Sonic 3D Blast

Sonic 3D Blast

released on Nov 14, 1996

Sonic 3D Blast

released on Nov 14, 1996

Sonic 3D Blast is a 1996 platform video game developed by Traveller's Tales and Sonic Team, and published by Sega for the Genesis, Saturn, and Windows. Part of the Sonic the Hedgehog series, the game abandons previous Sonic games' side-scrolling style in favor of isometric gameplay, making use of some pre-rendered 3D models converted into sprites. The game features creatures known as Flickies, which first appeared in the 1984 arcade game Flicky. Controlling only Sonic himself, the player's goal is to collect Flickies and carry them to safety, periodically sparring with the series antagonist Dr. Robotnik, who is imprisoning them within robots.


Also in series

Sonic Heroes
Sonic Heroes
Sonic the Hedgehog Pocket Adventure
Sonic the Hedgehog Pocket Adventure
Sonic 3D Blast
Sonic 3D Blast
Sonic Blast
Sonic Blast
Knuckles' Chaotix
Knuckles' Chaotix

Released on

Genres


More Info on IGDB


Reviews View More

Sonic 3D: Flickie's Island isn't really Sonic and it isn't really 3D. Let me explain what I mean.

Sonic 3D marked a significant departure away from the usual Sonic side-scrolling formula. Instead, Sonic 3D is an isometric game that tasks Sonic with scouring levels to find and rescue flickies. In truth, Sonic 3D is a spiritual successor to SEGA arcade classic Flicky, where the premise is also that of rescuing flickies. Taking a franchise in a new direction isn't always a bad thing but in this case so much about the premise just doesn't compliment Sonic the Hedgehog.

The isometric view doesn't play well with Sonic's speed; he feels unruly and floaty to control, as if he's running on ice the entire game. The top-down view also puts too much focus on the floor, rendering the game visually bland. Search Google for Sonic 3D screenshots and you'll see nothing but endless checkered floors. It's pretty drab. All of the flickies are trapped inside badniks but again the new perspective works against you because jumping into badniks is tricky and imprecise. The game just fundamentally doesn't really work.

I said that Sonic 3D isn't really 3D because, well, games with this faux 3D presentation are as old as Q*bert. To frame this game in a historical context, it felt like this game contributed to Sonic losing a lot of his edge and coolness in the mid 1990s. It felt a little like SEGA were trying to pull the wool over the eyes of fans and convince them that Sonic had crossed over into a new realm. Keep in mind that this game was a contemporary of Super Mario 64 and Crash Bandicoot. Compared to those two, Sonic 3D felt totally antiquated and inadequate.

I do have a couple of positive things to say about the game. I like the music a lot, it's an underrated Sonic soundtrack. The Saturn version of the game does look slightly visually richer as well but sadly it's never been re-released or included in subsequent Sonic compilation collections. Ultimately though, if we ignore all of the Master System games, I think Sonic 3D was the Sonic franchise's first true, major misstep.

Sonic 3D Blast? More like Sonic SHIT BLAST! (voiced by AVGN)

По СЮЖЕТУ Соник спасает инопланетных птичек от Роботника и выступает для них в роли своеобразной мамы утки, уводя их рядком в безопасное место, что и является основой геймплея сей игры. Кому, блять, это вообще показалось хорошей идеей? Нет, ладно бы Соник по классике просто бил роботов, освобождая птичек, и летели бы они себе восвояси. Но нет. Мало того, что роботов надо найти, а оставшиеся от них маленькие пернатые кучки пикселей поймать, так после этого их могут задеть препятствия, вражеские снаряды и прочее мракобесие, вследствие которого они будут от вас оторваны и вновь придётся играть в пятнашки. Звучит крайне весело, не так ли? И всё это добро в форме отвратительного платформинга в изометрическом пространстве, где за скользящего, еле управляемого в здешней изометрии ежа боишься лишнее движение сделать, лишь бы не подставиться под шальную пулю и растерять всех своих скопившихся попугаев, которых вновь по одному придётся догонять и собирать. Боссы варьируются от сносных до откровенного издевательства, требующего точечного передвижения в считанные секунды с великим риском нарваться на незримый кусок хитбокса. Финальный же босс так и вовсе конченое трёхфазное месиво, троекратно умножающее всю погань местных столкновений, под конец сдабривая всё это рандомным буллет хеллом, где и шагу спокойно не ступишь.

Зато в 3D!

This sure is a "video game" that "exists"

Goes alongside Labyrinth as proof to baby me that games are bad actually