Commodore Free Issue 87

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A free to download Magazine dedicated to Commodore computers.

Issue 87

UK1541 REVIEW Commodore Amiga Buyers guide

A Few More Music Scraps Various Games Reviews and the latest News


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CONTENTS Editorial

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Commodore Free Game review Stairrunner for the unexpanded Vic 20

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General News

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Rush COMMODORE PET GAME REVIEW

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Commodore 64 News

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Scramble for the Commodore 64 REVIEW BY COMMODORE FREE

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Amiga News

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ROCKET SMASH FOR THE COMMODORE 64 COMMODORE FREE REVIEW

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Vic 20 and Plus 4 News

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Commodore Free Review Page 44 Xain'D Sleena [final version] For the Commodore 64

A FEW MORE 'INSTANT MUSIC' SCRAPS. By MICHAEL BRAISHER,

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COMMODORE FREE REVIEW Brick Buster! For the Commodore 64

Let the Magic Begin Anew (Commodore fiction based on real events) By Lenard R. Roach

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Commodore Free Review Page 46 Penultimate Fantasy V1.1 for the Commodore 64

COMMODORE FREE REVIEW OF UK1541

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Commodore Free Review Page 47 Penultimate Fantasy V1.1 for the Commodore 64

Amiga buyers guide By Bartosz Debski

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Commodore Free Review Battle Khaos II for the Commodore 64

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Editorial Hello, and welcome to another issue of Commodore Free. I wish to personally thank all of the people who submitted articles for this month’s issue -- and also thank them for their patience as they have waited so long for the articles to finally arrive in printed format. It’s great to see your work published for others to read; however, it does take time (even for me!) to throw a magazine together. In this issue, buried amongst the news sections, are articles for new users about the Amiga -- a buyer's guide with all you need to know about the various models and their capabilities, what to look for, and some simple upgrades to obtain more from the machines. Thanks goes to Bartosz Debski for submitting this. Michael Braisher continues where he left off in Issue 83 with a follow-up article he calls Instant Music Scraps. To give you an idea of what can be achieved, Mr. Braisher has included links to some of his experiments, which are in MP3 format. I know a number of readers found the original article very interesting (and have been asking for more) so I hope Michael again gets your excitement levels pumping. Lenard Roach has an article called “Let the Magic Begin Anew,” which he says is Commodore fiction based on real events. Tailing on at the end of the issue, I look at a number of game releases for the Commodore 64. I also have a review of the UK1541, a piece of hardware which is, as you may have guessed -- a Commodore 1541 disk emulator. The UK1541 uses SD cards as its media format, yet this particular piece of hardware is very different because it uses a full-colour screen to show disk contents, rather than loading a menu style program and launching from there. It handles disk swaps really well and seems to be very compatible with the real 1541 drive. I still haven't had any takers for the Amiga Games reviewer position, so if you're interested please send me an email. For me the problem is the time needed to review everything, which is impossible. However, it's good news for a brand that most seem to think is dead. In fact, I was so strapped for time I almost forgot to write the editorial, and I know one person who reads it, so I presume he would be quite angry if I forgot the most important section in the magazine! Best regards Nigel EDITOR www.commodorefree,com

Editor Nigel Parker Spell Checking Peter Badrick Bert Novilla TXT, HTML & eBooks Paul Davis D64 Disk Image Al Jackson PDF Design Nigel Parker Contributors Michael Braisher Lenard R. Roach Bartosz Debski Website www.commodorefree.com Email Address commodorefree@commodorefree.com Submissions Articles are always wanted for the magazine. Contact us for details. We can’t pay you for your efforts but you are safe in the knowledge that you have passed on details that will interest other Commodore enthusiasts. Notices All materials in this magazine are the property of Commodore Free unless otherwise stated. All copyrights, trademarks, trade names, internet domain names or other similar rights are acknowledged. No part of this magazine may be reproduced without permission. The appearance of an advert in the magazine does not necessarily mean that the goods/services advertised are associated with or endorsed by Commodore Free Magazine. Copyright Copyright © 2015 Commodore Free Magazine All Rights Reserved.

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General News Portable KIM-1

RetroWiki Magazine 10

Scott Lawrence has created a portable computer KIM-1. He used an old plastic housing of a hamfest and a display from a surplus store. The computer itself is an Arduino Uno R3 micro board with Seed Studio proton loved. You can follow the whole construction process on his blog.

RetroWiki is a Spanish PDF retro computer magazine. In this edition of the magazine are the following articles: News, Dragon 32, 64 and 200, Thomson MO5, TO7 and TO9, 5 VDC power supply, Uridium, Knight Rider, Shinobi, Commodore Plus: SD2IEC - 1541, improving your joysticks, and Crazy Balloon. http://www.retrowiki.es/rw10/page.php?3

http://geodesicsphere.blogspot.co.uk /2015/01/kim-uno.html

Matt Gray to remake Last Ninja2 Audio

track-remakes-by-matt-gray-lastni?ref=nav_search

Exclusive Last Ninja2 and other classics. To be reworked. Check out his Kickstarter project. Reformation will be a definitive set of Matt Gray C64 games, soundtrack remakes, produced by the acclaimed C64 musician himself. https://www.kickstarter.com/project s/1289191009/reformation-c64-

CBM PRG Studio v3.2.1 Arthur Jordison has released a new version of CBM PRG Studio. Changes in this version: Improvements to the screen designer, assembler, sprite designer PRG generation, code indentation, and comments. Several bug fixes for code to reformat negative numbers in BYTE and WORD groups, and numbers in strings in BYTE and TEXT groups.

-

Commodore 128 Commodore VIC 20 Commodore 16 Commodore Plus/4 Commodore PET BASIC 2 machines, e.g. PET 2001 Commodore PET BASIC 4 machines, e.g. PET 4000/9000

What CBM PRG Studio isn't is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser/detokeniser/assembler. It's all been written completely from scratch. http://www.ajordison.co.uk/

What Is It? CBM PRG Studio is a Windows IDE which allows you to type a BASIC or machine code program and convert it to a '.prg' file, which you can then run in an emulator or on real hardware. It also includes character, sprite, and screen editors, as well as a fully featured 6510/65816 debugger. The following machines can be developed for: Commodore 64 (and SuperCPU)

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General News VirtualC64 0.9.8 Dirk Hoffmann has released an updated version of his VirtualC64 emulator. Using the emulator on your Mac (OS X), you can transform the machine into a Commodore C64. Changes in this version: Support for multiple keyboard layouts & joystick, improvements for the VIC II and USB devices. Visit Dirk's web page for full details. http://www.dirkwhoffmann.de/virtualc64/

How many Star Trek games were there for the Commodore? With the death of Spock (Leonard Nimoy) and various messages, I thought I would just clip out a link to Star Trek games as a nodding memory to the actor. You can find more details about the actor here (live long and prosper). http://en.wikipedia.org/wiki/Leonard_Nimoy The games are here http://memorybeta.wikia.com/wiki/Video_games

CES 30 years ago The most important electronics expo in the USA, the CES Consumer Electronics Show. Bil Herd reminisces about the time when Commodores new computers were introduced at CES. Those days were very hectic for the Commodore employees, and you can read all about it on Bil's blog . http://hackaday.com/2015/01/10/making-the-ces-showthirty-years-ago/

ZX81 BEATEN at last as dev claims smallest Chess code crown

Chess was lousy at the game, but its mere existence bestowed a little gravitas on the easy-to-ridicule ZX81

Not Commodore-related, but interesting all the same. Boot Chess needs just 512 bytes of memory, beating 1982's 1K ZX Chess http://www.theregister.co.uk/2015/01/29/zx81_record_falls_as_ dev_claims_smallest_chess_code_crown/

Developer Olivier Poudade claims he's beaten a 33 year-old record for the smallest working Chess program. The previous record-holder, 1K ZX Chess, ran on the seminal Sinclair ZX81, which shipped with just 1K of RAM. 1K ZX

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General News http://8bitweapon.com/news/

ERASURE 'IN MY ARMS' 8-BIT COVER VERSION

GENERAL NEWS: 1) New Revival Studios website now online! (www.revival-studios.com ) 2) Now on Instagram: www.instagram.com/revivalstudios

8-Bit Weapon http://8bitweapon.com/ , a fab synth act who make all their music using simple 8-Bit electronic sounds, often generated by very early microcomputers, are in the process of making an Erasure tribute EP, kicking off with this instrumental cover of 'In My Arms'...

NEW RELEASES: 3) VIC20 - Down! (2014) and Stairrunner (2014) finally out on tape for the Commodore VIC-20 4) VIC20 - Shifted for the Commodore VIC-20 5) VIDEOPAC/ODYSSEY2 - Astrododge Versus (Loyalty-program exclusive)

The website says It was made with the Atari 800XL microcomputer as well as Commodore 64 and analogue synths, Enjoy!

Tetris in 6502 Assembler Wiebo de Wit has written a blog about programming Tetris in machine language. He had already released a Tetris clone in 1992, and now tells how the

Revival Studios News

game was made. For development he uses Kick Assembler, Sublime Text 3.0, and the VICE emulator. http://devdef.blogspot.nl/

COMING SOON: 6) Avalanche for the Commodore 16/+4 and Commodore 64 7) Shifted for the Colecovision and MSX systems 8) Rush for the Commodore VIC20 IN DEVELOPMENT: 9) News about projects currently in development

COMMODORE FREE Writers Wanted Can you help Contact Commodorefree@commodorefree.com

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Commodore 64 News -Matt Gray (Last Ninja 2, Driller, Dominator)

Back in Time Brighton '15 - Live stage show of C64 Music

-Jon Hare (Cannon Fodder, Sensible Soccer, Wizball)

This crowd funded project is now a reality! Featuring

-Chris Huelsbeck (Turrican, Giana Sisters) Simon Nicol (Crazy Comets, Mega Apocalypse)

-Mel Croucher (Automata, Deus Ex Machina) -Ben Daglish (Last Ninja, Krakout, Trap) -Marcel Donne (Scorpion, Amyloid)

over to the Kickstarter webpage for more details and some exclusive backer offers! https://www.kickstarter.com/projects/c64a udio/back-in-time-brighton-15-live-stageshow-of-c64-mu

... Watch this space!

Commodore music played live with real instruments and in some instances by the real composers themselves, as well as some “su-Adam Gilmore (Draconus, Zybex, Afterburn- per groups” created to play live Commodore er) 64 soundtracks. Set in Brighton, this is al-Fred Gray (Mutants, Breakthru, Frankie Goes ways a must attend for any music fan. Head To Hollywood) -David Dunn (Flight Path 747, Finders Keepers, Gilligan's Gold)

VDC Mode Mania V1.1 A slideshow of several graphic-modes for the C128 with 64K VDC - 640x480 interlace 8x2 colour resolution - 640x576 interlace 8x3 colour resolution - 480x252 non-interlace 8x1 colour resolution - 640x400 non-interlace 8x2 colour resolution - 720x700 interlace monochrome - 800x600 interlace monochrome - two text modes with larger screen area

This little demo shows some rare graphic modes on the VDC with some converted images. Very colourful pictures in resolutions of 640x480 or 640x576 are possible as well as high resolution of up to 720x700 or 800x600 pixels. Also two text modes are included which provide a larger used screen area. Converters and sources are included. http://csdb.dk/release/?id=135 949

Sid Doing Paula

Lotek64 ISSUE 50‎

Trooper and Andy Group Arkanix Labs has a compilation of Amiga Paula music for the C64 SID are: SidDoingPaula-ArkanixLabs, CrackOrDie, Matkamies, Frequency Shifter, Bambam, DelicateOooz and Uridium2Loader http://csdb.dk/release/index.php?id=135962 DRAGONS lair on the c64

turning away, soon put the game to shame. Still….. It’s an Amazing achievement for the Commodore 64, so Hats off to the programmers.

Not sure if it ever was a game but the “classic” Dragon's Lair is soon to appear on the commodore 64 Developed by InuYaksa as a port experiment, you should http://www.indieretronews.com/2015/0 be able to play the original laserdisc 2/dragons-lair-laserdisc-appears-onversion later this year. You'll need a 16MB c64.html REU extension: Vice, Chameleon or 1541U. To be honest I was never a fan of the game at all. It’s just a case of remembering which direction to press at any key moment, watching people in the arcades eating food, then turning to the machine and hitting left on the joystick, and then Commodore Free Magazine

German language PDF Fanzine magazine has reached issue 50, The articles in this edition are : Lo*bert, Editorial, News, Lotek64-Story: 50 Editions, Jill of the Jungle, The Music of Commodore 64, The history of the golden C64, Petro Tyschtschenkos memories, Amiga DeskTop Video Master / Commodore 4064, Film: Die Gstettensaga – The Rise of Echselfriedl, Leisure Suit Leo II Deluxe Edition, Barcode Battler, Games that weren‘t: I Can Remember, Street Fighter: Assassin‘s Fist, ECCC 2014 – Chicago, Game City 2014 – Wien, Chipmusik, SIDologie and Videogame Heroes #16: Tetromino I. http://www.lote k64.com/hp/ind ex.php

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Commodore 64 News Lightning

Calculate It II

Twist It Game

The programme emulates various light- sources. After selecting one of the effects from the menu the emulation is initialized. After the lightsource-emulation is activated, press any key to return to the menu.

Released by: Brainstorm this is a basic demo following on from Calculate it, some quite nice effects in this Demo. Worthy of a download and listing

http://csdb.dk/getinternalfile.php/136612/twi st it - vd.prg

Coding and Concept by Hurrican/VD www.virtualdimension.de

http://csdb.dk/getinternalfile.php/1 36613/calculate ii - brs.prg

Longer II

Kick Assembler v3.37

‎http://csdb.dk/getinternalfile.php/1 36610/longer ii - brains.prg

Kick Assembler has been going through some updates. Some of the recent changes are: The following illegal nop opcodes are added: nop #$01 - nop $02 - nop $03,x - nop $1000 - nop $1000,x.

Ermmmm you enter a number from 1 to 5 to wee out that amount of beer and try to hit a toilet. It’s as good as it looks really.

Commodore 65 sold on eBay http://www.ebay.com/itm/ 171673209321 After 63 bids the auction ended with a Euro 20,050 price tag or $22,793.84. This item was listed with a serial number of 22, so it makes you wonder how many of these there were. I just wished Commodore had released this machine Commodore Free Magazine

http://www.theweb.dk/KickAssem

to the public. I would have been at the shops straight away with cash in-hand ready to buy one, although I don’t think the family budget would have covered this auction price.

