The SwanCrystal

SWCpak

In my opinion, Gunpei Yokoi will go down in video game history as the most influential person in portable video gaming. He is responsible for the Nintendo “Game & Watch” series and he is the father of the Nintendo Gameboy. Somehow or another he ended up leaving Nintendo and ended up at Bandi before his tragic death. While there, the result of his work produced the Wonderswan, and Wonderswan color. This little handheld made a surprising small little dent in the Japanese handheld market dominated by Nintendo. I think that this is only because of the exclusive merchandise of the Final Fantasy RPG series that Bandi had at the time on the Wonderswan color. They also had their own Gundam, One Piece, and Digimon series of games that has their fan base. The Swancrystal later came out as an improved Wonderswan color. It had a better LCD screen.

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Holding it in your hands you will quickly notice that, next to the “original” GBA, this little portable is smaller, slim, trim, sleek, and light weight. It really fits snug and comfortable in my hands. There is only a bulge at the bottom backside where the battery resides. There is no headphone jack. You have to purchase a separate attachment that plugs into a place right below the speaker on the right side of the system to use headphones. There is only one small speaker of the same quality as a GBA systFinal Thoughts:em. The system is a very nice quality built unit. I have seen it in a lot of colors. This household has three colors consisting of pinkish red, blue clear, and black smoke clear housing. I really like the way the game cart almost seamlessly blends in with the system’s housing. Nothing sticks out. I also like the nice plastic sleeve that comes with each game, that I have gotten, used for storage of the the game cart.

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Screen: It has a 2.8 inch diagonal TFT reflective LCD. There is no backlight. This was before backlighting became a standard as it is today. The “original” GBA, which was the dominate competition, did not have backlighting at the time. In a good light or daylight the colors are rich and vibrant. The animation in the games is amazingly good, comparable to the GBA. Most games have very detailed graphics. Even though the system is 16 bit, it could still stand toe to toe, and did, with the GBA which is a 32 bit system. There is an excellent refresh rate with no ghosting or blur. I will also point out that the screen is not recessed. This can be an issue with some gamers.

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Controls: Lots and lots of buttons! Instead of the normal directional cross button, we have the four button configuration as a Playstation game pad would have. As a matter of fact, we have two of these! Adding up to eight buttons for your left thumb! Why? Because the system is designed this way to enable it to be turned around long ways for games like Bust-A-Move, Puyo Puyo, etc. You will also find special move buttons in the upper bunch when playing fighting games. On your right you have only an “A” and “B’ button. You have a power, start, and sound button. The sound is controlled by a button, giving you three levels of volume not including silence. The power button is recessed into the casing, I guess that is so you don’t accidentally turn off the system. It works sort-of like one of my laptops, you hold it down until it comes on then you release.

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Games: The games are all in Japanese. I have only one that is in English. I have no idea why. It is a double cart containing two Digimon games. It was called Veedraman Verson. And the games on the cart are Anode Tamer and Cathode Tamer. The system and games were never released outside of Japan. Even so, there are a lot of the games that are very playable by someone, like me, who knows only two words in Japanese. All of the fighting games are playable like Guilty Gear Petite 1 & 2, Pocket Fighter, (This has been the only handheld that has had this game until the PS Vita.) and One Piece Swan Colosseum. Puzzle games like Puyo Puyo and Bust-A-Move need no Japanese knowledge. I have some side scrolling action games that can be played like Buffers Evolution, SD Gundam Operation UC, and Gundam Seed. The Gundam Seed game has some story element to it and it feels like you are missing something when you are playing. I feel that this does take away from the gaming experience in this game, which I feel is a great shooter action game. But if you have seen the movie you can guess what is going on. Most of the Digimon games are fighters, some are RPGs. I would rather play the Digimon games on this system than play the ported ones on the GBA. They are that much better, I guess because they were made for this system. I do have Final Fantasy 2, but again this game is not playable by someone like me. Japanese is a must know when playing a game like this. I did download a translated version of the game one time and tried playing it on the computer as I played it on the Swancrystal while simultaneously playing it on the GBA. Yeah, I know what you are thinking, weird. But I did learn something by doing this, the English version is dumb down for our western culture. It is more kid friendly? There seem to be elements of the story that added to the whole story line experience in the original. Now for something really sad that makes one want to cry. This system was loaded down with RPG games. If only they had taken an interest to market it in English speaking countries. I was able to acquire Klonoa: Moonlight Museum, an action platform game. It is very rare and expensive whenever I see it available now. There is a platform game that I have that is a side scroller called Lime Rider Keroikan. It is one of those “press the button to the beat” sort-of games, kind of like Dance Dance Revolution for your finder tips. Only it controls your characters jumps as the game scrolls through the level. Really, purchasing the games is sort-of touch and go. And lately they are starting to become very expensive. With that being said, you really don’t know if you will be able to play them or not until you first turn on the unit. There seems to be no list anywhere that I have found on the net that gives you any knowledge of, “you must know Japanese to play this game.” Some games are in black and white which were made for the first system. Like the GB, the games can be passed down to the newer and better system. On the down side, the English friendly games, that I am familiar with, are getting harder and harder to find.

