the e s . Happily, they a p r o v i d e the

AP'

1

0

4


EGADRIVE REVIEW

JEWELLRY

I I G H T

t k O V E I R I T I L I R E BLUEGEM Blue and red gems

t. • r an• lir

pepper the layouts. Picking up os many as possible is a wise course of action, as every ten gems activate Sporkster's bonus wheel. An object is selected at random on falls on his hood — a smart way to earn extra lives.

j -

••••• , NO M E M

1,••• • • • -

The rocket pock is the basis of Sporkster omazing powers, and the key to the game's playability. Available power is indicated by a strip on the info bor. If this is lit, S. rkster is ready to jet off, the longer you leave it more powerful the thrust. Unlike the first game, the bar powers up automatically, making the game play foster. If no direction is selected when the pock is ignited, Sparkster does a standing spin In both instances, he's invulnerable to attack.

ireit 0 -1 1 1 1 1 0 1 1

1 1

111

I

• . d : ••• qr 1 ,1 •1 ;to 1 N 1 e M O I 'i n 4d a 1E •a 1r• 0w • 1, -• 11 L1 1

'• 0 1 3 .• •• ;

-

g o b 14 4

•• • • mom, %• - .I..l : t i t ea t V I M * r a 1 0 • a soictioir , 2 • ••!, 4 .2 1 W a o t N11 n i . m i 0 r •11 •

6 .1

•A

111

'

MM SEGA

*

1 1


G A D R I V E "REV! W A f /I missed the first Rocket Knight game first time round, but when I did eventually get to see

S T E V E i tthat wasn't Impressed. True, the graphics were smart and there was a lot in it, but it was all a little too routine and I came away pretty unimpressed. Still, this all singing, all dancing sequel features enough improvements to satisfy even a miserable sod like me. The levels are massive and can be tackled in a number of ways, and the rocket pack is much easier to use than before speeding up the game immensely. These improvements and a wealth of new bosses and icons make Sparkster a sequel which f inal a i in both the looks and playability stakes — not to r mention the map:idly of O u t platformers doing the s t r at the mo. Sequels rounds rarely i p s outshine the original, but t Sporkster has and becomes the video game h equivalent of Aliens and T2 e doing so — a real rarity. In o r i g The level layouts of Sparkster ore very different to the linear style of Rocket Knight, and most platform games. Like Sonic 3 there is a fair amount of choke of route. On the first level its possible to avoid some of the boiler bosses in preference to others on conveyor belts. Stage 2 is a puzzling labyrinth set in pyramid, with some trap routes and bonus rooms.

EXt-LORERS

GAME FEATURES N A M PUZZLE In the Egyptian thorned levels, some routes lead to tricky trap chambers. This one consists of a tumbling set of *Breakout' blocks.

M E N T

/ The / o n ly reason not to buy this game is that you are sick to the darkest recesses of your molars with platform games and feel nauseous at the sight of one. Otherwise, Sporkster is one of the finest examples of the genre and though it never offers law-dropping surprises, there's a profusion of challenge, excitement and satisfaction lurking within. The graphics are variable, but vary from very good to blinkin' wonderful. The game engine is brand new, and the freedom to choose routes makes it a much more dynamic experience than Rocket Knight. But the glace cherries on the icing are the bosses — tougher than those of Dynamite Headdy, and scarier. The huge beast at the end of Stage 2, where you have to crisscross a massive vault constantly is as white-knuckle a moment of any game at the moment. A product of quality — like a Saville Row suit Or an Axminster carpet.

Gus

Unscrew the rotating cylinders to escape trap rooms on the first stages. There are several different types

°NORMS Using your tail, run the rails, eking Out carts of pig uards with you. Rails mak pa fair portion of stage o as well. ei r "a g • 11= ' , d $ 1 4

A

, • •1 1 1, ,

,

80 MhIll SEGA

Co

GRAPHICS AThe Spurkstec charm looked better, ami Ike termutely la g ics for each nrap ehv stage is COMISIOnt. er

rminFabulous Sand O Umama' stirring music The use ol sound NIsvpretty D pre-

90

86

dictable and tends to be kW

PLAYA ASpar hster's sttang suit. Takes a while to get started, but a huge amount of thought hi gone into the game.

LASTABILITY Much hattkt thew Rocket knight, pethops reaching, neur-petlert point of encouraged frusttaloon.

VFM APoicedat the stmt. dard for 1611111G, you can at least be sure ol quakty and longevity.

VERALL

Asgoodasanythingwe're seeingat themoment, SporkstershowsKonomiupas themastercraftsmentheyars.


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THECOMPUTER GAMES COURIERS SAVE up to 5 or MORE on your Megadrive & CD Games i MEGA CO TITLES GTC Order form (Photo copies we/Icon!) Bari d Arm £ 3 9 . 9 9 Please make sure cheques or postal orders Batman Returns C 3 9 . 9 9

MEGADRIVE TITLES 19EGADRIVE TITLES Ituper Street Fighter . 0 52.99 Robaccip v TerminatorC22.99 £ 1 6 . 9 9 tortal Kombat 2 . C 4 6.99 Sonic £ 3 9 . 9 9 redible Hulk - . . 0 39.99 Streets of Ra g. ) C 2 2 . 9 9 Dune CD 40.99 To. Joni & Earl 2 C 2 4 . 9 9 Err* Dolphin £ 3 9 . 9 9 ne 2 C Rebel Assault £ 4 0 . 9 9 39.99 EA Double Header & Lotus Jungle Book C £ 2 9 . 9 9 Fifa Soccer CO £ 3 5 . 9 9 Chaos Ersgine C 36.99 Chall 2 Sensible Soccer If 0 36.99 IA Mutants £ 2 2 . 9 9 Final Fight £ 3 5 . 9 9 29,99 Mickey & Donald C 2 2 . 9 9 Jurassic Park £ 3 9 . 9 9 Combat Cart C £ 4 4 . 9 9 39.99 Mutant League £ 2 2 . 9 9 Microcosm wooly. Sruce Lee Mortal Kombot C44. 99 ddin C 39.99 Gunship £ 1 6 . 9 9 Sensible Soccer C 32.99 40.99 Green Dog £ 2 2 . 9 9 dretti Racing . . . -C £62.99 Indy 3 C 1 6.99 Sewer Shark C 3 9 - 9 9 irtua Racing Sank CD £ 3 9 . 9 9 1 BA Jam C 44.99 Terminator £ 2 2 . 9 9 0 Soccer C 40.99 Judgement Day C 2 2 . 9 9 WWII Rage in a Cog £44. 99 Double Switch £ 3 9 . 9 9 £ 1 9 . 9 9 Streets of Rags 3 0 39.99 Xenon 2 Dracula Unleashed C36. 99 Rio Hazzard Battle • r / 1. 99 £21.99 Ilubsy Bobcat £22.99 po 1. N o Membership Fees £22.99 o lig 29 2. All games are brand ne w ck to the Future • Batman S 3. All game prices include P & P e tkan s £ 2 6 . 9 9 4. Monthly Updates p obocop 3 £ 2 2 . 9 9 o t can olio o t h e r gamin for you a t discount prices - Please call our hoHine

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PLAYER

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*Pylons CON TROL: JOY I " CON TINU ES:PAD 3 SKILLLEVELS: I RESPONSIVENESS:GOOD GAMEDIFFICULTY. TOUGH

REMISEDLEVEL3 n 1 ORIGIN S es, being oteceded by the rather T sein lends DosedendJungleStakes. D I TA h 'GAMEBREAKDOWN iY s s i sc t ho e n t tn l ic d oH e t i n g Save the world is hue sustiso style i by blasting all and mildly and completing various missions. s t h e S u d s ]

GAMEAIM

ometimesa ma n's gotta d o ,

4,2 what a man's gotta do and if that something involves worldwide genocide... hey, that's life. Unfortunately, one individual has got this very idea into his head and because he's a roving nutter and an ultra-powerful, mega-rich media mogul means this is no loony pipe-dream --, this is real life. As such, unless somebody somewhere can do something to stop him it's going to be a case of sitting comfortably, placing your head between your legs and kissing your jacksy goodbye! In this third Strike game, the year is 2006 and the aforementioned media mogul, H. R. Malone, means to disrupt the world peace which has prevailed for the past decade by accumulating on army comprised of all the military warmongers made redundant when tranquillity reigned. With these newly-amassed men, Malone is now planning to blow the living daylights out of the world at large — starting with the United States. Only your, an elite member of the UN Special Task Force and your trusty chopper can stop him. Go to it soldier, your country needs you!

ta y o u f o f Your mission directives k e r e r the United States and South America where you are given specdic tasks to complete either on o t , in your faithful liriunderhavilc Attack in on M-4 Nalli RIGchopper, Annoutedi assault lank ot in o heavily-ormoured Osprey transport *copier. Here's o Relying on your trustyrun lest,down takeo where you'll gcr. out the gun corns and enemy 1101 OIL RIGS de to the boofighters then sploiter for find good guy agent Get rid of the rodar station asthe Maverick t h e strike co beacon and only you know how, from the WANMI CO". Set the Oil small oitrig, rescue some passenFlush out the scurryt h e run like h al gels from the 'lows of hungry i tsitors' Centre, ond collect e shorks then toe out a few more escope Mirror and place both targets before entering the man a waiting boat Boner th oil rig. 0 subs, rescue a plastic surn for o bit at facelift then finh the enemy bridge and rescue • me Green Berets before lunch. Phewl


IlEGADRIVE REVIE o agree who eh edly with Lucy on the chronic

A Ri g nte MI ! NV S A biCionth, No

'cower cwt. side.

1r Steve and

Gus"wive at Gorton pier nee month.

SIM IONCISCO

Blow up the bombs on the Golden Gote and Baybricig0. 010. take out the radio tower and Rescue the scoutoteani, an n lat e west coast VAQ. Having 0the enemy cmp, rescue defence Malone's done thot, novo wipe out the controciors who ore under ImmiPresidio tank depot with smart nent otiock trom enemy parabombs before destroying the troopers, stool GO:Wild cleMalone's plans. t4e0, toke research centre and any weapon Assault Vehi d e d finole s pr the controls of a GPI to t r o Y ot other GAVs. The gran b o m involves dropping a smort b ot on Malone's factory doorstep y p e s.

.8 0 1 6 ,

are nuts about the 'Strike' 1 series, will relish every A moment, but for the rest, I'm 4 1 1 * * 1 " . su appointment r e there willover be some the lack dis-of c •surprises. The urban bits a aren't quite as metropolitan as they could be. The missions s tend to be a little long winded at e times; and the platform bits are o verely graphically challenged. So f why did I get such o kick out of s this game? e Quite simply q because it's the u best shoot 'em up e to appear in ages. The 'copter control is l unique in efficiency and i playobility, making it a t joy to fly. Let's face it, we've i been spoilt by its predeces• s sors, and by anyone's standards Urban is a . T h loi li o cl p s as i e s e w c h o RON101lit t e Bomb over the sky-scropers of Manhattan where your o taskshoon I u J involve toking out frnonitoring b famous prison of Alcatraz. devices, lasting Malone's ons IThe ø s civili wos bought by Molone in 1999. Col centres, rescuing 0 0 foot ogoin, blosi the motion from burning buildings, cu ow o blasting e r s sensors, grab weapon blueprints, choppers, resin g r l d lead destroy the weapon and disarming a time bomb in sioshes,.grobbing what you con• the World Trade Centre by cutlocate and free Agent ting the correct wire. long-t4oul who shows you to the

wage .