Using a joystick in port two, you have to press Fire and move coloured characters to form 3 or more in a row. You have a limited number of moves after which the game finishes. Written in BASIC and with no sound, this is an interesting game. I think some sort of compiler would have helped the speed, as it's quite slow, but playable. PlayIt64 V0.9 PlayIt64 is a tool to generate a .PRG file from a .SID music file. The program reads the PSID header information, starts the interrupt player routine and shows information on the screen. PlayIt is for PAL systems only and adjusts NTSC tunes to the right speed. http://csdb .dk/getinte rnalfile.ph p/134254/ PLAYIT64_ V0_9_MYD _2014.zip

RGCD 2014 C64 16KB Cartridge Game Development Competition Results Download: http://csdb.dk/getinternalfile.ph p/136543/rgcd_results_2014.d64 Contains information about the last RGCD 16k Cartridge competition, with the results and people commenting on the game entries, Very nicely coded magazine, lovely font and music. Page 11


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Commodore 64 News - Writes TAP files from SD Card to Real C2N Datasette (1530, 1531 or compatible models) to recreate damaged cassette Princess C64SD v3.0 is new firmware available. The changes in this version are: - Grabs cassette content using C2N or compatible datasette and creates a .TAP Improvements for the VICE VIC emulafile (All commodore 8 bit from VIC-20 intion and reading tapes of the VIC PAL. cluded onward, TAP Version 1 and 2) And there is a new XF5 option to avoid - High precision digital TAP emulation for problems with VICE dumps. all TAP functions, no need to setup volume or any parameter - TAP digital Features: - IEC – 1541 Disk Drive emulation with all sound monitor functionalities of sd2iec latest firmware - Full emulation of datasette motor line, - Compatible with all Commodore models no need to guess the pauses while loadof the classic series (C64 all models, C128, ing, works like a real datasette C128D, VIC20, VC20 etc.) and 264 series - Datassette pass-through connection. Allows to keep datasette connected with(Plus/4-C16) out having to remove the card from - Works on NTSC model too, including Commodore computer tape functions - Disk Drive daisy chain possibility (card - Reads TAP files from SD Card into Commodore computer with possibility to set can be connected at the same time as other real disk drives) - Fully supported a tape rewind point in real-time

by FB (CBM File browser) can read TAP files just selecting them in a menu and pressing Enter key - Disk functions can be disabled to load protected tape images

Commodore 817 has been released

using Relaunch64 and Tass64. On actual hardware this was testing using the Glink232 on a stock C64 with an MPS-801 printer

Princess C64SD v3.0 - Firmware v0.10.4

Thank you, Jordan Rubin

FROM Jordan Rubin To commodorefree@commodorefree.com

THE WEBSITE READS After much work, the first version of commodore 817 is available for download. Hello, I’ve released my software today to At this stage, testing has been completed. control Ham radios from the The test log and status is at the bottom Commodore64 using the Vertex standard of the page. CAT protocol. More information may be found in the link provided. If you have The running main program takes up onany questions, feel free to email me. ly 3299 bytes, staying within my goal of under 4K. Other smaller areas of memohttp://technocoma.blogspot.com/2015/ ry deal with Disk/Printer I/O and un02/commodore-817-ready-forcrunching. This was written in assembly testing.html Zombi Terror Released by: Kabuto Factory

"Zombi Terror" is an adventure game, divided in two parts, where you can move through the different locations and make special actions by the options displayed on screen, and with a "battle system" based on "dice rolling" just like some rpg-board games. In addition to the games graphics, there is a professionally composed audio soundtrack to add an ambient feel to the game while you're playing (in a similar way to the "Deus ex Machina" game by Mel Croucher). This soundtrack will be available in mp3 for downloading.

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"Zombi Terror" is available for free download for the Spectrum, C64, MSX, ZX81, Windows PC and Sega Megadrive. Also, available are physical copies in a Special Edition cassette for Spectrum and the Commodore 64 (at 7€ plus shipping costs) and CD for PC and Sega MegaCD (at 4.50€ plus shipping), also coming soon in disk formt for the MSX. Coming soon, it'll be available for Android, Amstrad CPC and more...

http://www.manosoft.it/

http://kabutofactory.altervista.org/index.p hp/juegos/10-los-buenos/20-zombi-terrortodas-las-versiones

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Commodore 64 News Contact V2.0

Afterlife Disk magazine issue 16

http://csdb.dk/getinternalfile.php/1360 51/contact2.prg

Released recently by: Afterlife, Underground Domain Inc. This is a Disk magazine about Spreading and the latest NTSC news

Released by: Boray is a nice little joystick testing application for the Commodore 64. I am unsure where the bench marking comes into it. Having tested my joystick through 4 rounds, I presume it’s the timing of the stick movements, anyway it proves that my joystick was working in both ports.

http://csdb.dk/release/?id=135726

Hot Style Issue 1 [polish] Hot Style is a polish diskette magazine for Commodore C64 users. In this edition of the magazine are: RetroKomp 2014, Satellite & Kindergarden 2000 and Stary Piernik 9. The SID's in this edition are: Crystal, End of Death, Exit, Hot Style, Moonlight, No Idea, Second Time and Short Track.

Ambient SID music competition The list of winners of the "Ambient SID music competition" is now available.

Download the D64 here: http://csdb.dk/release/?id=135757 Rocket Smash EX [64kb cartridge] Developed for the Commodore 64 home computer, ROCKET SMASH EX is an extended version of Saul Cross and John Christian Lønningdal's ROCKET SMASH, released in 2013 as an entry in RGCD's annual 16KB gamedev competition.

ROCKET SMASH EX features: •Rockets! Aliens! Meteors! Lasers! •Story and pure arcade 'loop' game modes! •Three difficulty levels! •Cut scenes! •A hidden game! http://rgcddev.itch.io/rocket-smash-ex

Your goal is simple; on each of the single-screen levels you must re-assemble and refuel your crashed rocket ship before your oxygen runs out. However, the hordes of fearsome aliens and deadly meteor showers on each planet will ensure that your mission is far from easy!

C64FC

http://csdb.dk/event/?id=2288 1 Singularity [stereo] by Scarzix 2 Across Tundras by Linus 3 Mechanical Waves by psycho8580 4 Shodan by Jammer 5 Another Cosmic Ride by celticdesign 6 Boobsvinoambient by celticdesign 7 Astral Travel by G-Fellow 8 Meat Hook [stereo] by Jammer 9 Crank Powered Async Loader V2 [stereo] by Jammer 10 Electronic Stonehenge by G-Fellow

and IDT7005 RAM chip to emulate the 8 Kbytes EPROM

Stian Søreng has been working on a project he calls the C64FC flash cartridge, http://jmp.no/blog/ the device is for the Commodore C64. The cartridge emulates an 8 Kbyte EPROM, but can be programmed from your PC. The C64FC has an ATmega16 microcontroller for USB communication Commodore Free Magazine

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Commodore 64 News 2K game Melting Trail Recently Released by: Iceout Melting Trail - Documents By Charles Grey December 2014 Melting Trail is a 2k minigame released on Christmas Day 2014. The object is to move as long as possible without hitting a solid square or your own trail. The already covered area will "melt" over time allowing you to use that part of screen again. Hitting a solid square will end the game. The melting pattern is diagonally down-to-right. Remember that you can exit the borders of the field and reappear

on the other side. Every 300 moves the level will increase. The melt rate will decrease a little and there will be a slight speed up. The game is designed to be challenging but not impossible. There are 15 levels of challenge which then reset back to 1.

- RUN/STOP to pause game. BUTTON/SPACE to restart. http://csdb.dk/getinternalfile.php/13517 8/melting_trail.d64

CONTROLS - Joystick in port #2 or use the keys W/A/S/D/SPACE. BUTTON/SPACE to start the game. - On high score entry, up/down to select letter, left/right to move cursor, and BUTTON/SPACE to enter.

SID Know SID Known is a command line tool which you can use to identify SID tunes from SID and PRG files. This tool can be used if e.g. you want to know which SID tune is used in a specific C64 demo or C64 game, or you have a SID tune found or ripped and you want to know if it is already in your SID collection.

Matt Gray interview on c64.com The website C64.com recently had an interview with Matt Gray. Matt is a musician and producer who started with the Commodore C64 way back in 1985. Mat used the unique sound of the SID chip to make music for the Commodore C64. He played music on a Casio MT-45 keyboard and then would convert it to the C64. You can read the whole interview on the C64.com web page.

The tool was created initially for the High Voltage SID Collection crew to make it easier to find double entries in the C64 music collection. Since this tool was also requested by several people, the tool is now released and can be used by everyone.

http://www.c64.com/ The tool creates and uses a small database which includes hashes from SID input data. The tool already includes a database that is created from the latest HVSC SID Collection (update #62). The tool has two methods to identify SID music. The first method is based on SID input data. The tool will internally play the SID tune or run the PRG file for 3 minutes (as fast as possible) and then creates a hash of the generated data and then tries to look it up in the database.

HVSC UPDATED TO 62 Recently updated is the High Voltage SID Collection. There are now more than 46,000 SIDs in the collection. This update adds 639 new SIDs, 168 better rips, 181 SID data improved, 7 SID model / clock info 12 tunes identified and 26 tunes moved. You can download the update from the HVSC web page. http://www.hvsc.de/ Compo SEUCK 2015

Yngve and 3000 Kung Fu Maniacs Demo Psytronik Software.

The New Dimension web page is orhttp://tnd64.unikat.sk/Seuck_Comp ganizing a new SEUCK competition o_2015.html for the year 2015. The rules are: C64 PAL or NTSC. Music for the intro is allowed, but the game itself you may only use sound effects. The closing date is 31 March 2015. At present, there are already two games in the league: Gigablast Alf Commodore Free Magazine

If the tune can't be identified, it will try to play the SID tune for another clock speed (PAL or NTSC). If it then still can't be identified then it tries the second method to identify the tune. The second method will check the memory usage of the tune and will search for all the memory that is read in all the SID tunes found in the specified HVSC location. It will create an index file first to improve search speed. NOTE: although the tool identifies most SID tunes correctly, it still can identify a tune falsely. You should always check manually if the found tune is the same as the tune that you searched for. http://www.acid64.com/download/sidknown/sidknown_v 109.zip Page 14



AMIGA FOREVER AND COMMODORE 64 FOREVER Amiga Forever http://www.amigaforever.com http://www.facebook.com/AmigaForever C64 Forever http://www.c64forever.com http://www.facebook.com/C64Forever RetroPlatform Project http://www.retroplatform.com


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Amiga News Fish Supper – AROS Fish Supper is a simple arcade/puzzle game, loosely based on the retro classic Frogger.

http://archives.arosexec.org/?function=showfile&file=gam e/misc/fishsupper.i386-aros.zip

Guide a cat across a series of rivers, jumping from log to log to reach a tasty fish supper on the other side. Make sure you've got a crystal the same colour as the log before you land on it, or you'll be zapped back to the beginning.

Amiga: 30 Years "An unprecedented feast of Amiga history” On 27 June 2015, there will be an organized meeting in Amsterdam to celebrate 30 years of Amiga history. There are many Amiga computers on display along with the KryoFlux team, Dave Haynie, David Pleasance, Christian Bartsch, István Fábián, the Ultimate PPC team, Franck Sauer, Dan Wood and Megan Abbott and more.

Amiga External disk drive Upcoming product An External floppy drive has been designed by Roman Breński, Jarosław Bieliński and Radosław Kujawa. This external drive will have the following features: - Fully compatible with 880kB DD Amiga floppy disks. - Reads and writes NDOS disks. - Compatible with all Amiga systems featuring external floppy drive connector. - Features new, guaranteed floppy mechanism. - Also available without the floppy drive mechanism (for installation of floppy emulators).- Open source design. - RoHS compliant, low power, environmentally friendly. - Made by Amigans for Amigans who still use floppies. http://sakura-it.pl/floppy.php

http://fo.hn/amiga30/ 880 Gamer issue 5 released 880 Gamer is an English PDF magazine. In this issue are the following items: News, Cover Disc, Game On: Desert Strike, Cadaver, The Settlers, Populous, Super Skid Marks Plus and Iso Mia. Bleeding Eyes: Flower Power, The Engine and Dose. Cheat and Talkback. http://www.users.on.net/~stanners/

Pool of Radiance, Secret of the Silver Blades, Shadow of the Beast I, II & II, The following Amiga music added: Turrican I, II & III Elysium Lotus Dynablaster, Enigma, Lazer Squad, Checkpoint and Dogs of War - Metal Street Fighter 2, Echoing, Golden Axe, Version. Speedball 2, Full Contact, F / A-18 Inhttp://www.amigaremix.com/ terceptor, Lotus III, Cannon Fodder, Pinball Dreams, Dazzler, Harlequin,

AmigaRemix Update

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Gotek Floppy Emulator Dan Wood has a video of the Gotek floppy emulator. This floppy emulator is using a USB flash drive to read the disk files and is compatible with Amiga computers. The video then shows how the system works and he talks about the change in the firmware needed to make the system compatible with the Amiga Gotex. https://www.youtube.com/watch?v=cUx smQxJZ3c

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Amiga News - Fixed UTF-8 support for reading OGG files. - Fixed scanning of stream length (=-1) from M3U files. AmigaAMP is a powerful real-time multi-format audio player. - Fixed truncated genre display for Shoutcast streams. It's based on the amp decoding engine by Tomislav Uzelac and - Fixed rejecting unsupported AAC streams. can do real-time decoding on 50 MHz processors and up. Ami- - Fixed rejecting damaged MP3 files which contain HTML code gaAMP is completely free and a non-commercial project. instead of audio data. Fraunhofer IIS and THOMSON multimedia grant a free license to use their MPEG Layer-3 audio compression technology for http://www.amigaamp.de/index.html this kind of software.

AmigaAMP v3.16 - AmigaOS 4

- ReAction: Added mute button, fixed menu de-allocation bug. - Fixed restarting playback when selecting "Play" from the menu. - Fixed screen title of main-, equalizer- and playlist-window. - Dynamically enabling/disabling Prev/Next menu items. - Added ReAction Equalizer. - Added "Previous"/"Next" menu entries. - Improved playlist keyboard navigation. - Fixed handling of UTF-8 strings in Shoutcast header - Implemented workaround for ID3v2 tags which are marked to be ISO-8859-1 but are in fact ISO-8859-5 or similar. - Fixed long string leftover bug in tag reading routine SimpleMail 00:41 – Girlfriend

http://simplemail.sourceforge.net/

Simple Mail is an email program for the Amiga (classic and OS4) and compatible systems (MorphOS). The Final Edition of SimpleMail on SourceForge has been released! Version 0.41 comes with the following changes: ·

Added some server certificate checks including the possibility to manually specify the fingerprints of the remote servers.

