Is this better?
A bit. If you lower the Gamma on the Decal before increasing the Brightness, you can save it too.
And maybe keep the contrasting color for the triggers?
You also want to make sure the highlights have enough contrast, but that is the part that will change with the new feature.
In any case. What looks good to you is what is important. I’m just trying to help.
I will be getting better with time, hopefully and it is stuff like this that helps me learn.
I am going to be working on OrionsAngel Arcade Bezels and trying to get them using only shader files, since there are other releases of Shader + Overlay. The general idea is to do it so only a shader file needs to be used, of course this will work good only on decent systems.
It will take some time since there are 518 images.
Edit: I might even create some “Night” versions as well.
I might as well create the “night” variations since Splatterhouse looks better played at night. Plus, it was typically dark in an Arcade, at least from my experience.
I went through all the images and found some have their own unique bezels. Also I will be not using overlays that have pointless differences, imo.
Everything getting done slowly but surely. I am learning how to get stuff done better. I had to split the “castle” overlay from the Cabinet and set it to the Top Layer so the reflection could happen. So the CRT Screen is sandwiched between the original image and the top layer.
I am having to “destroy” some of OrionsAngels graphics. I am not trying to get the images perfectly cut out.
+ =That’s fine. You’re doing a good job. It’s nice having assistants helping me out.
That’s fine. Variants always good to have.
In case anyone is wondering hgoda90 has my permission to do this. He’s helping me out. I don’t have time to do all this work. He’s talented and doing a good job. It’s great that my bezels can get to more people and be easier to setup.
Possibly the most interesting bezel so far and easier to achieve than you might think. I am using After Burner to test all the bezels since it has a lot of bright areas.
Forgot to mention the hardest being Punch-Out!! because of its two screens, of course.
I will be doing some of OrionsAngel’s old Arcade Bezels after releasing the more current ones with Mega Bezel.
I have finished with OrionsAngel’s Arcade Bezels and will be releasing them tomorrow. The shaders are currently named after the images but I will be renaming them later.
I have uploaded OrionsAngel’s Arcade Bezels to Github. I also updated the first post to have all the download items seperate to keep everything clean. If anybody has any problem with the bezels than let me know.
Great job everyone! It’s great to see all the talent in this community and that we can all come together to help get these bezels to the public. The love in this community is awesome.
Duimon Uzebox
Uzebox Blue Uzebox Green
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[Background] [Background]
Hue: 235 Hue: 120
Saturation: 100 Saturation: 100
Brightness: 100 Brightness: 100
Uzebox Orange Uzebox Purple
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[Background] [Background]
Hue: 16 Hue: 300
Saturation: 100 Saturation: 100
Brightness: 195 Brightness: 100
Uzebox Yellow
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[Background]
Hue: 50
Saturation: 100
Brightness: 175