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CyberTroopers Virtual-On - Releases and Cabinet differences
I'm a fan of Sega's Virtual On series. I think it's an awesome, highly underrated franchise. Most people are COMPLETELY uninformed or downright confused about the differences between the games. This is mostly due to the fact that the games aren't numbered like other franchises and only the first game was officially distributed for arcades outside of Japan.
Rather than explaining the differences between the games over and over again, I figured I'd write a post explaining them so that I can just point people here who might be confused.
WHAT IS VIRTUAL-ON?
You might be wondering what kind of game IS virtual-On? At it's core its a 1 on 1 fighting game, though it plays very differently than Street Fighter or Mortal Kombat. Gameplay takes place in a 3D arena and each player has their own screen and fights from a 3rd person perspective of their "virtuoid" (the name given to the giant robots that you control in the fight). The "Twin Stick" controls work like a tank but they also move side to side which allows for strafing (both sticks left or right), jumping (pull the sticks apart), and crouching/guarding (push the sticks together). The thumb buttons on the top provide a turbo boost for quick movement and the triggers fire weapons... and yes there are even special moves (albeit very few).
1996: CyberTroopers Virtual-On
aka "OMG" or "VOOM"
You might be scratching your head "VOOM"? "OMG"? in some markets the home release for the first game was called "CyberTroopers Virtual-On: Operation Moongate" so many fans of the franchise shorten Operation Moon Gate to: OMG, or Virtual-On Operation Moongate to: VOOM. This helps distinguish that you're specifically talking about the first game and not the franchise as a whole. Sega themselves refers to this game as "OMG" when distinguishing between games.
OMG ran on Sega Model 2 (B CRX) hardware. The Sticks used in the Twin Unit control panel use grips from Suzo-Happ and are similar to those used on the Star Wars Trilogy Arcade, Namco's Cyber Sled and several other games. I'm unsure if these sticks share a base with any other games, they are digital 8-way sticks and definitely different than the analog games that share the grip.
In The USA this was released ONLY as a Twin-Unit cabinet:
The cabinet is similar to the Daytona USA twin units however instead of the lit topper it had two large plastic hoods with a metal framed, smoked, mirrored divider between the sides (this piece is often missing). The seats are similar to those used on Wing Wars and a few other games.
Europe received a Twin-Unit of this game as well, similar to the European Daytona USA cabinets including a lit topper similar to Daytona USA and without a divider.
In Japan there was a Twin-Unit release, these used the Japanese style Twin-Unit cabs and featured a hood and divider completely different than the ones featured on the USA cabinet.
Japan also received a Candy-Cab release in the "Versus City" cabinet. A "Versus City cabinet is basically two "Astro City" cabinets back to back merged into one. It's important to note that the OMG Candy Cabs featured completely different joysticks than the Twin-Unit releases; this was due to the twin-unit sticks being too deep to fit within a candy cab panel.
^sorry, outside of the line drawings in the service manual I've never seen a picture of one of these cabinets as they were delivered
Korea received a unique twin-unit releases of their own, similar in design to the Japanese twin unit but very different in color.
There are two known ROM board variants: 1. the Japanese release and 2. the US/International release. Both refer to themselves as "M.S.B.S ver 3.3". In tournament play in Japan there is evidence that a thrid Model 2 PCB could be used to run an arcade monitor that displays the game from an outside perspective; known as a "Live Monitor". Little seems to be know about how this was accomplished, if there was a different ROM board used of if this spectator mode can somehow be activated with the existing ROM boards. Virtua Racing featured a similar "Live Monitor" setup, however attempts from a few US collectors to reproduce that configuration with Virtual-On have failed.
Home Release:
OMG saw home release on the Sega Saturn and PC and there was even a home version of the Twin Stick for both platforms.
Later there was a PS2 release as part of the "Sega Ages" collection and an HD re-release on the Xbox Live Arcade (in Japan only) as well as on the PS3 Store (in Japan only).
^a Sega Saturn Twin Stick (the PC twin stick looks nearly identical aside from the connector and some of the text on the artwork)
OMG's Legacy:
OMG is the most widely released and widely produced version of the game; it was ported to the most home systems, and arcade machines were distributed to every major arcade region in the world. It offers the most simplified gameplay of any of the games in the franchise, which still makes it the best games in the franchise for beginners. Though, it's early 3D graphics (particularly in the home releases) make the game feel dated.
Emulation:
Both the Japanese and US variants of OMG arcade ROMs can be emulated nearly flawlessly using the "Model 2 Emulator".
