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‘Hellsing Ultimate’: The Great Nightmare That Is Alucard [Anime Horrors]

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Welcome back to Anime Horrors – a column dedicated to exploring new and classic works of anime and manga. 

A good anime protagonist excites us, while a great one makes us feel. Think Goku of Dragon Ball or Serena of Sailor Moon – each fight for justice, care deeply for their companions, and offer an air of inspiration. Anti-heroes offer similar elements, while bringing some moral complexity into the mix. Their overall efforts are geared towards justice, but they also don’t mind getting their hands dirty. Personally, I find that anti-heroes allow for unique storytelling; it is interesting to see the impact they have on the world and the characters around them. I’ve come to enjoy several of these characters throughout anime. But in all the shows I’ve ever seen, no character gives me chills like Alucard. 

As the central character to Hellsing, Alucard is a vampire assassin that serves the titular organization. For the uninitiated, Hellsing exists to fight off the enemies of the dark – ghouls, vampires, and other supernatural threats. Though the organization has various tools and other agents to assist in battle, Alucard is their ace. He is pure devastation; while there are several anime characters who exude tremendous strength, very few come close to Alucard’s terrifying being. So, for this month’s installment of Anime Horrors, I want to examine and speak to what makes Alucard so nightmarish. 

Please note: for those familiar and not familiar with Hellsing, I will be referring to Alucard as he is depicted in the OVA, Hellsing Ultimate (since that is my favorite way to watch the show). Minor spoilers are present in the form of character abilities and brief story elements.

When we first meet Alucard, he is chained up in a basement. It is only when the heir of the Hellsing Organization is attacked, her blood spilling onto him, that he awakens. With his consciousness intact, he tears into the assailants going after the young girl, bowing down to her afterwards and stating his allegiance. Given his extraordinary strength, Alucard is loyal to his master, biding by her command – but don’t mistake that for a dog on its leash. She is fully aware of how strong he is and trusts him with no doubt in battle. 

Hellsing Ultimate does a profound job capturing the ferocity of Alucard’s combat. The manga artwork is already stunning in its detail, but Ultimate brings to life all the bloodshed. Bodies jumping about, limbs falling apart, weapons clashing – it’s delightfully chaotic. While the dramatic elements of the show are entertaining, the big appeal are the battles. Whether it is Alucard tearing into human baddies or supernatural ones, the viewer can always expect carnage. 

As a vampire, he has several qualities. His physical talents are remarkable, his fists being able to slice through bodies, his speed faster than the human eye can follow. Other supernatural gifts come in the form of regeneration and the power to summon familiars. These familiars can be demons or defeated enemies whose souls he has taken. And to cap things off, he is equipped with two pistols (each loaded with rounds that leave immense holes in their victims). 

Alucard’s skills rank him high among the bad ass characters in anime. When it comes to comparing him against his opponent, it’s like comparing a mountain to a mole hill. And this difference makes for one of the most interesting aspects to his character; for while it’s cool to see him unleash all kinds of dark magic and attacks, it is equally as intriguing to see the emotional and psychological impact he has on his foes.

Think of a time you watched one of your favorite anime heroes go up against a truly menacing villain. Consider how the hero felt in that moment – the stress and fear surging through them. Intense power levels have been a means of creating excitement and suspense throughout anime for decades. Typically, the villain will level up, instill fear, then beat up the good guys for a time (until the central protagonist or a specific character comes along and levels up beyond the bad guy). In Hellsing however, this concept is turned on its head, with Alucard proving to be a horrifying confrontation for his antagonists. Episode two has one of the best fights that highlights this. 

A force of ghouls, led by two men, invade the Hellsing headquarters. One of the men, Luke Valentine, makes his way into the headquarters and seeks out Alucard. He eventually finds him in one of the building’s lower levels. Luke shares how he has been modified to not only match Alucard, but to exceed his strength. After words are exchanged, the two draw out their pistols, each shooting the other in the head. After some brief silence, the two begin laughing. Luke jumps about the room shooting at Alucard. As blood spews from his body, his head dropping back, Alucard continues pulling his pistol trigger, his face wearing a haunting expression of joy. At this point in the story, the viewer is aware of how powerful Alucard is – that said, it is what comes next that really amps things up.

