Metroid Prime 2: Echoes

Metroid Prime 2: Echoes

released on Nov 15, 2004

Metroid Prime 2: Echoes

released on Nov 15, 2004

An exploration-driven 3D metroidvania/first-person shooter hybrid and sequel to Metroid Prime (2002) in which Samus lands on Aether, an intricate planet torn into light and dark versions of itself, to help its remaining inhabitants defend against the invaders from its dark incarnation by traversing both the light and dark worlds, acquiring new power-ups and braving oppressive environments.


Also in series

Metroid Prime: Blast Ball
Metroid Prime: Blast Ball
Metroid Prime 3: Corruption
Metroid Prime 3: Corruption
Metroid Prime Hunters
Metroid Prime Hunters
Metroid Prime Pinball
Metroid Prime Pinball
Metroid Prime
Metroid Prime

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Reviews View More

HOT TAKE OF THE CENTURY - METROID PRIME 2 IS JUST AS GOOD AS THE FIRST ONE.

Now granted - this is assuming some stuff about the way you're playing. There's three pretty massive issues that can stop plenty of people from enjoying this one.

1) AWFUL save placement in Agon Wastes - I just used save states during that part, but if you don't use them this is probably so much more painful.
2) Dark World draining your health - Don't wait until your health is all the way back up!! There's health pickups everywhere!! Don't be a coward!!
3) Both starting areas are pretty gray - If you can't have me at my Temple Grounds, you don't deserve me at my Sanctuary Fortress. 😙

But aside from the above? My GOD I loved this game. There's so many little improvements from the first.

Big open rooms that make the planet feel less claustrophobic, while still keeping things tight and tense when the devs want to mix things up. Dramatically more unique area theming, meaning you get way more than just the "ice area" or "lava area" of Prime 1. World design that uses ESPECIALLY creative vertical and interconnected maps compared to the "hallway" approach of the first game. Different beams that actually require some on-the-fly strategy to mess with. World progression that's convenient to navigate AND avoids having the solution be a room you forgot about on the opposite side of the planet (most of the time). Tons more focus on kinetic movement! Making Samus feel so much more powerful at the end compared to the start!! The Dark World genuinely making you feel powerless and spooked!! Actually fun bosses!!! (most of the time).

Even the ability to use mouse and keyboard on PrimeHack was such an improvement for my overall immersion...I wish I could use this control scheme for the first game's remaster. It's SO good.

I think there's some totally fair points against Echoes, like the Dark World's areas totally blending together, dimension hopping being fairly underbaked, the love-it-or-hate-it implementation of Zelda elements, and some pretty tanky enemies here and there. I also can't ignore the fact that emulation and some minor cheats - like automatically skipping the world transition cutscenes - definitely impacted my time with it, and in a more "vanilla" play-through I probably would be much more annoyed.

But even with those in mind...I still think Echoes deserves way more love. It's easily the most underrated entry in the Metroid series, and with some minor fixes, it's JUST as fun as the first Prime entry. IMAGINE what this game could look like with an official remaster!!

I'm eating SO good as a new-ish Metroid fan wowwww.

hopelessly biased because it's the first metroid i played as a kid, but i love this game to death and legitimately think it has some of the most fully-realized and unique locals the series has seen. also the artifact hunt is way less awful.

This and the first game are some of the best fps games ever made