M M SEGA 8 3


M

N T

GRAPHICS

0-clakka- a o , b00000m, Armageddon! Wow, love this game me. Urban Strike is a thoroughly enioyab sequel — a thinking man's (or woman's) shoot 'em up which requires thought and strategy rather than iust mindless bias ing. Having said that although this is a sequel and although it's a good game in its own right and controls markedly etier than its predecessors, graphically it's not up to the excellent standard set by Jungle Strike — the San Francisco fog, for xample, looks like snow — and there men' las many missions. Okay, there are the new walking around bits but these are graphically sub-standard, ierky and difficult to control. However, despite the down points, • I s game has kept me enthralled for a : eek, it's highly challenging and definitely worth a look. AFL_

• Intricate backgrounds and thoroughly realistk vehicles, ' The on loot' levels ore distinctly iopey.

A Great esplosion sounds and reasona ble OCCOIRIFKIIIIi

ORO %GIS ar commander. fly over neon-tit Vegas at night to capture the rad o f When he gives the locotion rodat sites destroy them• Sext, clear the roods of enemy vehicles, knock out the power grid, copturing ond en b ethe cosines. f o r e t e r i n g

113

101,a out the mighty loser then prepore for showdown with Mcdo — beware lot dirty tricksl

tunes. ' real , helicopter sounds. T h e r e w fmallent cone trols in n the vehicle sections and a o goad range of different missions. v The 'on foot' sections really ht

O SIII the lush gombling 0After entering boll, take out pit bosses, ond blast open the change booth in order to rescue prisoners. To di'COVerthe enicanCe to Malone's hideout find sexyNAP. She'll show y o u w h e r e PA1 3 1 0 ne 'S b il3 SO U i I S

4

Destroy change booth gun sites, ride shuttle car down to NO310061'S

0

U n d e lg T O U n d l o i r . I k

AM I N ' , intricate

missions and missions withinmissions and just the right level of difficulty to keepyouengrossed.

Alhoirly tough

mrigrmennio

gemepicrymeans you won't finish this in a hurry so it's well worth forking out kw.

There are four different modes of transport in Urban Strike. These include:

THUNDERHAWK ATTACK CHOPPER:This is a very different vehicle horn the last Strike games the cream of 21st Century mochinery, loaded with the best modern weaponry including guns, missiles and rockets. The pilot can also pick up other objects such as smart bombs to finish a job more effectively

8 4 MAI SEGA

M-4 ARMOURED ASSAULT TANK: This rock hard tonk is slow but very tough and with 5000 points of armour can withstand the most savage of °flocks.

OSPREY Ill TRANSPORT 'COPTEILA large cumbersome vehicle, the Osprey is olso heavily armoured and with it's 20 seating capacity is ideal for rescue missions.

IFEET:For the first time, our hero con alight from the trusty copter and make his way on foot, Armed with rockets and gun power, these ore mostly indoor missions and tend to involve (a) killing things (b)

Asolidsequelwhichcould hovebeenbetterin places bd whichshouldkeepStrikeand shoot'eniupfansmorethan hoPPT

rescuing things and (el

defusing things (although not necessarily in that erchsr). •

.

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PLEASE REMEMBER THAT IN MEGAMART IS AT YOUR OWN Got s omething to s ell? Or wont to s wap games ? D o y ou want s omething, or do y ou hav e a s pec ial mes s age? Per haps y ou jus t want a pen pat? Welt, whatev er y ou want, the MEAN MACHINES Megamar t is the plac e for y ou. For just ft y ou c an hav e y our very own adv er tis ement c ontaining up to 20 words O , r If y ou'r e feeling ric h and v er bos e (took it u p in the dic tionar y ) ,. £2 wilt buy y ou 40 (c ount •em) words!! So what ar e y ou waiting for ? Fitt In the s quares below with y our words, p o p it in an env elope a lo n g with a c heque or pos tal or der made p a y a b le to MEAN MACHINES and s end It to: MEAN MACHINES MEGAMART,

IIli

BE CARE

MEAN MACHINES, PRIORY COURT, 30-32 FARRINGDON LANE. LONDON EC M 3AU.

1 4 1

ATTENTION!

MEAN MACHINES Megamar t is for pr iv ate advertisers only . An y b o d y s ending in a tr ade adv er t will not hav e it publis hed. will b e ignor ed, y our c heque will not b e l l c as hed a n d no c or r es pondenc e wilt be enter ed into! - However, if y ou ar e inter es ted In plac ing a lin e a g e tr ade od, pleas e c ontac t Marie on 071-972 6700 4 D u e to deadlines , allow up to six weeks for y our adv ert to a p p e a r in the magaz ine.

AN : L)ME( ••• i monI I Arzr,tm ,

IWANT HY ADVERT TO GO UNDER THE FOLLOWING HEADING (TICK BOX)...

FILLINTHETOPBOXFOR(20WORDS)ORFORAIARGERI1ESSAGEFILLINBOTHBOXESFORONLYI2(40WORK PLEASENOTEONLYONEWORDPERSOX.PHONENUMBERSCOUNTASONEWORD THENFILLINYOURMESSAGEUSECAPITALSANDWRITENEATLYTOAVOIDtismas,

POSICODE_ ICI00:


MEGADRIVE nce upon a time there was a whipper•snapper. His name was Dizzy, and he got the

1-8

(Pm f 4 4 . 9 9

(BY C a i t i n E

an of imp solethe bigtutelage boys in of a bit a 4 young company called l i m 1 masters, 0 , he challenged the rthodoxy. And then Codies, as affectionately know them, prod a wicked little racing game ed Micro Machines. And a lot of ople thought it was very smart, and a t of people bought it. And now—Codemasters are one of those ys. People are prepared to take a sequel of o Machines very seriously — and thankfully hove the Codies. This second-porter has in production almost since the original °drive success (which came a year after e NES version). Big trouble has gone into making these little cars streets ahead of their redecessors, making this the Meisterwork of atchbox mayhem par excellence.

YALENGTH CONTROL:JOYPAD CONTINUES: 3 SKILLLEVELS:2 GGEPONSIVENESS:EXCELLENT GAMEDIFFICULTY: MEDIUM

AY SCORE ISO 4 (MAYER)

MGM The secondCadamasien racer based on the popuka by tars.

ameplay is basically the same in any e game modes, Using B to accelerate and left and right to turn, make your way round some torturous curves In single player challenge mode, it's a matter of the first two to the finish qualify for the next round. In the head-to-head mode, the game is won and lost by filling all the dots of the colour bar. You start with four, nd gain or lose dots by pulling away m your opponent by a screen's length e multi-player games also use the colour bar, but three or four ways. Players ho foil behind lose a dot and are susnded until someone gains a dot. The final option is a team championship with four teams playing in pairs for a loins vicI 4

a

nerrtilifi gni $111102ix FOX1 "I were right abort that Welk

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Thered beet Intl Se Um beat had a race...

D I V E RTED T R A The courses in the original Micro Machines were imaginative, but pretty F straightforward. In the sequel, most courses hove specific hazards that con F I C snare an unwary player, in addition to the stationary objects and narrow

Raceuptosevenopponentsaver

headmen's's miacKainoc tint or second io quality, and sot track tecards.

86 M M SEGA

L p r e c i p i c e s , oKNOTS Areas of the course ore weak f and arc dislodgcd by cars, c leaving a potential chasm for oothers. u r s e

WOR HOP

...A 6 _

FLIPPERS Straying too near these risks bei ng sponged off course by

an unseen player who fancies himself as a pinball wizard.

DRILLS These bits e n c r otuw a cureu h our nthe Louise und arequire exact timing and posin o for r safe passage tioning -


(

• H A W N ' APARTY The amount of people you can have playing cro Machines roughly equates to those you can cram into a phone box: eight. The first four of ese are accomodated by the nifty J-Cart, which ins two extra joypad ports for no extra charge (as ith Pete Samaras Tennis). This allows four-player • eous racing. A further four players can compet a series of 'Mano-y-Mano' tournament playoffs. But toki communal gaming to its utter limit, Codemasters have designed a full eight-player game, where two people• shore each joypodl The technique was successfully used on Game Gear Micro Machines, and should go down a storm with 16-bit owners The snag we can envisage e x p e n s e of ing tea and samies for all those mates be inviting

KITCHEN

SEGA 87


Hard as It Is to believe, Micro Machines II takes its predecessor look positively tired. The are so many Incredible features in this turbo-charged sequel that it will be ages before you see them all. Every aspect and option has been expanded upon, with more players, extra courses and hazards, and better vehicles — yet none of these clutter the simplistic but madly addictive gameplay. My personal favourite idea was the addition of the Micro Micro courses, where the races are even smaller and the majority of the twisting course can be seen on the screen at once. Quite simply, Micro Machines is the best racer since... ooh, the first one at least. By concentrating on the playabillty and variety, Codemasters have left the likes of Combat Cars and its kin stalled at the lights whilst this sequel roars into pole position.

STEVE

Al

11, The full battery back-up effectively . eat es 'careers' for each of the een possible players. In multilayer mode, players accumulate points over successive races. These ore recorded, along with any name changes. There is also ' a series of practice courses where fastest laps and races ore saved as records on the cart.

My, what a peat eiders to caption!

You get to test drive more vehicles than the average Top Gear presenter — and not just cars. As well as trucks, roadsters, saartscars, buggies, Formula racers and Tr-cycles, think on about Hovercraft courses, helicopters and boots. The different vehicles ore not just for graphic variety. Each characteri5ndling — a gliding sensation for the hovercraft, a slow eleration on the vehicles etc.

_ A

((redde) There appears to be a

large houseb,iili aheed, Cap"... (Hiss)


1

L O A D I V E REVIEW M M

FACES,FACES,FACES

The programmers at Supersonic would be great contestants on Brucie's Generation

The number of race characters has been doubled. The computer characteristics allow you to pick real duff challengers, like Walter, and keep the good ones like Spider for yourself.