·

For AmigaOS 4.x, a version statically linked against OpenSSL will be temporarily provided, at least until AmiSSL has been updated. For this version, OpenSSL 1.0.1j is used.

·

Some development infrastructure changes have been undertaken, including the move of the source code repository from SourceForge to GitHub (https://github.com/sba1/simplemail).

Cadog Adventures – WAITING An Original game by Niklas Wahrman for the Assembly 04 GameDev compo, OpenGL port by Martin Storsjö. Cadog is a platform game where you have to avoid all hazards such as water wells and the blob enemies. If you move in the game the world will rotate clockwise or counter-clockwise. http://archives.arosexec.org/?function=showfile&file=game/platform/cadog.i386-aros.zip The game is also available from here for - Linux - Mac OS - Windows binaries - Source code http://www.martin.st/software/cadog/ Commodore Free Magazine

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Amiga News - Workbench 2.1 Floppy Disk Set (5 images) Cloanto Releases Downloadable Work- - Workbench 1.3 Floppy Disk Set (2 images) bench Disk Image Pack - Kickstart 1.3 Floppy Disk (for Amiga As part of its Amiga Forever Classic Sup- 1000 systems) port series, Cloanto is making available - Superkickstart 1.3+2.04 Floppy Disk (for early Amiga 3000 systems) the downloadable Floppy & Hard Disk - Relokick 1.4a Floppy Disk (to downImage Pack: grade newer systems to 1.3, code included by courtesy of http://www.amigaforever.com/med Galahad of Fairlight) ia/ Cloanto Workbench disk pack

The set makes it possible to boot and set up any Classic Amiga model (including the Amiga 1000, 3000 and 4000T) using a floppy drive emulator or after copying to suitable media (floppy disks, CompactFlash cards, etc.)

http://www.amigaforever.com/kb/16120 Workbench 1.x-2.x Improvements http://www.amigaforever.com/kb/16123 The downloadable disk pack is available now for $9.95 (or EUR 9.95 inclusive of VAT).

Included HDF files: - Workbench 3.1 Hard Disk - Workbench 2.1 Hard Disk

Included ADF files:

For additional information on the included improvements:

- Workbench 3.1 Floppy Disk Set (6 images)

Workbench 3.1 Improvements

Hall Of Light Updated

form a fuller picture of a commercial person or entity.

concerned with providing information.

The Hall of Light (HOL) web page has The HOL is a non-commercial project been updated. On the website you will A number of unreleased Amiga games and does not generate any money. find information about Amiga games are referenced. The status of these with screenshots, game info, cheat codes, and more. More than 200 games games varies; some exist in a near-com- http://hol.abime.net/ plete or demo form updated in recent weeks. while others never proHOL Fundamentals gressed beyond the anThe Hall of Light (HOL) is an attempt to nouncement stage. catalogue all games that were released commercially for the Commodore Ami- Some Open Source conga. versions (e.g. Doom) and games playable through Most games in the database are of the interpreters (e.g. Scumboxed, commercial variety but there mVM or Exult) are listed. are exceptions: These are considered 'na- Licenseware games are considered tive' Amiga games. commercial enough to be included. There are no downloads - Shareware, freeware, and general Pubof the games in the datalic Domain games are generally not base as the HOL is solely present but they may be added if they

Flashtro Amiga

http://www.flashtro.com/

On this web page you can watch all kinds of intros via your browser. The original intro of the Amiga, Atari ST, Dreamcast, PC, PlayStation etc. are converted to flash. The latest Flashtro are: Bad Trip - Action Stations, Vision Factory Hunter Killer, Oracle - Grand National and Possessed - VIZ

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Amiga News AmigaOS 4.1 Final Edition

AmigaOS 4.1 Final Edition is currently available for: · AmigaOne XE, SE and MicroA1 Hyperion Entertainment is thrilled to announce shipment of · AmigaOne X1000 AmigaOS 4.1 Final Edition to dealers has been started. This · AmigaOne 500/Sam460 means that the first customers will get their own copy of · Sam440 AmigaOS 4.1 Final Edition right before Christmas, just in · Pegasos 2 time to put it underneath the Christmas tree. · Amiga 1200/3000/4000 Since the initial release of AmigaOS 4.1 more than six years http://www.hyperion-entertainment.biz/ ago, functionality and user experience have been steadily improved by six free major updates and over 88 free smaller ones through AmiUpdate. AmigaOS 4.1 Final Edition defines the new baseline by consolidating all previous updates, bringing new long-awaited features and stability improvements and last, but not least, enabling the user to make a clean installation in one go. Additionally it comes professionally produced as a full version on physical media in a nice DVD box, together with a booklet containing installation instructions as well as a little extra for only EUR 29.95 suggested retail price (incl. VAT, may vary on your location).

CD32 - CDR adjustment A video to give other people an idea of how one user adjusted his Amiga CD32 drive unit to have it read CD-R discs, which it wouldn't do before the adjustment. (RetroGameModz Writes) (He continues)

- Adjustment setup & preparation - The adjustment procedure, covering FEG, TEG, FEB, TEB and laser power adjustment - Presenting lots of scanned-in documents and notes

A lot of the information presented in this video can be applied to any kind of CD player and CD-ROM unit, since the topology behind them is usually the same, with only some However, a good understanding of how the drive unit works minor differences between brands and models. It's also very is essential in order to be able to make the adjustment corlikely that most of the information being presented here can rectly. Therefore, this is a very in-depth video that covers be applied to different types of DVD-based systems as well. not only the adjustment procedure itself, but also all the thehttps://www.youtube.com/watch?v=lZK3Rmerg1I ory that goes behind it.

The following is included in the video: - Disassembly of the Amiga CD32 drive unit - Teardown & identification of parts - Explanation of the signal paths - Reverse engineering - Schematics & block diagrams - Servo system theory of operation - In-depth circuit analysis & explanation - Practical demonstrations showing different signals on a scope

PortablE Christopher Handley has released a new version of PortablE. This is a recreation of the AmigaE programming language with many improvements. The program is available for Amiga OS3, OS4, AROS, MorphOS and Windows. http://cshandley.co.uk/portable/

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Amiga News Update of the Amiga Games List All the list, its history, and statistics can be found at: http://obligement.free.fr/articles Amiga Games List maintained by /listejeuxamiga.php David 'Daff' Brunet started in April 1991, updated now on the 44th edition published on 17th January. Now features: - 11126 Games - 895 Extensions or data discs - 141 Game/level editors - 73 Interpreters Clockport Expander II

1200, Prelude 1200 and the VS1011 Card. http://www.amigaworld.de/hard Matthias Münch has released a Clockport Expander for the Amiga ware/clockport-expander-ii/ 1200 desktop. With this version you can use the Expander with one of the many expansions options such as the BVision, G-Rex PCI Busboard, Delfina Flipper, MP3@64, Silver Surfer, Subway USB, RapidRoad USB, Melody Gigalomania v0.27 – Amiga

The game is still a work in progress. The gameplay is more Gigalomania is an open source 2D or less complete, but the graphics need will be improved. GigalomaReal Time Strategy god game, nia is available for: Windows, Mac available for all popular desktop and mobile platforms, on PCs, tab- OS X, Linux, AROS, MorphOS, AmigaOS 4, Nokia Symbian, Maemo, lets and phones. The gameplay consists of researching and devel- Meego, Android, and Pandora oping new technology with which http://homepage.ntlworld.co to conquer your enemies, from rocks and sticks to nuclear weap- m/mark.harman/comp_gigalo mania.html ons and spaceships. You can advance through ten different ages, from the stone age to the future. There are 28 different maps to play through. Mediator Multimedia CD Update 2.3 The Mediator Multimedia CD 2.3 update is available for registered users of all Mediator models, the update includes a new versions of: • pci.library (ver. 9.10) • Radeon.card (ver. 2.20) • Voodoo.card (ver. 4.34) • MedConfig (ver. 2.0) The pci.library ver. 9.10 includes new procedures for allocation of the DMA buffers for PCI cards working in the busmaster mode. New software improves timings of the PCI busmaster Commodore Free Magazine

AISS 4, 18 available AISS is a pool of toolbar images, graphical templates, and other useful artwork for Amiga applications. The new release features more than 5,000 images in the AmigaOS icon design and for compatibility reasons all pictures and animations of the previous releases. The new archive is available on www.masonicons.de and OS4Depot.net.

COMMODORE FREE AMIGA GAMES REVIEWER WANTED Could you review games for Commodore Free? I am looking for an Amiga Games reviewer, as you see I don’t have time to review Amiga games. I am ok with the 8-bit stuff, but find I have no time to look at Amiga games. As this magazine is supposed to cover all Commodore machines, you may feel the Amiga is neglected and have a flair for reviewing the latest releases. No monetary rewards are offered and you will need to source the game files yourself, but I can offer you short deadlines and long work hours.

cards (Spider, SB4.1, SB128, FM801, TV tuner, FastEthernet) during their accesses to the DMA buffers located in the SDRAM/SGRAM memory of the PCI GFX card. New software should solve issues of same SB128 cards in the Radeon based configurations.

INTERESTED?! Then why not Contact me at: www.commodorefree.com

Information on the current versions is available in the DOWNLOADS http://elbox.com/downloads_mediator .html Elbox homepage is here http://elbox.com/index.php

In the new version of the MedConfig script the support for RadeonMemOS, VoodooMemOS and SpiderBuf variables has been added. New RadeonMemOS and VoodooMemOS variables allow to control the function which adds a part of GFX card SDRAM/SGRAM memory to the Amiga system memory.

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Amiga News Amiga Future issue 112 released A new edition of the English and German Amiga magazine Amiga Future is available. In this edition: Previews: ArtBase.

Special: Demoscene, Classic Reflections Part 19 DKB Software. Workshops: Programming AmigaOS 4 Part 10.

Others: Interview AmigaOS 4.1, Showreport AmiReviews: West 2014, Editorial, Content, News, ImKultmagazin, Os4 Depot Spiele, AskMeUp, print, Content CoverCD, Letters to the VoxelNoid, Back to the Golden Age, Centron editor, Preview 3D, Aquanaut, Renegades Deluxe, Icaros Desktop, Backup, MPlayerGUI, CodeAudio, http://www.amigafuture.de/kb.php?mode SimpleMail, AmigaOS 4.1 Final, Rapid Road. =article&k=4663 BetterWB v3.8

Ethernet, modems and card readers) -Ned is a commodity that lets you close the A new version of BetterWB Workbench active window by pressing the "Esc" key pack has been released, that aims to be an -Freewheel is a commodity that help you enhancement, an updated extension to in using the mouse wheel comfortably AmigaOS 3.1, without all those hardware -Updated HardWiz: Phase5 68060.library requirements typically associated with to latest v46.15 these kind of packs. It is indeed a better -Updated icon.library to 46.4.385 3.1 than 3.1 itself! -Updated pfs3aio to v2.3 (28-05-2014) -HDToolBox is back (Some BetterWB works on any Amiga. It installs users reported incompation top of a clean AmigaOS 3.1 installation. bilities with HDinstTools) It is distributed as a set of floppy images -WhichAmiga now properand occupies about 10MB of hard drive ly works with ACA accelerspace. ators (modrobert´s fix) -EnvHandler is now ofChanges since last version: fered as an option, and a -Charmap is a tool that helps dealing with warning message is disall the characters of a given font played upon first install of -Prepcard+ helps the user in managing oth- BetterWB er hardware on the PCMCIA port (Wi-Fi, AROS Vision 2.9 online ROM and some of the libraries updated WHDLoad + included ROMs updated Netsurf can now be started from desktop (feels faster) Free Pascal updated icon library updated GCC added E modules added/updated MUIBase updated InstallerGen updated HivelyTracker/ME D/MP3-Files directly supported C-Files can be directly compiled

using GCC ARexx-Port of SimpleMail used other small improvements Direct Download: http://www.arosplatform.de/downloads/ Aros_Vision.zip Conditions for download: http://www.arosplatform.de/html/dis..._ download.html

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-Tweaked Magic Menu Prefs: Pull-Down and Pop-Up menu usage is better as Smart Select. (Thanks Retrofan) -A few more minor fixes and tweaks You can download BetterWB from its homepage at: http://lilliput.amigaprojects.net/BetterWB.htm

Assist v2.0 - AmigaOS 4 Assist is a knowledge base of helpful information for AmigaOS users originally based on the 'Get the most out of your Amiga' PDF guide... FEATURES INCLUDE - All the A-Z content from the 'Get the most out of your Amiga' PDF guide - Shortcuts to relevant AmigaOS programs and drawers - Links to useful websites for further reading - One click downloading and unpacking of software (registered users only) - One click playback of YouTube videos (requires getVideo) - Step-by-step tutorials (registered users only) - Handy 'Assistants' for your Workbench - AmiUpdate support for automatic updates - Optional integration with the Jack AppStore REQUIREMENTS AmigaOS 4.1 (Update 2 or later) http://www.os4depot.net/index.php?functi on=showfile&file=utility/misc/assist.lha Page 22


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Amiga News Amiga 1200 Compact Flash Amiga 1200 Compact Flash CF IDE Back Plate Adapter If you want to easily install or remove your compact flash hard drive on your A1200 without the inconvenience of opening the A1200 every time, then this adapter with back plate will help.

secured in the rear space underneath the floppy drive.

AmigaOS 4.1 Mplayer Altivec

Contents of kit: - 1x IDE CF 44-way adapter - 1x Plastic rear trapdoor back plate with Compact Flash cut-out - 1x Long IDE cable 44-way with 3x 44way connectors

A collection of money for Altivec Mplayer optimization has been proposed and there is a programmer for it. But he needs 805 Euro for the programmer.

Features: http://amigakit.leamancomputing.com -Amiga 1200 back plate for rear trap/catalog/product_info.php?products_id door with compact flash card slot cut=1216 out. -Long 44-way IDE cable to reach from the rear trapdoor to internal IDE socket -Additional IDE connector for connecting another compatible 44-way IDE device. Installation: The provided IDE cable plugs on to the standard 44-way internal A1200 IDE header and laid flat across the shielding, passing underneath the floppy drive to the rear trapdoor. Back plate is zTools 1.3 available on AMIStore zTools is a bundle of 14 programs for your Workbench, available now from AMIStore App Store zTools Features: SysMon: Monitor and explore your Amiga. aTunes: Manage your songs and radios. FastView: A complete MultiView replacement to display your pictures. FlipPaper: Manage and autochange your Workbench backdrops. NetDock: Monitor your Network activity in AmiDock. CPUDock: Monitor your CPU activity in AmiDock. RAMDock: Monitor your RAM activity in AmiDock. GFXDock: Monitor your Graphic card activity in AmiDock. FastCompress: Compress easily your files/drawers from the Workbench. WebReplay: Stream or download videos Amiga Mania issue 8 released! AMIGA MANIA ANNOUNCED We're extremely proud to announce that our latest issue is available. The 8th release of our mag is still available only in Hungarian version, but we think that if not for any other reason than just showing our enthusiasm it deserved to be mentioned here.

