New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
(Naomi) Compatibility list [OIT] #136
Comments
Unplayable: Dump exists, but no LST file: Dump exists only on MAME |
Playable: Somewhat Playable Unplayable: |
For Gundam, go into service menu and set player to 1 I stead of 2.
If you save the 2 extra files it generates (eeprom and the other I forgot), it will save your service menu settings.
…________________________________
From: arnoldsecret <notifications@github.com>
Sent: Friday, September 28, 2018 7:28 AM
To: libretro/reicast-emulator
Cc: 6alileo; Comment
Subject: Re: [libretro/reicast-emulator] (Naomi) Compatibility list [OIT] (#136)
Playable:
Moeru Casinyo
Somewhat Playable
Quiz Ah Megamisama - glitches on characters and text
Unplayable:
Lupin The Third - The Shooting - gun game, freezes after boot screen
Lupin The Third - The Typing - crashes during loading
Mobile Suit Gundam - Federation VS Zeon - game assignments incorrect
Sega Strike Fighter - game assignments incorrect
Usagui - Yamashiro Mahjong Hen - mahjong panel game, no controls working
—
You are receiving this because you commented.
Reply to this email directly, view it on GitHub<#136 (comment)>, or mute the thread<https://github.com/notifications/unsubscribe-auth/AoSfFJtlSo4GqnHNAaKT98p783R2MChxks5ufjIkgaJpZM4VGp9->.
|
Zero Gunner 2, Naomi version, fully playable with this lst: ZeroGunner2 |
@barbudreadmon @flyinghead Now that lightgun support has been implemented for the Dreamcast hardware, I think the building blocks are in place for us to look into Naomi lightgun support now. |
@stizzo1 Thanks, will post it. |
@twinaphex Yes, i also noticed the keyboard support (i kinda remember "typing of the dead" having an arcade version), i'll try to take a look this week-end. |
I just tested for curiosity, the SEGA Beach Spikers game, for Naomi hardware. With the Naomi1 bios, I get the error 01 "this game not acceptable by main board" I also tried with the Naomi2 bios, revision epr-23605.ic27, the game seems to start after the bios logo, but the screen remains black and freeze. (I have to forcibly close the program) |
Beach Spikers is Naomi 2. This is far more powerful hardware than baseline Naomi 1/Atomiswave, Reicast doesn't support it yet. Demul is the only emulator so far that does. |
@stizzo1 Yes, this is a naomi2 game, and naomi2 is not currently supported. It seems reicast has a "naomi2 mode" in its source (it's probably extremely preliminary though, from what i saw they just change ram size and the such), but we are forcing the "naomi1 mode" as soon as the lst extension is detected. It has been on my mind but i'm not totally sure how to get around this :
|
@twinaphex, @barbudreadmon, thanks for your answers. I already knew, but I wanted to try the same :-) I hope, that in the near future, there is also the possibility for Reicast, to be even better than a Demul. Many thanks to all of you and the developers/programmers who are working on this Wonderful emulator. |
Definitely, I think Naomi 2 and Windows CE support are definitely the two biggest omissions right now. So this would definitely be the idea. |
Who goes slow and steady, Wins! The important thing now is the bugfix and the performance improvement. |
Just wondering, perhaps @p1pkin would be interested in sharing some insight about what we would need for Windows CE or Naomi 2 support ? While Demul can't go open-source for various reasons, i don't think he is against sharing information with open-source software, especially since he is a MAME developper too. |
Dear @barbudreadmon, my dream would be to bring together the developers of a Reicast, a ppsspp and a Dolphin, for the definitive Emulator. Even asking another developer, according to my point of view, is never bad, on the contrary, it also makes us understand the humility and commitment of a person or more people. It would be nice, if you could talk freely with the developers of a Mame, or even better, with the developers of a Demul. They are focused on Desktop and X86, your work on Reicast, also on Android. If talking to them, you could have the right documentation and even strings of code to improve the emu, why not? After all, the emulators are born for the game, for fun and to share the joy of Retrogaming. : -} In my humble opinion and in my great curiosity. PS: sorry for eng, google traslate. |
@barbudreadmon Naomi2 will require ELAN T&L chip emulation. in Naomi2 display lists is input to ELAN as matherials, light sources, models, transformation matrices, etc so, not like Dreamcast Tile Accelerator format. |
Question; The Jit/Recompiler wich runs the Reicast, at the moment is written in 32Bit. (right?) If you bring in ARM64 (now all smartphones have 64Bit support), would it be easier to implement any other code for emulation? |
@stizzo1 SH4 is 32bit CPU, so unlikely there will be some benefits from 64bit JIT. |
There are a couple of different dynarecs in Reicast right now - rec_cpp - This is a generic dynarec that is not platform/architecture-specific. It is the slowest of them all but it can be used as a fallback when no dynarec exists for the architecture at hand. rec_x64 - This is what we use on 64bit Windows/Linux/Mac. It uses xbyak under the hood. It is not as fast as rec_x86 or rec_arm, but it is still a lot faster than rec_cpp. rec_arm - This is used on Android for 32bit platforms and on ARM Linux. rec_x86 - This is used on 32bit Windows/Linux/Mac. Then there is also dynarec code for the DSP, but this is only available for rec_x86 targets. Otherwise it defaults to interpreter. ARM7 dynarec for AICA is available for rec_x86 and rec_arm targets. Otherwise it defaults to interpreter. There is no Aarch64 dynarec whatsoever right now. |