Gus

game,

especially

at the end: food mixer, cuddly toy,

kitchen sink — since they seem to have packed everything worth remem-

Alb._ _

TR:TIMING Dec C i t a i

OUT

bering into this superlative sequel to one of the gre a test games ever. Without losing a n ounce of the playability of Micro Machines, Turbo Tournament sensibly expands it in every area: more characters, more players, more game modes, LOADS more courses, new vehicles, more scenery a nd new elements like traps and powe r ups. Ne a t ideas like the xylophone a nd the traffic pile-ups on 'Crossing Chaos' make this much more tha n a bigge r version of Micro Machines. The graphics are considerably smarter, as is the sound (you'll love having a horn) and only Codies could countenance an e ight player mode — without the need to buy any hardware save your joypaci. Gre a t value, endless playability even for a single player, a nd my candidate for game of the Lyear.

vosi army of backgrounds, from tree tops to sandy beaches, and renderedcrispas a cucumber withcaramal-smootis

SOUND A The music is pretty damned good and the engine sounth, though whiny, suit well_The rubber-wearing str are worthy of Starsky and Huta.

YABILInf One of those magic formulas of gameplay, lust lila the original, but benefiting from OzplinliOn in ever/ WI C

LASTABIL • A nig bonier batiupmidsheetscope of the gome ensure single players are well catered tor. It's also multi-play dye

93

A The t-Cart is the beet value for money

productla appeal

1 , Ther e ore dozens of courses pocked onto • cart — just workout how many re is proves difficult. Apart from a e 26 single races, re are other tracks lurking in the cart. They cover all kinds of micro ter•n: bathrooms, basements, pool les, all with quirky interactive scenery.

this year tot the Sagadrives Even if goo lave the original this15 ilyworth it

OVERALL II MicroMachines 2 exceeded ourexpectations, and they were highlThis will be the gameyouare playing most manymonths to come.

MEI

SEGA,


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PLAYERS ADVENTURE

Ii

139.99

i ' D A W N . T Y P E

BY PSYGNOEiS

OPTIONS I CONTROL:JOYPAD CONTINUES:VARIABLE l SKILLLEVELS:3 l RESPONSIVENESS:SLOW GAMEDIFFICULTY: . TOUGH E' 1ST DAY SCORE L E CeniplittetheAppleErne lov e L A v ORIGIN i S Developed o by twoEuropean pro- _ E Teutonic penchant tor fairy toles platform puzzling action. NI gr ammer s, Rink combines the O V GAMEBREAKDOWN4 E M EIDEEllint B 10111•11:11:71 E N E N E R Ell11111E

• mogica is a groovy kind of place. Resting peacefully in a corner of the Baltic Sea, all the inhabitants hove to worry about is organic farming, measuring rainfall, and which pair of sandals to wear in the morning. Four Elders guard the peace and general contentment by ruling fair and just kingdoms. It's a good scene, man. That is until on evil wizard known as Wicked Wainwright sets up shop in the supposedly dormant volcano in the north of the island. Being a bad sort, he wants the lot, the land, the people, and all the stocks of goat's cheese. In direct contradiction of all conventions, Wainy kidnaps the Elders, sealing them in four crystals. To deal with the people, the volcano is stoked with noxious chemicals to pollute their minds and place them under his control. Bummer. By chance an apprentice wizard, Flink, escaped the fumes of confusion, leaving him as the last hope of the people. Can young Mink find the four crystals and defeat Wainwright to save his people?

-,• • • •

EIDElogri

M I NE E M M .

GAMEAIM 0 Guide Slink through his imoy laden workl to defeat Wizard Wainwright,

hndthe four irnpri put , on end to the pollution. rone d M e n , a n d

9 0 M M SEGA

Flink's is a comely beast, every leaf, twig and rocky outcrop capng the I of o mm fairy tale, frankly a lack Forest gateux of Sara •Lee proportions. And behind the foliage lies a well-thought out and cerebral platform game. Rather than the climaxes and outrages of platform games like Sparkster and Dynamite Headdy, Mink is a collection of minor moments. It's satisfying but hardly inspiring gameplay, compounded by Mink having a dose of the skids (slipping off platforms) and not being able to move particularly quickly. In some ways this is a Clarks' ,Commando of a game: sturdy and made to last (your parents would approve° but neither fashionable or flashy — and let's face it, we'd all prefer to have winkle pickers

re° . • • 0 1 1 1 1 .

SPELLBOIND Mon cannot survive on stomp and a t t a c k s alone. As Min progresses through his adventure, he collects, or is given scroll

containing the recipes to knock up the spells. The ingredients hove to be found in chests or stolen from villagers. Sometimes the recipes are complete, other times it takes a bit of trial and error to work out the correct formula. Mind you, watch that • magic meter!

QUICKGROW Speeds up the growth rate of a plant, usually ' e r i n g a lift up to a bonus chest.

SHRINK A vital spell that allows the user to

access extremely small places. Essential to Flink's success, see if you can find where.

DEMON Materialises a helpful little devil, not much

good initially, but upgradable to a real bonus.

GHOST

Another essential spell, needed to enter the metaphysicol world.

SPIRITBOMB lmogica's equivalent of Semtex, blasts your enemies to smithereens.

DUSTDEVIL No, it's not a poxy little vacuum for

doing the stairs! Blow foes off the platforms with mini tornado().


NIE • • • • • --

C O M M E N T In a 'ten a penny' platform game market, the product has to

Nish haws tea doing sane leaf wring.

CRYSTALSAT Being stuck in crystal ain't much fun for the poor old Elders. To make things worse, Wainwright has scattered the crystals throughout the island and placed them under guard of a big bad boss. After you've found their weakness, these faces take one heck of a beating before they go down. •

• f r o m the r rest of the s P A U L cro w d , and I was t greatly impressed by Flink's a contribution to the genre in n terms of design and look. d folklorey The European o style lends itself nicely to the format and u the Megadrive's t capabilities. However, I was not quite so Impressed by the gameplay, because there's nothing worse than a slow plot. former. The character sprite of Mink is extremely sluggish, and takes an age to get moving, making it annoyingly difficult to catch up with goodies and escape bosses. On the subject of bosses, they are very thin on the ground, offering little reward after a painstaking attack pattern. The foundations are there, but without enough material to make this truly palatial.

GRAPHICS Imaginative sprite and backdrop design with a dis• Width* European ihNostr.

Ationd solid FA fit. Aps to the action.

V The music remains pretty

oval the same 1lithaughout the entire game.

- -1/ ,PLAYABILITY -putties - andaction. Nice mixture al

The charades

75

' takes too tang to speed up, result-

ingasbestsellingdeaths.

LASTABILI A Pleaty of levels and hidden$1360111$ lengthened by a

laugh challenge. With Winne con-

tinuesonPIARIKemode, it's la; toonosyto progms.

AA solid platform advellitkre for a r e a -

sonable price. . 1)•-•

PLA

A real life saver for dangerous ledges and ord to reach bonuses.

MAGICSHIELD Sends magic orbs spinning around Flink's body to take out enemies en masse.

LIGHTNING Even though it saps tons of energy, the result is a massive wipe out!

or it h

CROW To make things a l' the boy Rink, some have been left lying aro containing information scrolls. All kinds of tips and hints are to found hidden here, ranging from clues to find hidden places, to general gameolay help. &deeplyScotnigkirs kebab didn't seem twit a great idea

Aplattormer distinctly lacking insurprises andpace, made palatable by the newel and . meticulous design.

I

MM SEGA 91


PLAYERS

*Alin rim , SHO O T 1 E M -U- 1P ar

TBA TIMEWARNER

NO111111111 ) OPTI.ONS CONTROLJOYPAD CONTINUES: 3 SKILLLEVELS:3 RESPONSIVENESS:GOOD GAMEDIFFICULTY MEDIUM

T he emergence oflarge Virtual Reality in the Eighties attracted interest of some sinister corporations in the Unitedthe Stag Organisations like 'The Shop' realised the potential of the technoN ogy to programme and manipulate individuals, giving them computer-like powers of intellect. Their interest in this process is limited to its uses in warfare... This chilling cabal have studied the work of Dr. Angelo, a Virtual Reality scientist who has experimented with VR as a means of education, for some time. His experiments have been on Jobe, a local simpleton, who has shown a remarkable leap in IQ. 'The Shop' seize on Jobe as a superweapon, but the plan backfires, as on all-powerful Jobe CPU threatens the entire

world, Only Angelo has the means to stop him.

1ST DAY SCORE 30,000

IGIN

4

Convertedtrom Storm's Soper NES • game, and based on the linutued Reolity-therned motion picture.

In

GAMEBREAMD

t

Defeat Jobe by entering the mimes glitter roots and &shoring the INminais.

9 2 PAPA SEGA

come a

bit of a dirty word

lummir

GAME AIM

Virtual Reality has

Niegadrive circles. Sega dropped their headset idea, and someone's spent God knows how long ing this together. Ws a h proposition recreatthe dazzling effects of the film, and the programmers have aquitted themIves well, with the entering 3D sections. The rolling shoot 'em up bits , have also improved on the ' Super NES version, with e of the frsutration n out. However, like film, the whole affair is

etty lightweight. There no real moments of clior excitement.

LEAD LOVERS Shooting ploys a fair port in the game_ The Cyber War zones intersperse the Cyber Zones. In these you face a number of system sentinels poking out over battlements and firing at you. Outside there are many weapons to locate: plasma rifles, projectile throwers and a particularly neat energy wave


C O M M E N T

SMARTY PANTS

A Emig — tor the next

At the terminals which Angelo's disables, the security mechanism is five reflex puzzles that must be sorted out in a strict time limit. The puzzles use colours, numbers and shapes for you to determine which is next in the sequence.

dii. lisamal evolution.

GOING PLAC There are several areas of play within the game diced up into succeeding sections. Different game styles prevail in each, described here in detail.

We saw a preproduction version of this a few months back, and were well Impressed with the stunning 3D sections. They're still there in all their glory but now run even faster than before and, consequently, are even better to look at and play. However, whilst Lawnmower Man impresses with its fast update and VRT scenes, a fault of the Super NES game is still present — the dodgy platform bits. With the advantage of hindsight, Time Warner have tried to tighten these sections up a little, but they are the first scene you play and this may prove initially off-putting. Even so, Lawnmower Man is a heady mixture of game styles which somehow gels together to create a very playable licence. Innovation is a rare enough thing, so make sure you don't miss this _ eii06- 12! A n t l i n 4.11' gi fts, t r e e1m 1 0 r

EXTERIORZONES Reality central: Angelo makes his way on foot to the various entry points to the system. He is also looking for CDs, which increase his strength, and weapon powerups. These areas are swarming with 'Shop' agents.

CYBERRUN These long zones divide different level areas from each other. On a flying jet-bike. Angelo penetrates a psychedelic system defence mechanism, with front-mounted laser cannons

A Some ol the 30 bits have you reaching tor the Optrel — pretty lurid, man. v The titchy graphics of the fly zones lack deed and variety.

ND

79

The thumping

soundtracks work will, 'spaniel', I. the racey Cyber Zone sections.

l1

1

l v o k w y rp a th e M V

YABILITY There is a fait amount of yodety in the way the sections ore lagged together. ' The pew al sad ol the sleighs* pais is not that great.