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from very various websites. LittleBrother: Display Internet pictures Webcams directly in AmiDock. FastNote: Write and store quick Post-It速. FastHide: Quickly hide / unhide your Workbench windows. AttachMail: Quickly attach files to your preferred mailer.

optimization

+ PayPal fee for receiving money (1.9% + 0.35 EUR) 15.65 Euro + 10% withdrawal fee if this bounty should be fail https://www.bountysource.com/tea ms/amigaos41/fundraiser http://www.amigans.net/modules/xforu m/viewtopic.php?topic_id=6723&foru m=25 - it is risk for all Altivec owners, no guarantee of a speed advantage - goal is that Prometheus h 264 1920x1080 works on a X1000 - goal is speed advantage on PAT6 - goal is speed advantage on every Altivec Amiga like G4 - goal is speed advantage on G5 (MorphOS) - OpenScource

http://apps.amistore.net/zTools/

The online version can be reached here: http://issuu.com/amigamania/docs/a mi...line/c/slnjejn The link for the PDF free download will be available later this weekend. Now we'll continue our work for the next release...

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Amiga News ly been purchased by A-EON Technology and is being actively developed by Andy Broad for A-EON. In keeping with our commitment to providing new quality software for the AmigaONE X1000 and Classic Amiga computers, expect further upgrades and enhancements to PPaint during 2015.

New Personal Paint 7.3a Available A-EON Technology Ltd is pleased to announce a new version of Personal Paint for both AmigaOS 4.1 and AmigaOS 3. The new version is a free of charge upgrade for existing 7.3 customers now on AMIStore Amiga App Store and the AEON Secure Download website for registered customers.

- UPDATED: Wet 6.4 by Chris Young - UPDATED: WHDLoad 18.0 by Bert Jahn AmiKit is now even better with a new ver- - FIXED: BDSlide doesn't appear any more if screen mode is changed sion of MUI4 and other improvements. A few minor bugs from the previous version FIXED: Minor bug in NetSurf options fixed - FIXED: Polish font error requester won't were squashed in this release. complain again http://amikit.amiga.sk - FIXED: AmiTradeCenter icon works with icon.library now AmiKit 8.1 FIXED: Internal error if installing AmiKit - UPDATED: MUI 4.0 (r4283) by Stefan on Android is fixed, again Stuntz, Thore Bรถckelmann and Jens Maus! FIXED: WHDLoad is no more overwritten - UPDATED: AHI Prefs 6.2 with older version if AmigaForever is used - UPDATED: AmiKit Android application to install AmiKit - UPDATED: AmiKit AmiPUP ISO 8.1 - UPDATED: AmiKit MorpheuZ 2.1, now displays BETA message if DOpus5.91 is active - UPDATED: Icon images are now stored in FastMem instead of ChipMem (Prefs/Workbench) - UPDATED: IconLib 46.4.404 by Peter Keunecke Obligement's birthday: now 18! French magazine Obligement was first created on January 1st 1997. Happy belated birthday! The following articles have been added to the Obligement's website (http://obligement.free.fr) during the last two months: - November/December news. - Old articles from Amiga News 63 to 67 : Review of TypeSmith, Review of Scala MM300, File: The Minitel emulation, Hardware: Amiga 4000/030, Review of GoldEd 0.94, File: Amiga in Japan in 1993, Review of OpalPaint 2.0, Review Commodore Free Magazine

of Aladdin 4D 2.3, Report: Computer '93 (Kรถln 1993), Hardware: Overdrive, etc. - Interview with Enrico Vidale and Max Tretene (ACube). - Review of Pegasus. - Review of Workbench CANDI. - Review of Amiga360. - Review of VoxelNoid Duel Edition. - File: portable Amigas (update). - Hardware: Ducky Zero Cherry MX keyboard. - Hardware: MAS Player Evolution. - Hack: fixing the Indivision AGA 1200. - Report: Amiga

AmigaKit announced that the new PCMCIA Right Angled Adapter http://amigakit.leamancomputing. com/catalog/product_info.php?pro ducts_id=690 for Amiga 1200 or 600 is now in available and in stock.

If you do not yet own PPaint, you can purchase this new version by either visiting the official website www.ppaint.com or on the AMIStore App Store http://www.amistore.net/ . Personal Paint for the Amiga has recentAmiKit 8.1 released

New PCMCIA Right Angled Adapter from AmigaKit

AmigaKit had numerous requests for the product from customers and in commitment to supplying new Classic Amiga hardware, we have managed to locate the rare components and put a new design into manufacture. This is a limited production run.

http://amigakit.leamancomputi ng.com/

in the Marlins stadiums (Florida). - Tutorial: remapping keys of the Ducky Zero Cherry MX. - Special quiz about the 680x0 processors. Rendez-vous on http://obligement.free.fr for this nice reading. All translations are welcome. Please contact David "Daff" Brunet for more info.

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Amiga News New 2015 Calendar for Amiga Fans with 30th Birthday July Theme

AmigaKit Europe Store http://amigakit.leamancomputing.com/ A-EON Technology is pleased to announce that a new 2015 Calendar. Fea- catalog/EUR.php?url=product_info.php? products_id=1226 tures special 30th Birthday theme in July. This calendar is ideal for Amiga fans everywhere. Great to put up on the AmigaKit Canada Store http://amigakit.leamancomputing.com/cata wall at home or put one in the office as a log/CAD.php?url=product_info.php?produ talking point with your work colleagues. cts_id=1226 Great as a special collector item for the 30th Birthday celebrations in 2015. Features Classic and next generation themed months. Where to buy: AmigaKit United States Store http://www.amigakit.us/product_info.p hp?products_id=1226 AmigaKit United Kingdom Store http://amigakit.leamancomputing.com/ catalog/GBP.php?url=product_info.php? products_id=1226 Workbench CANDI Update Released On AMIStore App Store

- if a normal backdrop is saved, before a CANDI is started, the WBPattern Prefs will be saved and restored if CANDI is ANNOUNCEMENT closed A-EON Technology Ltd is pleased to announce a new version of WB CANDI ani- icon rendering improvements, so the CPU usage will be lower most on scenes mated Workbench backdrops for AmigaOS 4.1. The new version features a with low motions special Christmas backdrop as well as a Where do I get it? Space theme and is available now on AMIt can be now downloaded from the new IStore Amiga App Store. AMIStore App Store http://www.amistore.net/ for AmigaOS. What is CANDI? This update is FREE for existing CANDI Back in January 2014 we were discussusers. ing ideas on how to use some of the extra CPU and RadeonHD power that the Special Thanks AmigaONE X1000 and X5000 systems provide. The idea of modernising Work- Special notable thank you from A-EON bench with animated backdrops was de- Technology go to: Frank Menzel, Thomas Claus and Kevin Saunders veloped and Thomas Claus, Frank Menzel and Keving Saunders offered www.a-eon.com their services for this new project. We A-EON Technology Ltd hope to continue expanding this exciting project and more like it in 2015 as part of A-EON Technology's ongoing commitment to investing in new Amiga software. You can view CANDI video demonstration here:

Fractals For SketchBlock 1.5 Released! ‎ Fractals For SketchBlock plugin for SketchBlock. Existing Customers can download it now http://webplus.broad.ology.org.uk/ fractals/ Fractals for SketchBlock, enables you to create and animate Fractal based designs in full colour. New in this version: Theming: if SketchBlock Lite has been purchased from AmiStore, Fractals for SketchBlock will adopt the current theme. Smoothing: Iteration based colouring modes can now be smoothed, giving even transition between colours. Repeating Palette Mode: This new colouring mode uses one colour from the palette for each iteration step, giving greater control by allowing the user to create their own colour transitions. Works best with longer palettes with gradual colour changes (unless you want a stripey look :-) ). If you haven't already bought Fractals or SketchBlock you can buy it here

http://www.broad.ology.org.uk/ amiga/sketchblock/fractals/ for just ÂŁ5.00, or take advantage of the convenience of buying from AmiStore

http://apps.amistore.net/candi/ Changes In This Release - new candles in Christmas CANDI theme - space theme star twinkles slower

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Amiga News Saku 2014: Photo Reports and Highlights! Finnish Amiga Users Group's Saku 2014 event was held recently in Tampere, Finland, with an estimated 200-300 visitors. Highlight of the event was Petro Tyschtschenko's (Commodore/Amiga International) and Michael Battilana's (Cloanto) speech, other interesting guests, such as the theatre director and writer Jotaarkka Pennanen, who was one of the very first Amiga owners in Finland. He continued utilizing Amigas both personally and professionally all the way up to the Amiga 4000. Not only were Amiga and Commodore machines on display but also Sinclair, Atari, Salora, MSX compatibles etc...

https://www.youtube.com/user/suomenamigakayttajat Official event page http://saku.bbs.fi/yhdistys/tapahtumat/saku2014/index.html also contains links to other photo reports and blogs.

Videos like walkthroughs, Saku 2014 time-lapse and speeches can be found on our YouTube channel. A-EON Technology acquires Aladdin4D ANNOUNCEMENT A-EON Technology is pleased to announce that it has purchased the AmigaOS source code and development rights for Aladdin4D from DiscreetFX. As part of the agreement A-EON will exclusively own the Aladdin4D 68k and PPC source code, domain name, brand and rights for all AmigaOS and related versions including emulation and future MorphOS and AROS ports. Meanwhile DiscreetFX will retain the rights for non-Amiga related operating systems. Aladdin 4D is software for modelling and rendering threedimensional graphics and animations for the Amiga platform. It was originally created by Greg Gorby and subsequently updated by Nova Design before being acquired by DiscreetFX in December 2007. Prior to our acquisition DiscreetFX was working on a new version 6.0 for multiple platforms. Aladdin 4D is one of the few modern 3D applications for the Amiga platform. It uses an OS-compliant GUI which supports RTG displays and utilizes the AmigaGuide Help system and also features an ARexx port for scripting.

dering engine. It also support multiple 3D formats such as: Aladdin 4D, Lightwave3D, GEO, EPS, DEM, Draw4D-Pro and Draw4D, 3D Studio for either loading or loading and saving. Image Formats supported for loading and saving: IFF/ILBM (palette mapped and 24-bit formats), JPEG and Video Toaster Framestores. In addition supports exchange of data with ImageFX, Amiga Lightwave 3D/Video Toaster, World Construction Set and all programs that support Nova Design's "Magic" protocol for buffer sharing. The latest version runs on any Amiga platform or an emulated one, like Amiga Forever, UAE (including WinUAE & E-UAE), Pegasos or Mac Mini G4 systems running MorphOS. Trevor Dickinson, A-EON’s co-founder commented on the latest addition to A-EON’s growing software catalogue. “The purchase of underlines our commitment to deliver more software content for the Amiga platform. Expect to see more titles added in the future." DiscreetFX CEO, Bill Panagouleas, added, "Although I’m sad to see it go, I know it is in a safe pair of hands and look forward to A-EON continuing its rich heritage." Official news release http://a-eon.biz/?news=12-12-2014

Aladdin 4D includes many advanced 3D features:* Infinite layering of surfaces: A surface of an object may have a virtually infinite amount of textures, shaders etc. layered on it. * Spline modelling tool. * Importing of most postscript files, making the creation of logos easier. * Unlimited number of working layers: multiple working areas containing only a portion of the scene, easing out the management and pace of objects during the creation of animation. * Gaseous volumetrics with adjustable mass. * Built-in particle system to simulate various effects like fireworks. * Morphing capabilities in the animation system. * Spline animation controls also has advanced rendering features like motion blur, multiple pass supersampling, lens flares, 32-bit colour support and a highly optimised 68k renCommodore Free Magazine

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Amiga News Calimero 0.2 Carsten 'pegasossigi' Siegner has just released Calimero 0.2, the future native word processor for MorphOS. Planned features: - Export to eBooks, pdf and html; - Import/export to amigaguide, odt and txt; - Import from doc; - Create whole homepages (+ upload to http server...); - Printing (postscript); - Add Pictures. Download Calimero_0.2.lha http://world-ofamiga.eu/download/Calimero_0.2.lha Visit pegasossigi website. http://world-of-amiga.eu/

Feature list from this version: + Multipage handling ( Per default 100 pages per document) + User settable Memory Usage. (no OWB like memory usage) + 50% of WYSIWYG AmigaGuide Editor finished. Saving of guides are possible. + Simple text import/export + insert text files into text + Speedup char inserting + Speedup page handling (Very fast page selecting) + 100% Unicode Usage !! (NO MORE ASCII and FONTPAGES!!!!) + Many, many Shortcuts (page up, page down, cursor left, cursor right...) + Left-hand/Right-hand marking + copy/cut/paste work over menu, contextmenu, and shortcuts (CTRL+C/Amiga+C ,R-CTRL+C, R-Amiga+C...