After several rounds of gunfire, Alucard gets up and addresses how interested he is in Luke. He states how he wants to see more and acknowledges his talents. He then begins uttering an incantation of sorts that will increase his power. However, this isn’t as straightforward as an increase – it’s the fact that he is unlocking a restriction placed on him. This guy is so friggin’ strong that he has restrictions on how much of his dark magic he can use. With new abilities available to him, he overwhelms Luke, tearing off his legs. As Luke strives to scramble away, Alucard screams out for him to regenerate and fight back. Luke won’t though, for he knows there is no hope. 

Coming up against Alucard is like staring into the eyes of an existential threat. No matter how hard one pushes, no matter how long they last in combat, they are never going to exceed what Alucard is capable of. His presence has the means to shake one’s core. There are several occasions where a supernatural being will come Alucard’s way and threaten him. Against any other individual, these beings would be a real challenge – but to Alucard – they are bugs. To see these bad guys walk in all sure of themselves, to then drop to their knees in horror, is brilliant and chilling.

Outside of battle, and for lack of a better word, Alucard is chill; not friendly exactly, but relaxed. It is only when things heat up with a foe that his mannerisms rise to aggressive heights. When it comes to his bloodthirst and excitement for an adversary, his movements hit like a strike of lighting. In a sense, Alucard is like a mutated Shonen protagonist who loves battle. For him, combat is very much a sport. It excites him to go up against someone who can deliver immense blows and push him. It is as if he wants to know he can get close to death.

The shock that comes over characters when facing Alucard is an element I absolutely love about the show. It not only makes for awesome deliveries of drama, but it also sells how frightening he is. There is saying a character should be feared, and then there is having their actions establish a reason to fear them. Alucard is a presence that not only scares humans, but supernatural beings as well.

Talking about Alucard’s terrifying presence is one thing, but seeing it is a whole other thing. If your interest is piqued by what I’ve shared, and you’ve never seen the show, then I encourage you to check out Hellsing Ultimate. The series takes place over 10 episodes. The original anime and manga are solid as well, but Ultimate’s animation and direction are incredible. You can find Ultimate on Hulu and Funimation at the time of this writing.

Battle is an easy, yet effective way to display how bad ass a character is. Having a protagonist use a few iconic moves and deliver some speedy punches creates the sensation that they are a force to be reckoned with. Then there are characters that make us feel – and not in the cozy inspirational sense – but in a cold, tense, and unnerving way. Alucard is a being who does not just live in darkness, but who exudes it and casts it upon his enemies. The fights throughout Hellsing are nothing short of astounding, and yet, it is those quiet moments of an enemy’s defeat that offer a sensation like no other; witnessing these characters look upon a being of extraordinary skill, knowing that annihilation is upon them.

In their last moments, they realize they are facing a monster like no other. 

Michael Pementel is a pop culture critic at Bloody Disgusting, primarily covering video games and anime. He writes about music for other publications, and is the creator of Bloody Disgusting's "Anime Horrors" column.

Editorials

Looking Back on 2015’s Underrated ‘Mad Max’ Video Game

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Between the hyper-violent car combat of Twisted Metal and Fallout’s familiar-looking Mysterious Stranger, it’s pretty clear that George Miller’s Mad Max franchise has been incredibly influential in the world of gaming. That’s why you might find it surprising that video games directly based on the adventures of Max Rockatansky have been notoriously difficult to get off the ground.

From Mindscape’s Outlander – which was supposed to have been an official Mad Max adaptation until the studio lost the license when the title was nearly complete – to the ill-fated Melbourne House project which would have been the first Australian-made game based on the franchise, telling an interactive Road Warrior yarn has never been easy.

In fact, only two officially licensed Mad Max games have ever seen the light of day. While the first one was simply a re-skin of 1988’s Road Raider, the second might just be one of the most underrated licensed games of all time. And with the upcoming Furiosa: A Mad Max Saga featuring story elements that were previously introduced in this fascinating game, I’d like to take this opportunity to look back on Avalanche Studios’ 2015 Mad Max.

The story behind this fascinating title actually begins many years earlier, with George Miller refusing licensing deals left and right after becoming disappointed with Gray Matter’s lazy take on his brainchild back in 1990. It was only after God of War director Cory Barlog – then working as a consultant for Avalanche studios – approached the filmmaker during the late 2000s that he demonstrated interest in allowing a new Mad Max game.