IASTABILIrr A The three skill

bothcorerall obil-

71

this well, and hardis y i n hard. v The 'Mil& frisson of excitement passes quickly with Lawnmower Nan.

wri

CYBERZONES These ore shod 3D flying zones, where left and right direct Angelo through Jobe's defences. The thorned areas are progressively more difficult, with dense barrier formations. Too many collisions means ejection from the system.

GUNN

4111. 1

7 4 OVERALL 1

A Very much par tor

itoncourse with this size of cart and it is original. v You may resent

payingicor some of the weaker sections_

Notthe greatestmomentin the history of the Niegodrive, but not the worst either. An above overage title made from weak material.

AtM SEGA 93


e ,

_ MO W

_ ?nArno.7.;

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PLAYERS GAME TYPE S HO O T 'El l t UP

£44.99 11111111M CORE D U I ,

OPTIONS CONTROL:JOYPAD CONTINUES:1 MILLLEVELS:3 RESPONSIVENESS:GOOD GAM DIFFICULTY: AVERAGE

U T DAY SCORE

m L./space. From Out Of nowh a comes a faint ringing. Growin r persistently louder and louder, k gentle ring becomes a blarthe n klaxon. Until, it is suddenly ing silenced by a distant hiss. The e room is bathed in light from the s fluorescent tubing. A muffled s yawn comes from the egg-like _ comportment standing among a sea C of cables. "Morning Teddy," whispers a throaty humanoid o voice. ''Morning Bryk. Time to l get to work!" d Awaking from his cryogenic a slumber, Bryk is the last hope for the peace-loving planetary system of Soul n Star. Marauding Myrkoid forces, d reputed as the fastest planet strippers in d the galaxy, have turned up on the doorstep e replenish their stocks of fuel and goodies. to s centuries Bryk has pursued these plundering For o scrap ofbut thethis milleniuml aliens, time he has t h e r n l ia ct e r e d f o r Mastery of all three morph variations of the croft te h e is a must in the battle against the Myrkoids. The manoeuvrability and speed of the Strike Craft assists in avoiding enemy fire and ostocles in th linear stages. More skill and strategy ore required with the Copter and Walker, which exist in 3D 360 degree environments. Additional functions in these modes allow the Copter to alter altitude and the Walker to leap obstacles and enemies.

craftwork

_ Escape the Illytkoidkm noc 4 4 1 :1 111

ORIGIN

Fran the team that de Thunderhowk and Baffle Saalstat ha$a timdat look ihe previous two I

GAME I T -D E E D RDIMILIE UND O WN 0111111E111

Abase ship booms in the Myrkoid formations.,

NEED

GAMEAIM Mend the Soulstat planetary ternham the Mytkold1 °Ong a Si Craft, a Tarbo•goator, and a Combat

Walker.

9 4 M M SEGA

A • h t h e s t r a t o s p h

a

rocketman, hurtling


4 E G A - C D R E V I E W ti; t ' GRAPHICS ! 90 I F •INER

PP' ME powEr As with any shoot 'em up worth its salt, a varied menu of armaments is essential. When you spot a 'P' symbol, shoot it and fly through the rotating circle to collect the bonus. A 6 -•

dEstination"P" Once you hove successfully completed the Warship level, three exits open up. It's decision time] whether to take the easy, medium, or hard option. Bear in mind routes follow different paths, over different locations, but all lead to the final confrontation with on undisclosed boss. Ahi-tech computer, yesterday. CalledORACor Slave, probably.

A As Lenny Kravitz said...

'MOW

1 A 'Are you gonna go my way?".

Core have a wellearned reputation of turning out products tha t push the Me ga -CD to the limit. Buttlecorps was a great game, incorprating fast a nd furious gameplay with a n original control mechanism. I 'm gla d to say Soulstar is even more impressive graphically and musically. The different environments zip past at super sonic speed, the enemy sprites pile into you in sweeping formations. Add a touch of emotive orchestral music a nd you should have an excellent formula. But tragically Soulstar is missing the essential panache in ga me play to make it a Me ga Game. Boredom quickly sets in a fte r the first couple of levels because nothing very exciting happens. The pace does pick up slightly during the Copier levels, but these are too few and fa r between. Shame really.

Seriously spec. walled Stunning use of scaling, scrolling, and rotolion, Also great use of colour, achieving 64 colours on-screen.

rr-

OUND

A illiklaseelfulty

mdimitmedgore amelby at 0 feature

93

V Too often the amok overpowers the F them redundant . * m a k i ng

PLAYABILITY The Copier sec. hons are a ioy to alat• Tale space

78

flight and walker levek lack inspiration and thasiew

_ TABILITY . 80 . . VFNI 4 0 79

maging on being Doting.

A %though

• ty setting combined , with three craft to : master, and three

routes of difficulty, make this a tough nut to crack , • The boredom tociar on some

i l fl r Soulstar is nothing if not a disappointment after Battle corps. Using a very similar engine to construct the game takes away any element of su t h e gameplay is inferior, with none of the three sections sparkling. The Strike Craft sections are particularly tedious, spoiling the enjoyment of ta rge t hunting on the Copter a nd Walker stages. But even these a re too drawn out to stay interesting. Graphics and sound fare better, with a Williamsesque score a nd frequent impressive FX sequences. But as a whole, was left unwarmed by the Soul star.

levels does play a port of the

Represents solid value for money, ; with a substoetial • amount of game playing hours.

VERAL rO MMO NJ

Adamn line piece of program. mingboth visually and musikroily, but sorely missing the elusive sparkle of a Mega Game.

1

PAM SEGA 95


PLAYERS

CODEMASTTIS RE..,

OCTOBER SPORTS

GAMETYPO

F ollowing sparkling success of Petey Sampros the on the Megodrive a couple of months ago, comes the Game Gear conversion. The plot is essentially the same as the original, boasting the moves, grooves, options, and not to mention ol' Pete's brighter than bright smile. Included ore the various play options, Challenge, Tournament, and World Tour, all of which can be played to death with a choice of 30 tennis stars. On an innovative note, the boffins at Codemosters hove designed a two player system for Game Gear owners with chums. New balls, please! 0 CB JL S

are rapidly king the t C o d e m o sme t Gear e r s their own. e t fl tr ° o •Q p s is • perfect pastime for tennis mod owners lucky . e n o u g h to h n d h e Id . Okay, the Iwo e gear option is an c c . 1 1 y improbable, but the ru t of the game is all present and correct. •

.

„•-S,IIIPWeet PIlikez ,31•

N O N 141.• • , •

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unn

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.

Aside from the usual game link option, two people con play on one Gear. Yep, that's right! The characters move automatically, while shots are token using the I and II, for player one, and the 0-pad for player two.

S UI LLE AG E "TO URARRI E NT MARLA T O U R TUTO RI AL

• • • • • • • • • • • •

=

=

1

0

.

•••••••••••. 0

1 . . . RELEASE z w , • G Aemember the Posiden Adventure?J PRICE

mm

MAll those fantastic seventies styles, immortal performances from E Hollywood's finest bit part actors, and, T of course, the torrents of sea water Y crashing through the upturned hulk of P a pleasure cruiser. And here we have Escenario for the platform-bound the puzzler from the creators at Code masters Kevin, being the friendly sort of he is, jumps in his submersible to re the passengers and crew of the slowly sinking SS Lucifer. In on obvious stole of panic, the shipwreckees have lost all sense of direction and need young Key to guide them to the exits. With more than 90 levels and on ever increasing number of passengers and crew to be rescued, success appears to be no mean feot.

96 MA% SEGA

w

-4 A1 r • • • • • a r A r e

' irld ro f t .< M I M I C : C A

r G 1 1 1

A cunning use of levers, bombs, and timing is the key to successfully rescuing the castaways. Various nestles block the safe paths, and these have

to either be removed or avoided to protect your party .

7

4111 ""tr----zimRergw "'" 4 6) 144


AME GEAR REVIEW II • • S1L 0 Al LI

IL101111111 I • r.•

ras the r go gather e strawrries

COACHPARK

cream! Capturing e clear isuals wi s n d fluid movement, this Is a superb conversion of an already superb game. And although the two player option Is a bit of a let down, it's still a laugh. A guarantee of many hours of hand-held fun!

'Practise makes perfect', as they soy, and a Tutorial mode is built in to help aspiring centre court stars. Although it doesn't hove the Megodrive version's graphical demonstration of shots and technique, the info is all here in text form,

MARITIMELIMIT Mind you, there's no time to dawdle! Key has to be mighty sharp on keeping a eye on the ever increasing water level. Once the level gets too high, the passengers ond crew lose their footing and slowly drown

Two things attract me to 5.5 Lucifer. One, I love the Poseidon adventure idea, and secondly, I'm rather partial to the odd puzzler. And there hasn't been much on that front since Lemmings and PopiIs. Now along comes Man Overboard with more levels than lifeboats on the Titanic and some smartly conceived gameplay. And it's original too.

GUS

L._

,

v P 1

Pmchoollyidoonoil ilho logninvo oni gi ski' sad dam

LAYABlunr 9 0

OVERALL A sma shing Ge a r COOPINI1011

withafewcub,but all the atmosphereandfun.Grand!

Beneath a simplistically designed and devised game, lies a real monster of a puzzler. The control system is wonderfully easy to pick up, allowing the player to fully concentrate on the mind-boggling teasers. This Is addictive stuff, and ideally suited to the Game Gear and the password means it can be played in stop-start situations. A smart little , number. IL M G .." KL 1 4 U P O r t

Fast ond fluid fanoli , I t side. a l i n k o n i l i m o

[ARABILITY 9 0 Over90levels allasseasial di& ruby will last a fair shade

87 Agoadpike lotloads al gum

OVERALL 8 9 A huge addictive punier all

peckedilea ahandheld.Great


ASTER SYSTEM REVIEW

117

, N O VEMB ER -4111115.

TYlot BEAT lEM UP In theory, this Master System

Cometimes things get a little *)unfair in the Sego family. The oldest brother of the lot, good old Master System, often misses out on toys to play with because wunderkind Megadrive Noshes those doey eyes and nobs oil the goodies But thanks to Shoo Kahn, the Master System has received an

conversion

J111111 1

o Jos stuns Liu Kang using the old 'what's that up there?' trick.

p : slots. To look at, it boost certainly is as all the animations and fatalities of the ha ndhe ld ga me are ere. However, somewhere

Obviously some trimming was necessary to pock the coin-op into the Master System cart, but still let's hove a look at the movc-c and grooves.

invite to a smaller, more bijou

Mortal Kombot II tournament of its own. Four of the twelve contenders hove decided to grab some winter sun, but for the remaining eight. it's another fight to the death

of MKII shold direct p from the Game Gear v

along the line loads of jerk-

•••••1

ess a nd slowdown have

rept in, making this a disOoyahl This cast ;roe sporran is starting to pinch.

