Author Topic: Entire HW development history of Dreamcast through Next Generation scans  (Read 5272 times)

Offline parallaxscroll

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« Last Edit: January 18, 2016, 10:37:18 am by parallaxscroll »

Offline Trippled

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The whole "home market first, then arcades" basicilly lived and died with the the Dreamcast it seems.

Offline parallaxscroll

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Although the custom PowerVR2 chip Dreamcast had was probably technically better in many ways than what 3Dfx was offering, in retrospect Sega should have not canceled their contract with 3Dfx. The console industry would probably be very different today.


IIRC, it was said during the time, and I could be wrong, but one reason EA decided not to support Dreamcast is because it did not use a 3Dfx chip and the GLIDE API which had tremendous support in the late 90s.

Offline Mariano

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Your post almost broken my computer Parallax XD.

Offline parallaxscroll

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Or at least just your internet  :P

Offline parallaxscroll

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NG's interview with 3DFX's top brass following Sega's termination of the graphics chip contract with them in favor of NEC / VideoLogic. This interview is mostly about 3Dfx in general, and their future plans, at the time.











The complete text of 3Dfx's IPO (Initial Public Offering) prospectus from early 1997:


http://www.sec.gov/Archives/edgar/data/1010026/0000891618-97-002713.txt


It contained many references to Sega, the new Sega console then in development using a Voodoo Graphics based chip of some sort.  the fact that 3Dfx revealed the existence of what was meant to be secret, pissed off Sega enough to terminate the deal almost immediately. Thus, Dreamcast would use PowerVR Second Generation instead of some sort of custom Voodoo chip. perhaps based on the single-chip Banshee?