A versatile, object oriented Nintendo Virtual Boy game engine.
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Updated
Apr 20, 2024 - C
A versatile, object oriented Nintendo Virtual Boy game engine.
Adventure platforming game demo for Nintendo Virtual Boy.
A platform demo game created using VUEngine Studio to show off some of the engine's capabilities.
A library of reusable, prefab code components like entities, states or fonts, that can be easily plugged into VUEngine projects to add new functionality.
A simple demo demonstrating different ways to display more than 4 colors on the Virtual Boy simultaneously.
VUE-MASTER (read: "View Master") is a take on the classic toy stereo image viewer. It's a Virtual Boy stereo viewer by Stereo Boy and KR155E, containing 7 stereo images. First and foremost, though, it is meant as a VBDE/VUEngine template which allows anyone to compile their own stereo images into a ROM to view on real Virtual Boy hardware, witho…
Single scene mockup of a Metroidvania game created using VBJaEngine, as VUEngine was previously called.
Barebone project to be used as the foundation of new VUEngine projects.
Virtual Boy remake of Play Novel: Silent Hill (GBA).
A test program to write to Virtual Boy flash carts during QA to quickly test for hardware faults.
Simple Pong-like game demo demonstrating multiplayer capabilities in VUEngine.
"DaumenKinosaurier" Virtual Boy demo. Built with VUEngine.
25 FPS HiColor Full Motion Video of Super Mario 3D Land gameplay converted to the Virtual Boy.
TinyBASIC compiler written in C [that will, eventually] output 32-bit v810 ASM code for the Nint. Virtual Boy
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