INCYCLI A NM, N FLYINGI D N lt(H A E IG H A LOW), FATALITY

Pr s u r e set the mselves a task a nd half with 1 this conversion and the y have done . a . remark-11

SUE -

ZE

R

O

fl t a l l (HIGH AND 1.01k • SLIM, FATALITY

MIL UNA SAI-THIOW, IOU ATTACH, TUMOR! KICK, FATALITY

i g o t o u IL a bYet l ethe job. Game Ge a r version somehow monoge d to keep up with the Megadrive's power, whereas the Master • stem just cannot stand • heat. Saying this, MK I t undoubtedly the best beat 'em up on the abit star of yesteryear and deserves a look at.

I

ler I 11 6 1 V ATALI TY W 1 4 0 f t W i l l f 0 W I 1 4 1 I have a delicious, nutritious loser in. the morning.. 1

ItIT A

Themiqpnel twin onethtsmvsim : Helot Sysktos-o-foma

FAN SWIM FAN LIFT, FAN TOSS, SOUARI FATALITY

AMNON WEAL TREPORT, SCISSOR KICK, AIR THROW, FATALITY

appointing conversion. S it's the best of a ba d bu for MS owners. i

A•These new done crazes will never catch on, thought Mileena ruefully.

M E V

7 ACIDSPIT, ORS, INVISIBILITY, FATALITY _..) 'WANG TSI I I I r FIREBALL (I, 2, AND 3 RALLS), MORPH, FATALITY I

r

a

EARTHQUAKE, INERV WAVE, GOMM GRAB, DACK BRUNER, SUPER SLAM, FATALITY

98 AiM SEGA

Eight pea Malcom withloads of morestolearn

Amblhousni)dimpressiveinthe !looksdepuitmentyet umber ,-inthespeedstokes. ionic


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Lines op en 9-6 Monday to Friday 10-2 Saturday • • I J 4 10 C44 L I M Ile 93 NHL mock ' JUNL, .• • C 4 P rti C 3 8 09 DRACULA UNLEASNE M 09 8I1142 r 3 1 99 L T V . • e ICARBIO, I A • hALL £35 TOSICAy ALLEY C3991 almei • ,) , MAN . I I N C 3 4 99 ROCK N I : 3 8 92 PRIZEE 1O0 I EEI 0 ' 4 % 094 3 . - 0 9 99 MYSTERY MANSION i'•P( D. A R mKocnTE EyFIC ,3 9 9s loch NRAAMA MORTAL ROAMIAT -•' Cal JA991211 1 3 5 9 9 , 3 5 l•9 9 i PGA Eu RaPIAS5K. PARK C38 99 ls 4 & TREE TS OF 11. 4 13E 3 1 4 2 99 AS013 HARDIER AT ( 3499 t i 4 1 E WON, ANA CD JAZt C3801 .1 NOME C a 99 SONIC 3 1 3 5 5 9 o e 6 ( 4199 VIR•111.4 RAC err, ( 5 2 9 9 REBEL ASSAULT ( 4299 30 4 0 INC. 004PHIN 2 ( . 3 5 9 9 F1 M O T O R RAr • , C 2 9 9 0 SENSIBLE SOCCER C34 09 l R I l l CORPS ra .i.,n8AP4II12 E U 99 G O 84? Cie 20 T BRUTAL ESS es NING FORCE 2 C 4 2 CS L F FREE MULTIFORMAT Sa.PE9 STVINI I FORTSI 2 C 8 2 9 9 liarsG01.4 rig d54004'A1 KONIOA'r C 4 4 99 I GAME a CARTRIDGE CSOUL STAR OS 91 R F n CLEANING KIT WITH e14E0A CDO2 , T MEGADAIVES FROM 1999 a EVERY ORDER OVER k C r 0GPiaAnism b MC E £30 make cheques p o I Postage Ad d t l 50 games. A E6 00 consoles Al seni S so solsware express a F hpayable L WE BUY AND SELL 'Una9 s t Cavaaway 9 vaccaded cleave", and A P ark OM USED GAMES 0L o0 Wikkerspsol L drsparcned mines 24 nOurS Canseivay SEND SAE FOR I where possible Ctosniee WA4 t Warnngion6AF LATEST LISTS E N l i n e 0 9 2 INI , 5 ,91-318-401: , , SOLUTION 8 o R & CHEATS & i'591.318-402: 2 (, %NDNGEAR I CHEAT LINE 0891-318-403: DESERT STRIKE &ATERMINATOR 1& 2 8 T 0891.318-40S: 4 h SONIC II & I CHEATS. TIPS ETC. 5 0891-318-407: NEW RELEASE LINE. 5 CHEATS, TIPS & IIELP 0891-318-4024: MEGADRIVE CHEATLINE (WADS OF GAMES) s91-318.409: MASTER SYSTEM CHEA TUNE

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HAW& A P A P I • t e 4 I litilbt i • t o ,. n I d militias I II. P1 n o t I l l 1.


MEGADRIVE REVIEW AMIF

. 1 1 M P W

C O M M E N The Toonies present an unusual combination of fluffy car-

r hey're altogether loony. You must know the tune by now. e Yep, those meddlesome Tiny y Toons ore here to make an ' appearance on the Megodrive rfor the ACME looniversity Soccer and Basketball tournoe ment, to determine the best t team in town. i All the familiar faces from n the Warner Brothers studios are y here to wow and amaze you with , their sporting talents, competing in teams of four against t either the CPU or player two. h But being the rascals they e a few tricks are are, y bound to be popping out of ' sleeves. r e t o o I don't n care for y this at all, unlike , Paul. I'd rather have a copy of FIFA or NBA Jam than two half-baked cartoon versions which lack any real feel or gameplay sophistication. The extra events look like the extra gameplay padding they are — the obstacle course being a particular waste of any-

C O M M E N

GUS

Ltorte's time,

A

It's not just footbolling and basketballing foie, you

know. The toonsters can take a break from team sports to have a crock at an Obstacle Course, Ten Pin Bowling, and the rather unsportsmanlike pursuit of Montana Hitting (like Mallet Legend, but with Montana replacing the usual dumb animals).

toon characters and a chatp u L lenging difficulty level in one player mode. The control system takes some getting used to, but after a while the rewards are reaped. The added events are a good laugh, the best of which being the bowling. Ultimately this is a family product with nothing too demanding and plenty of good laughs.

A

Just plain old ' u t t e ra n c e mashing the Mo

AC viTh all sports comes ' d read ed teom selection, and of course t everyone con be chosen. It's a time for team tactics, signing up hands. After oil the difference between success and defeat lies in the i L i tteams t l e Bleeper the wing forfat speed, Bustercharacters, Bunny in goal with his hands.on There ore no or wheezy though... • big wi l i ffli ni l l i i k. _ l i n i _

A

N

L

GRAPHICS ,

8

onomatedsees I A s f o e s o l c m y r f u l a n d h a m m e r s i o A s

( a l e

SOUND

8

5

Al the teem itesayehere, andyeall bewhislingthemfor weekk

PLAYABILMI 7 9 OneOwlamoralsySteMIsmattered theroemsate fist andlotto's's. _ .. 4 T0he1thwarter andthesportselections meangeniea long lift j

&ARABILITY 7 7

77 Well plentypockedmondplayable gimes, not abadbolt

OVERALL 7 8 w

y

ingtophistKotion

.

edlu younguiplupen, but lotkj


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.A.PREMIER LEAGUE YEARBOOK. 1

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FROMALLGOODNEWSAGENTS. ONSALEFROMSEPTEMBER15TH. •


PLAYERViciEce-

t 1 BY I 3 9 n f R E LE A S E i l I . O U T NOW S C 9 9 A PE TYPIE GAM J E ta....

ik 1 4 1 1 4 1 4

_ R future A C IThe T he Solar System colonised, cities cover the N G ocean beds, air-borne cars, wallsized TV's, robot servants. Wars l o w and conflict have been resigned 111•"' to museum pieces and ploy no Nom' port in the corporate state. It's just like an Usborne book of the future. Bliss! To get their kicks, contestants enter Virtual Reality TV shows to I live l k out wildest fantasies. Top of the ratings league is Mega Race. A driver's dream, you can wipe the boy racer and road hog scum from the tarmac with a 20 millimetre laser-sighted cannon and armour piercing bullets. Set over 14 tracks, there's plenty of thrills and spills for the TV audience.

TREKITIEET

GRAPHICS

StunningFAINintro and back-

COMMEN

li t g r Nothingspecial in the musk and o FRdepartments, u n d d Repetitive and trustrating with e slackcollision detection. s i g n The 14 tracks are quite a hundfick , it youcan be bottievert b u t d Abit muchfor a load ol mien*. r bonsequ— ences and little , go • mpolop e . a d l One again, all presentation and u bodcdrops *Nth no attention to the l essential gameplay factor. c a r

SOUND

. nr Q 1 1 1 1 1 • 1 1 1 N the world of TV, it's audience oIn figures that count. Bearing this in mmind if you don't make the ratings forget sympathy when you mfail. On the other hand, if you - - - - • • =.- - .1111111~ . .1111/ 1 P "' -

4; THRILL-11-111ETER 4 4

70

PLAYABILITY 6 1

LASTABILITY 5 2

VFM

OVERALL 5 5

drive a good race, but just miss out on the last lap, a second chance track is made available.

bonuses hove been left on the tracks. From speed up, to points bonus, to ammo on the later tracks, beware as they all have identical icons placed to have the reverse effect. \ T o a is d presses d n all the e wrong x places. c Yes, the eo is i ome of t the best e rendered m on the e Mega-CD. n•es, pre o n is slick. tYes, the 3D effect is smooth. No, the actual game isn't tany good. All that is orequired is the destruction tof a few trundling oppohnents. It's not a real race game at all, and suffers e from wafer-thin gamepiay pelements to boot. r o c 102 M M SEGA e e

7 5

whelms the game.play. The intro is 'stunning and the

HERE'SIIIIICEI

- 4 .vvvey

Megaroce is compered by the effusive Lance Boil who offers encouragement and commiserations in his own shiny-suited way. The frequent intermissions are created from digitised footage of an actor playing the role

El \

\\\

im . te v e m e nr t for Meg B u t the a epl h HMS s t rtatofiit.nOkay, n g and the idea of merging the ion with FMV backdrops y novel and credit worthy, i isn't up not lithe game much. The collision s ection is dreadful - some c the obstacles being possible to avoid e - and opponents are identiI. o f this is not B to mention the downrightoawful Lance Boil. Steer clear of this offering. l l