@p1pkin, Yes, I see. In Android, however, there may be, the various SoCs, have different registers to operate on data and at the same time. Many of these data can also be delegated to simd gpu. (For example, would it be possible to create entire sets of instructions and have them elaborated as if they were simple textures?) For another example, many applications in Android, exploit the integer, but the registers FP, are left empty, if you could take advantage of it, it would be good. In the emu Dolphin, by default the integer is used, I have found that by enabling FP, the emulation is significantly faster, than with the integers (the CPU, I think, is already busy making most of the software move with the mainstreams registers) @twinaphex, thank you for explanation. |
@p1pkin Thanks for all those informations ! At the very least now we know what we lack :). |
@barbudreadmon welcome, as for other games - also, does Dolphin Blue really playable ? this game is demanding to AICA emulation, if it not good enough - music/sounds will disappear at level 2, and game will hang after some time. |
@p1pkin About Dolphin Blue, i confirm i went past level 2 without noticing any issue (playing on linux 64bits with my "old" i7 2600k). I kinda remember there was an issue like the one you mention, however i think it got solved months ago. |
@p1pkin, @barbudreadmon, Dolphin Blue hangs in the last level (no. 5), the music of the game is present, I keep hearing it, but the game freeze. |
Guys, I do not know if this is the right section, but I do not know if there is another section for the compatibility of the Dreamcast. In any case, the game Volgarr the Viking (cdi), a nice Rastan Remake, is compatible and works well, some flickering, but everything runs smoothly. |
@stizzo1 i think it would be better to open a second compatibility list for dreamcast |
@barbudreadmon could you add Rival School II / Project Justice in playable? And move Samba Di Amigo in "need mapping" ? |
Rival School 2/Project Justice, is full playable in Naomi/Reicast version. I prefer the Dreamcast version for better management of polygons, textures and colors. For better performance, i suggest the Core 0.1-bb23007 @barbudreadmon, is possible to edit your topic and include the Dreamcast list? Thank you. |
Mamonoro needs to be set to vertical monitor mode |
Ok @barbudreadmon, I will try :) |
I tested the last core version for RA and it has sound issues with spawn and hmgeo ( with other NAOMI games it has no problem ). |
Wild Riders is a Naomi 2 game so don't hold your breath |
"they" ? |
Ninja Assault and Ninja Assault US: crashes (SEGFAULT) if we let it go to the intro. vtenis2c, Thanks for the great work here. EDIT: Apologies. sstrkfgt needs to be set to 1 player, and joystick axis are rotated. Don't know much about vonot's controls. |
vtennis crashes for me after the pre-match intro. Starting to think to rollback to prev version. |
vtennis has always crashed. This is a known issue. Ninja Assault needs a Light gun controller. |
Thanks. Apologies for the question: are you referring to a settings thing (setting lighting as the controller type for one of the players), or an actual light gun to be played? Keep up the great work. |
You need to set your controller type as Light gun. A mouse can be used to emulate it. |
Hello: Any news about Virtua golf (Virtua Golf / Dynamic Golf (Rev A) (GDS-0009A) | dygolf ? I've been testing it today and the controls don't work, so you can "run" the game but you can't really "play it". Thanks in advance and kind regards. Fantastic emulator. |
Virtua Golf works fine. It uses a trackball, which is emulated by a mouse. No need to set the controller as mouse though. |
OK; my "problem" is that I'm trying to play this game using EmuELEC with an Amlogic TV-Box (which uses Flycast core to play DC, Naomi and Atomiswave games). Any option to configure a "normal" control pad (like the PS4 one) for using it with Virtua Golf? And thanks for the answer. |
So is Virtua Fighter 4 not compatible? I get:
|
Rhythm Tengoku has issues. As previously stated, the music and the game don't line up; the game is running faster than the music, causing a huge desync, making the game unplayable. I'm not sure about actual input delay, that seemed fine. Everything else also seems to work fine. |
Hello, I have latest Mame merged romset and Fist of the North Star (fotns.zip) does not launch, it says it misses ax1901f01.bin file. I have a bad Mame rom ? Something else I forgot? |
|
@Massouille78 this is a compatibility list, please report issues in separate issues if you want them to be looked into |
@barbudreadmon thank you for your answer, I think I'm using effectively an old Flycast version and sorry for the noise. |
@barbudreadmon Ok, sorry for the inconvenience, so I create issues. |
Thanks for the comprehensive list. came here to check why derby owners club 2 gave me error 02. Good luck squashing the bugs! |
Issue libretro#136 disable vmem for PBA bowling and WebTV
|
NAOMI2!!! |
I started a compatibility list, all tests with the OIT core. Keep in mind i only played them a few minutes (there could be more issues in late game).
Non-MAME dump are deprecated, don't report issue with them.
Want to back this issue? Post a bounty on it! We accept bounties via Bountysource.
The text was updated successfully, but these errors were encountered: