Medieval house Created in blender 2.90.1
Rendered in Cycles Rendering Engine
I love early morning’s Sunlight and Sunset’s. So i had this Scene in my mind to turn into a Medieval Look.
I created Grass completely from scratch for this scene. I like freshness of green grass so i kept it that way to feel fresh.
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The house looks great and the grass as well, I like the sharp contrast.
I am not keen on the smoke and there are some dead leaves on the grass that seem a bit to big.
The general image is very good.
Hi, Thank you for appreciating my work.
Well, yea getting volumetrics under the proper realism is still kinda bit off the grid.But still it didn’t felt that bad. But i am working on it for next arts if there is any way i can get it near to realism more. Probably post processing.
And about leaves, yes when i rendered the whole scene i felt it too but then i checked few large leaves on google and there were few trees who’s leaves were quite big in size more than a hand. So technically it could be possible so didn’t remove them. Besides, it kinda adds a feeling of surrounding and variety, for example - there might be few different types of trees which are not in Camera shot but got their leaves on ground with wind.
I featured you on BlenderNation, have a great weekend!
Thanks Bart!