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MEGADRIVE COLOUR MONITOR ONLY 19.95 , RR CUSTOM MADE LEADS%%1E1 CONVERT YOUR 01/3 AMSTRAD MONITOR TO WORK ON YOUR SI EG AL et HIGH QUAI ITY STEREO SOUND MMEL I N T AlG I VCOMBINATIONS, I N G IHESE l THE o u r IF YOU ARE UNCERTAIN PLEASE IC • A TO ENSURE YOL' ORDER THE RIGHT ONE C MEGADRIVE R I S P MONITOR PICTURE ONLY t9.95 R MDI G B 464 MDI 464 INC SPEAKERS 134.95 C MEM .0 O I 464 MEGA CD INC SPEAKERS .04.95 O SEDI U 404 PLUS .t19•95 tI9 9S R MDI & MEGA CD 464 PLUS MD2 464 1. 1 CTUR1 ONLY 4995 P I C T 5102 404 INC SPEAKERS i39 95 U 5102 M R E G AE CD 464 INC SPEAKERS 0 4 95 5102 114 95 464 PIUS MEGA CD 444 PIUS 419 95 HI-QUEIP.O. TO HAGARS ELECT RONICS 1 V HIGH ST SHEERNESS KENT ME12 IL 1. CLEARLY SI AM I . W'HICH mpc.poitca I . IF YOU HAVE A MEGA C l) 3.WHICH .4/44STRAD MONITOR II 1 A l RS' i WEEK

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MEGASHOPGUIDE •.,J, t N'inua Racing M Super Street Agther Mortal Kombat 1 lunglc Book M BA Jam L 4 R \ I .;

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rub into his piles. Don't worry about Darren, simply being himself is punishment enough.

goody nother onth's worth of one scribblings from group of illiterate halfwits whose IQ runs lightly under Arsenal's rrent home goal tally.1 et me see... Yep, words uch as 'mucus-swillg', 'pile-chewing' and ustule-poking' make another visit, as do numerous concepts of • y parentage. This got e thinking — which me of you may like to sometime — how bout a few letters which actually stretch me a little? If you're up it, that is... have your tawdry mblings paraded in ont of me, send them to: ELEMENTARY FISH MANIPULATION MEAN YOB, MEAN MACHINES SEGA, Priory Court, 3-32 Forringdon Lane, London, EC] R 3AU

TROYTEMPEST Dear Yob Are you Jimmy Hill • with blonde hair, or ore you just a dribbling, bed wetting butt munch? You're about as funny as Roy Walker telling his life story. We've got a friend called Joe Mills, who has a dodgy haircut like you. Don't you just hate SEGA MAGAZINE? I mean all they go on about is the Mega-32. Why don't we just buy the Mega-32 manual?! Zippy, Bungle, and Jeffrey,

Rainbowland YOB:It was interesting to see Jeffre in the paper the oth y. stacking shelves in a DIY superstore — a glittering end to a varied career! Mind you, at least his CV contains more than 'hod a man's hand up my jacksy for fifteen years' like Zippy's does....

Jill ID Dear Yob Who the heck does Darren Ellis think he is insulting you like that? Tell me Darren, how long did it take you to dream up all those grown-up words? If those poor defenceless 10 year-olds don't like being insulted, then they should sod off to your sad excuse for a hole you call a home, and indulge in your treasured Runty collection. And what does old Yobbo get out of insulting friendless morons with piles, a little like you and your motes? Paid, I should think! Something you've never experienced. Just go and stick with your own kind, you ill,

twisted, re who doesn't dese Earth_ If you write trying to insult him, I'll declare war! Adam Watch it

As Darren Y8 B this ot only go to :remind us of T how gifted the h majority e us are. he didn't exist, we wouldn't have anyone to lough at as he sat on the divvy • bus on the way to collect his weekly rations of Deep Heat to

Dear Yob have a few points to make. Firstly, you should never, ever say mean things about your Mummy. You ore the most disgusting, foul, mouthed, skunky 1 cretin to ever walk the Earth. You ore world's biggest boid, and your er still ties your shoelaces. Your life has sunk so low that you have to call up chat lines to find a girl who will • sh ack up with You fancy Julie rtin off Neighbours (she's 26, you know!). Do you get cheap Is from listening to nilow records and suiting people? Mr Universe, Anonland , on the other hand, nothing better to do i1ILø n one you so obviously dislike. I guess that to w • t make me your friend, you sod little r i an ulcerous bum cleft. t e t o s o m e r Yob lo there! It's

I . fearsome TIE Fighter Jelly Id Squadron, by Edward /love&

in, your nd Arnie. I didn't sooner, but I've been busy, what with filming my latest movie, True Lies, opening restaurants, starting wars, entertaining a T-1000. You know Yob, I've been thinking how lucky you Englishmen are. I mean I


Ever thought of careers as javelin catchers?

Dear Yob

and co. I think they would be loads better than the SF II figures. James Scott, Felixstowe YOB: I can imagine it now. New Baraka, now with extra sharp blades and eye-gouging enhancements! Sadly, I doubt if it will happen as parents ore often warned not to let their kids play with dangerous things!

nced entity p the distant i d, Cyber 4, rstly, t is your chin related to Jimmy h If it is, White? , Dear Yob a ted cabbage. ay, back to I know this topic is a bit worn out, n l w mess. My but sod it. I am going to write a letter about the dreaded ' rhome planet is suffering ozone Margaret Shelly. I have read her e depletion and is letters before, but after flicking a going to be through some old issues of MMS, p destroyed. But I realised what a pile of cock they A ts it NW or a group slimed' o that is unimporore. What the hell is she on twists? Theanonymees seederknows. tant. The imporabout? Computer games aren't o tant some sort of force to capture the r issue is everyone on Cyber 4 has a SEGA minds of children, they are for you can bet your ass that I'll be f system, but there is no SEGA people to enjoy in their homes. back! o I have been sent magazine. So I'm sure that if you play SSF II at Arnold Schwarzenegger, by my race to r ask for your help. home, you aren't going to word Hollywood If you don't help, I will be to blast somebody with a round YOB: Here's to your forthcomforced to remove each hair on of fireballs She olso talked about ing sequel to The Last Action your head with a pair of tweezyoung people needing guidance Hero, you condom full of tagers, Cuckoo! —old bags like her need the nuts. You win the Jo. Pasquale Solek, No Fixed Abode guidance. Award for 'entertainer' of the You honestly think your the Brian Queen, Darlington month. crowned prince of comedy don't YOB: Of course video games are released to turn us all into you? You probably sit in your darkened room with a cluster of granny-bashig zombies. Right, crispy tissues next to your bed, if you'll excuse me, Sonic has asked me to torture a few OAPs reciting lines from 'May To December' . 1 • 1 1 . 1 . 1 1 and 'Home Dear Yob Improvement.' If I We hove recently average Cyber 4 h a escaped from a local lunatic asylum. We think resident is equal tol your intelligence, that you are a stupid I'm surprised y flob, and that your page managed to u s n i l l isn't fit to be used for your stubby crayon toilet paper. If you don't to write your send us 5 billion pounds pathetic scrawl each, we will come to without taking one your house and rip off of your eyes out in your ugly head, rip out the process. your spine, remove your bowels, and make you drink cot wee. Get the message? Allan G and Peter M, Paisley, Scotland Dear Yob YOB: It's good to see I was talking to my brainless goits like friend Daniel and yourselves allowed he was wondering back into the communiif SEGA/Probe ty ready to walk up to were going to people at Victoria stamake use of tion and screaming in Hasbro's wonderthei r faces, befor e pee. ful toy making ing your pants and facilities to make desi scratching your nuts replicas of Baroka •t i e Rose, it' befor e wal ki ng a w a y

COMMANDER WNW

come from Switz and what has my done apart from make w and open bank accounts? But over there in the UK, you lot hove got London, the Queen, Doctor Who, and Commy from SSF That reminds me, could you put me in touch with Commy, because she's got the best figure I've ever seen? I'm sure you know her, as you hang out with all the stars I'm going now, but

INCHSAM

MARINA


MEAN Y

Clew Linowworks in Ferbevys, prosily with ThanksAndyDavies of Runcorn. must be a T h at ' s a cool surname, by the way...

SRNZODIAC Dear Yob You must hove the brain of one of those stupid flies that sits on cow pats licking up the cock and then puking on it. Your nose looks like an up-turned flying saucer that's crashed. Your eyebrows look like the wool hanging over a sheep's butt encrusted in crap. You couldn't outsmart a dead tadpole! Get life you sad Yob! Will Fawcett, Newbury YOB: I bet you didn't tell your mum you were sending this letter. Mind you, I expect your parents prefer it when you don't bother them. I know I do you pathetic weasel-worrying bag of sputum.

Dear Yob To start, I would like to soy your insults are as funny as your face. You have mode a big mistake (bigger than your Mum's mistake when she hod you), you said that the Hyper magazine is o sheep shearing magi Huh! Not funny and not true. Hyper is excellently cool. They had all the moves, babalities, fatalities, and friendships there are. There is another excellent Aussie mog coiled Megazone. Oh, by the way, you shouldn't use monkey bums for plastic surgery. An Austration in a Pam Country YOB: When you consider that the greatest Aussie gifts to

mankind are 'A Country Practice' and Jason Donovan why are you surprised when we dismiss your mags so easily. Honestly, you'd resent us if we exported Worlds Apart and that awful Keith Barron sitcom set in a bakery. As for your insults, congratulations I see the art of sentence structure has finally reached the land of sheep-worriers.

RIMY MB

ning your page in the September issue, we came across a letter from Mummy. Why Yob, how sweet! Why didn't you tell us you had a teddy? We can't wait to see you in your new Captain Scarlet jumper. And fancy wetting the bed at your age! It wouldn't surprise us if your real name was Edward or Charles or something. Just wait 'til we tell the rest of the gang our !coder is Mumsie's little diddums. You're out of the gang! The Gong, Washington, Tyne on Wear YOB: Yeah, perhaps we could meet up and you could wear your matching Smurf T-shirts, checked carpet slippers, and your favourite fluid-catching Huggies — you'd look even more like the Take That fans you are then. As for the 'gang', I'm sure you'll find someone to fill my seat on the Sunshine Coach.

Demonford University in Milton Keynes. According to the advert on TV you get chased by killer whales there.

Dear Yob What on Earth do you look like? A right sod case that's what! Now, Mohican haircuts went out with thank tops, although you probably own the world's only tank top megostore. Wearing an earring makes you look like a right woman. Will you please stop dribbling? It's something babies do. Would it take much effort to grab a hanky and wipe your chin? I agree with Chris Price's letter in Issue 22, you're about as hard as a load of lemmings after a cliff jumping competition_ Insult me if you can. Richard Kleiser, Maidstone YOB: I don't need to do you down. I mean, let's face it when God was handing out brains, you thought he said trains and asked for a slow, stopping one.

