Thinking About My Friend Chris Lee: Macintosh Aficionado, Music Guru, and Eidetic Memory Man for Movie Dialog

Chris hanging out in Brunswick. This was my second photo with my Sony Cybershot 2MP camera.

Recently, I was telling my City Tech colleague Kate Falvey about a habit of thought that I have when I encounter things that I would ordinarily want to share with a specific person who I think would be interested in that thing even though that person might have passed away. That kind of thought happens more often with my friend Chris Lee, who passed away in 2016. Our mutual interest in computers, pop culture, and video games was the currency of our friendship over many years that began when he saw me pull out my Apple Powerbook 145B in Mr. Norris’ Graphic Design class at Brunswick High School. Later, after we had a falling out around 2000, he mended the bridge and we became good friends again.

Me in a green hoodie and Chris in a blue jacket outdoors at night.

When we were younger, our great ambition was to open a computer repair shop and publicize it with a video of us marching through flames as Rammstein’s “Du Hast” blasts in the background. He pushed the limits of good sense by loading what I believe to be a record number of Control Panels and Extensions that would dance along the bottom of his Mac’s boot screen–at least three full lines of icons at 1024 x 768. He created archives of sound that surpassed mortal lifespans capable of listening to it all. He mastered anything released for the Nintendo GameCube. He had a phenomenal memory for movie dialog–a specialized eidetic memory that would have been a superpower at trivia night.

Chris Lee dancing in his parents' living room.

The last thing that we talked about was how much had gone on in our lives so far. I texted him, “Too bad we don’t have a time traveling DeLorean. We could stop by and blow our younger selves’ minds 😎.” His reply and last text to me was, “I wish I had a DeLorean.”

LEGO time travel DeLorean with the driver side door open and Doc Brown hanging out.

Not long after that, I got a call from our friend Kenny. Chris had died. He was back in Brunswick where our friendship had started. I couldn’t really write about it then, and even now, it’s difficult. I’m not able to say all that I feel and how I wish that I could share just a few things with Chris again.

Chris Lee's grave stone embossed with UGA's G logo and the Apple Computer apple with a bite taken out logo.

When I visit my parents, I try to visit Chris’s grave in Smyrna Cemetery, which is between Nahunta and Hortense. His grave marker highlights some of his life’s loves, including Apple Computer. Of course, I wish that Chris could hear when I talk, but I know that what I say is only heard by regret.

Kai’s SuperGOO 1.0 for Macintosh: Face Image Generator and Manipulator

Kai's SuperGOO 1.0 folder on MacOS 8.1.

Kai’s SuperGOO 1.0 is a program geared toward children to easily manipulate images and generate images of human faces that can be further modified using its built-in image editing tools that are accessible through an interesting but not always intuitive user interface.

The “Getting Started with Kai’s SuperGOO” text file includes this explanatory information:

ABOUT SUPERGOO

SuperGOO is organized into two basic rooms: Goo and Fusion. The Goo Room provides you with a series of distortion tools, both brushes and global effects, to create 'funhouse mirror' distortions to your images.

The Fusion Room provides you with both cloning tools- to combine faces (and other images) from your own sources- and a library of facial components to create your own face for the Goo Room.

Both rooms have an In and Out dialogue for importing and exporting saved images, or importing images from a TWAIN device such as a scanner or digital camera.

Play around with SuperGOO once you've got it installed... click a button and watch what happens. That's the quickest way to get acquainted with SuperGOO. For more detail, consult the 'Quick Reference Guide' included with your software. This brief, but thorough, card will provide you with all of the basics you need to know about SuperGOO, from input to output and everything in between. For more detail, consult the SuperGOO User's Guide included on your CD-ROM.

Kai’s SuperGOO ReadMe file includes the following system requirements:

MINIMUM SYSTEM REQUIREMENTS

PC

Pentium Processor
Windows 95 (or higher)
Windows NT 4.0 (or higher)
16 MB Free RAM
25 MB HD Space for Install
40 MB Free HD Space (after Install)
CD-ROM Drive
16-bit video
14" Monitor

MACINTOSH

Power Macintosh
MacOS 7.6.1 (or higher)
16 MB RAM allocated to application
25 MB HD Space for Install
40 MB Free HD Space (after Install)
CD-ROM Drive
16-bit video
14" Monitor

I installed Kai’s SuperGOO on MacOS 8.1 emulated by SheepShaver on Debian Bookworm.

Kai's SuperGOO 1.0 application's Get Info window on MacOS 8.1.

After installation from CD-ROM, the Kai’s SuperGOO 1.0 application file is 976K and has a minimum memory size of 17,290K and a preferred size of 25,482K.

Installation

Kai's SuperGOO 1.0 CD-ROM installation folder on MacOS 8.1.

Installing Kai’s SuperGOO is as straightforward as other Mac software of the era that used a basic installer. However, the initial screens shown below gesture toward its inventive user interface. To launch the installer, the user double clicks on “Kai’s SuperGOO 1.0 Installer” located in the root of the CD-ROM disc.

Kai's SuperGOO 1.0 installation launch window on MacOS 8.1.

The first screen after launching the installer is shown above.

Kai's SuperGOO 1.0 installer license agreement on MacOS 8.1.

The license agreement screen notably has stylized round buttons for Print, Save, and Continue.

Kai's SuperGOO 1.0 installer window on MacOS 8.1.

Clicking Continue on the previous screen takes the user to a traditional installer window. Clicking Install begins the installation of files to the selected folder on the user’s hard drive.

Kai's SuperGOO 1.0 installer progress window on MacOS 8.1.

Several demonstration/prompting screens accompany the copying of files.

Kai's SuperGOO 1.0 installer progress window on MacOS 8.1.

These screens preview key elements of SuperGOO, such as the brushes on the left and the Fusion Faces feature on the right.

Kai's SuperGOO 1.0 installer progress window on MacOS 8.1.

This final screen reminds the user to register, but it also shows a stylized, miniature version of the user interface.

Kai's SuperGOO 1.0 installation completed window on MacOS 8.1.

The software is installed and ready for use. In order to use the software, the CD-ROM has to be in the CD-ROM drive and mounted.

Use

Kai's SuperGOO 1.0 launch window on MacOS 8.1.
Kai's SuperGOO 1.0 prompts the user to enter their name when running for the first time on MacOS 8.1.

When the user first launches the software, it prompts for a name to personalize it.

Kai's SuperGOO 1.0 main screen opens with an image of Abraham Lincoln that can be manipulated on MacOS 8.1.

The main screen or what is called the “GOO Room” in the Read Me file. As suggested in that file, the UI invites the user to click on things to see what they do. Should the user find themselves backed inot a corner, there is an option to Reset in the lower right, or simply quitting the software with Cmd+Q and restarting the program. It opens with an image of Abraham Lincoln that can be manipulated using the tools on the left. The top set of tools are called Brushes.

I was left wondering why Abraham Lincoln’s face was selected for manipulation. Perhaps his image is well known and perhaps liked by children, but his important accomplishments as president and his tragic assassination seem to position his face as not deserving the more radical manipulation options available.

Kai's SuperGOO 1.0 main screen opens with an image of Abraham Lincoln that can be manipulated on MacOS 8.1. The Noise brush has been applied.

Using the Noise brush, I obscured Lincoln’s face as if it were seen through a primitive piece of glass.

Kai's SuperGOO 1.0 GOO Room demonstrating the Vortex video effect on MacOS 8.1.

Below the Brushes on the left are the GOO Effects. These create videos using starting image. Above is one frame of Vortex Tiling GOO Effect.

Kai's SuperGOO 1.0 GOO Room demonstrating the Zoom and Rotate video effect on MacOS 8.1.

Above is one frame of the Zoom and Rotate effect.

Kai's SuperGOO 1.0 Fusion Room random face generated on MacOS 8.1.

By clicking on the bubble in the top middle of the UI takes the user to the Fusion Room (from the GOO Room) or to the GOO Room (from the Fusion Room). By clicking on the nuclear symbol button in the lower right corner of the Fusion Room gives the user the option to generate a new human face that mixes and matches elements akin to a police facial composite or E-FIT.

Kai's SuperGOO 1.0 Fusion Room random face generated on MacOS 8.1.

The results are mildly uncanny.

Kai's SuperGOO 1.0 Fusion Room random face generated on MacOS 8.1.

Most random generations result in white faces, but after many, many iterations, I arrived at this face with epicanthic folds. When using the eye selector on the left, there are three female options with epicanthic folds and two male options.

Kai's SuperGOO 1.0 Fusion Room random face generated on MacOS 8.1.

This generated face appears to have darker skin, but there’s no option for changing skin color or adjusting tone. As the various facial features are assembled, there seems to be a kind of blending that makes them work together. However, there isn’t a clear cut way to create faces outside of a narrow skin tone range using the Fusion generator. The natural variety of faces with different skin tones has to be imported.

Kai's SuperGOO 1.0 In Panel on MacOS 8.1.

To import an image, the user clicks the bubble in the middle to the left, which opens the “In Panel.” It can interface with image capture and scanning devices that have a TWAIN driver, open an existing file, or acquire from another device plug-in.

Kai's SuperGOO 1.0 Out Panel on MacOS 8.1.

By clicking on the middle bubble to the right, the user comes to the “Out Panel,” which gives options to save the image, print the image, save the currently displayed Fusion generated face, copy the Fusion generated face to the GOO Room, or export the currently displayed image to a plug-in (if installed and selected by the user).

Kai’s SuperGOO is an interesting approach to generating images of people using algorithms. In this case, randomizing carefully edited pieces that seamlessly, more or less, fit together. Unfortunately, the available options for mixing and matching faces are homogeneous and tend toward lighter skin tones and limited facial features. While importing any face or image into the software is an option, the Fusion feature is crippled in terms of representation options available to the user.

Vintage Computer Festival Southeast (VCFSE) 2013

Bob, Paul, and Mark outside the 2013 Vintage Computer Festival Southeast

On April 20, 2013, I attended the first Vintage Computer Festival Southeast outside Atlanta, Georgia at what is now the Computer Museum of America with my friends Mark, Paul, and Bob. This was the spring of my first full year back in Atlanta after becoming a Brittain Fellow at Georgia Tech in Fall 2012. It was a good day like old times before I went to grad school.

The following year, I co-presented with Wendy Hagenmaier about Vintage Computing at Georgia Tech, which I blogged about here. I will post photos from the 2014 VSFSE next week.

IMSAI 8080 (WarGames)

If you’ve seen the film WarGames (1983), you know what kind of mischief you can get up to with a tricked out version of an IMSAI 8080.

The Big Three: Radio Shack TRS-80, Commodore PET, and Apple II

I often regale my students with tales of the rise of the personal computer with the big three mass manufactured models: Radio Shack’s TRS-80, Commodore’s PET, and Apple’s Apple II (though, it’s actually an Apple IIe pictured below).

Commodore VIC-20, Commodore 64, and Amiga

I didn’t know anyone with a VIC-20 or Commodore 64 growing up. Mark told me about having a VIC-20 when he was younger. After my trials with the Tandy Color Computer 3, my first GUI-based computer was an Amiga 2000HD. I used it for years for writing, drawing, and gaming until a tree branch attached to a long strand of Spanish moss swung Tarzan-style into my bedroom window and hit the back of the Amiga. It never ran again after that strike.

Years later, I got another Amiga 2000 from someone at a Goodwill auction. He had won the pallet that I wanted that included the Amiga. I don’t remember what I paid him for it, but I stored it at my used computer stall at Duke’s Y’all Come Flea Market in Darien, Georgia. We had a falling out and I abandoned what I still had in the stall, which included the Amiga. I never found out if it still ran or not.

Radio Shack TRS-80 and Color Computer Series

My first desktop computer was a Tandy Color Computer 3 that I hooked up to the family console TV. While I did all that I could with it, I think my mom recognized my frustrations. I wanted to make it work so badly after not having a computer and wanting one for so long. The next Christmas, my folks gave me a Commodore Amiga 2000HD, which was light years ahead of the CC3.

Radio Shack TRS-80

Apple Computer (Pre-Macintosh Era)

Apple I

I have a large print out of this original Apple I motherboard hanging over my desk at City Tech.

Apple II, IIGS, II Plus, and III

Apple II Knockoffs

Apple Modem for Apple II

Apple Computer (Lisa)

Apple Computer (Macintosh Era)

Macintosh

Macintosh II

Macintosh II

Quadra 700

I had a Quadra 700 when I lived in Atlanta with Y. I put it in a box and left it with my folks in Georgia when we moved to NYC. Where it is now is anyone’s guess. There are many hiding places for a small box with this tiny powerhouse of a Mac. I hope to find it again one day.

Portable Macintosh and Powerbook Line

My first laptop was a PowerBook 145B, which was my companion during my last two years of high school and the beginning of college of Georgia Tech. Later, I owned a PowerBook G4, iBook G3 (the result of a trade with my friend Kenny), 15″ MacBook Pro (2006), 12″ MacBook (unibody, 2008), and 15″ MacBook Pro (2012–Y still uses it).

Apple Macintosh TV

20th Anniversary Macintosh

When the 20th Anniversary Macintosh debuted, my friend Chris and I lusted after it. It was a sexy computer, but it had an out of this world price tag of $10k (though, that included having a technician deliver, setup, and demo the computer in your own home). In retrospect, it was a terrible product that ignored what the original Macintosh represented as an every person’s computer. This computer was about style and prestige and money. A lot about what Apple represents today after Steve Job’s passing seems to be drifting back toward what this computer represents.

Network Server 500/132

Macintosh Add-Ons

The Apple TV/Video System was an expansion card that gave you a TV tuner and video inputs for your Mac. The PowerCD was an external SCSI CD-ROM drive for Macs that might not have a CD-ROM drive built-in. And the QuickTime Conferencing Kit included a camera and software for video conferencing and collaborative tools like a shared whiteboard–back in 1995.

Apple Newton

The thing that used to burn me up when Apple released innovative products like the Newton, popular media like SNL would shit all over them, which would turn the general conversation away from what the products could do and had the potential to do towards the limitations and lack of imagination by those folks who would otherwise never purchase or use those products. It wasn’t criticism. It was product assassination. Had that not happened, I think the Newton would have been in a stronger position that might have let it develop further before getting killed off.

It seems like the Internet and social media provides a force or pressure against these negative megaphones of the past. However, there’s equally a lot of fanboys and cheerleaders who don’t temper their enthusiasm with a little bit of reality.

Apple Newton

iMacs and G4 Cube

My first experience with an original Bondi Blue iMac was soon after its announcement. I was working at NetlinkIP on St. Simons Island, Georgia when a client called asking for help setting it up. I drove out to a very nice house on the island, unboxed, and configured it to dial up to the Internet. Admittedly, I took longer than was necessary so that I could thoroughly check it out.

Later, my friend Bert got a G4 Cube. Despite its complete lack of internal expandability beyond upgrading its RAM or hard drive, he used his beyond what I think most people would. Every USB port was used for devices or hubs and it was connected to his stereo system. He used it for a lot of graphics and video work and showed how it really was a supercomputer in a small package.

I had a 17″ Luxo iMac for awhile in the early 2000s, but I sold it before I built another desktop PC using an AMD Athlon 2500+ CPU. While I had it though, I liked its crisp 17″ LCD and it was a powerhouse for some of the video editing projects that I did at the time.

NeXT Computer

Steve Jobs’ second act and the salvation of Apple when the prodigal son returned.

NeXTcube Workstation

Xerox Alto

This is Xerox’s GUI desktop minicomputer that brought together what Xerox PARC had been developing and demoed to Steve Jobs and his team at Apple that led to the Lisa and eventually the Macintosh.

Xerox Alto

Atari Computer

Portable Computing Miscellaneous

I really like the concept of pocket computers. When I was in middle school, my grandparents gave me a Radio Shack PC-7 Basic Programmable calculator. It looked like a calculator with a built-in soft cover that had a ABC keyboard layout. Considering its programmability, it was the first computer that I owned. The only digital device I had before that was an Atari 2600.

Miscellaneous Computer Demos

Jim Steiner’s Tic-Tac-Toe Computer Built in 1961

Pictured below with his tic-tac-toe computer that demonstrates binary digital logic, Jim Stiner’s creation still works. Before we left the VCF, I enjoyed speaking with Mr. Steiner about his project inspired by a humanities class. I was reminded of Steve Job’s 2011 special event demo for the iPad 2 where he talks about Apple’s DNA marries technology with the liberal arts. That concept seemed apt for Mr. Steiner’s project, too.

Jim Steiner and his Tic-Tac-Toe Computer

Teletype Terminal Model 33

Who needs a display, printer, and program storage when you have a teletype machine like this hooked up to a mainframe or time-share minicomputer?

Captain Crunch Whistles and Tone Generating Blue Box

With the sounds generated by these cereal box toy whistles, which were adapted and expanded electronically with so-called blue boxes, you could commandeer the phone network for your own uses.

Digital Enigma Machine

This is a digital re-creation of the German Enigma machine used to cyptographically secure their communications during WWII.

Mirrored Moment of Computing Creation: KPT Bryce for Macintosh

Outer space scene rendered in KPT Bryce on Mac OS 7.5.5.
Outer space scene rendered in KPT Bryce 1.0.1 on Mac OS 7.5.5.

A conversation on LinkedIn yesterday with a former Professional and Technical Writing student about user experience (UX) and generative artificial intelligence (AI) technologies reminded me of the UX innovations around an earlier exciting period of potential for computers creating art: KPT Bryce, a three-dimensional fractal landscape ray trace rendering program for Mac OS released in 1994. It was one of the first programs that I purchased for my PowerMacintosh 8500/120 (I wrote about donating a similar machine to the Georgia Tech Library’s RetroTech Lab in 2014 here). Much like today when I think about generative AI, my younger self thought that the future had arrived, because my computer could create art with only a modicum of input from me thanks to this new software that brought together 3D modeling, ray tracing, fractal mathematics, and a killer user interface (UI).

Besides KPT Bryce’s functionality to render scenes like the one that I made for this post (above), what was great about it was its user interface, which made editing and configuring your scene before rendering in an intuitive and easy-to-conceptualize manner. As you might imagine, 3D rendering software in the mid-1990s was far less intuitive than today (e.g., I remember a college classmate spending hours tweaking a text-based description of a scene that would then take hours to render in POVRay in 1995), so KPT Bryce’s easy of use broke down barriers to using 3D rendering software and it opened new possibilities for average computer users to leverage their computers for visual content creation. It was a functionality and UX revolution.

Below, I am including some screenshots of KPT Bryce 1.0.1 emulated on an installation of Mac OS 7.5.5 on SheepShaver (N.B. I am not running SheepShaver on BeOS–I’ve modified my Debian 12 Bookworm xfce installation to have the look-and-feel of BeOS/Haiku as I documented here).

KPT Bryce 1.0 program folder copied to the computer's hard drive from the KPT Bryce CD-ROM.
KPT Bryce 1.0 program folder copied to the computer’s hard drive from the KPT Bryce CD-ROM.
KPT Bryce 1.0 launch screen.
KPT Bryce 1.0 launch screen.
Basic scene randomizer/chooser. Note the UI elements on the lower window border.
KPT Bryce initial scene randomizer/chooser. Note the UI elements on the lower window border.
KPT Bryce's scene editor opens after making initial selections.
KPT Bryce’s scene editor opens after making initial selections.
KPT Bryce's rendering screen--note the horizontal dotted yellow line indicating the progression of that iterative ray tracing pass on the scene.
KPT Bryce’s rendering screen–note the horizontal dotted yellow line indicating the progression of that iterative ray tracing pass on the scene.
KPT Bryce rendering completed. It can be saved as an image by clicking on File > Save As Pict.
KPT Bryce rendering completed. It can be saved as an image by clicking on File > Save As Pict.

Personal Digital Archaeology: The Power Macintosh Resource Page, Winning a Copy of BeOS, and Sharing Mac Info, February 1997

My Apple PowerMacintosh 8500/120 and PowerBook 145B at home. August 1997.

Continuing the work that I started in 2014 when I wrote about the rediscovery of a set of isometric Macintosh icons that I had created and shared in 1997, I wanted to share another rediscovery from February and March 1997 that spans a defunct Macintosh-focused blog called the Power Macintosh Resource Page and Usenet that involves BeOS, winning a magazine, and writing about a hard drive partioning trick that I developed using free BeOS and MacOS applications.

This rediscovery came about after I sent a postcard to another computer enthusiast via Postcrossing.com. I wrote in my postcard about how great I thought BeOS was. She replied that she hadn’t used BeOS before but was interested in it.

I remembered that the way that I came to use BeOS for a time was thanks to a now-defunct technology blog called The Power Macintosh Resource Page. It was operated by Steve Tannehill.

On 1 Feb. 1997, Tannehill posted this message to his site (which you can find in the site’s archives saved on the Internet Wayback Machine here):

1 February 1997:

Trevor Inkpen wrote to mention that the Complete Conflict Compendium is about to have its 500,000th visitor. That visitor will win an Apple watch and an Apple hat.

Not to be outdone… ;-)

In the next 2-3 weeks, the Power Macintosh Resource Page will hit the half-million mark. If you send me a legitimate screen shot of the 500,000th hit, I’ll send you a copy of the January MacTech magazine, complete with the BeOS for the Power Mac demo CD-ROM!

Power Macintosh Resource Page, Feb. 1997 Archive, Archive.org Wayback Machine.

There are a few things to unpack here. First, Tannehill mentions Trevor Inkpen’s site visitor context for “an Apple watch and an Apple hat.” That Apple watch prize was not for what we think of as an Apple Watch today. It was an Apple-branded watch that Apple sold through their campus gift shop in Cupertino.

Second, website operators used to pride themselves on how many site visitors they had. This was usually calculated with a public-facing counter enabled by a bit of code offered by a provider that logged page loads containing the code and presented a gif-based numerical counter of the number of page loads. Many of these counters only provided a simple calculation of page loads rather than the more granular information provided by webserver logs and the more advanced metrics of unique visitors, engagement, etc. used today.

Third, like Inkpen’s website with a counter nearing 500,000, Tannehill’s Power Macintosh Resource Page’s counter was also nearing that number. So, he devised a contest to reward the person who was the 500,000th visitor. Unlike Inkpen, Tannehill offered what I considered a greater prize, a copy of the January 1997 issue of MacTech Magazine, which included a CD-ROM installer for the Preview Edition of BeOS.

Before Tannehill offered this prize, I had heard about BeOS from articles in Mac magazines like MacUser, Macworld, and MacAddict. With the burgeoning world of online reporting and news, I had gleaned even more information about it. It sounded like the next big thing, especially in light of Apple’s financial troubles of that era.

Also, I had gotten my PowerMacintosh 8500/120 only a year before, so I had a computer that was capable of running the PowerPC-based BeOS Preview Edition that came with the MacTech Magazine.

After learning about Tannehill’s contest, I first thought that there is no way that I would be lucky enough to be the 500,000th visitor to his site. So, the practical solution was to find a copy of the magazine. I was attending Georgia Tech in Atlanta at the time, so I had access to bookstores with nice magazine selections–the best being Tower Records next Lenox Square Mall in Buckhead.

Unfortunately, I was unable to find a copy of the magazine anywhere. Stores that sold MacTech said that they were sold out. Therefore, my only alternative to obtain a copy of BeOS was to be a super visitor to the Power Macintosh Resource Page. Thankfully, my efforts paid off on 13 Feb. 1997 after I revisited the page late that night and took the required screenshot of my browser window:

13 February 1997:

Jason Woodrow Ellis is the official 500,000th visitor to the Power Macintosh Resource Page! Jason sent the screen shot, so he gets the January MacTech magazine. Congratulations Jason, and thanks to everyone for making this page a success!

Power Macintosh Resource Page, Feb. 1997 Archive, Archive.org Wayback Machine.

Tannehill mailed the magazine to my campus address at Georgia Tech, and after receiving it, I promptly began partitioning my PowerMac’s 2GB SCSI hard drive so that I could boot into Mac OS or BeOS (more on this further below).

And, I would be remiss not to remark on how grateful that I am to Tannehill for offering that magazine as a prize on his website. It was a touchstone in my memories of that era of my life and an important moment in my learning more about computers in general and Macs in particular. I owe him a debt of thanks!

While reading the February 1997 archive page of the Power Macintosh Resource Page, I discovered that I had sent in a report about a presentation by an Apple Representative at the Georgia Tech campus:

25 February 1997:

Jason Woodrow Ellis wrote an interesting note regarding a recent presentation at Georgia Tech on the future of Mac OS:

“Apple Computer, Inc.’s Higher Education Account Executive Steve VanBrackle” gave us a very good outlook for the upcoming Rhapsody and MacOS releases. Mr. VanBrackle told us about the NeXT engineers and how “cocky” they were. He explained that these guys say that they could get the NeXT OS to run on a cellular phone! The point was that they are able to port their OS to anything. …if Mr. VanBrackle is correct the engineers will have an easy time of creating it. First, NeXT had ported their OS to PowerPC several years ago to run on 601’s. Second, the Apple AU/X team had already figured out how to run System 7 apps on top of UNIX. Third, 80% of Copland’s old code will be used with Rhapsody, so Apple did not “totally” scrap those several years of research. Now their task lies in combining these things together which in effect is the “easy” part. …I asked him about Jobs and Wozniak’s role at Apple in respect to all of the rumors about Jobs “taking over.” According to Mr. VanBrackle, they are “10 hour per week advisors to Amelio.” They have no managerial responsibilities and no “code time.”

Power Macintosh Resource Page, Feb. 1997 Archive, Archive.org Wayback Machine.

I vaguely remember this presentation only because I recall receiving a copy of the first Mac Advocate CD-ROM, which contained useful software updates, Apple information, and Apple-related media, and Apple rainbow logo stickers, which I later applied to the rear window of my dad’s Toyota pickup truck that I often drove when I was back home (and earned me vulgar responses from homophobic locals who were not only bigoted but also apparently lived under a rock during the first 20 years of Apple Computer’s existence).

It was exciting to me to find this email excerpt that I had taken the time to write and send to Tannehill. I have no memory of what I reported Steve VanBrackle talking about during his presentation, but the points about what would eventually become MacOS X are very intriguing. Behind these points there were a number of important developments. Apple scrapped Copland, the code-named operating system originally intended to become System 8, Apple’s consideration of purchasing Jean-Louis Gassée’s BeOS as the basis of its next-generation operating system, and Apple’s ultimate decision to purchase NeXT and bring Steve Jobs back to the company.

As a side note, I often signed my online posts using my full name at that time, because I had discovered that there are a lot of Jason Ellis’s in the world. Even in my youth, I had to fight accusations of not having had all of my vaccines or needing additional dental work–things that applied to another guy who shared my first and last names and happened to be a patient at my doctor and dentist. When I got online, I found even more people with my name, and I tried to create an identity distinct from others. Eventually, I settled on Jason W. Ellis.

Returning to an earlier point about multi-booting MacOS and BeOS, I found an old Usenet post (thanks to the remnants of Google Groups, which is unfortunately a poor instance of its former glory) that I had made on 13 Mar. 1997–a month to the day after I had won the MacTech Magazine with the BeOS Developer Preview CD-ROM. I cross-posted this short write-up called “Slick Disk Tricks” to comp.sys.mac.hardware.storage and comp.sys.mac.systems (I just didn’t know any better).

Slick Disk Tricks

Mar 13, 1997, 3:00:00 AM

I was a crazy risk taker. I loaded up the BeOS for Power Macintosh on my 8500/120 with only one hard disk drive. Luckily I already had partitioned it when I first bought the computer. I created three partitions: HD1=340MB, HD2= 830, HD3= 830, and an allotment of 33MB of free space.

When I installed the BeOS, I repartitioned HD1 as a BeOS˛ partition. Because I quickly found that I did not find enlightenment from using Be, I wanted to get rid of it. I just as quickly noticed that Apple’s DriveSetup application would not let me repartition without reformatting. This was not an option. Luckily Be came through.