Don't hesitate to support Carsten in this project participating to the dedicated bounty available at www.warmupasso.org. New: + TextEdit-MUI-Class 100 % finished + Memory-management system 100% finished + Pagehandler + window 100% finished + Support of Hyperlinks 100% finished + Meta-Data Handler + window 100% finished + AmigaGuide Exportmodul 100% finished + MUI-GUI 99% finished + Clipboard handler 100% finished + Add contextmenu to textedit class * Wireless Network Configuration Utilitystraight forward modification of the WiAvailable from AmigaKit.com and as a Fi settings on your Amiga digital download on AMIStore App Store * Context Sensitive Help & AmigaGuide for AmigaOS. documentation http://amigakit.leamancomputing.com/c * Router presets for: Conexant, D-Link, atalog/easynet.php Netgear, Belkin, Linksys * I.S.P. presets EasyNet Pro is a TCP/IP stack solution * Live Update for downloading latest verfor your classic Amiga helping you join the internet and add your Amiga to net- sion of the program * Supports many Amiga network devices works in order to share files with other (see below) computers. * bsdsocket v4 compatible, based on AMITCP v4 under licence from NSDi. * Network Configuration GUI- setup the network quickly Upgrade option for existing EasyNet * Interface Configuration Utility- select network devices fast and configure them users: If you own the standard version of EasyNwithout fuss * Hosts Manager- front end to allow you et, you can upgrade to EasyNet Pro at a discounted rate by selectto easily manage your Amiga's network ing Upgrade from EasyNet in hosts list the product page. You must also * SMB-Connect Integration- allows you to connect to SMB network shares quick- include your original serial number for validation in the orly and easily der comments- without this your * VNC Support- allows you to connect, upgrade cannot be shipped to view and control other network hosts you EasyNet Pro Available

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.Devices Supported EasyNet Pro supports the following Amiga SANA-II network devices: 3c589.device, prism2.device, cnet.device, FastEthernet.device, x-surf.device, rtl_8139pci.device, MediatorNET.device, usbasixeth.device, usbpegasus.device, ioblixether.device, hydra.device, dm9601eth.device, x-surf-100.device, plipbox.device System Requirements * Memory: 1MB available RAM * AmigaOS version 2, 2.1, 3.0, 3.1, 3.5 or 3.9 supported * CDROM drive or another suitable method of transferring CD contents to Amiga * Suitable network adapter

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Amiga News AmiKit Real Update 8 released.

that will play randomly when you boot, new wallpapers and patterns and many AMIGA KIT ANNOUNCED other improvements for example in the We are happy to announce the release User Menu (Magellan) to directly edit of the new full and update installers of the Startup-Sequence or User-Startup, AmiKitReal! updates like NetsurfAGA, changes on some preferences or a “Better Config” Free download available at: program on Tools that will let you use http://real.amiga.sk/ a “Top config” on WinUAE or powerful Amiga with just a click. Seven IconNow including new programs like Rain- Scripts have been created to launch boot v3.2, so now you can boot with a some radio streams with a double click progress bar and select among eight or directly from a new dock on Amiconfigurations plus a random one, a Dock. new MorpheuZ with different images, voices and options, the Renegades De- The update installer will also update luxe game, Cooper-Demon, a new Icon- the Mattahan's Icons Set for those that Maker program by James Stalham to are using it, and I am releasing create your own icons or ScreenText by also a 16 Colours Ken’s Icons Thomas Rapp to welcome you with pack that will use 32 colours some info on screen. for each one (16+16) instead of the 512 they normally use, With this update we are introducing and that will mean a huge two programs that are under develop- boost on the icon’s speed. ment. MUI 4 is installed by default but you can revert to the 3.8 version using Many thanks to Thomas Rapp MorpheuZ, and the new DOpus 5.91 for his great help with many opcan also be installed with the help of tions of the update, update of MorpheuZ. his ScreenText program or small scripts to run a lot of opFive more booting voices by DJNick tions, Dan Wood for sharing his New Kickstart 3.9.1 68k development announced A new version of the Amiga Kickstart is in development. For More information click here : http://leblogdecosmos.blogspot.fr/p/... t-391-eng.html

- Integrated RsrvCold - Integrated MCPRamlibPatch v1.1

Radio stream scripts, Andreas Falkenhahn for his Rainboot program and help, DJNick for his booting voices, Thilo Köhler for his help with ImageConverter, James Stalham for his new IconMaker program and Ken Lester for sharing his own scripts to create icons. Also thanks to Neil Kafferkey for the new Prism2V2, to M.C. Battilana and AmigaKit for sharing Personal Paint 7.1c. Thanks to Kycer/CSG for ksc_TotalReset and finally a great Thanks to Wayne Ashworth and Kevin Darbyshire for the update of the Renegades Deluxe game. Have fun!

3.1 - Put back shell 40.2 from the Kickstart 3.1

http://www.youtube.com/watch?v=UiJ M-6RPRCk https://www.youtube.com/watch?v=R MVAvEgf2ik Beta 2 : - Now 1 Mb with two blocs of 512 Kb Beta 1 : - Added workbench.library - Some bugs 3.1 and 3.9 found and fixed 45.135 - Integrated IntAckFix - Added icon.library by Pe- Special code 060 for the adapter inte- ter Keunecke grated FPU 040/060 - exec.library a little bit en- No more annoying clicks from the flop- hanced py drive - Added a decrunch sub- Integrated KingCON v40.4 routine - Integrated Rpp v1.2 - All patch from SetPatch - Some patches from SetPatch v44.38 included integrated - Now SetPatch is only re- Integrated BlazeWCP v1.74 quired for loading the - Integrated AmyWarp v1.01 68040/68060.library - Integrated IconBeFast v1.16 - ram-handler 44.23 re- Integrated WinSpeed v1.0 moved - Small waiting ignition integrated for - shell 45.27 removed rapid accelerator cards - Put back ram-handler - Integrated RsrvWarm 39.4 from the Kickstart Commodore Free Magazine

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Vic and Plus 4 News VIC-20 Listings website launched

CONTACT V1.0 for the Unexpanded VIC 20

VIC-20 Listings is an archive of type-in games, utilities and other programs for the Commodore VIC-20, from various books and magazines. These programs are often overlooked or missing from other collections of retro computer software. The aim is to make each program available for download together with details of who wrote it, where the listing was published, any special requirements, and brief instructions. At the time of writing there are more than 850 programs in the collection.

Author: Boray Released: January 22nd, 2015 Requirements: VIC-20 (runs with or without expansion) Description: A joystick testing and benchmarking system for the Commodore VIC-20. This program measures the contact ability of your joystick and gives it a benchmark score so that you can easily pick out your BEST joystick and hopefully improve your game-playing results. Web Page: http://www.boray.se/commodore/contact/

http://www.rsmedley.fsbusiness.co.uk/

PLUS 4 Game endings

Blackjack / Twenty-One - Plus/4

A new batch of 21 game endings http://plus4world.powweb.com/gameendings for anyone frustrated to see how a game finishes. Some odd ones, including broken endings and BASIC games showing stuff you really didn't expect. Plus, the ending of Rockstar Manager. Also, see the endings of: Manic Death Chase, Heil Sperma, Nathrium Chlorid, Stonepuzzle, Stonepuzzle 2, Stonepuzzle 3, International Karate, Krakout +4, Krakout +4 2, Battery, Battery II, Shogun, ACE, Démonok Birodalma, Bölcsek Köve, Battle Star, Sir Knight, Mike To Mars, Rockstar Manager, Captain John, and Beach Head.

Jörg Heyltjes (DataLand) has released a new game for the Commodore Plus / 4. The game has the following options: Insurance, Split, Double Down, Surrender, Five Card Charlie, and Triple Seven in one / two-player mode (and a demo mode). The game has a game assistant, many setting possibilities, and some special effects.

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http://plus4world.powweb.com/software/Blackjack_aka_Twent y-One

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Vic and Plus 4 News Tau Ceti for the VIC with 3k expansion Author: Freshlamb Released: January 6 2015 Requirements: 3K expansion Description: 6 linked text adventures Check it out here: http://www.rufnoiz.com/aj&kj.html TAU CETI You are in the Tau Ceti system, and COMMAND has missions for you. You land on each planet and receive your mission. Danger and excitement lie in the solutions to the quests on these strange far-away planets. Seven text adventures. There are six text adventures; each has its own objective. You move and act in this world by typing one, two (and very rarely) three-word combinations. N will move you north if is it is possible, and works for all the directions. I for Inventory, T for Time will work for some games. Look, Use, Go, Get are good common verbs. Many of the objects (nouns) you can interact with are highlighted near the top of the screen. Because they are all under 6K they will not respond to every word combination. If you press L at the beginning of one planet you will skip to the next. Project started- Feb 1993 Project finished - Jan 6 2015

COMMODORE FREE NEWS Not enough VIC or Plus4/c16 news? Then why not contact me with what you know and share it with other readers? I am always looking to promote the VIC and Plus 4 in Commodore Free along with other commodore machines. Pet owners: if you're reading and feeling left out, please email me with news, reviews, or projects!

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A FEW MORE 'INSTANT MUSIC' SCRAPS. By MICHAEL BRAISHER, following my last appearance in issue 83. Today we take in a little more Commodore emulation. Especially with VICE's MIDI support and such, there's been no better time to marry all options. Also, I'm reminded how studio pros mourned the death of talent with the advent of electronic machines, particularly by the '80's. 'Just press a button and out comes music', a complaint often justified, mind you. Yes, equipment can make people lazy but it also liberates us dilettantes. After all, if you can only get your clumsy claws around a Band Hero controller or soundto-MIDI tool like Melodyne, for whistling in your tunes to notation, then why not use the tools to get yourself on disk, too? So let's get down to cases. Commodore 64 and PC: SID WIZARD A sweet step/real-time sequencer I also use to convert MIDI files to SID. And it does a brilliant job, especially with presets used from the included songs. Excellent if you have no MIDI cartridges and it's a good compliment if you do, tweaking all the more fun from your own styles.

board input, and the other classic synth-y bits, so hit F8 for the options. Anyone looking over your shoulder will think you're a real clever-clogs to make music from what looks like the stock exchange index screen. But it's really very intuitive, stacking the tune by notes and octave number. (Watch out to insert a preset number above the channel parts you're filling in, or else only playback in Wizard will output a sound.) Quick doodle: http://www.conceptsingle.net/SID.mp3 AVAILABLE: http://csdb.dk/release/?id=129031

tracks. You can monitor each or both and have a ball experimenting with the controls. One thing about Cream is arpeggiation of the input MIDI, with various randomisation and pattern options. This allows for some accompaniments, such as this drum line for a quick MIDI keyboard doodle, using other virtual instruments: http://www.conceptsingle.net/Doodle.mp3 (In addition, try the free BASIC64 virtual instrument for similar ARP functions when playing with SID sounds.) Also with the same issue comes Cumulus, an interesting WAV-based rompler where sound snatches are played from colourcoded markers on the imported audio. Plus Energy CM, which is a far more straight-forward arpeggiating monosynth.

PC: KIRNU CREAM - Free with COMPUTER MUSIC back-issue 210, here's a lovely real-time MIDI chord and riff VSTi (virtual instrument), working first place in a chain across DAW multi-tracks. AVAILABLE: Think of it as a virtual synth-effect conhttp://www.myfavouritemagazines.co.uk/ music/computer-music-magazine-backtroller. And it's easy. issues/computer-music-november-2014issue-210/ Attached to MIDI track one, select the MIDI OUT and MONITOR options in In short, you export your three-channel I've also been answering questions about Cream's Plug-in menu, before opening a MIDI from your DAW - recording softusing the Commodore in-studio. If you virtual instrument on a second MIDI ware - of choice, convert it to a working track. On that, select the sequencer's inter- want more, you can always join the Lemfile with the Wizard MS-DOS wedge in on or Commodore Remix boards and ask nal MIDI line as data source input bethe Command Line, before lopping off me (Commie User) a question. cause that's where CREAM pipes its the output file's .PRG extension. Then output. simply import that to a disk image and Of course there have been plenty more I you're away. A further program on the haven't covered, such as BAND IN A Then simply play whatever, with your Sid Wizard floppy itself converts your BOX (which is also just peachy) and finished working file to SID for play else- input keyboard monitored by the Cream doubtless more to come. But try these for channel, and out comes magic. As the where. tracks record, you will have both straight a cheap collection of obscure gems and and affected MIDI lines laid on these two to help yourself sound a pretty good dilet\SID-Wizard-1.7tante virtuoso! smallpack\application\SWMconvert.exe I ALSO USE: WinVICE, D64 Editor, SidPlay 95, and Star Commander.

This is where the convenience of sticking purely in the virtual world - emulation really comes up trumps. You can spend a fuss-free project bouncing project files internally before finally transferring to a real 64 for the final mix dub. Or investigating the stereo spreads with Sidplay. There's much in the program to play with, such as ADSR, waveforms, real-time keyCommodore Free Magazine

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Let the Magic Begin Anew (Commodore fiction based on real events) By Lenard R. Roach The physicians met behind closed doors while “Give Mr. Roach to me,” she might have said. I waited outside on the sofa, wondering what “I think I may have a solution.” they were talking about. I could only imagine what the conversation was going like – Without any hesitation, the physicians pointed me out, sitting just outside the door. She “I don't know what to do with Mr. Roach,” one wheeled herself out the main door and into doctor might say. “We've tried just about eve- the psyche ward waiting room where I sat. ry medicine on the planet and nothing seems She came up to me, smiled, and took my hand. to help him.” “Are you ready to try something different?” she asked me. “If it wasn't for his insurance being so well packaged, I would have sent him home long ago and let him live out his life there with this “I'm tired of medications,” I responded, “nothcondition running through his mind,” another ing seems to work with me.” might say. “This isn't medication, this will be therapy. “Let his family deal with him!” a third might Something I think will help you.” exclaim. “I'll try anything,” I said, “just make me think One doctor, probably the one who attended like a person again.” me most during my stay in the psyche ward, may have stood up in front of his fellow physi- “Then meet me in the patient lounge at 10:30 cians and said, “People, maybe we are apand we'll begin with the other students in the proaching Mr. Roach's bipolarism from the group.” wrong direction. We are trying to shove a drug store down his neck; maybe there's a At 10:30, I walked into the patient's lounge therapy we haven't tried yet.” and there sitting with the woman in the wheelchair was a group of folk who seemed “Perhaps, but which one?” a voice would ask to have it together. They communicated with from the far end of the table. each other intelligently; they laughed and smiled and none of it seemed like their facial That's when she rolled in. She was an elderly expressions were psychotic or unreal; they lady, stricken to a wheelchair for some years were – human. On their laps were clipboards by a debilitating disease that I don't know with paper and in their hands were pens and about. Her hair was cut short and powdered pencils. I was ushered into the room by a geswith white and black strands. Her features ture from the woman. She pointed to a funny made her look like a strong stage actor whose looking device that I would later discover was presence would draw applause for her just called a keyboard, a disk drive, and a monitor. showing up. She was thin and not well built. There was nothing about the woman that “I understand from your profile that you can would attract any suitor, but she wasn't inter- type pretty good,” she said. “This is a typeested in dating; she was interested in healing writer of sorts. It's a word processing prothe sick. gram loaded from a disk in that disk drive into what is known as a Commodore 64. This will She rolled up to the table with all these edube your instrument to use during our sessions. cated people staring at her, not to stare at her No one else has the privilege to use this unit handicap, but because they knew that if any but you. I'll show you how to load and run had any suggestions to help me, it was her. the software later; right now it's ready to go. She may have stopped her chair just short of Don't worry about the semantics of the prothe doctor sitting at the head of the table. gram, just do what I tell you and the rest of She may even have tried to stare down the the class.” others who were there, but all focused their attention on her. I sat down at the funny thing which seemed to have more wires running to and from it than my dad's old 67 Bel Air station wagon,

Commodore Free Magazine

but I saw on the keyboard that the keys were arranged just like they were on a standard typewriter. I poised my fingers on the keys like a concert pianist ready to give the performance of a lifetime, and waited. When the woman in the wheelchair saw I was ready, she turned to the rest and spoke. “Now students, I want all of you to start writing about the time when you felt the most betrayed. Be as detailed or a vague as you want; make your statement as long or as short as you want, just get your feelings out on paper. Go.” With the ten or so people in that room, each of them scratching with a pen or pencil, it sounded like a cat digging into the cat litter covering its latest deposit. The sounds I made were completely different – ticka, ticka, ticka -- as I started out slowly trying to get the feel of this non-typewriter typewriter, but soon the emotions started to flow as I thought about when I was hurt the most. I typed faster and faster as the moment came back to me in full review, but the faster I typed, the more mistakes I made. I found the delete key and backed up several times, each time breaking my stride on the emotional tidal wave. “Don't worry about mistakes in your writing,” the woman in the wheelchair explained as she came up behind me, “just keep going and don't let that moment escape you. Write it all down; every second, every emotion, every action. Don't correct anything, just keep going.” With great fervor I pounded on that poor Commodore 64. I was getting so fast that really thought that for a minute I was Clark Kent at the Daily Planet beating Lois Lane on a story, with me having the power to type 5,000 words a minute. Before I knew it the hour for the session was up. Many of the patients were done and milling about the lounge, some were still working on the assignment like me, but they only had paper and pencil or pen, while I had the help of the Commodore 64 word processor, I had more done, but even after the session was over I was still typing. The woman put her hand on my shoulder. “You can stop now, Lenard,” she said. “You've done enough for today. We'll pick this up again tomorrow.”