SWCend

Power: This thing is powered by only one AA battery. It can get up to 15 hours or more playtime on that one battery. Which is amazing. I have a rechargeable battery designed for the console, but it does me no good because I have never been able to locate a charger. The rechargeable is flat and blends in with the outward housing of the system making it more compact. There is no AC adapter jack. The battery is in a little plastic shell that slides in and out of the unit. As you push it into place it clicks and locks with a little button that you have to lift with your thumb in order to pull it out. There is also a second lock located at the bottom righthand side of the unit adjacent to the battery compartment. It is a slide button when pushed toward the compartment, locks it in place even more. You are not going to lose your battery. No anxiety here.

Special Things: As I have mentioned above, there is a place on the right side of the unit for a separate headphone jack attachment. This input is also made for a host of other things. Over the years I’ve seen a variety of things for this console. I have seen available an attachment that enables access to your email on the Wonderswan, using cell phone technology, with services only available in Japan, of course. There is also an attachment to control this robot bug sort-of thing called “WonderBorg.” There was a Digimon device that plugged into this thing. The input is also used, with a special cable, to hook two systems together for two player gameplay.

Another thing that was released for this system was a flash card with a kit that enabled you to program your own games. There has been times that it has been very rare to ever see this up on ebay for sell. If you do see it, it will be very expensive. It is called “WonderWitch.”

Pros:

Low battery consumption

Digimon, Gundam, and One Piece games

Cons:

Must know Japanese to play a lot of the games

Games can be very hard to find, at a reasonable price

No backlight

To use headphones requires purchasing an attachment module.

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Final Thoughts: From the first, when I started hearing and reading about this little system, I had to have it. I started with the fighters and moved outward from that. The games are fun and have that Japanese twist in them. My favorite is One Piece Swan Colosseum, a fun and funny fighter. The quality and fun of the games are everything that we have come to expect from a Japanese system, especially when Gunpei has had his hands on it. For Digimon fans this is a must have. The Swancrystal Digimon games have better graphics, animation, and gameplay than the ported GBA games. And, not all of the games have been ported to the GBA. This is a good little system for that collector or gamer who loves 2-D gaming experiences. I had mine in a Gamestop one time looking for a storage case and the workers went crazy over One Piece. A great big thumbs up for this one.

You do not have to know Japanese to play these games!

Digimon Battle Spirit

Digimon: Zero Two

Digimon Battle Spirit 1.5

Battle Spirit: Digimon Tamers

Digimon: Veedraman Verson

Buffers Evolution

Guilty Gear Petite 1

Guilty Gear Petite 2

Puyo Puyo

Puyo Puyo 2

Bust-A-Move

Klonoa: Moonlight Museum

One Piece Swan Colosseum

Lime Rider Keroikan

SD Gundam Operation UC (repetitive shooter action)

Pocket Fighter

Gundam Seed ( is playable, but knowing Japanese would really add to the gaming experience. Just shooting action apart from that. Great graphics in this one!)

Pitiful list I know. This is from the ones that I own. And I do have more than this like the Final Fantasy series. Some of these listed, five, are originally for the B&W WonderSwan console. I feel that there are a lot more games than this that are playable without knowing the native language, like Rockman/Megaman, which is very expensive. I will slowly add to my collection as I see something become available, priced within reason, from that, this list will grow.

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The Wonder Swan

Gunpei Yokoi before his untimely, and unfortunate, accident that led to his death, ended up leaving Nintendo and working for Bandai. For those of you who don’t know, he is the creator, and designer, of the Nintendo Game Boy. His resulting work at Bandai was the marvelous portable video game system, the Wonder Swan. The series of systems were only released in Japan. It is sad, to me, that it never was released into the US market place. I really feel that it would been more successful.

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There are three models of the Wonder Swan, the original Black & White, the Color, and then there is the Swan Crystal. Debuting in 1999 it was made to compete with the Neo Geo Pocket and the Nintendo Game Boy Color. The Color edition was released in 2000 with the Swan Crystal being released in 2002. The line of the Bandai systems were sadly discontinued in 2003. They were only able to make a small scratch in the Nintendo dominated portable market, more so than previous attempts by other systems. Their only advantage, at first, was that they had Square Soft making Final Fantasy games for their system. That was quickly smothered when Nintendo and Square Soft kissed and made up after being at odds with each other since Square Soft ran off with the Playstation.

wonderscreen

This review is for the original Black & White version. It is smaller in size, length wise, than any of its predecessors. The outer casing came in a variety of colors. As you can see the one that I have is what is called “Skeleton Blue.”