100MY Dear Yob I am sorry to say that you didn't pass the cabbage test. Bearing this in mind, your application to the University of Cackford has been rejected. The only remaining option is to go into a home where you will be protected from the threat of the outside world. Dr Nappy, University of Cockford it's fine, I'd much rather to the

Dear Yob I was wondering why you look Dear Yob like a baboon's rectum? Did your Oh the innocence of adulthood. Mother not like you at birth, and And there I was thinking Helen use a mallet to hit you back in? Rossendole was a straight, norBy the way, what do you really mal humon being. But there she look like? Have you really got is trying to make out Yob's a turn spiky hair, and teeth like Ester on. Call me stupid, but when I Rantzen? If I was you. I would see you all I see is a psychopathic have topped myself a long time potato-head freak with a body ago! Anyway I'm the best at that's green and hideously trion Sonic the Hedgehog. I gulor. Yob is Ronnie Corbett with For c a n clear Stage 1 a face like a slapped ass, and Mgt 1 in 16.32 secthe worst comedian in the flail! Do you world. I'll insult you no furth wont to know why because if you read MMS, y you haven't heard must be alright. from Mrs. M Shelley Guile, Pantsland recently? I ate her, YOB: You sound surp and it was the worst that I'm a turn-on! Ho thing I've ever eaten. I'm such a sex god I could Perhaps I'll have you make any bloke so lealous for dinner sometime. he'd Bobbit himself. In fact, if Hannibal the Cannibal, the things I hear about you Baltimore State are true so-called Guile, Penitentiary, West you'd be better off if yo Virginia did! YOB: I doubt it, I wouldn't shore a table with someone with so little hand-eye co-ordination they are constantly wandering Dear Yob around with a sausage This is Crusher, Bark, and up each nostril. Tornado from the gang. A we'd like,. tell Marg. Sorel of lamikm that his We wonted you to know that while we were scanpicture seas. Neheheh, beitcheh, hehebeh.

11N-IIN


MEGAMART ATTENTION! N1LA:s4 MACHINES Megamart is for private advertisers only. Anybody sending in a trade advert will not have it published It will be ignored, your cheque I I not be cashed and no correspondence will be carried into! due to deadlines,

SEGA COLLECTORS ITEM Original 1991 Monaco Grand Prix in beautiful aluminium presentation case exclusive limited edition. Unused Game Gear has limited edition plate on case. Also five Sonic Hedgehog enamel pin badges in original Sega case otters contact (0296) 434945. UNWANTED BIRTHDAY Present for sale Megadrive 2, 2 pads. one a turbo pad plus eight games includes General Chaos EA Double Header Speedball 2 Games Pack and Jac Convertor all boxed worth E400 bargain at E200 call Steven on (061) 371 9889. MEGADRIVE GAMES FOR SALE Road Rash 2 E15. Taz Mania El 0, Sonic Spinball E25, NHLPA E15, Davis Cup Tennis E25. Gunstar Heroes El & Ranger X E20• Lemmings E15, Cool Spot E20, Lille'nate Soccer E15. Super Kick Off E15. Sonic E5• Streets of Rage 2 E20. Contact Mao on i 08 or 1 t0956) 395445. GAMEBOY 1 6 7 2 FOR SALE OR SWAP tor Game 2 6 Gear, 0 7 six excellent games worth E200 sell for E50 (061) 728 3777 6pm 9prn. Master System II tor sale good condition, five games all good. Worth E200 sell E40, (061) 728 3777 Spi n .9om FIFA INTERNATIONAL SOCCER for sale without box selling for EIO call Simon on (0932) 228206 after 6pm. SEVEN MEGADRWE GAMES for E140 also Master System convertor with one game for £40. Call (0708) 451604 and ask for Steven. MASTER SYSTEM 2 JOYPADS 1 Joystick 28 games E300 will separate games. Console E15, Games include Robotniks Mean Bean Machine, Robocod, Sonic Chaos. Games cost E5-E20. Buyer must be able to collect from Oxfordshire or pay postage. Phone Jamie (0235) 765870. GAME GEAR INCLUDING TV Tuner, 15 games - Sonic 2, Tazmania, Aliens, Terminator, G-Loc, Super Space Invaders, Space Harrier. Sonic Chaos, Star Wars. Talespin, Donald Duck, Mickeys Land of Illusion, Areil Assult, Sonic Hedgehog, Super Monaco. Carrycase. Magniscreen, Car Adaptor. offers Suzi (0285) 659226. SUMMER SPECIAL: SPIES Games, Off Road. Lemmings and Super Swiv E22 each. Also Game Gear Plus four games and plug adaptor tor E80. it that wasn't enough Snes Super Scope for only E40. Call now Cardiff (0222) 732791 and ask for Leigh. MEGADRIVE, 2 JOYPADS 6 9 Games • an Action Replay Game Busting Cartridge. Fifa, Sonic 3. Vinua Racing, Streets of Rage e t c (700 Richard Tel (06061882540.

\\ c d, , SNES BOXED. EXCELLENT fi r arid Five great Condition with Joypao games: Manocart.- SRI etc. All for E160 ask for Chris (0233) Y 732020. SNES FOR SALEoWITH 2 Controllers and 6 games, including Mario Kart. u Stnker, Street Fighter, E180 Tel Jamie on (0244) 661206,r a 5 GAMES GAME GEAR WITH Including OlympicdGold. Some, Columns, All boxed. v good condition £100 Tel Jamie (0244) 861206 e MEGA CD WITH TEN GAMES r Including Sonic. Jaguar XJ220. All t boxed can send anywhere by C,O.D t Parcel E220 ono (07381 787565. MEGA CD 1 FORoSALE BOXED with instructions 6 cos aits on its own E175 ono call Matthew on p (0604) 414908, MEGADRIVE 2 WITH FIVE Games p Aladdin, NBA Jam, Sensible Soccer. e Two Joypads Turbo stick. Perfect a Phone Daniel (081) condition E175 ono 502 4597 r MEGDRIVE 2 WITH i ALADDIN Two Joypads. Perfect condition boxed as n new. Phone Simon (081) 502 4597. t MEGADRIVE ONE, TWO JoypadS h Aladdin and Megagames (Three e Games) Perfect boxed condition. n 502 4597 Phone Michael 1081I MEGADRIVE, 3 GOOD 1 GAMES, 2 Pads all boxed E85 a Call Danny on (0273) 726640. g SEGA GAME GEAR AND SIX Games for sale. Sonic onea and two. Streets of t two Mortal Rage, Mickey Mouse i Duck. Dime Caper Kornbat and Donald n adaptors V. G. 0 with car and mains E150 ono also Tarniya Falcon for sale e offers (02701628162. . MEGA CD MEGADRIVE (English) E325 ono loads of games sonic 2. Jungle Stnke. Sonic CD, Silpheed. Thunderhawk 5MD Games 17 CD Games and 3 controllers 2 SG Propads arcade powerstick loads of magazine free immaculate still under guarantee Boxed (0952) 811862. VERY RARE MAGAZINES FOR Sale. GO! issues 1-5, Edge issue 1 any sensible off eres considered no time wasters phone Mark (0947) 810425. MASTER SYSTEM (SEGA) Light Gun. Two control pads and seven games E60 Tazmania Tom and Jerry E15 each Fifa International Soccer Megadrive £30 Street Fighter two E30 Sherlock Holmes Megalo E25. Evening Phone (01908) 542309 MD GAMES. PSAMPRAS E26 Landstalker E20 both excellent condition or swap for Sor 3 or NBA Jam. Phone Chris (0742) 552145. GAMEBOY SUPER MARIO LAND Nemesis and The Rescue of Princess Blobbete all for £35 between 7pm 10pm Phone (091) 586 3367 GAME GEAR, NEARLY NEW. 4 Games Power Grip wide magnifier and Carry case All for E130 ono Tel:

(0743) 358007. ATTENTION! STREET RGHTERII SCE With box and instructions only E25, Phone James on (0932) 346789 (QUICK') MEGADRIVE AND MEGA CD V.G.C. Plus two Joypads and eleven top CD games Ground Zero Sewer Shark Lethal Entorcers Final Fight XJ220 Silpheed Thunderhawk etc plus four carts wirth E900 Sell for E500 ono. Phone Gary (0524) 770558, SPIES WITH THREE GAMES, SUPER Mario 4, Super Empire Strikes Back and John Maddens 93. All leads. two IcYPads and all boxes. No swaps. All for E190 if interested phone (081) 950 9457 and ask for Rob. SEGA MEGADRIVE, MEGA CD, Seventeen games. magazines. Videos. All boxed. Includes Sony 'Tuner Amplifier and speakers for total CD System. Worth over E900 Accept E400. Also Sega Game Gear and Six games boxed E90. Phone 0202) 880062. Must be collected from Dorset COOL SPOT FOR SALE ON THE Megadrive. Brand New, Unused, due 10 a duplicated gift E25 Tel Key (0920) 877341. MICROCOSM AND SILPHEED FOR Sale El 5 each or E25 for both or swap them both for Thunderhawk or Batman Returns CD also for sale Six button arcade power slick E20 and Castlevania E20 Phone Chris on (0757) 210402. MASTER SYSTEM WITH FOUR Games including Sonic and Wonder Boy two. Two Joypads E85. Phone (0371) 873125 any time. GAME GEAR WITH MAINS AND CAR Adaptor plus six games only six months old E80 Phone Geoff after Spin (081) 777 8719. SEGA MEGADRIVE FOR SALE (Scut Version). runs all software which include, Golden Axe, Thunder Force II, Revenge of Shinobi. Zero Wing. Streets of Rage Includes one ioypad and Pro 1 Arcade Joystick. Great Condition E1.50 one Tel: (04291 881875 (Co Durham). MEGADRIVE + 2 JOYPADS + SONIC 2 G o d s for sale E75 ring Luke on (0273) 591617. AMSTRAD SRX200 SATELITE Receiver with Videscript Decoder in excellent condition bargain E95 for both will sell seperatly any offers ( 0 4 2 9 ) 881875. GAME GEAR, C.CASE, M.S Convert. Magnifier, 2 player cable, adaptor. Fourteen top games: Cool Spot, Mickey Mouse 2, Mortal Kombat. Micro Machines etc. All boxed, excellent condition worth £500 will accept £200 ono Tel: (0904) 690703 after 7.30pm. STAR CONTROL FOR SALE. ONLY EZ5 ono ao recommended by Gega Magazine. Phone (0604) 842351 and

ask for Philip, BEST GAMES, BEST PRICES, Street Fighter 2 SCE E40 ono. Eternal Champions E35 ono. Hauling E25 ono. Pit-Fighter El 0 Call Phil on (081 I 220 6401, ATTENTION GAMES FOR SALE Eternal Champions E30 Bubsy E20 Another World E20 Revenge of Shinobl El 5 all UK Games, Buyer must collect Ring (0272) 245714 and ask for Saul. MEGADRIVE II, TWO CONTROLLER and Sonic II E80, Flashback E35, Desert Strike E25. Street Fighter II SCE E40, Mega Games I E20. If interested wnte to Philip Hough c4) 4 Daulish Ave. Cheadle Hulme. Cheshire SK8 EUF GAMEBOY + 13 BOXED GAMES Rechargable Battery Pack. All for only E75 bargain Tel (0462) 814078. HURRY ,MEGADRVE GAMES, EXCELLENT Condition, all boxed. all instructions Ring for titles and prices, Mean Machine Magazines also Eastbourne (0323) 505428, FOR SALE GB, SPIES AND GAME Gear Games. All at Great Prices may swap, Also Master System Games. Call anytime (0707) 322418. Also tor sale Game Gear with Sonic 2. Kick Off * James Pond * TV Tuner worth E220 sell for E120 call 10707) 322418 20 MASTER SYSTEM GAMES FOR sale El 0 to E15 including Alien 3 arid Global Gladiators phone Simon on (0767) 692906. MEGADRIVE TWO PADS, FOUR Games, Carry Case and Magazines Excellent condition E100. Will deliver Cardiff area Life forces sale (02221 569173 GAME GEAR FOR SALE WITH TWO Games Robocop 3 and Columns and Adaptor Game Boxed with instruction manual call (0225) 868414 FOR SALE ROBOCOP vs TERMINATOR for Megadrive, Never Used, Mint Condition, Sell for E20. Phone (0603) 482742 after 6pm. GAME GEAR FOR SALE, WITH Lemmings. Ninta Gaiden. Defenders of Oasis, Sonic and Chase HO and car adaptor. Master Gear Converter and carry case all for E150 or will sell seperaetly call (3932) 560474 MEGA DRIVE GAMES FOR SALE Xenon 2, After Burner 2 and Mercs only E2 each Alien 3 only El f/ Plus Mega Master 2 toy stick only E10. Phone on (081) 300 0601 after 5pm Also tons of Amiga games very cheap. MEGADRIVE GAMES: STREETS OF Rage 2 E15. Sonic 2 El°, Desert Strike E12• Phantasy Star 3 E25. Road Rash 2 NHLPA Hockey 93, John Madden 93, Lemmings, Sonic. Hard Driving, World of Illusion, Power Monger. Starflight all from E5 - E18, Excellent condition. Inotructiono, Domed! Tol (0325) 201041.


