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Author Topic: Duke Nukem 3D for amiga  (Read 15537 times)

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Offline XanxiTopic starter

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Duke Nukem 3D for amiga
« on: June 06, 2011, 07:48:00 PM »
Hello amiga dudes.

As Duke is about to come back at last, are you aware that there is an amiga port of the original duke 3D Atomic Edition available?



Look for it on Aminet.
The PC files needed are easily found on abandonware webpages.

On my A1260 AGA, i got terrible results though, and on my A4000 40/40 + RTG too, about 1FPS.
How can it be as Doom is perfect and Quake 1 almost good even on mere AGA?

What about you?
10 Classic Amiga Computers so far: I have too many computers!!
 

Offline AndyFC

Re: Duke Nukem 3D for amiga
« Reply #1 on: June 06, 2011, 08:03:43 PM »
Ooh - I'm just going to have to get my A1200 out of the loft for a play just ot try this.

On LemonAmiga, one guy comments that he gets about 15FPS on his 060 A4000, so are there different versions floating around?
A1200 in DIY Tower. 3.2 ROMs (softkicking 3.2.2), OS 3.2.2 with ClassicWB, CF card, CD RW and IDE to SD adapter running off the internal IDE port (using the A4000 4-port IDE adapter from Amigakit), Pistorm 32 lite with Pi4/2GB/Emu68 or Blizzard 1230-IV, with 32MB 60ns RAM and 50MHz 68882 FPU. 3COM PCMCIA Network card running with Miami DX.
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Offline XanxiTopic starter

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Re: Duke Nukem 3D for amiga
« Reply #2 on: June 06, 2011, 08:18:19 PM »
Don't know but the version from aminet is pretty recent (2006).
10 Classic Amiga Computers so far: I have too many computers!!
 

Offline utri007

Re: Duke Nukem 3D for amiga
« Reply #3 on: June 06, 2011, 08:32:02 PM »
I get better result with my 040 machine than with my 060 machine.

It is useless

Here atari 68k sources, it has made with C, far more sophicticated than amiga version.

Could somebody check this, it might be easy task to convert it to amiga 68k

http://mikro.naprvyraz.sk/download.htm
ACube Sam 440ep Flex 800mhz, 1gb ram and 240gb hd and OS4.1FE
A1200 Micronic tower, OS3.9, Apollo 060 66mhz, xPert Merlin, Delfina Lite and Micronic Scandy, 500Gb hd, 66mb ram, DVD-burner and WLAN.
A1200 desktop, OS3.9, Blizzard 060 66mhz, 66mb ram, Ide Fix Express with 160Gb HD and WLAN
A500 OS2.1, GVP+HD8 with 4mb ram, 1mb chip ram and 4gb HD
Commodore CDTV KS3.1, 1mb chip, 4mb fast ram and IDE HD
 

Offline rvo_nl

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Re: Duke Nukem 3D for amiga
« Reply #4 on: June 06, 2011, 08:42:22 PM »
Quote from: utri007;643028
I get better result with my 040 machine than with my 060 machine.
 
It is useless
 
Here atari 68k sources, it has made with C, far more sophicticated than amiga version.
 
Could somebody check this, it might be easy task to convert it to amiga 68k
 
http://mikro.naprvyraz.sk/download.htm

ha! I have recently installed this game. There are 2 ports for Amiga, one for 060 and one for WarpOS. While the PPC port is obviously the fastest, it has no sound support. The 68K version is pretty decent in 320x240 though, certainly playable.
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1
 

Offline lsmart

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Re: Duke Nukem 3D for amiga
« Reply #5 on: June 06, 2011, 08:58:51 PM »
Quote from: Xanxi;643016

On my A1260 AGA, i got terrible results though, and on my A4000 40/40 + RTG too, about 1FPS. How can it be as Doom is perfect and Quake 1 almost good even on mere AGA?
?


Because some coders don´t understand how to make something fast. Just look at "SuperTuxCart" which crawls even on 800MHz machines, even though there is practically no good or sophisticated GFX anywhere in the game. It´s not entirely the fault of the person porting the code, as they won´t rewrite the render-engine ... but they should.
 

Offline XanxiTopic starter

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Re: Duke Nukem 3D for amiga
« Reply #6 on: June 06, 2011, 09:06:27 PM »
Quote from: rvo_nl;643031
ha! I have recently installed this game. There are 2 ports for Amiga, one for 060 and one for WarpOS. While the PPC port is obviously the fastest, it has no sound support. The 68K version is pretty decent in 320x240 though, certainly playable.


