[GAMES] UFO Alien Invation (OpenGL ES)

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[GAMES] UFO Alien Invation (OpenGL ES)

Post by meveric »

UFO - AI
is a remake of the original XCom series in a more modern way, with much better graphics.
ptitSeb was porting it to the Pandora and i used his build to port it to ODROID.
Image
Image
Image

The game offers nice 3D graphics different languages and resolutions and very good music.

It puts the old xcom game in a modern style.

download and install (about 895MB):

Code: Select all

wget http://oph.mdrjr.net/meveric/repository/ufoai-odroid_2.4-1_armhf.deb
sudo dpkg -i ufoai-odroid_2.4-1_armhf.deb
If there is any issue with insalling and running the game, please let me know.

Known issues:
What i've experienced so far:
After a while the graphics go funky i believe this is caused of too much textures for the graphics memory. And only a restart of the game helps.
To avoid this you should play the game on lower graphic settings. (middle with biliniar filtering enabled or even low graphics).
The more graphics memory your desktop is using the more likely you'll get issues with the game. So a low end desktop manager like xfce will actually work better with this game.

I wonder, is it possible to increase the graphics memory of the mali processor? Like, is it shared with the memory of the CPU? If yes i'd like to increase that memory somewhat. Anyone an idea how to do so?
Last edited by meveric on Sat Sep 28, 2013 4:31 pm, edited 2 times in total.
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Re: [GAMES] UFO Alien Invation (OpenGL ES)

Post by odroid »

The graphic quality is really different from the original Xcom..
So amazing !!

Yes, we share the memory of CPU with GPU.
I think we can increase the UMP size for GPU buffer even we are not sure the root cause of the funky graphics.
Can you show us any GL-ES message or Kernel message when the funky graphics occurred?

Anyway, I hope mdrjr knows how to adjust the UMP size. ;)

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Re: [GAMES] UFO Alien Invation (OpenGL ES)

Post by meveric »

Well funky graphics is not actually a good description, i know.. what happens is, that part of the screen disappear and reappear while others disappear, boxes are no longer drawn and other stuff.

If you play around with the graphics settings it's getting rather obvious.
Save before a ground mission (e.g. on low settings) then go to the mission... loading should be fine... now change graphics to high or extrem setting start the game all over again and load the save game.. when you try to load the level the game is gonna stop loading at some point... it just seems it can't put everything into the graphics buffer.

The "funky graphics" appear within the game.. so it can be in a menu, or on a mission.. the longer you are in one section and the higher the graphics options you have the more likely it's going to happen.

Edit:
Easy way to see it.. use ubuntu 12.04, use the game with the default settings.. start a new game go to your employee section and click around on the different people to be seen their previews.. very soon you should see white heads instead of faces and short after the entire person you want to see should be white -> you better quite the game, cause at some point you won't even see the buttons on the menu :D
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Re: [GAMES] UFO Alien Invation (OpenGL ES)

Post by mdrjr »

We are currently using 256mb for Mali and 64Mb for UMP..

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Re: [GAMES] UFO Alien Invation (OpenGL ES)

Post by meveric »

mdrjr wrote:We are currently using 256mb for Mali and 64Mb for UMP..
hmm i think that should be more then enough.. still wonder why this is happening.
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Re: [GAMES] UFO Alien Invation (OpenGL ES)

Post by meveric »

Update:
I've updated the packages to 2.6~dev the current development branch.
There were quite some changes in the game since the last 2.4 release.

Here are some pictures from within the game, showing the new menus, UI, Equipment screen, and in mission shots.
Image Image Image Image Image Image

The game uses OpenGL ES acceleration.
It can be installed from my repository (main/wheezy or main/jessie package lists) via

Code: Select all

apt-get install ufoai-odroid
The game is rather large due to high quality maps and textures. (around 1.2GB deb file and 1.4GB installed)
Donate to support my work on the ODROID GameStation Turbo Image for U2/U3 XU3/XU4 X2 X C1 as well as many other releases.
Check out the Games and Emulators section to find some of my work or check the files in my repository to find the software i build for ODROIDs.
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Re: [GAMES] UFO Alien Invation (OpenGL ES)

Post by Derche »

Thanks, Totally worth the download, probably one of my favorite games now. Much better than those craps from other game developers nowaday

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Re: [GAMES] UFO Alien Invation (OpenGL ES)

Post by meveric »

Update:
I've updated the game having a more recent version available to us.
I also built the game for ODROID C2 (arm64) means you can play it there as well.
Both armhf and arm64 version can be found in my jessie/main package list and are ready to be installed via:

Code: Select all

apt-get install ufoai-odroid
Donate to support my work on the ODROID GameStation Turbo Image for U2/U3 XU3/XU4 X2 X C1 as well as many other releases.
Check out the Games and Emulators section to find some of my work or check the files in my repository to find the software i build for ODROIDs.
If you want to add my repository to your image read my HOWTO integrate my repo into your image.

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Re: [GAMES] UFO Alien Invation (OpenGL ES)

Post by meveric »

Update:
I've build ufoai for Debian Stretch which is working fine on armhf. I'm still working on arm64.
It's once again an updated version and is available for install from my repository (stretch/main) via:

Code: Select all

apt-get install ufoai-odroid
Donate to support my work on the ODROID GameStation Turbo Image for U2/U3 XU3/XU4 X2 X C1 as well as many other releases.
Check out the Games and Emulators section to find some of my work or check the files in my repository to find the software i build for ODROIDs.
If you want to add my repository to your image read my HOWTO integrate my repo into your image.

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Re: [GAMES] UFO Alien Invation (OpenGL ES)

Post by meveric »

apparently the arm64 port i was working on the last week or so was working just fine, but only the N1 is actually having issues with it -.-
Well that was a week of wasted work on my side trying to figure out this issue -.-
Means the game is now available for arm64 on Debian Stretch as well and work (at least for the ODROID C2).
Donate to support my work on the ODROID GameStation Turbo Image for U2/U3 XU3/XU4 X2 X C1 as well as many other releases.
Check out the Games and Emulators section to find some of my work or check the files in my repository to find the software i build for ODROIDs.
If you want to add my repository to your image read my HOWTO integrate my repo into your image.

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