Q+A SPURS Dear Steve Please con you answer my questions. 1You said Syndicate would be out in August. Where is it? 2. Why has there been such a drastic change to the graphics in the Megodrive version of Syndicate? I thought the Amiga graphics were pretty smart. 3. Will Syndicate use the Sega Mouse? 4. Has the Megadrive MK 2 got the intro from the coin-op? I heard it has been left out. 5 Will on Amiga mouse work on the Megadrive? Damien Murphy, Abingdon STEVE: 1. It has been delayed. 2. It's down to the resolution differences between the two machines. 3. It hasn't been decided yet. 4. It never survided the conversion I'm afraid, 5. Nope

By the time you read this, I b e gearing myself up for the Live '94 show at Earls Court from September 20th - 25th. I'll be hosting a rather smart Sega-related challenge where you'll be invited to take part in a series of driving challenges on SIX linked Daytona machines! Our aim is to find the ultimate Daytona player, and if you're there on the Sunday (25th) make sure you get up and have a go. We'll mock losers of course, but, hey, that's life! Until then, if you have any other queries, drop me a line AT: THE BARAKA ADOPTION AGENCY O&A, MEAN MACHINES SEGA, Priory Court, 30-32 FarTingdon Lane, London, EC1 R 3AU

SCALPS Dear Steve Congrats on your mac), it's fob. Now could you answer some Qs? 1. Why do systems like the CD-i, 3 D0 , and CD 32 have separ t e FMV? 2. Is it worth buying a Megadrive ond Mega-C rately, or lust a Multi-Mega , 3 _ Could you list the best 3 4,Mega-CD games? 4, Ho w many letters do you get a month? Rob, rakely STEVE: 1 Because the prices of the machines would rocket if

110 MN1 G A

they were built in. However, FMV is a recent addition, so the makers hadn't allowed for it during the development of some machines. 2. Go for the MultiMega, it looks so cool with the32X on top, 3. Battlecorp, Final Fight, Ecco 4 . Enough to repaper the office every month, and enough to give Paul Bufton nasty callouses when he opens them all!

BANDITS Deor Steve Could you use your amazing knowledge to answer these

questions, oh great one? 1. Is Sonic and Knuckles compatible with Sonic 1, 2, and 3? 2. Is there going to be a Streetfighter 3? 3. When Shog-Fu comes out, will

the sprites be larger? 4. My mate says there are 'ani-

malities' in MK 2. Is this true? J Slater, Cheshire STEVE: 1. It's compatible with Sonic 2 and Sonic 3, but no the first. 2. Capcom's coin-op division are on it right now. Apparently, only Ken, Ryu and Sagat survive and are joined by more new fighters. 3- Sodly, no. 4. No, Animalities were going to appear, but the programmers ran out of time. Rumour has it,

though, that the Megodrive game has something called a 'Fergality' in it. More news soon.

into MMS and NMS two years ago.

SIX-GUNS Dear Steve I am not happy. Please answer my questions, as it could affect. me and others owning Sega products. 1. I have both a Super NES and a

Megadrive and I read in NMS something about the Ultro 64. Can you tell me from a Sega point of view what you think of it and how will the Saturn compare? 2 Wi l l MK 3 be specifically designed for the Ultra 642 3 I f the Ultra 64 is going to cost E200, what would be the point of releasing the Saturn at E500? 4. Is the Super NES version of

mK 2 better than the Megadrive?

SPITOONS Dear Steve Here are some questions I need answering. 1, Will Dune ever come out on the Come Gear?

2. Who is Lord EMAP? 3. How come your address is the some as CVG?

5. Why did you rote SSF II so high? Apart from the 4 extra characters, it ploys like SCE, and the speech is crap. lain Ronald, Cardiff STEVE: 1. The Ultra 64 is Nintendo's next machine and is supposed to be a 64bit machine. However, it isn't due

until 1996 at the

4 I 've been reading your mag for about a year, yet when I started reading, people had been reading your mag for about 2 years, but there hove only been about 20 issues, Why? James Pearce, Pontefract 4 1 1 6

earliest. It's too early to soy how good it will be, but the Saturn is looking just as powerful and a darn sight more believable, too, 2.

STEVE: 1, Nope, 2. He Who Must

Nope, a straight

Be Obeyed at all times. 3 Because they are our sister magazine - a floor up from us, in fact. We con smell them from

conversion is planned, though - but don't discount a Sego conversion despite Midway's new deal

here. 4. When MEAN MACHINES first appeared nearly four years ago, it covered both Nintendo and Sega consoles a n d the

Amstrad for a

b u t

split

with Nintendo. 3. The Ultro 64 will probably cost slightly more than C200, and Sego are planning on almost identical price for


the Saturn. 4. The sprites are bigger, but the Megadrive version is faster. 5_ I didn't, I reckon it's a real rip-off. Gus and Paul, howeve', think its ace - hence the high score,

DANCIN GOILS 1 Dear Steve Please, please could you answer my questions? 1. Will there be a Megadrive 32X arcade perfect SF II so I can link it through my Hi-Fi? 2. Are Electronic Arts going to voduce games for the 32X? 3. How many colours can the 32X produce on screen at one time? 4. What's the latest on Jimmy White's Snooker? Shahid Latil, Walthamstow, London STEVE: 1. Capcom ore working on 32X stuff, but won't soy what. I reckon it's a bit of a cert, though 2 . Yup, expect a version of FIFA before long. 3. 32,768 but this slows down a little. 256 will be the norm. 4. A review will be in the next issue.

INJUNS Dear Steve Please could you answer my one question? I hove an Action Replay which, for some reason refuses to work with the latest ga me s V i rtv a

32X, do you think it's worth waiting for a 32X version of MK 2, or should I buy the Megodrive version as I've heard it's a pretty good conversion? 4. When is Street Fighter The Movie coming out in Europe? Bruno Emanuel Batista Ferreira do

Racing and SSF II. Could you tell me why it works fine with all my other games? Toby Vernon, Barking STEVE. Extra chippery is inv in both Virtue and SSF, so the Action Replay can't handle them without locking up.

, 4 Dear Steve 1 I have a few questions I would like 4 answered. 1 1. Is Theme Park coming out on P the Megadrive for Christmas? How

f

Nei/ Adamson, Dunbtame STEVE: 1. Yes, see this months MP. A price has yet to be decided. 2. My fave ore Shang Tsung's soul steal and his Kintaro morph. 3_

Ecco 2 has 30 in it, but the rest of the game is viewed from the side. 4. Next January. 5. It's a 12MEG cart and Microprose don't think it's worthy of the high price tog they'd have to give it.

Silva, Gibraltar STEVE 1. It just depends on how its used. I mean, the 32X is 32bit machine, and the Jaguar a 64bi5 one - yet the 32X machine is easily the best machine of the two. 2. Yep. 3. The 32X version won't be out for a while but will be excellent. It depends how potent you ore. 4. Just after Christmas.

Dear Steve I love MEAN MACHINES Sega and buy it every month, so I would be I t extremely honoured if you would print my letter and

PEACE / / ) YPIPES

answer my questions, 1. It is said that a 64bit console is not necessarily better than 32bit one, How is this possible? 2_ If it is possible, Sega's Saturn will have nothing to fear from Nintendo's

p 19_034 U l t r a 64. Right? 3. As I intend to buy a

as much storage space, though. 2_ It was a nice idea, but just never really got off the ground. 3. No, no, Sony are working on it, no. 4. All three display text whenever necessary. 5. It's in limbo at the mo, but there ore games lining up for it Lemmings II, for example. 6. There isn't one yet.

MARSHALS

much will it cost? 2 Wh o do you think hos the best death move in MK 2? 3 Is it true there's a 3D Ecco game coming out on the Megadrive? 4. When is Cloyfighters coming out? 5. I hear Star Trek I NG is not coming out in this country, but I thought it was on excellent game.

LD I N EM THAR ILLS

STEVE: 1. Sort of, it won't have

Dear Steve Could you please answer these questions for me? 1. With the power of the new 32X will the Mega-CD be able to match the PC CD-ROM? 2. Was the Mega-CD a waste of money? 3. Is there any chance of any of the following games coming to Sega systems; Liberation, XWing, Tie Fighter, Elite. TFX? 4. Is text, as well as speech, being displayed for Monkey Island, Dune CD. and Rise of the Dragon? As I have a friend who's hard of hearing. 5. What happened to the Sego mouse, ond ore there any games for it? 6. What is the release date for Rise of the Dragon? Connor Riley, Limerick, Ireland

Dear Steve Oh great one, please answer these questions. 1 I s the excellent Alien vs. Predator arcade game coming out for the Megadrive or 32X? 2. Are the rumours true about Virtue Fighters and Daytona not coming to the 32X true? 3. Is Combat Cars good value for money? 4. Will Landstalker 2, Flashback 2, or Gunstor Heroes 2 appeor on the Megadrive or 32X? Alex Werhun, West Midlands STEVE: 1. It's not on the cards as of yet. 2. Yes, I'm afraid so. 3. Not really, Micro Machines 2 drops on it from a great height 4. Possibly, not for a while, no.

Once again, join me as we come to my end piece. Yes, another month of 081A is over. With a distinct lack of purpose to my life until the next one, I'll sit back and watch the world go by as my O&A tray rapidly fills up. Actually, next month we'll expand the Q&A pages so you get more answers and I get something else to do. Honestly, it's a hard life being an Editor. Now excuse me whilst I go and dust a copy of Ecco which is looking rather filthy...

II


1

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