Screen: It is a Black & White 2.5 inch diagonal FSTN reflective LCD with a 224 x 144 resolution. It has a contrast control at the bottom right hand edge that seems too easy for me to hit. For example, I thought that my battery had ran down during this review, I had only hit the contrast wheel knob by mistake. I see only a slight blurring in the screen when the action is fast in a game like Pocket Fighters. Nothing that would be irritating, to me. Probably the best B&W LCD that I have seen on a portable, exception of the Nintendo Pokemon Mini . The screen is very sharp with a lot of detail. The screen is not recessed so it is easily subject to scratches. And there is no backlight, so you will need a good light to view the on screen action.

wonderscreen2

Nice Black & White 2.5 inch diagonal LCD with a high resolution. Pocket Fighters pictured here.

Power: It is powered by only one AA battery giving you a monstrous 30 to 40 hour play time. The battery is uniquely stored in a drawer-like compartment in the unit. It is a design that was to be used with all of the series of systems.

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The Swan Crystal on the left with the Wonder Swan in the middle and Game Boy Advance on the right.

Controls: There are a lot of buttons. The left hand side of the unit has two groupings of buttons with the top grouping being marked as “Y” and the bottom marked as “X.” The “X” group is used as your directional pad, no traditional D-pad here gamers. The top can be used as special moves, etc, depending on the game and how the developer intends to utilize them in the game play. You only have on the right side an “A” and “B” button for the game play of jump, fire, etc. The on and off toggle switch in on the left side and is recessed. The start and sound buttons are on the front under the screen. The sound is controlled by software and is mono with one speaker. Unless you hunt down the attachment that allows you to use headphones, then you can enjoy stereo. When you turn the unit on, it is always at full volume. It has the expansion port on the side that was a main feature of all models, but with no accommodation for sharing that port with other accessories. Meaning that if you used the port for the headphone attachment, you could not use a link for two player gaming.

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The GBA cart next to the Wonder Swan and Swan Crystal carts. The soft plastic dust cover fits like a glove on the carts.

Games: I am not sure how many games are in the Black & White system’s library. It can only play the Black & White games, which puts it at a disadvantage. And a big factor to consider is that everything is in Japanese and I have only ran into a smattering of English with something like “push start button.” I, at the time of this writing, have only 5 games, Puyo Puyo 2, Buffers Evolution, Puzzle Bobble, Pocket Fighter, and Klonoa: Moonlight Museum. All excellent games that are fun. Another game that I do not have but would seem to be playable from a non-Japanese speaking person would be , Final Lap 2000 Race. I hope to be able to purchase more games and maybe do a list with small reviews. That will be a slow process. One has to be reminded that this series of systems was very heavy RPG loaded in its game library. An “RPG lovers dream portable” if they knew Japanese. That is why I wished that they had marketed this thing in the US. There was a rumor at one time that Bandai was talking to Mattel, but either they came to no agreement or it was just a rumor. As we can see now looking back, nothing ever happened.

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I like the way the cart blends in with the case design of the system. The game cart is well integrated with a tongue and groove guide on the side of the cart and cart slot, so the cart slides into place when inserted.

Pros:
The 30 to 40 hours of battery life for only one AA

Cons:

No headphone jack, except by  separate accessory
No backlight
Hunting games that are playable for non-Japanese speaking gamers is tricky
Only plays the Black & White gaming titles
No traditional D-pad, this could be an issue for some gamers
Screen is not recessed

 

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The unique battery drawer design that was used on every model. Nice. Later, on the Swan Crystal, a lock was added.

Final Thoughts: Really to be honest, there is no reason for any one to want to pick up one of these unless they, like me, enjoy collecting portable gaming systems. The Swan Crystal is the one to have because it is backward compatible with all of the games, Color and Black & White. Plus it has the best screen of all of the models. The B&W is nice if all you wanted to do was tract down the B&W games. And with the long battery life on this thing, it is a lot of gaming to be had on one AA. The Wonder Swan stands as a memorial to Gunpei Yokoi who influenced portable gaming forever. I love the Wonder Swan series of portables.

My Game List:

Klonoa of the Wind: Moonlight Museum (first appearance in a video game)

Puzzle Bobble

Pocket Fighter- CAPCOM

Puyo Puyo 2

Buffer’s Evolution- a good Megaman-ish type platformer.

wonderend

I found that the recessed “on and off button” better recessed than the Game Boy Micro. No accidental turning on the system.