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I got up from the chair and the Commodore 64 and she rolled herself into my place. With a few clicks of the keys, the disk drive roared into action with red and green lights flashing like it was Christmas morning. After a few seconds the drive settled down. She lifted a lever in the front of the disk drive and out popped a flat, square plastic plate with a hole in it dead center. She turned her chair around to face me.

me, this time with the little woman in the wheelchair attending, sitting at the head of the table. I could only imagine what they might be saying now.

The nurse came out of her station and gave me my list of medications to take.

“Watching people like you walk out of this facility a lot better off than when they came in, I “I don't know how you did it, doctor,” the head think He already has.” physician in charge of my case might say, “but I grabbed my bag, stood up, and waited for Mr. Roach has made a complete 180 and is security to open the door to the outside. ready to go home. What in God's name did you do?” “One more thing, Lenard, “the lady in the wheelchair said, “you're wife and kids have a I'm sure she gave him and the rest of the attendees a brief but direct explanation of what surprise for you when you get home.” “I've saved all that you've written onto this she did, my “treatment,” as it were, and how disk,” she explained, “and I'll read what you that, with less medication, I was able to func- “What is it?” I asked. have written on my own Commodore 64 at tion again with the rest of society. The head home. Go have some lunch, but before you doctor, I'm sure, leaned back in his chair with “If I told you then it wouldn't be a surprise.” go, tell me, how do you feel now?” a big smile on his face. She laughed as security opened the door and I never thought about my emotions for the escorted me to the waiting cab. hour I was on the Commodore 64. I was pour- “Good work, doctor,” he might say. “Mr. Roach is discharged and ready to go home.” ing all my emotions into the Commodore The head physician would look at the attend- My wife threw her arms around me and there in the lounge, spelling out every emoing nurse next to him. “Please give Mr. Roach squeezed the dickens out of me when I tion and feeling that I could think of, and not walked into the house a new man, a new husthinking of anything else, but for the first time his list of medications to take before he goes band, and a new father. Behind her were my home.” in a while my thoughts weren't running 100 friends who took care of my family while I was miles an hour, thinking of hurting anyone else in the hospital. They all shook my hand and “Right away, doctor,” she would respond and or killing myself. For the first time in many mussed up my hair as I stood there with my exit the board room. All the doctors left at months – once, with the woman in the wheelchair com- family. “I feel...great,” I told her. “I feel calm, collect- ing out last. She rolled herself over to me on “The doctor said that you have a surprise waitthe sofa. ed, in control; I haven't felt like this in ing for me.” months.” I looked at her with amazement. “You're free to go.” “How did you do it?” My wife and friends spread out like Moses opening the Red Sea and allowed me to see, She chuckled a little, then looked into my eyes “What will I do now?” I asked. “What's my sitting in the living room, an exact copy of the next form of treatment?” with her own blue eyes. “Me? I didn't do a Commodore 64 that I used while I was in the thing. You did it all yourself. You've always had the capacity to help yourself, Lenard, you “You'll be visiting a therapist for the next sever- hospital, complete with disk drive and a printer. I walked slowly over the machine and al months. The nurse will be bringing you a just needed someone to point you into the list of medications that you need to go to the lightly touched its keys, remembering the unit right direction, and I think, by golly, that we that was in the patient's lounge at the hospipharmacy and fill.” She put her hand on my may have found that direction.” tal. I looked over the disk drive and printer shoulder again. “And never, ever, ever, stop like an archaeologist checking a rare artifact. I For the remaining two weeks I was in the psy- writing. Put your feelings down on paper or glanced back at my wife. chiatric ward at the hospital, I looked forward computer every day. You've got some talent there, Lenard. I'm not surprised that you'll be to 10:30 and the little woman in the wheel“The doctor said you could use one of these,” chair who seemed to have the power to open a successful author someday.” she said with a smile. “It's a hand me down, my soul on a Commodore 64's word processor. I looked down at my hands. “I never thought but it still works.” She even taught me some basic Commodore commands so I could load the word processor of that before,” I told her, “but you've opened a whole new world for me. I don't know how My friends rolled an office chair up to the and save my work to that very same disk she Commodore 64 and invited me to take a seat. to thank you.” took home every day. The students (I was I sat down at the machine and looked into the surprised she never called us “patients” but monitor, where the same word processor I She chuckled again. “You can thank me by “students”) and myself were always working was using at the hospital was loaded and the going out there, live your life, and never let on something different every day for those cursor was flashing, waiting for input. I me see you back in this facility again.” two weeks, never taking a day off; we even looked around at everyone with a tear in my attended on weekends. It was the best stay eye, then looked back at the Commodore. I “I'll try.” I've ever had in a psyche ward. poised my fingers on the keyboard as I have done for two weeks before. Two weeks later I was sitting on the same sofa, “Yoda said, 'Do, or do not. There is no try.'” but this time with my bag packed and ready Let me magic begin anew … to go home to my wife and children, but there “Yes, doctor. Thanks for being here. Good was still one more behind closed doors meet- luck and God bless you and your work.” ing that the doctors had to have concerning

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COMMODORE FREE REVIEW OF UK1541 start the device plugs into the User port leaving the expansion port of your machine free. This means the device UK1541 is a real-time drive emulator can be used with your old fast load carwith cycle-exact 6502 instruction tridge. The device has a small cable execution and VIA emulation just by a that connects to the disk port IEC. It tiny MCU, LCP1114, Cortex M0, looks like a small audio jack plug but 48Mhz (0,84 DMIPS/Mhz). it's not! The device also has something I haven’t seen before: a full-colour LCD Developed by: Krzysztof Switajski aka screen! Kisiel/ICON Unboxing the devices was exciting; we Features for Core Version had an IEC cable with a mini jack plug 1.1.4.012015 on one end, two “lugs” with screws and - Core 6502 running at 1Mhz with a remote control, and of course the deillegal opcodes\ - 16kB Flash ROM, vice itself. Sadly missing from the box multiple custom roms (not available were detailed instructions on what to now) do and what goes where. Rocket sci- 4KB Ram, from $0000 till $0fff ence it may not be, but even so …. - VIA port and timers emulation The one thing you need to do before - SD card 1 - 8GB, FAT32, formatted in rushing in and plugging the device into Windows. your machine is to connect the small - d64 35 / 40 track with read and lugs on the bottom of the device. This write (beta testing) will allow easy removal, but also stop - Update from standard SD card. you from snapping the device; it’s a really snug fit into your machine. If you - works with The c128 in 2Mhz Mode. don’t connect them you could break the Comments from Krzysztof the devel- card or damage it because as I found out, it’s almost impossible to pull the oper, The UK1541 is a real-time drive emula- device out without them connected! It also protects the unit as well. tion with 6502 core instructions, and VIA’s placed into little MCU. Plus LCP1114, Cortex M0, 48Mhz (0,84 DMIPS/MHz) and User Port connection. The benefit of this is it works with c128 in 2Mhz Mode. The LCD TFT Screen 2,2", operating at a resolution of 320x240, in True Colour, with an IR receiver for remote control, mini jack IEC port, and two buttons: menu and reset. The LED's top is RED for the drive and has the same function as a real 1541 drive. The motor LED indicates if the motor is on or off and is coloured yellow for debugging. Lower red indicates errors. http://wiki.projekt64.filety.pl/doku.ph p?do=show&id=projekt64/UK1541

UNSPECTACULAR LOADING SCREEN

You plug the device into the user port, the IEC lead plugs into the disk drive, and the mini-jack on the other end plugs into the UK1541. I also connected another joystick into the device to work the menu system (although this can be worked via the remote control, but without instructions I erred on caution and plugged in a joystick). Once connected to your computer the screen can be seen just popping up over your computer. Powering on you are met with a rather unspectacular screen that basically just tells you to insert an SD Card. Now, I am not sure if this is hot swap card so I powered off and plugged in my card. You need a FAT 32 formatted card for the device to work. The creator recommends a class 10 and your disks (for neatness) should be placed in folders with (already) unzipped D64 files. I only tried D64 images, but the author is working on other formats like PRG files, so watch the website for more news. I was expecting some sort of swish

http://wiki.projekt64.filety.pl/doku.ph p?do=show&id=projekt64/UK1541 COMMODORE FREE Developed by Krzysztof, and called the 'UK1541' also known as the Ultimate killer. So we have yet another 1541 disk drive emulator, in what seems to be like a very crowded market already! However this product, from opening the box looks a little different. For a Commodore Free Magazine

PICTURE FROM AUTHORS WEBSITE

LUGS CONNECTED TO THE DEVICE FOR EASY REMOVAL

splash screen, but hey ho… Once an SD card is inserted you see a listing on the left side of the led screen showing your folders or disk images and on the right when you select a D64 shows the disk contents. Bottom-right Page 35


www.commodorefree.com shows if the disk is mounted. To my mind it looks very slick! Move a D64 over to the left pane and pressing Fire will mount the D64 image. Pressing again unmounts it. This lets you use the joystick to scroll to side B or the next disk, and select it with Fire to mount the disk. It works really well ANOTHER 2 DISK DEMO

menu system to load the items on the disks or mount disk images. All you do is scroll through the list shown on the left of the device to find the disk you need, then mount it as described above. This is a major benefit, and from my knowledge, is unique to this device. This also leaves the main Commodore screen clear to do what you need.

PRG files, although I was surprised CRT and G64 files were not supported. As already mentioned the developer is said to be working on PRG file support, and of course we don’t know what else, as the devices firmware can be updated, so other shortcomings could be added at a later date. Also, you have to remember the device was created to be a 1541 clone, so CRT support and even TAP files don’t work on a real 1541 As stated in the review, I downloaded quite a few demos and games, and some that failed even on the SD2UIEC devices all ran perfectly on the UK1541. I was unable to find a game or demo that failed.

I am just blown away at some of the items released recently to the Commodore world, and although it looks hacky TIME TO TURN THE DISK However, the device is supposed to be (i.e. it’s a bare circuit board), the device a true clone of the Commodore 1541 works perfectly and solves so many and two disk demos worked without a disk drive, so it doesn’t feature any fast problems. Yes, of course would I like to loaders, and loads disks and proload TAP files! GRC files? YES! But, as it problem. grammes at the same speed the 1541 stands it’s an amazing piece of equipThe LED Screen is bright and very clear, would load them. Your cartridge port is ment, and still under development with Some people claim the screen is too free to add a speed loader cartridge, firmware upgrades. small, but I can’t see how you can alter and you will no doubt have such a dethis neatly. Personally, I just think it vice lying around. You can easily plug it Here is a link to the card creator’s needs to be in a case, and the remote in and gain an instant speed advantage. YouTube video showing the device in control needs to have buttons to reflect use: what they do. The remote does adds a https://www.youtube.com/watch?v=6 rBCfPsMFVQ little to the package, and once learned the controller can be used at a distance Summary from the machine to change disks. The Although the version I tested was still a thing is, you always sit in front of the BETA it’s a definite must-have! If anyC64 so I can’t see the screen size or one asks me for a recommended SD font being a real issue. The screen card reader-type device for loading show the whole disk, and it might be disk images, this would be one of my nice if it was tilt-able or, if you could recommendations. mirror the screen on a tablet device or other CRT monitor, that would alleviFAULTY OR INCOMPATIBLE SD CARD? ate the screen size. I threw quite a lot of demos and games onto SD cards and it coped with them all. I am not claimOnce a disk is ing everything will run from this, but if mounted you someone wants an item testing for com- just use the patibility then send a file and I will do a standard Comfollow up. I would have thought demos modore dos comto be the most problematic, but all the mands LOAD ones I tried ran without issue. Even and RUN, and turning the disk worked faultlessly. the LED lights will show the I did have a couple of crashes, although loading status this I think was down to the low grade and flash like the SD cards I tried. After upgrading to a real 1541 with more known brand of card the crashes respect to any seemed to disappear! disk errors. At the time of writThe main benefit of the Uk1541 I can ing the device see is that you don’t need to load a disk would not load GEOS LOADED AND RUNNING FROM THE DEVICE Commodore Free Magazine

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Amiga buyers guide By Bartosz Debski You have decided to buy an Amiga. Regardless what model you had in the past or if you are completely new into this, picking the right Amiga can be confusing. There are plenty of articles and videos on which Amiga is the most powerful, most expandable, or what you can add to your precious computer, and you can easily be lost on what is right for you. Amiga is still alive and well. You can buy expansions, mods, and even a refur-

bished A1200 with a one year warranty. Altogether this creates a thriving yet somewhat confusing market. Hopefully this article should make your decision easier. Most of the technical specifications for each model are easily available online and the guide below is free of fine details such as clock speeds and CPU models to make it easier to digest.