In order to reclaim my first partition I used Be’s included Mac application called BeOS Partition Utility˛ to rename the BeOS˛ partition to an Apple_HFS partition. Then I restarted my computer and a dialogue comes up at the desktop for me to choose to initialize the new partition or eject it. I opted to initialize it (which took all of five seconds) and suddenly I have my first partition back! No special programs or extra drivers necessary. Just as a precaution, I did use Norton’s Wipe Info application to do a nice government˛ sweep of all previously stored data. (OK, so I cheated a little bit!)

I am about to loose my internet connection at Georgia Tech, so I have been trying to download everything under the sun to play with when I go back home this month. This need of space reminded me of my 33MB of free space. This takes a little bit more time and effort than regaining a BeOS˛ partition (but it is exactly the same procedure, almost). These are the steps that I used. First, I used the BeOS Partition Utility˛ to rename the Apple_Free to BeOS. Next I launched the BeOS from the CD-ROM and initialized this the free˛ partition for use by the BeOS (this gives the partition a name). Next I rebooted my computer after _not_ installing the BeOS and again used BeOS Partition Utility˛ to rename the BeOS˛ partition to Apple_HFS.˛ Now one can see that this is similar to the previous instructions. However when I restarted nothing happened! Well, undaunted, I used Apple’s DriveSetup app to update the disk driver. I rebooted and now my free space is a new partition asking to be initialized. I now have my full hard disk drive available for storage purposes.

One should realize that what I did was very perilous and down right horrific. I don’t have any kind of backup solution or another disk drive to keep files on. Please use caution if you try this technique to reclaim disk space! And, remember, I am loosing my email address shortly so you have no ability for flames or other such nonsense.

Jason Woodrow Ellis
gt0…@prism.gatech.edu

Google Groups, comp.sys.mac.system, 13 Mar. 1997.

While I wrote this with the intent of sharing a neat way to use the BeOS Partition Utility and Apple’s DriveSetup programs to resize and reclaim hard drive space without the need of paid partitioning software, it is an embarrassing piece of writing. However, I try to remind myself that it was something that I wrote about 25 years ago, which puts it in its proper context.

Also, I’m saddened to read that I wrote, “I quickly found that I did not find enlightenment from using Be.” I don’t recall exactly why I didn’t find it enlightening. From my viewpoint now, BeOS was exciting to use and had an excellent user interface (UI). But, I can imagine how it might not have been a daily driver OS due to its development stage and a fewer application options than MacOS. Also, hard drive space cost a premium, so I probably wanted to have the drive space back for other projects that I was working on at the time. So, while my 1997-self might have not found enlightenment from BeOS, my present self recognizes BeOS as something that had the potential to be insanely great (Steve Jobs would probably not appreciate my borrowing his phrase for this case, but I think it applies nevertheless). And I do know that despite my not keeping BeOS installed on my PowerMacintosh, I enjoyed using Greg Landwebber’s BeView to reskin MacOS as BeOS (and, I alternated between BeView and Aaron, for a Copland look–later, I switched to Kaleidoscope). And, I am certain that BeOS left an indelible imprint on my mind for me to think of it to this day, including its incredible design choices–isometric interface icons, tabbed windows, the application dock, and the finger pointer, as well as its amazing under-the-hood developments with its microkernel, preemptive multitasking, multithreading, etc.

I am curious about the phrase that I used: “did not find enlightenment.” It makes me wonder if an advertisement or article about BeOS used that kind of language to describe using it. When I have some time, I’ll look into that with what’s available on archive.org, Google Books, and other places online that might have digital copies of mid-to-late 1990s Macintosh magazines.

After upgrading its cache memory and its CPU daughter card to a faster 604e processor, I sold my PowerMacintosh to an ex-girlfriend. Later, I acquired another PowerMacintosh 8500/120, which I donated to the Georgia Tech Library’s Retrocomputing Lab before moving to NYC.

A few final notes: Haiku OS is trying to build something new that captures what BeOS once was and could have been. I haven’t had a chance to try it out yet, but I certainly intend to! And, I owe a great deal of thanks to the Internet Archive for the Internet Wayback Machine and Google Groups (despite Google’s mishandling of this invaluable resource), both of which made this personal exploration possible. While many of our digital traces seem to linger, others disappear without the dedicated and important work of digital preservationists.