At the time, Miller was frustrated by a series of unfortunate setbacks (including everything from September 11 to the Iraq war) that had led to his initial version of Fury Road becoming trapped in production hell. That’s why it makes sense that he would relish the opportunity to collaborate on a canonical gaming experience that could lay the groundwork for what he perceived to be a new era of Mad Max stories.

Collecting spooky hood ornaments is the name of the game here.

This proposed game was going to be an open world action title that followed Max as he attempted to rebuild a damaged Interceptor while taking down warlords and helping survivors on a journey that would eventually lead to Fury Road. Warner Bros actually collaborated closely with both Miller and Barlog during this time, with the development team gaining access to exclusive concept art and story ideas meant to flesh out a franchise revival.

Alas, this version of the project was not to be, with Barlog exiting Avalanche and Warner Bros souring its relationship with Miller after a series of contract disputes. While the Mad Max game was still technically in development, what remained of the creative team would have to make do with mere scraps of lore and artwork in order to craft their next-gen post-apocalyptic experience.

It’s here that 2015’s Mad Max really began to take shape, with developers finding themselves in a pickle as they struggled to deliver something that resembled Fury Road without having insider access to the film’s production. Their solution was to focus more on the overall atmosphere of the Mad Max films and allow players to lose themselves in advanced moments of emergent gameplay rather than scripted set-pieces.

In the end, Mad Max was a tie-in game in name only, telling a mostly self-contained adventure that followed in the footsteps of its inspirations by not making it quite clear when it took place in the franchise timeline (though I’m pretty sure that it can still be assumed that this is a prequel to Fury Road telling an alternate version of the tie-in comic which was released ahead of the film).

In the finished game, which came out in September of 2015, we follow Max as his journey to the fabled Plains of Silence is interrupted by a war-party led by Scabrous Scrotus, one of Immortan Joe’s sons. After a thrilling battle, Max loses his iconic Interceptor and is left to fend for himself in the brutal wasteland. Luckily for our hero, he soon encounters a deranged hunchback named Chumbucket who decides to help him build a new vehicle so he can continue his quest.

In gameplay terms, this means that players scour the harsh desert for parts and scrap in order to improve the “Magnum Opus,” all the while dealing with hostile factions (usually by beating war boys into a bloody pulp) and occasionally helping out survivors in need. While the open-world formula was already getting stale back in 2015, Mad Max stood out by making traversal incredibly thrilling while also presenting a fascinating new rendition of a familiar apocalypse.

Good thing Immortan Joe didn’t hear about this.

And while the story no longer benefited from direct input by Max’s creator, it still managed to tell a surprisingly mature yarn that ends on such a bleak note that it can only be compared to the 1979 film. Luckily for fans, the narrative also managed to reverse engineer some of Miller’s original ideas, which is why the title is still technically canon and even introduces us to conflicts and characters that we’d only end up seeing in the upcoming Furiosa film (such as the aftermath of Dr. Dementus’ war for the citadel, with Chris Hemsworth playing the vile biker in the new film).

Unfortunately, the rushed development cycle and plethora of behind-the-scenes issues resulted in quite a few flaws marring an otherwise fantastic game. From random physics glitches to underused gameplay concepts (we needed more customization options!), I can understand why the title wasn’t exactly a blockbuster hit back when it first came out.

Thankfully, it appears that gamers have since learned to appreciate Mad Max’s ambitions even if the finished title outreached its grasp. From Thunderdome knock-offs to chases echoing the climax of the second film, this is a must-play for fans of Miller’s particular brand of vehicular carnage – especially since most of the fun bits happen organically as you explore the wasteland.

At the end of the day, 2015’s Mad Max wasn’t the dream game that both fans and Miller himself had been hoping for, but I still think that Avalanche did the best they could under the circumstances and managed to deliver one of the best licensed titles in history. The years may not have been kind to some of the presentation and formulaic mission structure, but I’d still argue that nothing quite plays like this high-octane trip down Fury Road.

And while I wouldn’t hold my breath for a sequel, I’d love to see a spiritual successor – licensed or not – that could take the car combat and customization mechanics to the next level.

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