Amiga 500/500+ These models are not as popular today even if the A500 was the most popular machine in the whole Amiga line back in the day. The reason for this is lack of expansion. You can't easily add a hard drive or PCMCIA card; you are stuck with a floppy drive and that's it. So why would I mention the 500 here? In Feb 2014 Hevrè Messinger created custom firmware for the Gotek Floppy Emulator to work with the Amiga. This little device acts as a USB Floppy similar to what SDIEC does for Commodore 8bit machines. This brought the A500 back to the table, as now you can download disk images to USB stick and play them on the Amiga as in the old days, but without the stress that some floppies might not work. If you are after games and not interested that much in expanding your Amiga, the 500 is ideal to have hours of fun. This is also probably the cheapest option you can get and there are plenty of them on eBay. Remember, the majority of games have been created to work on the most popular Amigas, but yes, not all games will work

Amiga 600 Next in line is a newer version of the 500+. Smaller, but better equipped for the future Amiga. It features an internal ATA connector for a hard drive and a PCMCIA slot on the side for further expansions. This allows to easily add a hard drive in the form of a 4GB CF card via a cheap adapter. A PCMCIA slot allows adding CF cards for convenient file transfers between the Amiga and a PC or network card if you want to connect to the Internet. Internal expansions also allow the user to add up to 2MB of memory via a trap door on the bottom. Such expansion is highly recommended if you want to use a hard drive as the OS takes more memory to operate. This is a very compact model but with the ability to expand; the A600 survived better than the A500. The only problem you have from a gaming perspective is that games which use the numeric keyboard can't be played properly as this part is missing by design on the A600. It featured an improved graphics chipset, although most of the Amiga 500 games could be made to run on the machine.

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Amiga 1200 This model is the most powerful one and comes with a brand new AGA graphics chip, better CPU, 2MB RAM, and can be greatly expanded. If you are thinking about getting an Amiga where you want to do more than just games, then this one is for you. With the right expansion in memory and CPU you can even run a modern operating system. One might assume that the A1200 being the last model, it will play “most� of the games without any problem. There are a number of games that simply will not work on an unmodified machine. On the other hand the A1200 does have the bestlooking games designed to utilize the AGA chip. Being the most expandable Amiga comes with a price. A1200 are usually most expensive to buy, even in an unmodified setup. The last thing to remember is WHDLoad. If you plan to use it, you need to arm your A1200 with extra memory, either with a PCMCIA SRAM expansion card (min. 1MB) or by trap door expansion card. WHDLoad needs memory to run and that will prevent you from running many games, including AGA ones

Amiga 1000 This was the first-ever Amiga to hit the market. This personal computer is now more of a collector item than an actual gaming machine. It was quite ahead of the time when first released and is highly modular. Today the A1000 is not an option for casual Amiga fan as they are much rarer than any model.

Amiga 2000 3000 4000 All models are built in a modern, modular fashion, and are an option for those who want to invest time and money. In comparison to the A500, A600, and A1200 there are far fewer units on the market and they usually require some work to achieve a working state, and are more for the power user than a casual gamer.

Amiga 3000 Pictured

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Amiga CD32 Commodore's own home console is a nice piece of kit. With the right customization it can be turned into an A1200 with a CDROM. Due to commercial failure there are not many of them around. This again boosts the price for those machines that survived. Additional modifications are needed so it can be used for more than CD32 games -- it is more of a collector piece than good alternative to the A1200.

Amiga CDtv This is an A500-based system targeted for the multimedia market. With an additional keyboard and mouse you can turn it into a working computer. As the CDTV has a CDROM drive as default media, a floppy is an optional add-on. Personally, I class this model as another collector item, providing you can find one.

Amiga in the modern world Getting an Amiga today is usually a purchase which you need to invest a bit more than in just the computer itself. Unfortunately the 3.5 inch floppy disk did not age well, and replacing it with either Gotek floppy drive emulator or adding a CF card as your HDD is almost a must. Games are found easily online and with the help of such tools such as WHDLoad your Amiga can be a great machine to use. If you decide to use a CF card and/or explore the Amiga world beyond gaming it is essential to have Workbench (Amiga OS) and at least Kickstart 3.0. Workbench is still sold commercially and can be purchased either on the AmigaForever or AmigaKit websites. Display An Amiga can be connected to normal TV via Composite Out or RF but as with all older hardware, trying to get a nice picture on LCD/LED TVs is a problem. Amiga was designed to work with CRT TVs/Monitors so getting a small CRT TV Commodore Free Magazine

is advisable. A small LCD TV also will also do the job but without scan lines. Games and programs will never look as good.

thinking data is coming from a normal floppy drive, it will not be any faster (but it is reliable). Employing WHDLoad will allow you to run games from a hard drive even if that was not possible originally. This loader also overcome incompatibility barriers so more games can be added to your library. Please note that it will not allow you run AGA games on non-AGA hardware. If you decided which model you want to go with now is the time to get it. Online auction sites are an obvious place but if you can attend a retro market, you might be better off as the price can be lower. Amiga Kit Store sometimes sells refurbished A1200s with a 1 year warranty.

Games Getting an Amiga to play games on original hardware is the most common reason to get one. On eBay, retro markets, and car boot sales you can find plenty of them but I would not advise to get your games from such sources. Unless you are after original boxes and manuals, downloading a game from the Internet is a much safer option. A lot of original games spend years in the attics, and are exposed to humidity and dust, which is very damaging for floppy disks. Links: Such disks can ruin your floppy drive or Amiga Forever: contribute heavily to destroying other http://www.amigaforever.com/ floppies by getting your floppy drive Amiga Kit: http://amigakit.com/ head dirty. A Gotek drive or hard disk WHDLoad: http://whdload.de/ with WHDLoad is the most convenient and up-to-date solution. Whereas a Gotek drive will emulate a floppy drive and trick the Amiga into

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Commodore Free Game review Stairrunner for the unexpanded Vic 20 http://www.bitstormgames.com/revivals and moving tudios/ down quicker than others. The main probSTAIRRUNNER (2014) Elevator Chaos, Remember Young Wizzy? lem on the VIC version is the This time around he tried practising an elevation spell and as a result the eleva- strange colour tors in his neighbourhood are out of con- schemes as seen in the trol! Help Wizzy reach the top of each screenshot. building and undo the damage being caused by his spell! RELEASE INFORMATION HOW TO PLAY The full game is Use joystick left/right to navigate. Reach available on the top floor of each level! Cassette Tape and as Digital GAME FEATURES Download. - Available on Tape and as Digital DownPrice: 9.95 euro (Cassette Tape) / 3.95 load (Digital Download) - Runs on an unexpanded Commodore VIC-20 - Multi-coloured graphics Summary - Flicker free gameplay I am going to be quite harsh (indeed my Always difficult to code on an unexpand- scoring has been) and upset Vic and Revival studios. The VIC version isn’t the ed Vic, the lack of memory can cause some many issues, the main one being lack of memory! Still, Retro Revival has managed to port its Stairrunner game to the unexpanded VIC with great success. The game starts with a (quite) sparse title screen, and just the words “PRESS FIRE”. Doing so takes you to the first level of the game, the elevators move up and down, (on the first level they are almost moving identically). You need to guide your guy across the screen where he will move up a level or floor and then repeat until he has escaped out of the door that always seems to be on the top-right of the screen. Timing is of the essence, and when you start to move in a direction your guy continues in that direction even when you release the joystick, so a little jiggling is required on later levels. The levels get progressively harder and harder, the diffi- Graphics culty seems to be not only the speed of the elevators, but also because they split, Sounds so instead of them all moving together, they start to move independently in speed i.e., some are faster hitting the top Gameplay

Commodore Free Magazine

best of their Stairrunner ports, The game itself is very smooth and with solid gameplay, I do wonder about the graphics, especially the colour scheme. It would (to my mind) be better just left black rather than the psychedelic colours. I can see the programmer is trying to inject colour, however I don’t think it worked

6/10 Psychedelic

6/10 BLEEP!

Overall 6.5/10

7/10

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Rush COMMODORE PET GAME REVIEW The chase is on A heist has gone wrong and now you are being chased!

on my own system.

You must escape the police by running and jumping from rooftop to rooftop, while grabbing leftover cash wherever you can. Carefully time your jumps as falling will mean instant death.

Still, I am running off-topic and am supposed to be reviewing the Pet version.

How to play Press left and right (o and p) to move and fire (w or i) to jump Game Features - Runs on all Commodore PET models (except 2001) - Available on Tape and as Digital Download - Multi layer Parallax scrolling - Flicker free gameplay - Sound support Loading the game gives the rather snazzy Retro Revival Studio LOGO that seems to unpeel to a RUSH logo and then just the options to START GAME, You may be forgiven in thinking this is some sort of heavy metal tribute game and well, you would be wrong!

So, within the limitations of the machine, we have Rush. I like the way (if you hit a building) it pushes you back. Everything seems to be well implemented, like gravity and jump space. See here? The building pushes you back until you jump. The program is very cut down and stylised, looking like a night-vision action shot, and animation is as well as can be expected.

Release information The full game is available on Cassette Tape and as Digital Download. Visit Store Price: 9.95 euro (Cassette Tape) / 3.95 (Digital Download) If you buy the tape version, you will of course get the digital download for free. Summary I am not sure what to add. It’s a solid game with a high score recorded at the game's end.

You do your jumping by pressing the space key. I suppose most people will have seen this game ported to a number of systems. The original is available here http://adamatomic.com/canabalt I wasn’t, I must admit, expecting very much from the Pet version, although I was quite surprised as the game is very smooth and incredibly addictive. Sadly a lot of the detail from the original game had to be removed but that’s understandable considering the platform we are on. The game doesn’t lose any playability and is as still fast and frantic as the original was. The original was recently ported to the Commodore 64 (though not by Revival Studios) and is just unbelievable http://rgcddev.itch.io/c64anabalt. When I first saw the C64 version I thought it must be a windup and kept looking for the “real machine” running the game. I only believed it when I actually had the files to load and run myself Commodore Free Magazine

Graphics

810 Good Animation

Sounds

8/10 It Does Beep!

Gameplay

8.5/10 Addict ave

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Scramble for the Commodore 64 REVIEW BY COMMODORE FREE Released by: Tomk ftp://arnold.c64.org/pub/games/s/scram ble_port_joy.prg ftp://arnold.c64.org/pub/games/s/Scram ble_port.prg Loading the game gives no indication as to what you should expect for this, and... it’s a fairly accurate conversion of the original arcade version of Scramble. Here is a video of the original arcade version: https://www.youtube.com/watch?v=3Vc -RIkpk40 Scramble, for the under-the-rock types of people who don’t get out much, was a scrolling, shooting game in which you took control of a spaceship and had to survive six different levels of attack. If your craft hit scenery, bombs, blasters, rockets, or fuel silos you would die. Your ship had the ability to shoot forward and bomb. You needed to kill everything, and you needed to collect fuel by bombing or shooting it; otherwise you would run out and die. Faster attacks and fuel use increased in further attack waves (or levels). The game would eventually become impossible. This doesn’t seem to be a 100% clone of the game, but the attack waves, rocket placement, and landscapes seem accurate. Comparing the two side by side lasts only a few minutes because it’s impossible to view two screens at once. Game play remains the same, and (some So scoring is with the accuracy of the claim) Scramble is a classic and (possibly) original in mind, rather than as an original release: the first multi-level shooter. It is, in my opinion, a very influential game, and you can see its influence in Jeff Minter's Summary games. It's one game I remember playing You could add more, but it wouldn’t help Small things (like fatter graphics) are on fondly on other systems, although I can't the game play. This is more a classic port the C64 version; however, this doesn’t of the game than anything else, and for detract from the smooth gameplay and ever remember playing a c64 version, otherwise accurate conversion. If I hadn’t although various ports were attempted. that reason it works incredibly well. Does it look dated? Well... don’t we all! found YouTube I would have sworn that the c64 version was very accurate. It 7/10 Good Animation does miss out on some of the sound jinGraphics gles, and the shooting and bombing sounds are not 100% accurate, although 5/10 misses some jingles! Sounds my old, aged brain did tend to give this

You immediately notice that the scoring and level indicators on the C64 version are on the bottom, while the arcade version is on the top.

Overall 7/10

impression. Gameplay

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8/10 very playable

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ROCKET SMASH FOR THE COMMODORE 64 COMMODORE FREE REVIEW Summary Programmer: John C Lønningdal The only problem with Graphics and Music by Saul Cross Developed for the Commodore 64 home the game I can see is that it’s totally perfect! computer, ROCKET SMASH EX is an exhttp://www.rgcd.co.uk/ tended version of Saul Cross and John Christian Lønningdal's ROCKET SMASH, 2015/01/rocket-smashreleased in 2013 as an entry in RGCD's ex-available-commodore-64.html#more annual 16KB gamedev competition. Rereleased for the RGCD 16k Competition, Rocket Smash is a very slick presentation Copyright: As the music pumps out on the main title RGCD 2013-15 screen, it's more a retro tune than the Compatibility: expected Techno “beat master”, it's very PAL/NTSC C64/128/GS 80`s style (not in a bad way), but it took Cost £25 on cartridge + me some time to really appreciate the PNP tune and it does “get under the skin” as it’s "clicky dancey" nature will have you The standard cartridge as frustrated as the game will. version is packaged in a cardboard carton, The game should be very familiar to most whereas the deluxe verplayers. You must collect various bits of sion uses a modified rocket and then fly with them over the plastic Universal Game “base” of the rocket there they drop, and Case. start to “build” up your rocket spaceship. You need to collect the parts in order, so The cover art features once the rocket is complete you then an illustration by Flemneed to collect small containers of fuel ming Dupont and the and drop them on the rocket. They start deluxe version of the to fill up the rocket, and once full you game comes complete with a printed have to then go inside the rocket, which manual, an A3 matte poster, a vinyl will then take off to the next level. If ROCKET SMASH EX sticker, and six ranthat’s too easy, then the nasty items dom mini-stickers (the standard version floating around will surely wipe the smug does not include the poster or the minifeelings of “pieces of pie” from your face. stickers). The 64KB PCB is housed in a neon orange transparent cartridge shell, The graphics and sound controls are just illuminated from within by a white LED. about perfect, and scored on the side of The full game is also available for FREE perfection as I find it difficult to justly download from our itch.io page. any criticism about the program. With a great sense of floating and space this is a Pystronik Software very well thought-out and implemented http://www.psytronik.net/ will also be game. The bubbles on one of the levels selling the game on premium/budget are just beautiful in their floaty-ness (as- disk and tape when they reopen their Bisuming this is a real world) and the aninary Zone Retro Store mation on them is faultless. Use a http://www.binaryzone.org/retrostore/ joystick to move around and the fire button shoots a lovely psycadellic ray gun -it’s not missing anything, nothing is overdone, and the menu screen lets you set game options like music, sound effects 10/10 Graphics and difficulty level. Everything is implemented well. I think that’s all that needs 10/10 Sampled Speech Sounds to be said. Rather than just download it, make sure you buy a copy. 10/10 Gameplay

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Commodore Free Review Xain'D Sleena [final version] For the Commodore 64 Released by: Sputnik World Released as a TAP file with loading screen or as just a PRG file without the loading screen (of course, who wouldn’t want the TAP file?). Especially useful for the loading screen.