I'm a fan of Sega's Virtual On series. I think it's an awesome, highly underrated franchise. Most people are COMPLETELY uninformed or downright confused about the differences between the games. This is mostly due to the fact that the games aren't numbered like other franchises and only the first game was officially distributed for arcades outside of Japan.
Rather than explaining the differences between the games over and over again, I figured I'd write a post explaining them so that I can just point people here who might be confused.
WHAT IS VIRTUAL-ON?
You might be wondering what kind of game IS virtual-On? At it's core its a 1 on 1 fighting game, though it plays very differently than Street Fighter or Mortal Kombat. Gameplay takes place in a 3D arena and each player has their own screen and fights from a 3rd person perspective of their "virtuoid" (the name given to the giant robots that you control in the fight). The "Twin Stick" controls work like a tank but they also move side to side which allows for strafing (both sticks left or right), jumping (pull the sticks apart), and crouching/guarding (push the sticks together). The thumb buttons on the top provide a turbo boost for quick movement and the triggers fire weapons... and yes there are even special moves (albeit very few).
1996: CyberTroopers Virtual-On
aka "OMG" or "VOOM"
You might be scratching your head "VOOM"? "OMG"? in some markets the home release for the first game was called "CyberTroopers Virtual-On: Operation Moongate" so many fans of the franchise shorten Operation Moon Gate to: OMG, or Virtual-On Operation Moongate to: VOOM. This helps distinguish that you're specifically talking about the first game and not the franchise as a whole. Sega themselves refers to this game as "OMG" when distinguishing between games.
OMG ran on Sega Model 2 (B CRX) hardware. The Sticks used in the Twin Unit control panel use grips from Suzo-Happ and are similar to those used on the Star Wars Trilogy Arcade, Namco's Cyber Sled and several other games. I'm unsure if these sticks share a base with any other games, they are digital 8-way sticks and definitely different than the analog games that share the grip.
In The USA this was released ONLY as a Twin-Unit cabinet:
The cabinet is similar to the Daytona USA twin units however instead of the lit topper it had two large plastic hoods with a metal framed, smoked, mirrored divider between the sides (this piece is often missing). The seats are similar to those used on Wing Wars and a few other games.
Europe received a Twin-Unit of this game as well, similar to the European Daytona USA cabinets including a lit topper similar to Daytona USA and without a divider.
In Japan there was a Twin-Unit release, these used the Japanese style Twin-Unit cabs and featured a hood and divider completely different than the ones featured on the USA cabinet.
Japan also received a Candy-Cab release in the "Versus City" cabinet. A "Versus City cabinet is basically two "Astro City" cabinets back to back merged into one. It's important to note that the OMG Candy Cabs featured completely different joysticks than the Twin-Unit releases; this was due to the twin-unit sticks being too deep to fit within a candy cab panel.
^sorry, outside of the line drawings in the service manual I've never seen a picture of one of these cabinets as they were delivered
Korea received a unique twin-unit releases of their own, similar in design to the Japanese twin unit but very different in color.
There are two known ROM board variants: 1. the Japanese release and 2. the US/International release. Both refer to themselves as "M.S.B.S ver 3.3". In tournament play in Japan there is evidence that a thrid Model 2 PCB could be used to run an arcade monitor that displays the game from an outside perspective; known as a "Live Monitor". Little seems to be know about how this was accomplished, if there was a different ROM board used of if this spectator mode can somehow be activated with the existing ROM boards. Virtua Racing featured a similar "Live Monitor" setup, however attempts from a few US collectors to reproduce that configuration with Virtual-On have failed.
Home Release:
OMG saw home release on the Sega Saturn and PC and there was even a home version of the Twin Stick for both platforms.
Later there was a PS2 release as part of the "Sega Ages" collection and an HD re-release on the Xbox Live Arcade (in Japan only) as well as on the PS3 Store (in Japan only).
^a Sega Saturn Twin Stick (the PC twin stick looks nearly identical aside from the connector and some of the text on the artwork)
OMG's Legacy:
OMG is the most widely released and widely produced version of the game; it was ported to the most home systems, and arcade machines were distributed to every major arcade region in the world. It offers the most simplified gameplay of any of the games in the franchise, which still makes it the best games in the franchise for beginners. Though, it's early 3D graphics (particularly in the home releases) make the game feel dated.
Emulation:
Both the Japanese and US variants of OMG arcade ROMs can be emulated nearly flawlessly using the "Model 2 Emulator".
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