What 060 setup do you have? AGA? RTG?
And are you talking about the 0.3 version from Aminet?
10 Classic Amiga Computers so far: I have too many computers!!
 

Offline rvo_nl

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Re: Duke Nukem 3D for amiga
« Reply #7 on: June 06, 2011, 09:11:38 PM »
Quote from: Xanxi;643039
What 060 setup do you have? AGA? RTG?
And are you talking about the 0.3 version from Aminet?

Sorry, yeah 0.3 on RTG. I guess that makes a big difference.
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1
 

Offline utri007

Re: Duke Nukem 3D for amiga
« Reply #8 on: June 06, 2011, 09:18:03 PM »
Could somebody please check those atari sources? IF it is well done, it could be really easy task, at least sings are good 1st C 2nd Already 68k
« Last Edit: June 06, 2011, 09:24:34 PM by utri007 »
ACube Sam 440ep Flex 800mhz, 1gb ram and 240gb hd and OS4.1FE
A1200 Micronic tower, OS3.9, Apollo 060 66mhz, xPert Merlin, Delfina Lite and Micronic Scandy, 500Gb hd, 66mb ram, DVD-burner and WLAN.
A1200 desktop, OS3.9, Blizzard 060 66mhz, 66mb ram, Ide Fix Express with 160Gb HD and WLAN
A500 OS2.1, GVP+HD8 with 4mb ram, 1mb chip ram and 4gb HD
Commodore CDTV KS3.1, 1mb chip, 4mb fast ram and IDE HD
 

Offline LoadWB

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Re: Duke Nukem 3D for amiga
« Reply #9 on: June 06, 2011, 10:30:42 PM »
Quote from: Xanxi;643016

The PC files needed are easily found on abandonware webpages.


I actually have this PC edition... interesting, indeed.
 

Offline XDelusion

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Re: Duke Nukem 3D for amiga
« Reply #10 on: June 07, 2011, 01:13:50 AM »
The windows and Linux ports of this now feature Hi-res textures as well as 3D models. It would be nice to see such features for MorphOS and OS4 machines as they obviously should have the power to pull that off.

As for the basic incarnation, I can't believe it is running as crappy as people are reporting. That is just sad!!! This is one of the best and most innovative FPS games ever, right next to DOOM, System Shock, and Shadow Warrior. I'd LOVE to see a quality port to the Amiga, and from the sounds of it, I shall avoid the current edition available on Aminet.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline Matt_H

Re: Duke Nukem 3D for amiga
« Reply #11 on: June 07, 2011, 01:16:59 AM »
Here is a good example of where the PC/Mac/Linux ports are these days. Source code available, although working from the Atari port might be easier.
 

Offline NovaCoder

Re: Duke Nukem 3D for amiga
« Reply #12 on: June 07, 2011, 04:06:25 AM »
Quote from: utri007;643044
Could somebody please check those atari sources? IF it is well done, it could be really easy task, at least sings are good 1st C 2nd Already 68k


Cool thanks for that link, Duke is one of the projects that I'm working on in my spare time.

I want to do an updated AGA port to see if we can get some more speed out of it, if all goes well I'll also add Graffiti support one day.

I'm not promising anything at this stage as I've only just started looking into a possible AGA port from the original PC source code.
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline zipper

Re: Duke Nukem 3D for amiga
« Reply #13 on: June 07, 2011, 04:24:38 AM »
Quote from: utri007;643028
I get better result with my 040 machine than with my 060 machine.
http://mikro.naprvyraz.sk/download.htm


Quake behaves similarly - if you don't have Cyber/Oxy or similar patcher (I once had my patcher missing and wondered why Quake was so slow - it took some time before I found the culprit).
 

Offline utri007

Re: Duke Nukem 3D for amiga
« Reply #14 on: June 07, 2011, 06:19:32 AM »
There is 060 version of clickboom quake.exe, it is much faster with 040/060

It used to be here:

http://www.clickboom.com/download.shtml
« Last Edit: June 07, 2011, 12:41:25 PM by utri007 »
ACube Sam 440ep Flex 800mhz, 1gb ram and 240gb hd and OS4.1FE
A1200 Micronic tower, OS3.9, Apollo 060 66mhz, xPert Merlin, Delfina Lite and Micronic Scandy, 500Gb hd, 66mb ram, DVD-burner and WLAN.
A1200 desktop, OS3.9, Blizzard 060 66mhz, 66mb ram, Ide Fix Express with 160Gb HD and WLAN
A500 OS2.1, GVP+HD8 with 4mb ram, 1mb chip ram and 4gb HD
Commodore CDTV KS3.1, 1mb chip, 4mb fast ram and IDE HD