Summary The loading screen had me really excited, but sadly the game quest doesn’t work. It says final version but I feel this still needs a lot of work, especially when compared to the original arcade version of the same game.

http://csdb.dk/getinternalfile.php/13581 7/xain_(no-intro).prg

The game was released as an arcade version and sadly, this conversion does it no justice at all. See the arcade version here: https://www.youtube.com/watch?v=RSD So LOADing the TAP file, we have the usu- http://csdb.dk/getinternalfile.php/13581 hdV_YBT0 al pixel revealed picture that looks really 4/Xain.tap well drawn. Some music plays as the picture is revealed and the game loads in the background. I still think this is pretty cool, (yes I am quite sad) Anyway……… Once the game loads the screen refreshes and you are greeted with the words: Mission Xain your responsibility is to defend all of the planets against the empire's invasion. Extra life 3000 points You have to use a joystick in port one. This isn’t clear so take my word for it! After hitting Fire to play the game I am afraid it’s a little downhill. You see an animated ship moving towards a planet; it's like watching something move but in 2 frames per second. You then see your ship move to a planet and the game flashes GET READY! Hitting Fire again starts the game. I'm not sure what happened, but there isn’t any sound. I thought it was my computer at first so I loaded it on another machine. It's all a bit more downhill from here I am afraid. The gravity isn’t right and the animations are functional at best. Try as I could, I was just unable to get into the game. The lack of sound was quite weird (maybe this put me off), but if you like run and shoot games I think you would enjoy this -- it’s a flip screen scroller. However, I became really bored and this feeling came over me very quickly. Graphics Sounds Gameplay Commodore Free Magazine

5/10 4/10 Loading music then nothing

Overall 5/10

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COMMODORE FREE REVIEW Brick Buster! For the Commodore 64 Released by: Software of Sweden The game is compatible with: PAL/NTSC Commodore 64 Commodore 64 Games System (C64GS) Commodore SX-64 Commodore 128 WinVICE-2.4

To play the game you use a joystick plugged into port 2, or a paddle and the Fire button to release the ball.

The in-game graphics look rather plain. A static ball glides around, bouncing into rather bleak rectangular blocks. Some sort of animation is really needed with The game can also be played with a Padsome lighting effects -- you know -- like dle. To use the paddle you must have it “Arkanoid: Revenge of DOH” the game as plugged into port 1, too. You can use is seems more reminiscent of the original WinVICE with Alt Q to capture the mouse “Arkanoid”. It’s a decent enough version, from your computer and emulating a but I personally think it needs a bit more paddle (I never tested this but did play graphical Pizazz, and sonically it's very on a real machine). sound.

Brick Buster! Released for Retro Gamer CD`s competiThe music is quite cool, very retro classition, this is a CRT (cartridge) file weighing http://csdb.dk/getinternalfile.php/13538 cal, if that’s a proper phrasing to use. It in at the usual competition size of 16k. 4/BrickBuster2015.zip reminds me of how really big music in The gameplay is tried and tested, and classic games used to be, where you Summary from the picture you know exactly what spent more time listening to the music A decent enough version just needing a this is, but just for the one person (still than the game. The music would better little more detail on the graphics side. head scratching at this point). Well, you suit a Tetris-style game rather than this move a small “bat” at the bottom of the but ……… screen represented by the white line. Some very nice synthWhen you start the game a ball will style lead lines and a bounce from your “bat” and upwards to cool feel. Quite excelthe brick. When a brick is hit it will lent. The game itself is change colour, once hit again the blocks responsive and I like the will again change until they cycle through scrolling down of the to white. Hitting a white block will rebackground behind the move it, the ball bounces off these blocks, blocks, and just adds a onto the side and top of the screen, then touch of class. Also, with gravity it moves down where you when you start the must “bat” the ball back upwards. If you game or after losing a miss and the ball falls off the bottom of life the music fades out the screen you lose a life and the game and in again, just addcontinues, but with one life less. ing something to the game. It's nothing much, Bonus things: these fall randomly from but each of these small the bricks details adds up, making (G) Glue On/Off. Balls gets stuck on padthe game stand out. dle until you press Fire. (F) Fast On/Off. Balls moves faster. What would have been (R) Restore. No bonus things active. really good……… if you (S) Slow On/Off. Balls moves slower. picked up a bonus like (E) Extra ball. faster and the music (1) Open door and release one more ball sped up, or a bonus of on screen. slower and the music (2) Open door and release two more slowed down, but I supballs. pose we can’t have eve(W) Wall On/Off. Wall that stop balls to rything, can we? fall out. 6/10 Graphics (L) Large On/Off. Expand paddle. (T) Time. 1 minutes extra playing time. 8/10 Way cool Tunes Sounds

Overall 7/10

Gameplay Commodore Free Magazine

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Commodore Free Review Penultimate Fantasy V1.1 for the Commodore 64 spells, pushing right on a player will select the whole player party, pushing left

that’s neither one thing nor the other, however for this game it seems to work

Pressing Fire brings up this menu: well (even if it doesn’t make everything look flat).

on a single enemy selects all enemies. This only works where the spells allow this (attack magic and cure spells).

Here you can look at Items or your equipment, examine an item or return to SPECIAL commands: the game. Move the joystick to move the STEAL – tries to steal an item from an enhand over the “thing” you want to do emy. Not every enemy has an item, and and press Fire, then further information not every steal attempt is successful. (if any) will be given. I have found that if Some rare items can only be gotten by you approach an item from a different stealing angle and then examine it again, you TECH – use STUDY to learn a tech from may find it does actually have something an enemy. There are only two technics, Quite interesting this one ……. hidden within it! And let’s just say that but they are quite powerful. Not every So you control what looked like a small fighting with a knife is more enjoyable enemy has a technic to study, and not yellow bird was my first thought! than fighting without one (in this game). every study attempt is successful. JUMP – Lets the character perform a This is A Final Fantasy clone. long jump. The jump keeps the character When you start to fight the music changThe story goes like this es to a more racy pace. It's not a game I out of the battle for three turns and atwould actually go out and look for, but tacks the targeted enemy afterwards. Evil ravages the land and has stolen the this one works quite well and the control This can be useful to avoid being hit. four elemental crystals. Fight, level up, system seems very intuitive, so all I think MIMIC – Uses randomly one of the chofind your comrades and fight the four that’s left is to give some scores. sen enemies attack against himself bosses to free your land. Use your techAs I said it's not a game I would actively nics, find where and what to steal, learn ITEMs: go out and hunt out to play, and the 16k techs (there’s only two though) and gath- HERBS replenishes 50 HP limitation means that the map isn’t going er magic spells. If you get defeated, you to be as large as you would think. Still, I ETHER replenishes 50 MP continue. All your stats, items, and deeds FENIX DOWN revives a character found the game playable, although didn’t are still there so you don’t lose everyfeel any urge to actually stick with it and ANTIDOTE cures poisoning thing. finish. I just kept dabbling then looking for something else to try . Game tips: You walk about with the joystick. Pushing Try to get all magic spells and equipment. the Fire button to enter a menu, where Also, gather your comrades as soon as you can use items or magic from your possible. Bosses appear when stepping inventory, change equipment, examine on a certain tile in the map. They have surroundings (and toggle switches), or certain elemental resistances and weakreturn to the game. Every few steps nesses. Your characters will be killed, so you’ll have what seem to be random en- keep RAISE handy! Once you have all counters four crystals you need to return them. Credits: Code .... Endurion of Avatar, RGCD Music .... Twoflower of TRIAD Graphics .... David Eriksson http://www.georgrottensteiner.de/files/Penultimate Fantasy RGCD.zip

Using EXAM on a bed or a spring will revive and fully heal the complete party during a battle the time bars slowly fill. Once a time bar is full the character can choose an action to perform. FIGHT attacks with your weapon, SPECIAL depends on the character, MAGIC lets you use spells and ITEM lets you use an item. In battle, during target selection for Commodore Free Magazine

The game is played viewed from that strange top down side pseudo type style Graphics Sounds Gameplay

6/10 6.5/10

Overall 7/10

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Commodore Free Review Tutti Frutti 64 For the Commodore 64 Released by: Mayday! cal than in the original where those tiles come back to you without killing any Download get erased from screen, but not from the green things. Phew! ...that’s simple then. http://csdb.dk/getinternalfile.php/13534 map. 6/TuttiFrutti64_MYD.zip Later levels expand on this idea, where Based on the Commodore 16/plus4 ver- you have to push blocks of cherries to http://csdb.dk/getinternalfile.php/13536 sion that was released by Mr. Chip Softsquash green things and then break the ware back in 1985, retro gamer lists Tutti blocks to get the cherries. It's all very 3/TuttiFrutti64.crt Frutti for the Commodore 16 as one of The zip file contains a read me and the odd and could possibly be a dream and the machine's top ten games, which in its not a real game at all. Still, having never source code case was a clone of the arcade Mr Doo! played it on the plus4/16 I downloaded a The documentation on the plus 4 tape (well clone is a bit strong, more like an copy, and it does indeed run faster and version says: artistic, unlicensed version of) to be fair, look almost identical, even down to the You are super strawberry, king of the or- after about level 3 its similarities WITH music (albeit with the SID on the C64, chard, in this fast moving all-action arMr Doo seem to start fading. Ted on the plus4) it’s an accurate convercade game. Your job is to collect all the sion. cherries from the orchard, as they are Anyway, moving on from that intro you now ripe and it's fruit-picking time. But Let’s score it before I wake up then: can see the plus 4/16 version here: beware, not all the fruit is good fruit, and https://www.youtube.com/watch?v=Kku there are bad apples in the orchard Summary: pkpi9oxy Too late! I woke up which can fall on you and make you very ill, so try not to get underneath them. Al- The conversion to the so in the orchard are the acid apple gang c64 looks very close inwho are determined to stop a good har- deed, although the plus vest by fair means or foul. 4/16 seems to be faster, so In this version of the The programmer has written game you are a StrawFlaws/Bugs of the C16/Plus4 original berry! You must collect that were left out: the cherries while avoid- Apple fall slowdown when having 2 or ing the green apples. more apples fall and running from left to You can go over the right landscape in a sort of - On player death half-tiles stayed on mining-style, excavating screen, Cherry score was already countaway the soil to get to ed when "collecting" half of the cherry the cherries. The green - Add points to Score as level reward fail- things can only walk ing most of the time (at least from the along the mined areas, disassembly I assume scoring was so as you dig more planned like I implemented it in this ver- away... so they can sion) move more?! Is anyone still following this? Flaws/Bugs of the C16/Plus4 original that were reproduced: You have the ability to - Moving chests/boxes in Game type 3 throw a small ball; this will disappear from map on player death, kills the green things on but still be visible on screen. Fixing here contact. It also bounces would have influenced the gameplay. all around the mined While it would have been nice to avoid areas like a random that the solid apple tiles can get erased, bouncing thing that allowing the moving boxes to finish their bounces around mined moves on player death would also have areas; however, more meant they could kill enemies. This often than not it will bounce around and seems logical, but it would influence the enemy counter and create a big differ6/10 looks like the origiGraphics ence to the original. nal but... - Enemies are allowed to walk over tiles 6/10 Original sound track blocking the enemy base. Because of Sounds reproduced but… hard sprites this looks a bit weird in the C64 version, but overall it's still more logi6/10 Starts to get rather Gameplay weird

Overall 6/10

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Commodore Free Review Battle Khaos II for the Commodore 64 http://csdb.dk/getinternalfile.php/135321/ Tinnitus-BattleKhaos2.rar Code & Music by Asterion GFX & Add. Code by Trompkins Flavour Text by Tinnitus As the game loads and the music kicks in, I sat and I was going to criticize the music for not following what you would class as authentic druid-style sounds, as these are more synth-like. I felt it would be, you know, like a flute and drum-style intro with maybe some fanfare trumpets, but listening to the music for some time, what the heck do I know! It actually goes really well with the game, especially when the pipes come in and the thunder sound effect pumping out like a drum is really very atmospheric, very unusual and interesting music indeed. However, it can get a bit monotonous, but heck -- I had to play this at night with headphones on, as I had no other reviewing time other than nights. The game took some reviewing as

and transport myself into another realm! Yep, you do need to read the text file. I don’t think you can just pick it up and play it, so you will have to set some time aside before playing. I also think you real-

ly need more than one player, so maybe it's a good time to Google up some friends, as you can have a maximum of 4 (in the game). So, Battle Khaos II is a multiplayer strategic war game that is inspired by the games like MAGIC: THE GATHERING, DARK LEGIONS, and also Julian Gollop's CHAOS - The Battle of Wizards. The goal is to kill the enemy wizards. This is done mainly by casting sorceries and also by summoning various creatures and sending them off to fight. You will know yourself if this is your type of game. It’s quite absorbing and seems to have been well-written.

well, as you know this isn’t my style of game, I prefer just to move and shoot things. Having to crack open the text file manual that came with the game, I started to read Commodore Free Magazine

Graphics Sounds Gameplay

6/10 They don’t need to be special 7/10 Interesting music

Overall 7/10

7/10 Absorbing

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Commodore Free Magazine www.commodorefree.com Editor Nigel Parker Spell Checking Peter Badrick Bert Novilla Text , HTML & Ebook Conversion Paul Davis D64 Disk Image Al Jackson ISSUU formatting Alessandro Di Nepi PDF Design /Editor /webhost /text collector Nigel Parker Website www.commodorefree.com Email Address commodorefree@commodorefree.com Submissions Articles are always wanted for the magazine. Contact us for details .We can’t pay you for your efforts but you are safe in the knowledge that you have passed on details that will interest other Commodore enthusiasts. Notices All materials in this magazine are the property of Commodore Free unless otherwise stated. All copyrights, trademarks, trade names, Internet domain names or other similar rights are acknowledged. No part of this magazine may be reproduced without permission. The appearance of an advert in the magazine does not necessarily mean that the goods/services advertised are associated with or endorsed by Commodore Free Magazine.

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